61 |
|
.I \-n |
62 |
|
option specifies the maximum surface set size for |
63 |
|
each voxel. |
64 |
< |
Larger numbers result in quicker mesh generation needing |
65 |
< |
less memory, but potentially slower rendering. |
66 |
< |
Smaller values may produce faster renderings, |
67 |
< |
since the default number (15) is on the high side to reduce |
68 |
< |
the compiled mesh octree size. |
64 |
> |
Larger numbers result in quicker mesh generation, |
65 |
> |
but potentially slower rendering. |
66 |
|
Values below 6 are not recommended, since this is the median |
67 |
|
valence for a mesh vertex (the number of adjacent faces), |
68 |
|
and smaller values will result in pointless octree subdivision. |
69 |
+ |
The default setting is 9. |
70 |
|
.PP |
71 |
|
The |
72 |
|
.I \-r |