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Comparing ray/doc/man/man1/obj2mesh.1 (file contents):
Revision 1.5 by greg, Mon Dec 15 17:14:28 2003 UTC vs.
Revision 1.9 by greg, Thu Jul 12 14:58:52 2007 UTC

# Line 5 | Line 5 | obj2mesh - create a compiled RADIANCE mesh file from W
5   .SH SYNOPSIS
6   .B obj2mesh
7   [
8 < .B "\-a matinput"
8 > .B "\-a matfile"
9   ][
10 + .B "\-l matlib"
11 + ][
12   .B "\-n objlim"
13   ][
14   .B "\-r maxres"
# Line 30 | Line 32 | which is sent to
32   Any RADIANCE material descriptions included via one or more
33   .I \-a
34   options will be compiled and stored in the mesh as well.
35 + If the
36 + .I \-l
37 + option is used to specify a material file, the RADIANCE library
38 + locations are searched.
39   This mesh may be included in a RADIANCE scene description via the
40   .I mesh
41   primitive, thus:
# Line 55 | Line 61 | The
61   .I \-n
62   option specifies the maximum surface set size for
63   each voxel.
64 < Larger numbers result in quicker mesh generation needing
65 < less memory, but potentially slower rendering.
60 < Smaller values may produce faster renderings,
61 < since the default number (15) is on the high side to reduce
62 < the compiled mesh octree size.
64 > Larger numbers result in quicker mesh generation,
65 > but potentially slower rendering.
66   Values below 6 are not recommended, since this is the median
67   valence for a mesh vertex (the number of adjacent faces),
68   and smaller values will result in pointless octree subdivision.
69 + The default setting is 9.
70   .PP
71   The
72   .I \-r
# Line 96 | Line 100 | direction components, which will be normalized by
100   .I obj2mesh.
101   Normals will be interpolated over the mesh
102   during rendering to produce a smooth surface.
103 < If no vertex normals are present, the mess will appear tesselated.
103 > If no vertex normals are present, the mesh will appear tesselated.
104   A zero length normal (i.e., 0 0 0) will generate a syntax error.
105   .TP
106   .BI vt " u v"
# Line 176 | Line 180 | those causing the problem.
180   .IP "Hash table overflow in fullnode"
181   This error is caused by too many surfaces, and there is
182   little hope of compiling this mesh.
183 < .SH EXAMPLE
183 > .SH EXAMPLES
184   To create a compiled triangle mesh from the scene file mesh.obj
185   using materials from the file mesh.mat:
186   .IP "" .2i
187   obj2mesh -a mesh.mat mesh.obj mesh.rtm
188 + .PP
189 + To use local coordinates to place a square tiled image on a mesh object:
190 + .sp
191 + .nf
192 + void colorpict tiled_pat
193 + 7 red green blue mytile.pic . frac(Lu) frac(Lv)
194 + 0
195 + 0
196 +
197 + tiled_pat plastic tiled_mat
198 + 0
199 + 0
200 + 5 .9 .9 .9 0 0
201 +
202 + tiled_mat mesh tiled_mesh
203 + 1 mymesh.rtm
204 + 0
205 + 0
206 + .fi
207 + .SH ENVIRONMENT
208 + RAYPATH         the directories to search for material files.
209   .SH AUTHOR
210   Greg Ward
211   .SH "SEE ALSO"
212   gensurf(1), getinfo(1), make(1), obj2rad(1),
213 < oconv(1), rpict(1), rview(1), rtrace(1), xform(1)
213 > oconv(1), rpict(1), rvu(1), rtrace(1), xform(1)

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