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Comparing ray/doc/man/man1/obj2mesh.1 (file contents):
Revision 1.9 by greg, Thu Jul 12 14:58:52 2007 UTC vs.
Revision 1.10 by greg, Tue Sep 4 17:36:40 2007 UTC

# Line 136 | Line 136 | where the first vertex position (
136   statement) is numbered 1, and likewise
137   for the first texture coordinate and the first surface normal.
138   Negative indices count backward from the current position in
139 < the input, where -1 is the last vertex encountered, -2
139 > the input, where \-1 is the last vertex encountered, \-2
140   is the one before that, etc.
141   An index of 0 may be used for the vertex texture or normal to
142   indicate none, or these may be left off entirely.
# Line 184 | Line 184 | little hope of compiling this mesh.
184   To create a compiled triangle mesh from the scene file mesh.obj
185   using materials from the file mesh.mat:
186   .IP "" .2i
187 < obj2mesh -a mesh.mat mesh.obj mesh.rtm
187 > obj2mesh \-a mesh.mat mesh.obj mesh.rtm
188   .PP
189   To use local coordinates to place a square tiled image on a mesh object:
190   .sp

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