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Comparing ray/doc/man/man1/obj2mesh.1 (file contents):
Revision 1.6 by greg, Thu Jan 1 19:31:45 2004 UTC vs.
Revision 1.7 by greg, Sun Feb 1 22:31:19 2004 UTC

# Line 96 | Line 96 | direction components, which will be normalized by
96   .I obj2mesh.
97   Normals will be interpolated over the mesh
98   during rendering to produce a smooth surface.
99 < If no vertex normals are present, the mess will appear tesselated.
99 > If no vertex normals are present, the mesh will appear tesselated.
100   A zero length normal (i.e., 0 0 0) will generate a syntax error.
101   .TP
102   .BI vt " u v"
# Line 176 | Line 176 | those causing the problem.
176   .IP "Hash table overflow in fullnode"
177   This error is caused by too many surfaces, and there is
178   little hope of compiling this mesh.
179 < .SH EXAMPLE
179 > .SH EXAMPLES
180   To create a compiled triangle mesh from the scene file mesh.obj
181   using materials from the file mesh.mat:
182   .IP "" .2i
183   obj2mesh -a mesh.mat mesh.obj mesh.rtm
184 + .PP
185 + To use local coordinates to place a square tiled image on a mesh object:
186 + .sp
187 + .nf
188 + void colorpict tiled_pat
189 + 7 red green blue mytile.pic . frac(Lu) frac(Lv)
190 + 0
191 + 0
192 +
193 + tiled_pat plastic tiled_mat
194 + 0
195 + 0
196 + 5 .9 .9 .9 0 0
197 +
198 + tiled_mat mesh tiled_mesh
199 + 1 mymesh.rtm
200 + 0
201 + 0
202 + .fi
203   .SH AUTHOR
204   Greg Ward
205   .SH "SEE ALSO"

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