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root/radiance/ray/doc/man/man1/obj2mesh.1
Revision: 1.8
Committed: Fri Apr 23 00:56:27 2004 UTC (20 years, 1 month ago) by greg
Branch: MAIN
CVS Tags: rad3R7P2, rad3R7P1, rad3R6, rad3R6P1, rad3R8
Changes since 1.7: +10 -2 lines
Log Message:
Added -l option to search RAYPATH library locations for material file

File Contents

# User Rev Content
1 greg 1.8 .\" RCSid "$Id: obj2mesh.1,v 1.7 2004/02/01 22:31:19 greg Exp $"
2 greg 1.1 .TH OBJ2MESH 1 03/11/03 RADIANCE
3     .SH NAME
4     obj2mesh - create a compiled RADIANCE mesh file from Wavefront .OBJ input
5     .SH SYNOPSIS
6     .B obj2mesh
7     [
8 greg 1.8 .B "\-a matfile"
9     ][
10     .B "\-l matlib"
11 greg 1.3 ][
12 greg 1.1 .B "\-n objlim"
13     ][
14     .B "\-r maxres"
15     ][
16     .B \-w
17     ]
18     [
19     .B "input.obj"
20     [
21     .B "output.rtm"
22     ]
23     ]
24     .SH DESCRIPTION
25     .I Obj2mesh
26     reads a Wavefront .OBJ file from
27     .I input.obj
28     (or the standard input) and compiles it into a RADIANCE triangle mesh,
29     which is sent to
30     .I output.rtm
31     (or standard output).
32 greg 1.3 Any RADIANCE material descriptions included via one or more
33     .I \-a
34     options will be compiled and stored in the mesh as well.
35 greg 1.8 If the
36     .I \-l
37     option is used to specify a material file, the RADIANCE library
38     locations are searched.
39 greg 1.1 This mesh may be included in a RADIANCE scene description via the
40     .I mesh
41     primitive, thus:
42     .IP "" .2i
43     mod mesh id
44     .br
45     1+ output.rtm [xform args]
46     .br
47     0
48     .br
49     0
50     .PP
51 greg 1.2 The syntax and semantics are identical to the RADIANCE
52 greg 1.1 .I instance
53 greg 1.3 primitive.
54     If
55     .I mod
56     is "void", then the stored mesh materials will be applied during rendering.
57     Otherwise, the given material will be substituted on
58     all the mesh surfaces.
59 greg 1.1 .PP
60     The
61     .I \-n
62     option specifies the maximum surface set size for
63     each voxel.
64     Larger numbers result in quicker mesh generation needing
65     less memory, but potentially slower rendering.
66     Smaller values may produce faster renderings,
67     since the default number (15) is on the high side to reduce
68     the compiled mesh octree size.
69 greg 1.2 Values below 6 are not recommended, since this is the median
70     valence for a mesh vertex (the number of adjacent faces),
71     and smaller values will result in pointless octree subdivision.
72 greg 1.1 .PP
73     The
74     .I \-r
75     option specifies the maximum octree resolution.
76     This should be greater than or equal to the ratio of the mesh bounding
77     box to the smallest triangle.
78     The default is 16384.
79     .PP
80     The
81     .I \-w
82     option suppresses warnings.
83     .PP
84     Although the mesh file format is binary, it is meant to be portable
85     between machines.
86     The only limitation is that machines with radically different integer
87     sizes will not work together.
88 greg 1.2 .SH DETAILS
89     The following Wavefront statements are understood and compiled by
90     .I obj2mesh.
91     .TP 10n
92     .BI v " x y z"
93     A vertex location, given by its Cartesian coordinates.
94     The final mesh position may of course be modified by
95     the transform arguments given to the
96     .I mesh
97     primitive in the Radiance scene description.
98     .TP
99     .BI vn " dx dy dz"
100     A vertex normal vector, given by its three
101     direction components, which will be normalized by
102     .I obj2mesh.
103     Normals will be interpolated over the mesh
104     during rendering to produce a smooth surface.
105 greg 1.7 If no vertex normals are present, the mesh will appear tesselated.
106 greg 1.2 A zero length normal (i.e., 0 0 0) will generate a syntax error.
107     .TP
108     .BI vt " u v"
109     A local vertex texture coordinate.
110     These coordinates will be interpolated and passed
111     to the "Lu" and "Lv" variables during rendering.
112     Local coordinates can extend over any desired range of values.
113 greg 1.3 .TP
114     .BI usemtl " mname"
115     A material name.
116     The following faces will use the named material, which is
117     taken from the material definitions in the
118     .I \-a
119     input file(s).
120     .TP
121     .BI g " gname"
122     Group association.
123     The following faces are associated with the named group.
124     If no "usemtl" statement has been
125     encountered, the current group is used for the surface material
126     identifier.
127 greg 1.2 .TP
128     .BI f " v1/t1/n1 v2/t2/n2 v3/t3/n3" " .."
129     A polygonal face.
130     Polygon vertices are specified as three indices separated
131     by slashes ('/').
132     The first index is the vertex location, the
133     second index is the local (u,v) texture coordinate, and the
134     third index is the vertex surface normal.
135     Positive indices count from the beginning of the input,
136     where the first vertex position (
137     .I v
138     statement) is numbered 1, and likewise
139     for the first texture coordinate and the first surface normal.
140     Negative indices count backward from the current position in
141     the input, where -1 is the last vertex encountered, -2
142     is the one before that, etc.
143     An index of 0 may be used for the vertex texture or normal to
144     indicate none, or these may be left off entirely.
145     All faces will be broken into triangles in the final mesh.
146     .I Obj2mesh
147     currently makes an unsafe assumption that faces are convex,
148     which may result in odd results if they are not.
149     .PP
150     All other statement types will be ignored on the input.
151     Statements understood by
152     .I obj2rad(1)
153     will be ignored silently; other statements will generate
154     a warning message after translation to indicate how much was missed.
155 greg 1.1 .SH DIAGNOSTICS
156     There are four basic error types reported by obj2mesh:
157     .IP
158     warning - a non-fatal input-related error
159     .IP
160     fatal - an unrecoverable input-related error
161     .IP
162     system - a system-related error
163     .IP
164     internal - a fatal error related to program limitations
165     .IP
166     consistency - a program-caused error
167     .PP
168     Most errors are self-explanatory.
169     However, the following internal errors should be mentioned:
170     .IP "Set overflow in addobject (id)"
171     This error occurs when too many surfaces are close together in a
172     scene.
173 greg 1.2 Sometimes a dense mesh can be accommodated by increasing
174 greg 1.1 the maximum resolution (by powers of two) using the
175     .I \-r
176     option, but usually this error indicates something is wrong.
177     Either too many surfaces are lying right on top of each other,
178     or the bounding cube is inflated from disparate geometry
179     in the input.
180     Chances are, the face number "id" is near
181     those causing the problem.
182     .IP "Hash table overflow in fullnode"
183     This error is caused by too many surfaces, and there is
184     little hope of compiling this mesh.
185 greg 1.7 .SH EXAMPLES
186 greg 1.5 To create a compiled triangle mesh from the scene file mesh.obj
187     using materials from the file mesh.mat:
188 greg 1.1 .IP "" .2i
189 greg 1.5 obj2mesh -a mesh.mat mesh.obj mesh.rtm
190 greg 1.7 .PP
191     To use local coordinates to place a square tiled image on a mesh object:
192     .sp
193     .nf
194     void colorpict tiled_pat
195     7 red green blue mytile.pic . frac(Lu) frac(Lv)
196     0
197     0
198    
199     tiled_pat plastic tiled_mat
200     0
201     0
202     5 .9 .9 .9 0 0
203    
204     tiled_mat mesh tiled_mesh
205     1 mymesh.rtm
206     0
207     0
208     .fi
209 greg 1.8 .SH ENVIRONMENT
210     RAYPATH the directories to search for material files.
211 greg 1.1 .SH AUTHOR
212     Greg Ward
213     .SH "SEE ALSO"
214 greg 1.2 gensurf(1), getinfo(1), make(1), obj2rad(1),
215 greg 1.6 oconv(1), rpict(1), rvu(1), rtrace(1), xform(1)