--- ray/doc/man/man1/mksource.1 2005/04/12 03:30:43 1.1 +++ ray/doc/man/man1/mksource.1 2005/08/19 02:31:07 1.4 @@ -1,4 +1,4 @@ -.\" RCSid "$Id: mksource.1,v 1.1 2005/04/12 03:30:43 greg Exp $" +.\" RCSid "$Id: mksource.1,v 1.4 2005/08/19 02:31:07 greg Exp $" .TH MKSOURCE 1 04/11/05 RADIANCE .SH NAME mksource - compute distant sources for RADIANCE image-based lighting @@ -20,7 +20,8 @@ produces a RADIANCE scene description of distant illum sources corresponding to bright, concentrated regions in the given ambient environment. Any local geometry is ignored in the input octree, which -should be derived from a captured light probe. +should be derived from a captured light probe and modeled +as a distant hemispherical or spherical glow source. The output sources may then be combined with this environment to produce a more efficient scene for rendering, faster and less prone to sampling artifacts. @@ -29,15 +30,15 @@ The .I \-d option may be used to specify the number of ray samples, which defaults to 262,000. -Calculation time is roughly proportional to accuracy, and the -default is fine enough to find sources the size of the sun +Calculation time is roughly proportional to this setting, and the +default is fine enough to resolve sources the size of the sun (half a degree) or larger. .PP The .I \-t option may be used to manually set the radiance threshold for sources, in watts/sr/meter^2. -The default uses the top 1 percentile of the environment, which +The default uses the top 2 percentile of the environment, which is usally a good value. .PP The