| # | Line 20 | Line 20 | produces a RADIANCE scene description of distant illum | |
|---|---|---|
| 20 | sources corresponding to bright, concentrated regions in | |
| 21 | the given ambient environment. | |
| 22 | Any local geometry is ignored in the input octree, which | |
| 23 | < | should be derived from a captured light probe. |
| 23 | > | should be derived from a captured light probe and modeled |
| 24 | > | as a distant hemispherical or spherical glow source. |
| 25 | The output sources may then be combined with this environment | |
| 26 | to produce a more efficient scene for rendering, faster and | |
| 27 | less prone to sampling artifacts. | |
| – | Removed lines |
| + | Added lines |
| < | Changed lines (old) |
| > | Changed lines (new) |