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Comparing ray/doc/man/man1/mksource.1 (file contents):
Revision 1.1 by greg, Tue Apr 12 03:30:43 2005 UTC vs.
Revision 1.3 by greg, Thu Apr 14 19:37:02 2005 UTC

# Line 20 | Line 20 | produces a RADIANCE scene description of distant illum
20   sources corresponding to bright, concentrated regions in
21   the given ambient environment.
22   Any local geometry is ignored in the input octree, which
23 < should be derived from a captured light probe.
23 > should be derived from a captured light probe and modeled
24 > as a distant hemispherical or spherical glow source.
25   The output sources may then be combined with this environment
26   to produce a more efficient scene for rendering, faster and
27   less prone to sampling artifacts.
# Line 29 | Line 30 | The
30   .I \-d
31   option may be used to specify the number of ray samples, which
32   defaults to 262,000.
33 < Calculation time is roughly proportional to accuracy, and the
34 < default is fine enough to find sources the size of the sun
33 > Calculation time is roughly proportional to this setting, and the
34 > default is fine enough to resolve sources the size of the sun
35   (half a degree) or larger.
36   .PP
37   The

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