# | Line 20 | Line 20 | produces a RADIANCE scene description of distant illum | |
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20 | sources corresponding to bright, concentrated regions in | |
21 | the given ambient environment. | |
22 | Any local geometry is ignored in the input octree, which | |
23 | < | should be derived from a captured light probe. |
23 | > | should be derived from a captured light probe and modeled |
24 | > | as a distant hemispherical or spherical glow source. |
25 | The output sources may then be combined with this environment | |
26 | to produce a more efficient scene for rendering, faster and | |
27 | less prone to sampling artifacts. |
– | Removed lines |
+ | Added lines |
< | Changed lines |
> | Changed lines |