--- ray/doc/man/man1/mkillum.1 2012/10/13 20:15:43 1.11 +++ ray/doc/man/man1/mkillum.1 2013/08/11 02:57:49 1.12 @@ -1,4 +1,4 @@ -.\" RCSid "$Id: mkillum.1,v 1.11 2012/10/13 20:15:43 greg Exp $" +.\" RCSid "$Id: mkillum.1,v 1.12 2013/08/11 02:57:49 greg Exp $" .TH MKILLUM 1 10/6/95 RADIANCE .SH NAME mkillum - compute illum sources for a RADIANCE scene @@ -192,20 +192,6 @@ will use the material type "illum" with the input surf as its alternate material. The default is .I l-. -.TP -.BI t =real -Set the surface thickness to -.I real -in world coordinates. -This value is used for determining where to start rays that need to begin -on the opposite side of a fenestration system, specifically -to compute the incoming distribution for a BSDF computation. -If the thickness is set to 0 and a BSDF contains detailed geometry, -it will be translated and output as part of the new description, provided the -.I l- -option is also in effect. -(This currently works only for rectangular polygons.)\0 -The default thickness is 0. .SH EXAMPLES The following command generates illum's corresponding to geometry in the files "it1.rad" and "it2.rad":