--- ray/doc/man/man1/mkillum.1 2010/09/03 23:53:49 1.10 +++ ray/doc/man/man1/mkillum.1 2012/10/13 20:15:43 1.11 @@ -1,4 +1,4 @@ -.\" RCSid "$Id: mkillum.1,v 1.10 2010/09/03 23:53:49 greg Exp $" +.\" RCSid "$Id: mkillum.1,v 1.11 2012/10/13 20:15:43 greg Exp $" .TH MKILLUM 1 10/6/95 RADIANCE .SH NAME mkillum - compute illum sources for a RADIANCE scene @@ -172,24 +172,6 @@ If is zero, then a diffuse source is assumed and no distribution is created. .TP -.BI d =string -Set the surface Bidirectional Scattering Distribution Function (BSDF) -to the given file. -The RADIANCE library path will be searched if the file does not begin -with a '.' or '~' character. -This file must contain an LBNL Window 6 XML specification of a valid -BSDF for the given surface, and all rays will be interpreted through -this function, which may be produced by the Radiance -.I genBSDF(1) -program. -The orientation of the BSDF may be controlled with the -.I u -setting, described below. -If this variable has no setting or an integer is specified, -.I mkillum -returns to the default behavior of computing the output distribution -directly. -.TP .BI s =integer Set the number of ray samples per direction to .I integer. @@ -210,16 +192,6 @@ will use the material type "illum" with the input surf as its alternate material. The default is .I l-. -.TP -.BI u =[+|-]{X|Y|Z} -The given axis will be considered "up" for the purposes of interpreting -BSDF data specified with the -.I d -variable. -The BSDF will be reoriented relative to the surface as necessary to keep -the up vector in the vertical plane that contains this axis and the -surface normal, corresponding to an azimuth of 90 degrees. -The default up vector is +Z. .TP .BI t =real Set the surface thickness to