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.SH SYNOPSIS |
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.B mkillum |
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[ |
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.B "\-n nprocs" |
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][ |
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.B "rtrace options" |
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] |
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.B octree |
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secondary sources whose contributions can be computed more efficiently by |
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.I rpict(1) |
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and |
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< |
.I rview(1). |
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.I rvu(1). |
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This type of optimization is most useful for windows and skylights which |
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represent concentrated sources of indirect illumination. |
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.I Mkillum |
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These are best handled respectively by the ambient calculation |
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and the secondary source types in RADIANCE. |
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.PP |
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< |
The arguments to |
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If the |
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.I \-n |
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option is specified with a value greater than 1, multiple |
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ray tracing processes will be used to accelerate computation on a shared |
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memory machine. |
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Note that there is no benefit to using more processes |
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than there are local CPUs available to do the work. |
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.PP |
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Remaining arguments to |
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.I mkillum |
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are passed directly to |
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are interpreted as rendering options for |
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.I rtrace(1), |
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which is used to compute the light distributions for the input surfaces. |
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to compute the light distributions for the input surfaces. |
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These surfaces can be any combination of polygons, spheres and rings. |
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Other surfaces may be included, but |
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.I mkillum |
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(Note that this character must be escaped from most shells.) |
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This is necessary so |
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.I mkillum |
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can tell where the arguments to |
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< |
.I rtrace(1) |
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can tell where the rendering arguments |
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end and its own input files begin. |
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.SH VARIABLES |
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.I Mkillum |
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.TP |
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.BR n |
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Do not produce any secondary sources. |
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All input will be passed to the output unaffected. |
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> |
All input will be passed to the output unaffected, except any |
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void surfaces will be removed. |
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.TP |
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.BI b =real |
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Do not produce a secondary source for a surface if its average |
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as its alternate material. |
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The default is |
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.I l-. |
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.TP |
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.BI t =real |
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Set the surface thickness to |
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.I real |
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in world coordinates. |
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This value is used for determining where to start rays that need to begin |
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on the opposite side of a fenestration system, specifically |
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to compute the incoming distribution for a BSDF computation. |
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If the thickness is set to 0 and a BSDF contains detailed geometry, |
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it will be translated and output as part of the new description, provided the |
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.I l- |
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option is also in effect. |
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(This currently works only for rectangular polygons.)\0 |
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The default thickness is 0. |
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.SH EXAMPLES |
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The following command generates illum's corresponding to geometry |
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in the files "it1.rad" and "it2.rad": |
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.IP "" .3i |
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mkillum \-ab 2 \-ad 1024 \-av .1 .1 .1 basic.oct "<" it1.rad it2.rad > illums.rad |
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.PP |
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The output file "illums.rad" would then be combined with the original |
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scene geometry to create a more easily rendered composite. |
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.SH ENVIRONMENT |
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RAYPATH the directories to check for auxiliary files. |
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.SH AUTHOR |
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Greg Ward |
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.SH ACKNOWLEDGEMENT |
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Work on this program was initiated and sponsored by the LESO |
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group at EPFL in Switzerland. |
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.SH "SEE ALSO" |
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< |
oconv(1), rad(1), rpict(1), rtrace(1), rview(1) |
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> |
genBSDF(1), oconv(1), rad(1), rpict(1), rtrace(1), rvu(1) |