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Revision 1.3 by greg, Thu Jan 1 19:31:44 2004 UTC vs.
Revision 1.7 by greg, Thu Mar 9 23:48:45 2023 UTC

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1   .\" RCSid "$Id$"
2   .TH GENBOX 1 11/15/93 RADIANCE
3   .SH NAME
4 < genbox - generate a RADIANCE description of a box
4 > genbox - generate a RADIANCE or Wavefront description of a box
5   .SH SYNOPSIS
6   .B "genbox mat name xsiz ysiz zsiz"
7   [
8   .B \-i
9   ][
10 .B "\-r rad"
11 |
10   .B "\-b bev"
11 + |
12 + .B "\-r rad"
13 + [
14 + .B "\-n nseg
15 + ][
16 + .B \-s
17   ]
18 + ][
19 + .B \-o
20 + ]
21   .SH DESCRIPTION
22   .I Genbox
23   produces a RADIANCE scene description of a parallelepiped
# Line 22 | Line 29 | The surfaces that make up the box will be modified by
29   .I mat
30   and their identifiers will begin with
31   .I name.
32 + .PP
33   The
34   .I \-i
35   option can be used to produce a box with inward directed surface
36   normals.
37 + .PP
38   The
30 .I \-r
31 option can be used to specify the radius for rounded edges.
32 The
39   .I \-b
40   option can be used to specify the indentation for beveled edges.
41 + .PP
42 + The
43 + .I \-r
44 + option can be used to specify the radius for rounded edges, which
45 + are normally
46 + modeled as cylinders and spheres for non-inverted RADIANCE output.
47 + However, this type of model only makes sense for external views of
48 + an opaque object.
49 + If a rounded box is inverted using
50 + .I \-i,
51 + then the corners and edges are modeled with polygons, instead.
52 + This option can also be forced by specifying a minimum number of
53 + segments with the
54 + .I \-n
55 + option.
56 + The
57 + .I \-s
58 + option controls whether surface normal smoothing is applied as well.
59 + .PP
60 + The
61 + .I \-o
62 + option specifies Wavefront .OBJ output, and
63 + also forces polygons to be used with the
64 + .I \-r
65 + option.
66 + If the
67 + .I \-s
68 + option is present, vertex normals are also produced for smooth rendering.
69   .SH EXAMPLE
70 < To produce a rectangular box made of wood with beveled edges:
70 > To produce a rectangular box made of wood with rounded edges:
71   .IP "" .2i
72 < genbox wood box1 5 8 3 -b .5 > box1
72 > genbox wood box1 5 8 3 \-r .5 > box1.rad
73 > .PP
74 > To produce a box made of crystal with beveled edges:
75 > .IP "" .2i
76 > genbox crystal box2 3 7 1 \-b .1 > box2.rad
77 > .PP
78 > To produce a transparent box with smoothed, rounded edges:
79 > .IP "" .2i
80 > genbox glassy box3 2 4 3 -r .25 -n 16 -s > box3.rad
81   .SH AUTHOR
82   Greg Ward
41 .SH BUGS
42 Because spheres and cylinders are used to construct boxes with
43 rounded edges, a transparent box of this type appears quite messy.
83   .SH "SEE ALSO"
84 < genrev(1), gensurf(1), genworm(1), rpict(1), rvu(1), xform(1)
84 > genrev(1), gensurf(1), genworm(1), obj2mesh(1), obj2rad(1),
85 > robjutil(1), rpict(1), rvu(1), xform(1)

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