| 17 |
|
][ |
| 18 |
|
.B "\-t{3|4} Nlog2" |
| 19 |
|
][ |
| 20 |
+ |
.B "{+|-}C" |
| 21 |
+ |
][ |
| 22 |
|
.B "{+|-}forward" |
| 23 |
|
][ |
| 24 |
|
.B "{+|-}backward" |
| 62 |
|
option. |
| 63 |
|
Computing both components takes about twice as long as one component, but |
| 64 |
|
is recommended when rays will be impinging from either side. |
| 65 |
+ |
.PP |
| 66 |
+ |
The |
| 67 |
+ |
.I \+C |
| 68 |
+ |
option specifies that the output XML should include color information, |
| 69 |
+ |
which is interpreted by the rendering programs. |
| 70 |
+ |
The default operation |
| 71 |
+ |
.I \(\-C\) |
| 72 |
+ |
reduces all BSDF data to grayscale. |
| 73 |
|
.PP |
| 74 |
|
The geometry must fit a rectangular profile, whose width is along the X-axis, |
| 75 |
|
height is in the Y-axis, and depth is in the Z-axis. |