| 11 |
|
][ |
| 12 |
|
.B "\-r 'rcontrib opts...'" |
| 13 |
|
][ |
| 14 |
+ |
.B "\-W" |
| 15 |
+ |
][ |
| 16 |
+ |
.B "\-s 'x=string;y=string'" |
| 17 |
+ |
][ |
| 18 |
|
.B "\-t{3|4} Nlog2" |
| 19 |
|
][ |
| 20 |
+ |
.B "{+|-}C" |
| 21 |
+ |
][ |
| 22 |
|
.B "{+|-}forward" |
| 23 |
|
][ |
| 24 |
|
.B "{+|-}backward" |
| 63 |
|
Computing both components takes about twice as long as one component, but |
| 64 |
|
is recommended when rays will be impinging from either side. |
| 65 |
|
.PP |
| 66 |
+ |
The |
| 67 |
+ |
.I \+C |
| 68 |
+ |
option specifies that the output XML should include color information, |
| 69 |
+ |
which is interpreted by the rendering programs. |
| 70 |
+ |
The default operation |
| 71 |
+ |
.I \(\-C\) |
| 72 |
+ |
reduces all BSDF data to grayscale. |
| 73 |
+ |
.PP |
| 74 |
|
The geometry must fit a rectangular profile, whose width is along the X-axis, |
| 75 |
|
height is in the Y-axis, and depth is in the Z-axis. |
| 76 |
|
The positive Z-axis points into the room, and the input geometry should |
| 109 |
|
command line. |
| 110 |
|
.PP |
| 111 |
|
The |
| 112 |
+ |
.I \-W |
| 113 |
+ |
option is passed to |
| 114 |
+ |
.I wrapBSDF(1) |
| 115 |
+ |
to prepare the XML file for WINDOW6. |
| 116 |
+ |
Any |
| 117 |
+ |
.I \-s |
| 118 |
+ |
parameters are passed to the |
| 119 |
+ |
.I \-f |
| 120 |
+ |
option of |
| 121 |
+ |
.I wrapBSDF, |
| 122 |
+ |
controlling XML fields such as |
| 123 |
+ |
the Manufacturer (e.g., -s m=MF) and device Name (e.g, -s n=NM). |
| 124 |
+ |
.PP |
| 125 |
+ |
The |
| 126 |
|
.I \-t4 |
| 127 |
|
mode computes a non-uniform BSDF represented as a rank 4 tensor tree, |
| 128 |
|
suitable for use in the Radiance rendering tools. |
| 180 |
|
Greg Ward |
| 181 |
|
.SH "SEE ALSO" |
| 182 |
|
dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1), |
| 183 |
< |
pkgBSDF(1), rcontrib(1), rtrace(1) |
| 183 |
> |
pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1) wrapBSDF(1) |