ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/doc/man/man1/genBSDF.1
Revision: 1.6
Committed: Fri Jun 3 19:41:14 2011 UTC (14 years ago) by greg
Branch: MAIN
Changes since 1.5: +52 -1 lines
Log Message:
Added tensor tree variable-resolution BSDF generation

File Contents

# Content
1 .\" RCSid $Id: genBSDF.1,v 1.5 2011/05/06 23:58:09 greg Exp $
2 .TH GENBSDF 1 9/3/2010 RADIANCE
3 .SH NAME
4 genBSDF - generate BSDF description from Radiance or MGF input
5 .SH SYNOPSIS
6 .B genBSDF
7 [
8 .B "\-c Nsamp"
9 ][
10 .B "\-n Nproc"
11 ][
12 .B "\-r 'rtcontrib opts...'"
13 ][
14 .B "\-t{3|4} Nlog2"
15 ][
16 .B "{+|-}forward"
17 ][
18 .B "{+|-}backward"
19 ][
20 .B "{+|-}mgf"
21 ][
22 .B "{+|-}geom
23 ][
24 .B "\-dim Xmin Xmax Ymin Ymax Zmin Zmax"
25 ]
26 [
27 .B "geom .."
28 ]
29 .SH DESCRIPTION
30 .I GenBSDF
31 computes a bidirectional scattering distribution function from
32 a Radiance or MGF scene description given on the input.
33 The program assumes the input is in Radiance format unless the
34 .I \+mgf
35 option is specified.
36 The output conforms to the LBNL Window 6 XML standard for BSDF data,
37 and will include an MGF representation of the input geometry if the
38 .I \+geom
39 option is given.
40 (This is the default, and may be switched off using
41 .I \-geom.)\0
42 .PP
43 Normally,
44 .I genBSDF
45 computes components needed by a backwards ray-tracing process,
46 .I \+backward.
47 If both forward and backward (front and back) distributions are needed, the
48 .I \+forward
49 option may be given.
50 To turn off backward components, use the
51 .I \-backward
52 option.
53 Computing both components takes about twice as long as one component.
54 .PP
55 The geometry must fit a rectangular profile, whose width is along the X-axis,
56 height is in the Y-axis, and depth is in the Z-axis.
57 The positive Z-axis points into the room, and the input geometry should
58 not extend into the room.
59 (I.e., it should not contain any positive Z values, since the putative
60 emitting surface is assumed to lie at Z=0.)\0
61 The entire window system should be modeled, including sills and
62 edge geometry anticipated in the final installation, otherwise
63 accuracy will be impaired.
64 Similarly, materials in the description should be carefully measured.
65 .PP
66 Normally, the input geometry will be positioned according to its actual
67 bounding box, but this may be overridden with the
68 .I \-dim
69 option.
70 Use this in cases where the fenestration system is designed to fit a
71 smaller (or larger) opening or is offset somehow.
72 .PP
73 The variance in the results may be reduced by increasing the number of
74 samples per incident direction using the
75 .I \-c
76 option.
77 This value defaults to 1000 samples distributed over the incoming plane
78 for each of the 145 Klems hemisphere directions.
79 .PP
80 In some cases, the processing time may be reduced by the
81 .I \-n
82 option, which specifies the number of simultaneous
83 .I rtrace(1)
84 processes to run in
85 .I rtcontrib(1).
86 The
87 .I \-r
88 option may be used to specify a set of quoted arguments to be
89 included on the
90 .I rtcontrib
91 command line.
92 .PP
93 The
94 .I \-t4
95 mode computes a non-uniform BSDF represented as a rank 4 tensor tree,
96 suitable for use in the Radiance rendering tools.
97 The parameter given to this option is the log to the base 2 of the
98 sampling resolution in each dimension, and must be an integer.
99 The
100 .I \-c
101 setting should be adjusted so that an appropriate number of samples
102 lands in each region.
103 A
104 .I \-t4
105 parameter of 5 corresponds to 32x32 or 1024 output regions, so a
106 .I \-c
107 setting of 102400 would provide 100 samples per region on average.
108 Increasing the resolution to 6 corresponds to 64x64 or 4096
109 regions, so the
110 .I \-c
111 setting would need to be increased by a factor of 4 to provide
112 the same accuracy in each region.
113 .PP
114 The
115 .I \-t3
116 mode is similar to
117 .I \-t4
118 but computes a rank 3 tensor tree rather than rank 4.
119 This provides a much faster computation, but only works
120 in special circumstances.
121 Specifically, do NOT use this option if the system is not in fact isotropic.
122 I.e., only use
123 .I \-t3
124 when you are certain that the system has a high degree of radial symmetry.
125 Again, the parameter to this option sets the maximum resolution as
126 a power of 2 in each dimension, but in this case there is one less
127 dimension being sampled.
128 .SH EXAMPLE
129 To create a BSDF description including geometry from a set of venetian blinds:
130 .IP "" .2i
131 genblinds blind_white blind1 .07 3 1.5 30 40 | xform -rz -90 -rx 90 > blind1.rad
132 .br
133 genBSDF -r @rtc.opt blind_white.mat glazing.rad blind1.rad > blind1.xml
134 .PP
135 To create a non-uniform, anisotropic BSDF distribution with a maximum
136 resolution of 128x128 from the same description:
137 .IP "" .2i
138 genBSDF -r @rtc.opt -t4 7 -c 160000 blind_white.mat glazing.rad blind1.rad > blind12.xml
139 .SH NOTES
140 The variable resolution (tensor tree) BSDF representation is not supported
141 by all software and applicatons, and should be used with caution.
142 It provides practical, high-resolution data for use in the
143 Radiance rendering programs, but does not work in the matrix formulation
144 of the daylight coefficient method for example.
145 Also, third party tools generally expect or require a fixed number of sample
146 directions using the Klems directions or similar.
147 .SH AUTHOR
148 Greg Ward
149 .SH "SEE ALSO"
150 dctimestep(1), genklemsamp(1), genskyvec(1), mkillum(1), rtcontrib(1), rtrace(1)