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Comparing ray/doc/man/man1/genBSDF.1 (file contents):
Revision 1.16 by greg, Fri Mar 27 00:10:07 2015 UTC vs.
Revision 1.19 by greg, Fri Sep 16 17:54:56 2016 UTC

# Line 17 | Line 17 | genBSDF - generate BSDF description from Radiance or M
17   ][
18   .B "\-t{3|4} Nlog2"
19   ][
20 + .B "{+|-}C"
21 + ][
22   .B "{+|-}forward"
23   ][
24   .B "{+|-}backward"
# Line 30 | Line 32 | genBSDF - generate BSDF description from Radiance or M
32   [
33   .B "geom .."
34   ]
35 + .br
36 + or
37 + .br
38 + .B genBSDF
39 + .B "\-recover tempdir"
40   .SH DESCRIPTION
41   .I GenBSDF
42   computes a bidirectional scattering distribution function from
# Line 61 | Line 68 | option.
68   Computing both components takes about twice as long as one component, but
69   is recommended when rays will be impinging from either side.
70   .PP
71 + The
72 + .I \+C
73 + option specifies that the output XML should include color information,
74 + which is interpreted by the rendering programs.
75 + The default option
76 + .I \-C
77 + reduces all BSDF data to grayscale.
78 + .PP
79   The geometry must fit a rectangular profile, whose width is along the X-axis,
80   height is in the Y-axis, and depth is in the Z-axis.
81   The positive Z-axis points into the room, and the input geometry should
# Line 147 | Line 162 | when you are certain that the system has a high degree
162   Again, the parameter to this option sets the maximum resolution as
163   a power of 2 in each dimension, but in this case there is one less
164   dimension being sampled.
165 + .PP
166 + The
167 + .I \-recover
168 + option is available for continuing calculations that were killed by
169 + the system or the user.
170 + Unfortunately, genBSDF puts its temporary files in a directory
171 + that is often cleaned up after reboot, so this may not always work.
172   .SH EXAMPLE
173   To create a BSDF description including geometry from a set of venetian blinds:
174   .IP "" .2i

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