9 |
|
][ |
10 |
|
.B "\-n Nproc" |
11 |
|
][ |
12 |
+ |
.B "{+|-}forward" |
13 |
+ |
][ |
14 |
+ |
.B "{+|-}backward" |
15 |
+ |
][ |
16 |
|
.B "{+|-}mgf" |
17 |
|
][ |
18 |
|
.B "{+|-}geom |
24 |
|
] |
25 |
|
.SH DESCRIPTION |
26 |
|
.I GenBSDF |
27 |
< |
computes a bidirectional transmittance distribution function from |
27 |
> |
computes a bidirectional scattering distribution function from |
28 |
|
a Radiance or MGF scene description given on the input. |
29 |
|
The program assumes the input is in Radiance format unless the |
30 |
|
.I \+mgf |
33 |
|
and will include an MGF representation of the input geometry if the |
34 |
|
.I \+geom |
35 |
|
option is given. |
36 |
< |
(This is currently the default, and may be switche off using |
36 |
> |
(This is the default, and may be switched off using |
37 |
|
.I \-geom.)\0 |
38 |
+ |
.PP |
39 |
+ |
Normally, |
40 |
+ |
.I genBSDF |
41 |
+ |
computes components needed by a backwards ray-tracing process, |
42 |
+ |
.I \+backward. |
43 |
+ |
If both forward and backward (front and back) distributions are needed, the |
44 |
+ |
.I \+forward |
45 |
+ |
option may be given. |
46 |
+ |
To turn off backward components, use the |
47 |
+ |
.I \-backward |
48 |
+ |
option. |
49 |
+ |
Computing both components takes about twice as long as one component. |
50 |
|
.PP |
51 |
|
The geometry must fit a rectangular profile, whose width is along the X-axis, |
52 |
|
height is in the Y-axis, and depth is in the Z-axis. |