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Revision: 1.11
Committed: Wed Jun 20 00:48:54 2012 UTC (12 years, 10 months ago) by greg
Branch: MAIN
Changes since 1.10: +2 -3 lines
Log Message:
Fixed reference to -n option

File Contents

# Content
1 .\" RCSid $Id: genBSDF.1,v 1.10 2012/06/14 22:42:21 greg Exp $
2 .TH GENBSDF 1 9/3/2010 RADIANCE
3 .SH NAME
4 genBSDF - generate BSDF description from Radiance or MGF input
5 .SH SYNOPSIS
6 .B genBSDF
7 [
8 .B "\-c Nsamp"
9 ][
10 .B "\-n Nproc"
11 ][
12 .B "\-r 'rcontrib opts...'"
13 ][
14 .B "\-t{3|4} Nlog2"
15 ][
16 .B "{+|-}forward"
17 ][
18 .B "{+|-}backward"
19 ][
20 .B "{+|-}mgf"
21 ][
22 .B "{+|-}geom unit"
23 ][
24 .B "\-dim Xmin Xmax Ymin Ymax Zmin Zmax"
25 ]
26 [
27 .B "geom .."
28 ]
29 .SH DESCRIPTION
30 .I GenBSDF
31 computes a bidirectional scattering distribution function from
32 a Radiance or MGF scene description given on the input.
33 The program assumes the input is in Radiance format unless the
34 .I \+mgf
35 option is specified.
36 The output conforms to the LBNL Window 6 XML standard for BSDF data,
37 and will include an MGF representation of the input geometry if the
38 .I \+geom
39 option is given, followed by one of "meter," "foot," "inch,"
40 "centimeter," or "millimeter," depending on the scene units.
41 The default is to include the provided geometry,
42 which is assumed to be in meters.
43 Geometry output can be supressed with the
44 .I \-geom
45 option, which must also be followed by one of the above length units.
46 .PP
47 Normally,
48 .I genBSDF
49 computes components needed by a backwards ray-tracing process,
50 .I \+backward.
51 If both forward and backward (front and back) distributions are needed, the
52 .I \+forward
53 option may be given.
54 To turn off backward components, use the
55 .I \-backward
56 option.
57 Computing both components takes about twice as long as one component.
58 .PP
59 The geometry must fit a rectangular profile, whose width is along the X-axis,
60 height is in the Y-axis, and depth is in the Z-axis.
61 The positive Z-axis points into the room, and the input geometry should
62 not extend into the room.
63 (I.e., it should not contain any positive Z values, since the putative
64 emitting surface is assumed to lie at Z=0.)\0
65 The entire window system should be modeled, including sills and
66 edge geometry anticipated in the final installation, otherwise
67 accuracy will be impaired.
68 Similarly, materials in the description should be carefully measured.
69 .PP
70 Normally, the input geometry will be positioned according to its actual
71 bounding box, but this may be overridden with the
72 .I \-dim
73 option.
74 Use this in cases where the fenestration system is designed to fit a
75 smaller (or larger) opening or is offset somehow.
76 .PP
77 The variance in the results may be reduced by increasing the number of
78 samples per incident direction using the
79 .I \-c
80 option.
81 This value defaults to 2000 samples distributed over the incoming plane
82 for each of the 145 Klems hemisphere directions.
83 .PP
84 On multi-core machines, processing time may be reduced by the
85 .I \-n
86 option, which specifies the number of simultaneous
87 processes to run in
88 .I rcontrib(1).
89 The
90 .I \-r
91 option may be used to specify a set of quoted arguments to be
92 included on the
93 .I rcontrib
94 command line.
95 .PP
96 The
97 .I \-t4
98 mode computes a non-uniform BSDF represented as a rank 4 tensor tree,
99 suitable for use in the Radiance rendering tools.
100 The parameter given to this option is the log to the base 2 of the
101 sampling resolution in each dimension, and must be an integer.
102 The
103 .I \-c
104 setting should be adjusted so that an appropriate number of samples
105 lands in each region.
106 A
107 .I \-t4
108 parameter of 5 corresponds to 32x32 or 1024 output regions, so a
109 .I \-c
110 setting of 10240 would provide 10 samples per region on average.
111 Increasing the resolution to 6 corresponds to 64x64 or 4096
112 regions, so the
113 .I \-c
114 setting would need to be increased by a factor of 4 to provide
115 the same accuracy in each region.
116 .PP
117 The
118 .I \-t3
119 mode is similar to
120 .I \-t4
121 but computes a rank 3 tensor tree rather than rank 4.
122 This provides a much faster computation, but only works
123 in special circumstances.
124 Specifically, do NOT use this option if the system is not in fact isotropic.
125 I.e., only use
126 .I \-t3
127 when you are certain that the system has a high degree of radial symmetry.
128 Again, the parameter to this option sets the maximum resolution as
129 a power of 2 in each dimension, but in this case there is one less
130 dimension being sampled.
131 .SH EXAMPLE
132 To create a BSDF description including geometry from a set of venetian blinds:
133 .IP "" .2i
134 genblinds blind_white blind1 .07 3 1.5 30 40 | xform -rz -90 -rx 90 > blind1.rad
135 .br
136 genBSDF -r @rtc.opt blind_white.mat glazing.rad blind1.rad > blind1.xml
137 .PP
138 To create a non-uniform, anisotropic BSDF distribution with a maximum
139 resolution of 128x128 from the same description:
140 .IP "" .2i
141 genBSDF -r @rtc.opt -t4 7 -c 160000 blind_white.mat glazing.rad blind1.rad > blind12.xml
142 .SH NOTES
143 The variable resolution (tensor tree) BSDF representation is not supported
144 by all software and applicatons, and should be used with caution.
145 It provides practical, high-resolution data for use in the
146 Radiance rendering programs, but does not work in the matrix formulation
147 of the daylight coefficient method for example.
148 Also, third party tools generally expect or require a fixed number of sample
149 directions using the Klems directions or similar.
150 .SH AUTHOR
151 Greg Ward
152 .SH "SEE ALSO"
153 dctimestep(1), genklemsamp(1), genskyvec(1), mkillum(1),
154 pkgBSDF(1), rcontrib(1), rtrace(1)