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Comparing ray/doc/man/man1/genBSDF.1 (file contents):
Revision 1.4 by greg, Tue Feb 22 22:51:23 2011 UTC vs.
Revision 1.13 by greg, Sun Jan 20 02:07:16 2013 UTC

# Line 9 | Line 9 | genBSDF - generate BSDF description from Radiance or M
9   ][
10   .B "\-n Nproc"
11   ][
12 < .B "\-r 'rtcontrib opts...'"
12 > .B "\-r 'rcontrib opts...'"
13   ][
14 + .B "\-t{3|4} Nlog2"
15 + ][
16   .B "{+|-}forward"
17   ][
18   .B "{+|-}backward"
19   ][
20   .B "{+|-}mgf"
21   ][
22 < .B "{+|-}geom
22 > .B "{+|-}geom unit"
23   ][
24   .B "\-dim Xmin Xmax Ymin Ymax Zmin Zmax"
25   ]
# Line 34 | Line 36 | option is specified.
36   The output conforms to the LBNL Window 6 XML standard for BSDF data,
37   and will include an MGF representation of the input geometry if the
38   .I \+geom
39 < option is given.
40 < (This is the default, and may be switched off using
41 < .I \-geom.)\0
39 > option is given, followed by one of "meter," "foot," "inch,"
40 > "centimeter," or "millimeter," depending on the scene units.
41 > The default is to include the provided geometry,
42 > which is assumed to be in meters.
43 > Geometry output can be supressed with the
44 > .I \-geom
45 > option, which must also be followed by one of the above length units.
46   .PP
47   Normally,
48   .I genBSDF
# Line 48 | Line 54 | option may be given.
54   To turn off backward components, use the
55   .I \-backward
56   option.
57 < Computing both components takes about twice as long as one component.
57 > Computing both components takes about twice as long as one component, but
58 > is recommended when rays will be impinging from either side.
59   .PP
60   The geometry must fit a rectangular profile, whose width is along the X-axis,
61   height is in the Y-axis, and depth is in the Z-axis.
# Line 72 | Line 79 | The variance in the results may be reduced by increasi
79   samples per incident direction using the
80   .I \-c
81   option.
82 < This value defaults to 1000 samples distributed over the incoming plane
82 > This value defaults to 2000 samples distributed over the incoming plane
83   for each of the 145 Klems hemisphere directions.
84   .PP
85 < In some cases, the processing time may be reduced by the
85 > On multi-core machines, processing time may be reduced by the
86   .I \-n
87   option, which specifies the number of simultaneous
81 .I rtrace(1)
88   processes to run in
89 < .I rtcontrib(1).
89 > .I rcontrib(1).
90   The
91   .I \-r
92   option may be used to specify a set of quoted arguments to be
93   included on the
94 < .I rtcontrib
94 > .I rcontrib
95   command line.
96 + .PP
97 + The
98 + .I \-t4
99 + mode computes a non-uniform BSDF represented as a rank 4 tensor tree,
100 + suitable for use in the Radiance rendering tools.
101 + The parameter given to this option is the log to the base 2 of the
102 + sampling resolution in each dimension, and must be an integer.
103 + The
104 + .I \-c
105 + setting should be adjusted so that an appropriate number of samples
106 + lands in each region.
107 + A
108 + .I \-t4
109 + parameter of 5 corresponds to 32x32 or 1024 output regions, so a
110 + .I \-c
111 + setting of 10240 would provide 10 samples per region on average.
112 + Increasing the resolution to 6 corresponds to 64x64 or 4096
113 + regions, so the
114 + .I \-c
115 + setting would need to be increased by a factor of 4 to provide
116 + the same accuracy in each region.
117 + .PP
118 + The
119 + .I \-t3
120 + mode is similar to
121 + .I \-t4
122 + but computes a rank 3 tensor tree rather than rank 4.
123 + This provides a much faster computation, but only works
124 + in special circumstances.
125 + Specifically, do NOT use this option if the system is not in fact isotropic.
126 + I.e., only use
127 + .I \-t3
128 + when you are certain that the system has a high degree of radial symmetry.
129 + Again, the parameter to this option sets the maximum resolution as
130 + a power of 2 in each dimension, but in this case there is one less
131 + dimension being sampled.
132   .SH EXAMPLE
133   To create a BSDF description including geometry from a set of venetian blinds:
134   .IP "" .2i
135   genblinds blind_white blind1 .07 3 1.5 30 40 | xform -rz -90 -rx 90 > blind1.rad
136   .br
137   genBSDF -r @rtc.opt blind_white.mat glazing.rad blind1.rad > blind1.xml
138 + .PP
139 + To create a non-uniform, anisotropic BSDF distribution with a maximum
140 + resolution of 128x128 from the same description:
141 + .IP "" .2i
142 + genBSDF -r @rtc.opt -t4 7 -c 160000 blind_white.mat glazing.rad blind1.rad > blind12.xml
143   .SH NOTES
144 < Currently,
145 < .I genBSDF
146 < computes only the forward visible transmitted component,
147 < though the XML specification provides for front and back
148 < transmission and reflection as well.
144 > The variable resolution (tensor tree) BSDF representation is not supported
145 > by all software and applicatons, and should be used with caution.
146 > It provides practical, high-resolution data for use in the
147 > Radiance rendering programs, but does not work in the matrix formulation
148 > of the daylight coefficient method for example.
149 > Also, third party tools generally expect or require a fixed number of sample
150 > directions using the Klems directions or similar.
151   .SH AUTHOR
152   Greg Ward
153   .SH "SEE ALSO"
154 < dctimestep(1), genklemsamp(1), genskyvec(1), mkillum(1), rtcontrib(1), rtrace(1)
154 > dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1),
155 > pkgBSDF(1), rcontrib(1), rtrace(1)

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