11 |
|
][ |
12 |
|
.B "\-r 'rcontrib opts...'" |
13 |
|
][ |
14 |
+ |
.B "\-W" |
15 |
+ |
][ |
16 |
+ |
.B "\-s 'x=string;y=string'" |
17 |
+ |
][ |
18 |
|
.B "\-t{3|4} Nlog2" |
19 |
|
][ |
20 |
+ |
.B "{+|-}C" |
21 |
+ |
][ |
22 |
|
.B "{+|-}forward" |
23 |
|
][ |
24 |
|
.B "{+|-}backward" |
63 |
|
Computing both components takes about twice as long as one component, but |
64 |
|
is recommended when rays will be impinging from either side. |
65 |
|
.PP |
66 |
+ |
The |
67 |
+ |
.I \+C |
68 |
+ |
option specifies that the output XML should include color information, |
69 |
+ |
which is interpreted by the rendering programs. |
70 |
+ |
The default operation |
71 |
+ |
.I \(\-C\) |
72 |
+ |
reduces all BSDF data to grayscale. |
73 |
+ |
.PP |
74 |
|
The geometry must fit a rectangular profile, whose width is along the X-axis, |
75 |
|
height is in the Y-axis, and depth is in the Z-axis. |
76 |
|
The positive Z-axis points into the room, and the input geometry should |
109 |
|
command line. |
110 |
|
.PP |
111 |
|
The |
112 |
+ |
.I \-W |
113 |
+ |
option is passed to |
114 |
+ |
.I wrapBSDF(1) |
115 |
+ |
to prepare the XML file for WINDOW6. |
116 |
+ |
Any |
117 |
+ |
.I \-s |
118 |
+ |
parameters are passed to the |
119 |
+ |
.I \-f |
120 |
+ |
option of |
121 |
+ |
.I wrapBSDF, |
122 |
+ |
controlling XML fields such as |
123 |
+ |
the Manufacturer (e.g., -s m=MF) and device Name (e.g, -s n=NM). |
124 |
+ |
.PP |
125 |
+ |
The |
126 |
|
.I \-t4 |
127 |
|
mode computes a non-uniform BSDF represented as a rank 4 tensor tree, |
128 |
|
suitable for use in the Radiance rendering tools. |
180 |
|
Greg Ward |
181 |
|
.SH "SEE ALSO" |
182 |
|
dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1), |
183 |
< |
pkgBSDF(1), rcontrib(1), rtrace(1) |
183 |
> |
pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1) wrapBSDF(1) |