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Comparing ray/doc/man/man1/genBSDF.1 (file contents):
Revision 1.13 by greg, Sun Jan 20 02:07:16 2013 UTC vs.
Revision 1.17 by greg, Thu Apr 2 16:40:31 2015 UTC

# Line 11 | Line 11 | genBSDF - generate BSDF description from Radiance or M
11   ][
12   .B "\-r 'rcontrib opts...'"
13   ][
14 + .B "\-W"
15 + ][
16 + .B "\-s 'x=string;y=string'"
17 + ][
18   .B "\-t{3|4} Nlog2"
19   ][
20 + .B "{+|-}C"
21 + ][
22   .B "{+|-}forward"
23   ][
24   .B "{+|-}backward"
# Line 57 | Line 63 | option.
63   Computing both components takes about twice as long as one component, but
64   is recommended when rays will be impinging from either side.
65   .PP
66 + The
67 + .I \+C
68 + option specifies that the output XML should include color information,
69 + which is interpreted by the rendering programs.
70 + The default operation
71 + .I \(\-C\)
72 + reduces all BSDF data to grayscale.
73 + .PP
74   The geometry must fit a rectangular profile, whose width is along the X-axis,
75   height is in the Y-axis, and depth is in the Z-axis.
76   The positive Z-axis points into the room, and the input geometry should
# Line 95 | Line 109 | included on the
109   command line.
110   .PP
111   The
112 + .I \-W
113 + option is passed to
114 + .I wrapBSDF(1)
115 + to prepare the XML file for WINDOW6.
116 + Any
117 + .I \-s
118 + parameters are passed to the
119 + .I \-f
120 + option of
121 + .I wrapBSDF,
122 + controlling XML fields such as
123 + the Manufacturer (e.g., -s m=MF) and device Name (e.g, -s n=NM).
124 + .PP
125 + The
126   .I \-t4
127   mode computes a non-uniform BSDF represented as a rank 4 tensor tree,
128   suitable for use in the Radiance rendering tools.
# Line 152 | Line 180 | directions using the Klems directions or similar.
180   Greg Ward
181   .SH "SEE ALSO"
182   dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1),
183 < pkgBSDF(1), rcontrib(1), rtrace(1)
183 > pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1) wrapBSDF(1)

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