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root/radiance/ray/doc/man/man1/genBSDF.1
Revision: 1.18
Committed: Sun Apr 5 01:32:01 2015 UTC (10 years, 1 month ago) by greg
Branch: MAIN
CVS Tags: rad5R0
Changes since 1.17: +3 -3 lines
Log Message:
Added color rendering to tensor tree and minor fixes to Klems color rendering

File Contents

# Content
1 .\" RCSid $Id: genBSDF.1,v 1.17 2015/04/02 16:40:31 greg Exp $
2 .TH GENBSDF 1 9/3/2010 RADIANCE
3 .SH NAME
4 genBSDF - generate BSDF description from Radiance or MGF input
5 .SH SYNOPSIS
6 .B genBSDF
7 [
8 .B "\-c Nsamp"
9 ][
10 .B "\-n Nproc"
11 ][
12 .B "\-r 'rcontrib opts...'"
13 ][
14 .B "\-W"
15 ][
16 .B "\-s 'x=string;y=string'"
17 ][
18 .B "\-t{3|4} Nlog2"
19 ][
20 .B "{+|-}C"
21 ][
22 .B "{+|-}forward"
23 ][
24 .B "{+|-}backward"
25 ][
26 .B "{+|-}mgf"
27 ][
28 .B "{+|-}geom unit"
29 ][
30 .B "\-dim Xmin Xmax Ymin Ymax Zmin Zmax"
31 ]
32 [
33 .B "geom .."
34 ]
35 .SH DESCRIPTION
36 .I GenBSDF
37 computes a bidirectional scattering distribution function from
38 a Radiance or MGF scene description given on the input.
39 The program assumes the input is in Radiance format unless the
40 .I \+mgf
41 option is specified.
42 The output conforms to the LBNL Window 6 XML standard for BSDF data,
43 and will include an MGF representation of the input geometry if the
44 .I \+geom
45 option is given, followed by one of "meter," "foot," "inch,"
46 "centimeter," or "millimeter," depending on the scene units.
47 The default is to include the provided geometry,
48 which is assumed to be in meters.
49 Geometry output can be supressed with the
50 .I \-geom
51 option, which must also be followed by one of the above length units.
52 .PP
53 Normally,
54 .I genBSDF
55 computes components needed by a backwards ray-tracing process,
56 .I \+backward.
57 If both forward and backward (front and back) distributions are needed, the
58 .I \+forward
59 option may be given.
60 To turn off backward components, use the
61 .I \-backward
62 option.
63 Computing both components takes about twice as long as one component, but
64 is recommended when rays will be impinging from either side.
65 .PP
66 The
67 .I \+C
68 option specifies that the output XML should include color information,
69 which is interpreted by the rendering programs.
70 The default option
71 .I \-C
72 reduces all BSDF data to grayscale.
73 .PP
74 The geometry must fit a rectangular profile, whose width is along the X-axis,
75 height is in the Y-axis, and depth is in the Z-axis.
76 The positive Z-axis points into the room, and the input geometry should
77 not extend into the room.
78 (I.e., it should not contain any positive Z values, since the putative
79 emitting surface is assumed to lie at Z=0.)\0
80 The entire window system should be modeled, including sills and
81 edge geometry anticipated in the final installation, otherwise
82 accuracy will be impaired.
83 Similarly, materials in the description should be carefully measured.
84 .PP
85 Normally, the input geometry will be positioned according to its actual
86 bounding box, but this may be overridden with the
87 .I \-dim
88 option.
89 Use this in cases where the fenestration system is designed to fit a
90 smaller (or larger) opening or is offset somehow.
91 .PP
92 The variance in the results may be reduced by increasing the number of
93 samples per incident direction using the
94 .I \-c
95 option.
96 This value defaults to 2000 samples distributed over the incoming plane
97 for each of the 145 Klems hemisphere directions.
98 .PP
99 On multi-core machines, processing time may be reduced by the
100 .I \-n
101 option, which specifies the number of simultaneous
102 processes to run in
103 .I rcontrib(1).
104 The
105 .I \-r
106 option may be used to specify a set of quoted arguments to be
107 included on the
108 .I rcontrib
109 command line.
110 .PP
111 The
112 .I \-W
113 option is passed to
114 .I wrapBSDF(1)
115 to prepare the XML file for WINDOW6.
116 Any
117 .I \-s
118 parameters are passed to the
119 .I \-f
120 option of
121 .I wrapBSDF,
122 controlling XML fields such as
123 the Manufacturer (e.g., -s m=MF) and device Name (e.g, -s n=NM).
124 .PP
125 The
126 .I \-t4
127 mode computes a non-uniform BSDF represented as a rank 4 tensor tree,
128 suitable for use in the Radiance rendering tools.
129 The parameter given to this option is the log to the base 2 of the
130 sampling resolution in each dimension, and must be an integer.
131 The
132 .I \-c
133 setting should be adjusted so that an appropriate number of samples
134 lands in each region.
135 A
136 .I \-t4
137 parameter of 5 corresponds to 32x32 or 1024 output regions, so a
138 .I \-c
139 setting of 10240 would provide 10 samples per region on average.
140 Increasing the resolution to 6 corresponds to 64x64 or 4096
141 regions, so the
142 .I \-c
143 setting would need to be increased by a factor of 4 to provide
144 the same accuracy in each region.
145 .PP
146 The
147 .I \-t3
148 mode is similar to
149 .I \-t4
150 but computes a rank 3 tensor tree rather than rank 4.
151 This provides a much faster computation, but only works
152 in special circumstances.
153 Specifically, do NOT use this option if the system is not in fact isotropic.
154 I.e., only use
155 .I \-t3
156 when you are certain that the system has a high degree of radial symmetry.
157 Again, the parameter to this option sets the maximum resolution as
158 a power of 2 in each dimension, but in this case there is one less
159 dimension being sampled.
160 .SH EXAMPLE
161 To create a BSDF description including geometry from a set of venetian blinds:
162 .IP "" .2i
163 genblinds blind_white blind1 .07 3 1.5 30 40 | xform -rz -90 -rx 90 > blind1.rad
164 .br
165 genBSDF -r @rtc.opt blind_white.mat glazing.rad blind1.rad > blind1.xml
166 .PP
167 To create a non-uniform, anisotropic BSDF distribution with a maximum
168 resolution of 128x128 from the same description:
169 .IP "" .2i
170 genBSDF -r @rtc.opt -t4 7 -c 160000 blind_white.mat glazing.rad blind1.rad > blind12.xml
171 .SH NOTES
172 The variable resolution (tensor tree) BSDF representation is not supported
173 by all software and applicatons, and should be used with caution.
174 It provides practical, high-resolution data for use in the
175 Radiance rendering programs, but does not work in the matrix formulation
176 of the daylight coefficient method for example.
177 Also, third party tools generally expect or require a fixed number of sample
178 directions using the Klems directions or similar.
179 .SH AUTHOR
180 Greg Ward
181 .SH "SEE ALSO"
182 dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1),
183 pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1) wrapBSDF(1)