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Comparing ray/doc/man/man1/genBSDF.1 (file contents):
Revision 1.19 by greg, Fri Sep 16 17:54:56 2016 UTC vs.
Revision 1.22 by greg, Wed Dec 6 01:27:00 2023 UTC

# Line 19 | Line 19 | genBSDF - generate BSDF description from Radiance or M
19   ][
20   .B "{+|-}C"
21   ][
22 + .B "{+|-}a"
23 + ][
24   .B "{+|-}forward"
25   ][
26   .B "{+|-}backward"
# Line 76 | Line 78 | The default option
78   .I \-C
79   reduces all BSDF data to grayscale.
80   .PP
81 + The
82 + .I \-a
83 + option turns off reciprocity averaging for tensor tree output.
84 + Normally on (+a), this ensures that each tensor-tree hemisphere follows symmetry
85 + implied by Helmholtz reciprocity, and is designed to reduce ray sampling noise.
86 + However, for some systems, reciprocity averaging can actually make the output worse.
87 + .PP
88   The geometry must fit a rectangular profile, whose width is along the X-axis,
89   height is in the Y-axis, and depth is in the Z-axis.
90   The positive Z-axis points into the room, and the input geometry should
# Line 192 | Line 201 | directions using the Klems directions or similar.
201   Greg Ward
202   .SH "SEE ALSO"
203   dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1),
204 < pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1) wrapBSDF(1)
204 > pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxcomb(1), rmtxop(1), rtrace(1) wrapBSDF(1)

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