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][ |
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.B "\-t{3|4} Nlog2" |
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|
][ |
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+ |
.B "{+|-}C" |
21 |
+ |
][ |
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+ |
.B "{+|-}a" |
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+ |
][ |
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.B "{+|-}forward" |
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][ |
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.B "{+|-}backward" |
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[ |
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.B "geom .." |
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] |
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.br |
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or |
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.br |
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.B genBSDF |
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.B "\-recover tempdir" |
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.SH DESCRIPTION |
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.I GenBSDF |
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computes a bidirectional scattering distribution function from |
70 |
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Computing both components takes about twice as long as one component, but |
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is recommended when rays will be impinging from either side. |
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.PP |
73 |
+ |
The |
74 |
+ |
.I \+C |
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option specifies that the output XML should include color information, |
76 |
+ |
which is interpreted by the rendering programs. |
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The default option |
78 |
+ |
.I \-C |
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reduces all BSDF data to grayscale. |
80 |
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.PP |
81 |
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The |
82 |
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.I \-a |
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option turns off reciprocity averaging for tensor tree output. |
84 |
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Normally on (+a), this ensures that the tensor BRDF obeys Helmholtz reciprocity. |
85 |
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However, in certain rare cases, reciprocity averaging can cause unwanted noise in the output. |
86 |
+ |
.PP |
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The geometry must fit a rectangular profile, whose width is along the X-axis, |
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height is in the Y-axis, and depth is in the Z-axis. |
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The positive Z-axis points into the room, and the input geometry should |
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Again, the parameter to this option sets the maximum resolution as |
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a power of 2 in each dimension, but in this case there is one less |
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dimension being sampled. |
173 |
+ |
.PP |
174 |
+ |
The |
175 |
+ |
.I \-recover |
176 |
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option is available for continuing calculations that were killed by |
177 |
+ |
the system or the user. |
178 |
+ |
Unfortunately, genBSDF puts its temporary files in a directory |
179 |
+ |
that is often cleaned up after reboot, so this may not always work. |
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.SH EXAMPLE |
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To create a BSDF description including geometry from a set of venetian blinds: |
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.IP "" .2i |