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Comparing ray/doc/man/man1/genBSDF.1 (file contents):
Revision 1.16 by greg, Fri Mar 27 00:10:07 2015 UTC vs.
Revision 1.20 by greg, Wed May 31 17:25:21 2017 UTC

# Line 17 | Line 17 | genBSDF - generate BSDF description from Radiance or M
17   ][
18   .B "\-t{3|4} Nlog2"
19   ][
20 + .B "{+|-}C"
21 + ][
22 + .B "{+|-}a"
23 + ][
24   .B "{+|-}forward"
25   ][
26   .B "{+|-}backward"
# Line 30 | Line 34 | genBSDF - generate BSDF description from Radiance or M
34   [
35   .B "geom .."
36   ]
37 + .br
38 + or
39 + .br
40 + .B genBSDF
41 + .B "\-recover tempdir"
42   .SH DESCRIPTION
43   .I GenBSDF
44   computes a bidirectional scattering distribution function from
# Line 61 | Line 70 | option.
70   Computing both components takes about twice as long as one component, but
71   is recommended when rays will be impinging from either side.
72   .PP
73 + The
74 + .I \+C
75 + option specifies that the output XML should include color information,
76 + which is interpreted by the rendering programs.
77 + The default option
78 + .I \-C
79 + reduces all BSDF data to grayscale.
80 + .PP
81 + The
82 + .I \-a
83 + option turns off reciprocity averaging for tensor tree output.
84 + Normally on (+a), this ensures that the tensor BRDF obeys Helmholtz reciprocity.
85 + However, in certain rare cases, reciprocity averaging can cause unwanted noise in the output.
86 + .PP
87   The geometry must fit a rectangular profile, whose width is along the X-axis,
88   height is in the Y-axis, and depth is in the Z-axis.
89   The positive Z-axis points into the room, and the input geometry should
# Line 147 | Line 170 | when you are certain that the system has a high degree
170   Again, the parameter to this option sets the maximum resolution as
171   a power of 2 in each dimension, but in this case there is one less
172   dimension being sampled.
173 + .PP
174 + The
175 + .I \-recover
176 + option is available for continuing calculations that were killed by
177 + the system or the user.
178 + Unfortunately, genBSDF puts its temporary files in a directory
179 + that is often cleaned up after reboot, so this may not always work.
180   .SH EXAMPLE
181   To create a BSDF description including geometry from a set of venetian blinds:
182   .IP "" .2i

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