17 |
|
][ |
18 |
|
.B "\-t{3|4} Nlog2" |
19 |
|
][ |
20 |
+ |
.B "{+|-}C" |
21 |
+ |
][ |
22 |
|
.B "{+|-}forward" |
23 |
|
][ |
24 |
|
.B "{+|-}backward" |
62 |
|
option. |
63 |
|
Computing both components takes about twice as long as one component, but |
64 |
|
is recommended when rays will be impinging from either side. |
65 |
+ |
.PP |
66 |
+ |
The |
67 |
+ |
.I \+C |
68 |
+ |
option specifies that the output XML should include color information, |
69 |
+ |
which is interpreted by the rendering programs. |
70 |
+ |
The default operation |
71 |
+ |
.I \(\-C\) |
72 |
+ |
reduces all BSDF data to grayscale. |
73 |
|
.PP |
74 |
|
The geometry must fit a rectangular profile, whose width is along the X-axis, |
75 |
|
height is in the Y-axis, and depth is in the Z-axis. |