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Comparing ray/doc/man/man1/genBSDF.1 (file contents):
Revision 1.5 by greg, Fri May 6 23:58:09 2011 UTC vs.
Revision 1.15 by greg, Fri Mar 27 00:08:49 2015 UTC

# Line 9 | Line 9 | genBSDF - generate BSDF description from Radiance or M
9   ][
10   .B "\-n Nproc"
11   ][
12 < .B "\-r 'rtcontrib opts...'"
12 > .B "\-r 'rcontrib opts...'"
13   ][
14 + .B "\-W"
15 + ][
16 + .B "\-s 'x=string;y=string'"
17 + ][
18 + .B "\-t{3|4} Nlog2"
19 + ][
20   .B "{+|-}forward"
21   ][
22   .B "{+|-}backward"
23   ][
24   .B "{+|-}mgf"
25   ][
26 < .B "{+|-}geom
26 > .B "{+|-}geom unit"
27   ][
28   .B "\-dim Xmin Xmax Ymin Ymax Zmin Zmax"
29   ]
# Line 34 | Line 40 | option is specified.
40   The output conforms to the LBNL Window 6 XML standard for BSDF data,
41   and will include an MGF representation of the input geometry if the
42   .I \+geom
43 < option is given.
44 < (This is the default, and may be switched off using
45 < .I \-geom.)\0
43 > option is given, followed by one of "meter," "foot," "inch,"
44 > "centimeter," or "millimeter," depending on the scene units.
45 > The default is to include the provided geometry,
46 > which is assumed to be in meters.
47 > Geometry output can be supressed with the
48 > .I \-geom
49 > option, which must also be followed by one of the above length units.
50   .PP
51   Normally,
52   .I genBSDF
# Line 48 | Line 58 | option may be given.
58   To turn off backward components, use the
59   .I \-backward
60   option.
61 < Computing both components takes about twice as long as one component.
61 > Computing both components takes about twice as long as one component, but
62 > is recommended when rays will be impinging from either side.
63   .PP
64   The geometry must fit a rectangular profile, whose width is along the X-axis,
65   height is in the Y-axis, and depth is in the Z-axis.
# Line 72 | Line 83 | The variance in the results may be reduced by increasi
83   samples per incident direction using the
84   .I \-c
85   option.
86 < This value defaults to 1000 samples distributed over the incoming plane
86 > This value defaults to 2000 samples distributed over the incoming plane
87   for each of the 145 Klems hemisphere directions.
88   .PP
89 < In some cases, the processing time may be reduced by the
89 > On multi-core machines, processing time may be reduced by the
90   .I \-n
91   option, which specifies the number of simultaneous
81 .I rtrace(1)
92   processes to run in
93 < .I rtcontrib(1).
93 > .I rcontrib(1).
94   The
95   .I \-r
96   option may be used to specify a set of quoted arguments to be
97   included on the
98 < .I rtcontrib
98 > .I rcontrib
99   command line.
100 + .PP
101 + The
102 + .I \-W
103 + option is passed to
104 + .I wrapBSDF(1)
105 + to prepare the XML file for WINDOW6.
106 + Any
107 + .I \-s
108 + parameters are passed to the
109 + .I \-f
110 + option of
111 + .I wrapBSDF,
112 + controlling XML fields such as
113 + the Manufacturer (e.g., -s m=MF) and device Name (e.g, -s n=NM).
114 + .PP
115 + The
116 + .I \-t4
117 + mode computes a non-uniform BSDF represented as a rank 4 tensor tree,
118 + suitable for use in the Radiance rendering tools.
119 + The parameter given to this option is the log to the base 2 of the
120 + sampling resolution in each dimension, and must be an integer.
121 + The
122 + .I \-c
123 + setting should be adjusted so that an appropriate number of samples
124 + lands in each region.
125 + A
126 + .I \-t4
127 + parameter of 5 corresponds to 32x32 or 1024 output regions, so a
128 + .I \-c
129 + setting of 10240 would provide 10 samples per region on average.
130 + Increasing the resolution to 6 corresponds to 64x64 or 4096
131 + regions, so the
132 + .I \-c
133 + setting would need to be increased by a factor of 4 to provide
134 + the same accuracy in each region.
135 + .PP
136 + The
137 + .I \-t3
138 + mode is similar to
139 + .I \-t4
140 + but computes a rank 3 tensor tree rather than rank 4.
141 + This provides a much faster computation, but only works
142 + in special circumstances.
143 + Specifically, do NOT use this option if the system is not in fact isotropic.
144 + I.e., only use
145 + .I \-t3
146 + when you are certain that the system has a high degree of radial symmetry.
147 + Again, the parameter to this option sets the maximum resolution as
148 + a power of 2 in each dimension, but in this case there is one less
149 + dimension being sampled.
150   .SH EXAMPLE
151   To create a BSDF description including geometry from a set of venetian blinds:
152   .IP "" .2i
153   genblinds blind_white blind1 .07 3 1.5 30 40 | xform -rz -90 -rx 90 > blind1.rad
154   .br
155   genBSDF -r @rtc.opt blind_white.mat glazing.rad blind1.rad > blind1.xml
156 + .PP
157 + To create a non-uniform, anisotropic BSDF distribution with a maximum
158 + resolution of 128x128 from the same description:
159 + .IP "" .2i
160 + genBSDF -r @rtc.opt -t4 7 -c 160000 blind_white.mat glazing.rad blind1.rad > blind12.xml
161 + .SH NOTES
162 + The variable resolution (tensor tree) BSDF representation is not supported
163 + by all software and applicatons, and should be used with caution.
164 + It provides practical, high-resolution data for use in the
165 + Radiance rendering programs, but does not work in the matrix formulation
166 + of the daylight coefficient method for example.
167 + Also, third party tools generally expect or require a fixed number of sample
168 + directions using the Klems directions or similar.
169   .SH AUTHOR
170   Greg Ward
171   .SH "SEE ALSO"
172 < dctimestep(1), genklemsamp(1), genskyvec(1), mkillum(1), rtcontrib(1), rtrace(1)
172 > dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1),
173 > pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1)

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