17 |
|
][ |
18 |
|
.B "\-t{3|4} Nlog2" |
19 |
|
][ |
20 |
+ |
.B "{+|-}C" |
21 |
+ |
][ |
22 |
|
.B "{+|-}forward" |
23 |
|
][ |
24 |
|
.B "{+|-}backward" |
63 |
|
Computing both components takes about twice as long as one component, but |
64 |
|
is recommended when rays will be impinging from either side. |
65 |
|
.PP |
66 |
+ |
The |
67 |
+ |
.I \+C |
68 |
+ |
option specifies that the output XML should include color information, |
69 |
+ |
which is interpreted by the rendering programs. |
70 |
+ |
The default option |
71 |
+ |
.I \-C |
72 |
+ |
reduces all BSDF data to grayscale. |
73 |
+ |
.PP |
74 |
|
The geometry must fit a rectangular profile, whose width is along the X-axis, |
75 |
|
height is in the Y-axis, and depth is in the Z-axis. |
76 |
|
The positive Z-axis points into the room, and the input geometry should |
180 |
|
Greg Ward |
181 |
|
.SH "SEE ALSO" |
182 |
|
dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1), |
183 |
< |
pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1) |
183 |
> |
pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1) wrapBSDF(1) |