11 |
|
][ |
12 |
|
.B "\-r 'rcontrib opts...'" |
13 |
|
][ |
14 |
+ |
.B "\-W" |
15 |
+ |
][ |
16 |
+ |
.B "\-f 'x=string;y=string'" |
17 |
+ |
][ |
18 |
|
.B "\-t{3|4} Nlog2" |
19 |
|
][ |
20 |
|
.B "{+|-}forward" |
58 |
|
To turn off backward components, use the |
59 |
|
.I \-backward |
60 |
|
option. |
61 |
< |
Computing both components takes about twice as long as one component. |
61 |
> |
Computing both components takes about twice as long as one component, but |
62 |
> |
is recommended when rays will be impinging from either side. |
63 |
|
.PP |
64 |
|
The geometry must fit a rectangular profile, whose width is along the X-axis, |
65 |
|
height is in the Y-axis, and depth is in the Z-axis. |
99 |
|
command line. |
100 |
|
.PP |
101 |
|
The |
102 |
+ |
.I \-W |
103 |
+ |
and |
104 |
+ |
.I \-f |
105 |
+ |
options are passed to |
106 |
+ |
.I wrapBSDF(1), |
107 |
+ |
and prepare the output for WINDOW6 and make addition settings, such as |
108 |
+ |
the Manufacturer (e.g., -f m=MF) and device Name (e.g, -f n=NM). |
109 |
+ |
.PP |
110 |
+ |
The |
111 |
|
.I \-t4 |
112 |
|
mode computes a non-uniform BSDF represented as a rank 4 tensor tree, |
113 |
|
suitable for use in the Radiance rendering tools. |
164 |
|
.SH AUTHOR |
165 |
|
Greg Ward |
166 |
|
.SH "SEE ALSO" |
167 |
< |
dctimestep(1), genklemsamp(1), genskyvec(1), mkillum(1), |
168 |
< |
pkgBSDF(1), rcontrib(1), rtrace(1) |
167 |
> |
dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1), |
168 |
> |
pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1) |