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root/radiance/ray/doc/man/man1/genBSDF.1
Revision: 1.21
Committed: Sun Dec 12 20:17:02 2021 UTC (3 years, 4 months ago) by greg
Branch: MAIN
CVS Tags: rad5R4
Changes since 1.20: +4 -3 lines
Log Message:
docs: clarified explanation of -a option

File Contents

# User Rev Content
1 greg 1.21 .\" RCSid $Id: genBSDF.1,v 1.20 2017/05/31 17:25:21 greg Exp $
2 greg 1.1 .TH GENBSDF 1 9/3/2010 RADIANCE
3     .SH NAME
4     genBSDF - generate BSDF description from Radiance or MGF input
5     .SH SYNOPSIS
6     .B genBSDF
7     [
8     .B "\-c Nsamp"
9     ][
10     .B "\-n Nproc"
11     ][
12 greg 1.10 .B "\-r 'rcontrib opts...'"
13 greg 1.4 ][
14 greg 1.14 .B "\-W"
15     ][
16 greg 1.15 .B "\-s 'x=string;y=string'"
17 greg 1.14 ][
18 greg 1.6 .B "\-t{3|4} Nlog2"
19     ][
20 greg 1.17 .B "{+|-}C"
21     ][
22 greg 1.20 .B "{+|-}a"
23     ][
24 greg 1.3 .B "{+|-}forward"
25     ][
26     .B "{+|-}backward"
27     ][
28 greg 1.1 .B "{+|-}mgf"
29     ][
30 greg 1.7 .B "{+|-}geom unit"
31 greg 1.1 ][
32     .B "\-dim Xmin Xmax Ymin Ymax Zmin Zmax"
33     ]
34     [
35     .B "geom .."
36     ]
37 greg 1.19 .br
38     or
39     .br
40     .B genBSDF
41     .B "\-recover tempdir"
42 greg 1.1 .SH DESCRIPTION
43     .I GenBSDF
44 greg 1.3 computes a bidirectional scattering distribution function from
45 greg 1.1 a Radiance or MGF scene description given on the input.
46     The program assumes the input is in Radiance format unless the
47     .I \+mgf
48     option is specified.
49     The output conforms to the LBNL Window 6 XML standard for BSDF data,
50     and will include an MGF representation of the input geometry if the
51     .I \+geom
52 greg 1.7 option is given, followed by one of "meter," "foot," "inch,"
53     "centimeter," or "millimeter," depending on the scene units.
54     The default is to include the provided geometry,
55     which is assumed to be in meters.
56     Geometry output can be supressed with the
57     .I \-geom
58     option, which must also be followed by one of the above length units.
59 greg 1.1 .PP
60 greg 1.3 Normally,
61     .I genBSDF
62     computes components needed by a backwards ray-tracing process,
63     .I \+backward.
64     If both forward and backward (front and back) distributions are needed, the
65     .I \+forward
66     option may be given.
67     To turn off backward components, use the
68     .I \-backward
69     option.
70 greg 1.12 Computing both components takes about twice as long as one component, but
71     is recommended when rays will be impinging from either side.
72 greg 1.3 .PP
73 greg 1.17 The
74     .I \+C
75     option specifies that the output XML should include color information,
76     which is interpreted by the rendering programs.
77 greg 1.18 The default option
78     .I \-C
79 greg 1.17 reduces all BSDF data to grayscale.
80     .PP
81 greg 1.20 The
82     .I \-a
83     option turns off reciprocity averaging for tensor tree output.
84 greg 1.21 Normally on (+a), this ensures that each tensor-tree hemisphere follows symmetry
85     implied by Helmholtz reciprocity, and is designed to reduce ray sampling noise.
86     However, for some systems, reciprocity averaging can actually make the output worse.
87 greg 1.20 .PP
88 greg 1.1 The geometry must fit a rectangular profile, whose width is along the X-axis,
89     height is in the Y-axis, and depth is in the Z-axis.
90     The positive Z-axis points into the room, and the input geometry should
91     not extend into the room.
92     (I.e., it should not contain any positive Z values, since the putative
93     emitting surface is assumed to lie at Z=0.)\0
94     The entire window system should be modeled, including sills and
95     edge geometry anticipated in the final installation, otherwise
96     accuracy will be impaired.
97     Similarly, materials in the description should be carefully measured.
98     .PP
99     Normally, the input geometry will be positioned according to its actual
100     bounding box, but this may be overridden with the
101     .I \-dim
102     option.
103     Use this in cases where the fenestration system is designed to fit a
104     smaller (or larger) opening or is offset somehow.
105     .PP
106     The variance in the results may be reduced by increasing the number of
107     samples per incident direction using the
108     .I \-c
109     option.
110 greg 1.9 This value defaults to 2000 samples distributed over the incoming plane
111 greg 1.1 for each of the 145 Klems hemisphere directions.
112     .PP
113 greg 1.11 On multi-core machines, processing time may be reduced by the
114 greg 1.1 .I \-n
115     option, which specifies the number of simultaneous
116     processes to run in
117 greg 1.10 .I rcontrib(1).
118 greg 1.4 The
119     .I \-r
120     option may be used to specify a set of quoted arguments to be
121     included on the
122 greg 1.10 .I rcontrib
123 greg 1.4 command line.
124 greg 1.6 .PP
125     The
126 greg 1.14 .I \-W
127 greg 1.15 option is passed to
128     .I wrapBSDF(1)
129     to prepare the XML file for WINDOW6.
130     Any
131     .I \-s
132     parameters are passed to the
133 greg 1.14 .I \-f
134 greg 1.15 option of
135     .I wrapBSDF,
136     controlling XML fields such as
137     the Manufacturer (e.g., -s m=MF) and device Name (e.g, -s n=NM).
138 greg 1.14 .PP
139     The
140 greg 1.6 .I \-t4
141     mode computes a non-uniform BSDF represented as a rank 4 tensor tree,
142     suitable for use in the Radiance rendering tools.
143     The parameter given to this option is the log to the base 2 of the
144     sampling resolution in each dimension, and must be an integer.
145     The
146     .I \-c
147     setting should be adjusted so that an appropriate number of samples
148     lands in each region.
149     A
150     .I \-t4
151     parameter of 5 corresponds to 32x32 or 1024 output regions, so a
152     .I \-c
153 greg 1.9 setting of 10240 would provide 10 samples per region on average.
154 greg 1.6 Increasing the resolution to 6 corresponds to 64x64 or 4096
155     regions, so the
156     .I \-c
157     setting would need to be increased by a factor of 4 to provide
158     the same accuracy in each region.
159     .PP
160     The
161     .I \-t3
162     mode is similar to
163     .I \-t4
164     but computes a rank 3 tensor tree rather than rank 4.
165     This provides a much faster computation, but only works
166     in special circumstances.
167     Specifically, do NOT use this option if the system is not in fact isotropic.
168     I.e., only use
169     .I \-t3
170     when you are certain that the system has a high degree of radial symmetry.
171     Again, the parameter to this option sets the maximum resolution as
172     a power of 2 in each dimension, but in this case there is one less
173     dimension being sampled.
174 greg 1.19 .PP
175     The
176     .I \-recover
177     option is available for continuing calculations that were killed by
178     the system or the user.
179     Unfortunately, genBSDF puts its temporary files in a directory
180     that is often cleaned up after reboot, so this may not always work.
181 greg 1.1 .SH EXAMPLE
182     To create a BSDF description including geometry from a set of venetian blinds:
183     .IP "" .2i
184 greg 1.2 genblinds blind_white blind1 .07 3 1.5 30 40 | xform -rz -90 -rx 90 > blind1.rad
185 greg 1.1 .br
186 greg 1.4 genBSDF -r @rtc.opt blind_white.mat glazing.rad blind1.rad > blind1.xml
187 greg 1.6 .PP
188     To create a non-uniform, anisotropic BSDF distribution with a maximum
189     resolution of 128x128 from the same description:
190     .IP "" .2i
191     genBSDF -r @rtc.opt -t4 7 -c 160000 blind_white.mat glazing.rad blind1.rad > blind12.xml
192     .SH NOTES
193     The variable resolution (tensor tree) BSDF representation is not supported
194     by all software and applicatons, and should be used with caution.
195     It provides practical, high-resolution data for use in the
196     Radiance rendering programs, but does not work in the matrix formulation
197     of the daylight coefficient method for example.
198     Also, third party tools generally expect or require a fixed number of sample
199     directions using the Klems directions or similar.
200 greg 1.1 .SH AUTHOR
201     Greg Ward
202     .SH "SEE ALSO"
203 greg 1.13 dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1),
204 greg 1.16 pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1) wrapBSDF(1)