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root/radiance/ray/doc/man/man1/genBSDF.1
Revision: 1.14
Committed: Fri Feb 20 18:26:08 2015 UTC (10 years, 2 months ago) by greg
Branch: MAIN
Changes since 1.13: +15 -2 lines
Log Message:
Created wrapBSDF tool and major overhaul of genBSDF to use it with rfluxmtx

File Contents

# User Rev Content
1 greg 1.14 .\" RCSid $Id: genBSDF.1,v 1.13 2013/01/20 02:07:16 greg Exp $
2 greg 1.1 .TH GENBSDF 1 9/3/2010 RADIANCE
3     .SH NAME
4     genBSDF - generate BSDF description from Radiance or MGF input
5     .SH SYNOPSIS
6     .B genBSDF
7     [
8     .B "\-c Nsamp"
9     ][
10     .B "\-n Nproc"
11     ][
12 greg 1.10 .B "\-r 'rcontrib opts...'"
13 greg 1.4 ][
14 greg 1.14 .B "\-W"
15     ][
16     .B "\-f 'x=string;y=string'"
17     ][
18 greg 1.6 .B "\-t{3|4} Nlog2"
19     ][
20 greg 1.3 .B "{+|-}forward"
21     ][
22     .B "{+|-}backward"
23     ][
24 greg 1.1 .B "{+|-}mgf"
25     ][
26 greg 1.7 .B "{+|-}geom unit"
27 greg 1.1 ][
28     .B "\-dim Xmin Xmax Ymin Ymax Zmin Zmax"
29     ]
30     [
31     .B "geom .."
32     ]
33     .SH DESCRIPTION
34     .I GenBSDF
35 greg 1.3 computes a bidirectional scattering distribution function from
36 greg 1.1 a Radiance or MGF scene description given on the input.
37     The program assumes the input is in Radiance format unless the
38     .I \+mgf
39     option is specified.
40     The output conforms to the LBNL Window 6 XML standard for BSDF data,
41     and will include an MGF representation of the input geometry if the
42     .I \+geom
43 greg 1.7 option is given, followed by one of "meter," "foot," "inch,"
44     "centimeter," or "millimeter," depending on the scene units.
45     The default is to include the provided geometry,
46     which is assumed to be in meters.
47     Geometry output can be supressed with the
48     .I \-geom
49     option, which must also be followed by one of the above length units.
50 greg 1.1 .PP
51 greg 1.3 Normally,
52     .I genBSDF
53     computes components needed by a backwards ray-tracing process,
54     .I \+backward.
55     If both forward and backward (front and back) distributions are needed, the
56     .I \+forward
57     option may be given.
58     To turn off backward components, use the
59     .I \-backward
60     option.
61 greg 1.12 Computing both components takes about twice as long as one component, but
62     is recommended when rays will be impinging from either side.
63 greg 1.3 .PP
64 greg 1.1 The geometry must fit a rectangular profile, whose width is along the X-axis,
65     height is in the Y-axis, and depth is in the Z-axis.
66     The positive Z-axis points into the room, and the input geometry should
67     not extend into the room.
68     (I.e., it should not contain any positive Z values, since the putative
69     emitting surface is assumed to lie at Z=0.)\0
70     The entire window system should be modeled, including sills and
71     edge geometry anticipated in the final installation, otherwise
72     accuracy will be impaired.
73     Similarly, materials in the description should be carefully measured.
74     .PP
75     Normally, the input geometry will be positioned according to its actual
76     bounding box, but this may be overridden with the
77     .I \-dim
78     option.
79     Use this in cases where the fenestration system is designed to fit a
80     smaller (or larger) opening or is offset somehow.
81     .PP
82     The variance in the results may be reduced by increasing the number of
83     samples per incident direction using the
84     .I \-c
85     option.
86 greg 1.9 This value defaults to 2000 samples distributed over the incoming plane
87 greg 1.1 for each of the 145 Klems hemisphere directions.
88     .PP
89 greg 1.11 On multi-core machines, processing time may be reduced by the
90 greg 1.1 .I \-n
91     option, which specifies the number of simultaneous
92     processes to run in
93 greg 1.10 .I rcontrib(1).
94 greg 1.4 The
95     .I \-r
96     option may be used to specify a set of quoted arguments to be
97     included on the
98 greg 1.10 .I rcontrib
99 greg 1.4 command line.
100 greg 1.6 .PP
101     The
102 greg 1.14 .I \-W
103     and
104     .I \-f
105     options are passed to
106     .I wrapBSDF(1),
107     and prepare the output for WINDOW6 and make addition settings, such as
108     the Manufacturer (e.g., -f m=MF) and device Name (e.g, -f n=NM).
109     .PP
110     The
111 greg 1.6 .I \-t4
112     mode computes a non-uniform BSDF represented as a rank 4 tensor tree,
113     suitable for use in the Radiance rendering tools.
114     The parameter given to this option is the log to the base 2 of the
115     sampling resolution in each dimension, and must be an integer.
116     The
117     .I \-c
118     setting should be adjusted so that an appropriate number of samples
119     lands in each region.
120     A
121     .I \-t4
122     parameter of 5 corresponds to 32x32 or 1024 output regions, so a
123     .I \-c
124 greg 1.9 setting of 10240 would provide 10 samples per region on average.
125 greg 1.6 Increasing the resolution to 6 corresponds to 64x64 or 4096
126     regions, so the
127     .I \-c
128     setting would need to be increased by a factor of 4 to provide
129     the same accuracy in each region.
130     .PP
131     The
132     .I \-t3
133     mode is similar to
134     .I \-t4
135     but computes a rank 3 tensor tree rather than rank 4.
136     This provides a much faster computation, but only works
137     in special circumstances.
138     Specifically, do NOT use this option if the system is not in fact isotropic.
139     I.e., only use
140     .I \-t3
141     when you are certain that the system has a high degree of radial symmetry.
142     Again, the parameter to this option sets the maximum resolution as
143     a power of 2 in each dimension, but in this case there is one less
144     dimension being sampled.
145 greg 1.1 .SH EXAMPLE
146     To create a BSDF description including geometry from a set of venetian blinds:
147     .IP "" .2i
148 greg 1.2 genblinds blind_white blind1 .07 3 1.5 30 40 | xform -rz -90 -rx 90 > blind1.rad
149 greg 1.1 .br
150 greg 1.4 genBSDF -r @rtc.opt blind_white.mat glazing.rad blind1.rad > blind1.xml
151 greg 1.6 .PP
152     To create a non-uniform, anisotropic BSDF distribution with a maximum
153     resolution of 128x128 from the same description:
154     .IP "" .2i
155     genBSDF -r @rtc.opt -t4 7 -c 160000 blind_white.mat glazing.rad blind1.rad > blind12.xml
156     .SH NOTES
157     The variable resolution (tensor tree) BSDF representation is not supported
158     by all software and applicatons, and should be used with caution.
159     It provides practical, high-resolution data for use in the
160     Radiance rendering programs, but does not work in the matrix formulation
161     of the daylight coefficient method for example.
162     Also, third party tools generally expect or require a fixed number of sample
163     directions using the Klems directions or similar.
164 greg 1.1 .SH AUTHOR
165     Greg Ward
166     .SH "SEE ALSO"
167 greg 1.13 dctimestep(1), gendaymtx(1), genklemsamp(1), genskyvec(1), mkillum(1),
168 greg 1.14 pkgBSDF(1), rcontrib(1), rfluxmtx(1), rmtxop(1), rtrace(1)