140 |
|
.SH EXAMPLE |
141 |
|
To calculate the glare sources in the image "scene.pic": |
142 |
|
.IP "" .2i |
143 |
< |
findglare -p scene.pic > scene.glr |
143 |
> |
findglare \-p scene.pic > scene.glr |
144 |
|
.PP |
145 |
|
To compute the Guth visual comfort probability from this result: |
146 |
|
.IP "" .2i |
147 |
< |
glarendx -t guth_vcp scene.glr |
147 |
> |
glarendx \-t guth_vcp scene.glr |
148 |
|
.PP |
149 |
|
To compute the glare for a set of angles around the view "good.vp" |
150 |
|
from the octree "scene.oct" using an ambient level of .1: |
151 |
|
.IP "" .2i |
152 |
< |
findglare -vf good.vp -ga 10-60:10 -av .1 .1 .1 scene.oct > scene.glr |
152 |
> |
findglare \-vf good.vp \-ga 10-60:10 \-av .1 .1 .1 scene.oct > scene.glr |
153 |
|
.SH AUTHOR |
154 |
|
Greg Ward |
155 |
|
.SH ACKNOWLEDGEMENT |