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Comparing ray/doc/man/man1/bsdf2ttree.1 (file contents):
Revision 1.1 by greg, Thu Apr 25 00:43:20 2013 UTC vs.
Revision 1.2 by greg, Fri Aug 2 20:56:19 2013 UTC

# Line 68 | Line 68 | A similar rule holds for anisotropic inputs.
68   In the second invocation form,
69   .I bsdf2ttree
70   takes a functional specification of a BSDF.
71 < The named function must accept 6 parameters corresponding to the
71 > The named function should accept 6 parameters corresponding to the
72   normalized incident and exiting vectors, respectively.
73   By convention, these vectors point away from the surface, and a positive
74   Z-component corresponds to the front side.
75   The Y-component corresponds to the "up" orientation of the surface,
76   as specified in the eventual scene description that references the XML
77   output.
78 + If the function only takes 3 parameters, then the variables "Dx", "Dy",
79 + and "Dz" will be assigned to the reverse of the outgoing direction at
80 + each evaluation.
81 + (I.e., the vector will point into the surface and
82 + Dz will be negative on the front side.)\0
83 + This simplifies conversion of functional BSDF specifications using the
84 + legacy material primitives "plasfunc", "metfunc", and "transfunc".
85   .PP
86   The function is defined by one or more
87   .I \-e

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