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307 <body>
308 <h1 id="radiance-file-formats"><em>Radiance</em> File Formats</h1>
309 <p>This chapter discusses the standard file formats specific to
310 <em>Radiance</em>, and gives their internal structure, with pointers to
311 routines for reading and writing them. The following file formats
312 (listed with their conventional suffixes) are covered:</p>
313 <dl>
314 <dt>Scene Description (.rad suffix)</dt>
315 <dd>
316 This is the main input file type, describing materials and geometry for
317 the rendering programs, and must be compiled into an octree by oconv
318 prior to ray-tracing. It is an ASCII text format, and is often
319 translated from a CAD description, but may be created or edited by a
320 text editor as well.
321 </dd>
322 <dt>Function File (.cal suffix)</dt>
323 <dd>
324 Also a text format, these files describe mathematical patterns,
325 textures, and surface shapes. In the case of patterns and textures, the
326 functions serve as input directly to the rendering programs. In the case
327 of surfaces, the functions serve as input to one of the generator
328 programs, <strong>gensurf</strong>, <strong>genrev</strong> or
329 <strong>genworm</strong>. Additionally, <strong>pcomb</strong> may be
330 used to perform math on <em>Radiance</em> pictures and the
331 <strong>rcalc</strong> utility may be used in creative ways to
332 manipulate data for scene generation and data analysis.
333 </dd>
334 <dt>Data File (.dat suffix)</dt>
335 <dd>
336 Another ASCII format, data files are used directly by the rendering
337 programs to interpolate values for luminaire photometry, among other
338 things.
339 </dd>
340 <dt>Font File (.fnt suffix)</dt>
341 <dd>
342 A simple, polygonal font representation for rendering text patterns.
343 This ASCII format describes each character “glyph” as a sequence of
344 vertices in rectangular, integer coordinates ranging from 0 to 255.
345 </dd>
346 <dt>Octree (.oct suffix)</dt>
347 <dd>
348 A binary data structure computed from one or more scene description
349 files by the oconv program. It may contain frozen scene data in binary
350 form, or merely references to the original scene files.
351 </dd>
352 <dt>Picture (.hdr suffix)</dt>
353 <dd>
354 A binary image file containing calibrated, real radiance values at each
355 pixel. <em>Radiance</em> pictures may be displayed, analyzed, and
356 converted to other image formats.
357 </dd>
358 <dt>Z-buffer (.zbf suffix)</dt>
359 <dd>
360 A binary file with the distances to each pixel in a corresponding
361 picture.
362 </dd>
363 <dt>Ambient File (.amb suffix)</dt>
364 <dd>
365 A binary file used to store diffuse interreflection values, which are
366 shared between cooperating rendering processes running sequentially or
367 in parallel. Since these values are view-independent, sharing this
368 information across multiple runs is highly economical.
369 </dd>
370 </dl>
371 <p>We will discuss each of these formats in turn, giving examples and
372 pointers to routines in the source code for reading and writing them,
373 and the programs that use them. In general, the ASCII text formats have
374 no standard routines for writing them, since they generally originate
375 outside of <em>Radiance</em> or are created with simple
376 <em>printf(3)</em> statements. Most binary file formats are machine and
377 system independent, meaning they can be moved safely from one place to
378 another and <em>Radiance</em> will still understand them (provided no
379 unintentional character translation takes place along the way)<a href="#fn1" class="footnote-ref" id="fnref1" role="doc-noteref"><sup>1</sup></a>. Most binary files also include a
380 standard ASCII header at their beginning that may be read by the
381 <strong>getinfo</strong> program. This offers a convenient method for
382 identifying the file contents when the file name is ambiguous.</p>
383 <h2 id="scene-description-format-.rad-suffix">Scene Description Format
384 (.rad suffix)</h2>
385 <p>The semantics of the <em>Radiance</em> scene description format are
386 covered in the Reference Manual. We will therefore focus on the file
387 syntax and structure, which are simple and straightforward. In fact,
388 some would say that the <em>Radiance</em> scene description format is
389 brain-dead, in the sense that it offers few language amenities and
390 requires the awkward counting of string and real arguments (not to
391 mention those non-existent integer arguments). We have little to offer
392 in its defense.</p>
393 <p>The truth is, the scene format was designed to grow with
394 <em>Radiance</em>, and we wanted to keep it as simple as possible so as
395 to encourage others to write translators to and from it. Specifically,
396 we wanted to be able to read files using the <em>scanf(3)</em> library
397 function and write files using <em>printf(3)</em>. Furthermore, we
398 wanted everyone’s parsers to be stable over time, which meant no
399 primitive-specific syntax. We also decided that a flat file structure
400 was most practical, since hierarchies are typically lost on the first
401 translation, and sufficient structure could be provided by the file
402 system itself. Since we did not intend text editing to be the primary
403 input method, we felt the effects of these programming decisions on the
404 human readability and writability of the format were less important.</p>
405 <p>Even so, the format is relatively easy to read and write once you get
406 used to it, and with the <em>Radiance</em> generator programs and
407 in-line command expansion, the text editor becomes a powerful modeling
408 tool in the hands of an experienced user. Together with the need for
409 editing material descriptions, our assumption that users would rarely
410 edit these files turned out to be mistaken. Consequently, it is a good
411 idea for all users to familiarize themselves with the scene description
412 format, awkward or not.</p>
413 <h3 id="basic-file-structure">Basic File Structure</h3>
414 <p>There are four statement types in a scene description file: comments,
415 commands, primitives and aliases. These may be interspersed in the file,
416 and the only structural requirement is that modifiers precede the
417 primitives they modify.</p>
418 <h4 id="comments">Comments</h4>
419 <p>The simplest statement type is a comment statement begins with a
420 pound sign (‘#’) and continues to the end of line:</p>
421 <pre><code># This is a comment.</code></pre>
422 <h4 id="commands">Commands</h4>
423 <p>An in-line command, which begins with an exclamation mark (‘!’) and
424 continues to the end of line:</p>
425 <pre><code>!xform -n chair1 -t 10 5 8 chair.rad</code></pre>
426 <p>The command is executed during file parsing, and its output is read
427 as more input. Long commands may be continued on multiple lines by
428 escaping the newline character with a backslash (‘\’):</p>
429 <pre><code>!gensurf marble sink &#39;15.5+x(theta(s),phi(t))&#39; \
430 &#39;10.5+y(theta(s),phi(t))&#39; \
431 &#39;30.75+z(theta(s),phi(t))&#39; \
432 8 29 -f basin.cal -s</code></pre>
433 <p>Since the command is executed by the shell, pipes and other
434 facilities are available as well. The following command creates a
435 counter with a precisely cut hole for the sink basin just given:</p>
436 <pre><code>!( echo marble polygon sink_top 0 0 108 31 \
437 10.5 30.75 31 22 30.75 0 22 30.75 0 0 \
438 30.75 31 0 30.75 31 10.5 30.75 ; \
439 cnt 30 | rcalc \
440 -e &#39;$1=15.5+x(theta(0),phi(1-$1/29))&#39; \
441 -e &#39;$2=10.5+y(theta(0),phi(1-$1/29))&#39; \
442 -e &#39;$3=30.75&#39; -f basin.cal )</code></pre>
443 <p>Note in the above example that two commands are executed in sequence.
444 The first creates the counter perimeter, and the second cuts the hole.
445 The two commands are enclosed in parentheses, so if a final
446 transformation is added by <strong>xform</strong> with the
447 <strong>-c</strong> option, it will be applied to both commands, not
448 just the last one.</p>
449 <h4 id="primitives">Primitives</h4>
450 <p>A primitive can be thought of as an indivisible unit of scene
451 information. It can be a surface, material, pattern, texture or mixture.
452 The basic structure of a primitive is as follows:</p>
453 <pre><code>modifier type identifier
454 n S1 S2 S3 ..Sn
455 0
456 m R1 R2 R3 ..Rm</code></pre>
457 <p>The <code>modifier</code> is the <code>identifier</code> of a
458 previously defined primitive, or <code>void</code> if no modifier is
459 appropriate. The type is one of the supported <em>Radiance</em>
460 primitive keywords, such as <em>polygon</em> or <em>plastic</em>.
461 Following the <code>modifier</code>, type and identifier are the string
462 arguments, preceded by the number of string arguments and separated by
463 white space. If there are no string arguments, then 0 should be given
464 for <code>n</code>. The string arguments are followed by the integer
465 arguments in the same fashion. (Since there are no <em>Radiance</em>
466 primitives currently using integer arguments, the count is always 0.)
467 Finally, the number of real arguments is given, followed by the real
468 arguments.</p>
469 <p>The location of the primitive in the scene description has no
470 importance, except that its modifier refers to the most recently defined
471 primitive with that identifier. If no such modifier was defined, an
472 error results. In fact, “undefined modifier” is the most frequently
473 reported error when parsing an invalid scene description, since any
474 random bit of junk encountered where a statement is expected will be
475 interpreted as a modifier. One final note about modifiers — since
476 surfaces never modify anything, their identifiers are neither stored nor
477 referenced in the parser’s modifier list, and serve only for debugging
478 purposes during editing and rendering.</p>
479 <p>Within a primitive, white space serves only to separate words, and
480 multiple spaces, tabs, form feeds, returns, and newlines are all
481 considered as one separator. Consequently, it is not possible for a
482 string argument to contain any white space, which is OK because no
483 <em>Radiance</em> primitive needs this.</p>
484 <h4 id="aliases">Aliases</h4>
485 <p>An alias simply associates a new modifier and identifier with a
486 previously defined primitive. The syntax is as follows:</p>
487 <pre><code>modifier alias new_identifier old_identifier</code></pre>
488 <p>The <code>old_identifier</code> should be associated with some
489 modifier primitive (i.e., non-surface) given earlier. The
490 <code>modifier</code>, if different from the original, will be used
491 instead in later applications of <code>new_identifier</code>.</p>
492 <p>Aliases are most often used to give new names to previously defined
493 materials. They may also be used to associate different patterns or
494 textures with the same material.</p>
495 <h3 id="scene-hierarchy">Scene Hierarchy</h3>
496 <p>Hierarchical scene descriptions are achieved through expansion of
497 in-line <strong>xform</strong> commands. The <strong>xform</strong>
498 command is used to read and place other <em>Radiance</em> scene
499 description files in the calling file, and these other descriptions may
500 in turn read others, and so on down the tree. No check is made to assure
501 that none of the calling files is called again, even by itself. If this
502 happens, commands open commands until the system runs out of processes,
503 which is a very nasty business and to be avoided.</p>
504 <h3 id="radiance-programs"><em>Radiance</em> Programs</h3>
505 <p>The following table shows programs in the main <em>Radiance</em>
506 distribution that read and write scene description files. Additionally,
507 there are other translators that write scene files, which are available
508 separately as free contributions or as part of other (CAD) programs.</p>
509 <table>
510 <thead>
511 <tr class="header">
512 <th>Program</th>
513 <th>Read</th>
514 <th>Write</th>
515 <th>Function</th>
516 </tr>
517 </thead>
518 <tbody>
519 <tr class="odd">
520 <td><strong>arch2rad</strong></td>
521 <td></td>
522 <td>X</td>
523 <td>Convert Architrion text file to <em>Radiance</em></td>
524 </tr>
525 <tr class="even">
526 <td><strong>genblinds</strong></td>
527 <td></td>
528 <td>X</td>
529 <td>Generate curved venetian blinds</td>
530 </tr>
531 <tr class="odd">
532 <td><strong>genbox</strong></td>
533 <td></td>
534 <td>X</td>
535 <td>Generate parallelepiped</td>
536 </tr>
537 <tr class="even">
538 <td><strong>genclock</strong></td>
539 <td></td>
540 <td>X</td>
541 <td>Generate analog clock</td>
542 </tr>
543 <tr class="odd">
544 <td><strong>genprism</strong></td>
545 <td></td>
546 <td>X</td>
547 <td>Generate extruded polygon</td>
548 </tr>
549 <tr class="even">
550 <td><strong>genrev</strong></td>
551 <td></td>
552 <td>X</td>
553 <td>Generate surface of revolution</td>
554 </tr>
555 <tr class="odd">
556 <td><strong>gensky</strong></td>
557 <td></td>
558 <td>X</td>
559 <td>Generate CIE sky distribution</td>
560 </tr>
561 <tr class="even">
562 <td><strong>gensurf</strong></td>
563 <td></td>
564 <td>X</td>
565 <td>Generate arbitrary surface patch</td>
566 </tr>
567 <tr class="odd">
568 <td><strong>genworm</strong></td>
569 <td></td>
570 <td>X</td>
571 <td>Generate varying diameter curved path</td>
572 </tr>
573 <tr class="even">
574 <td><strong>ies2rad</strong></td>
575 <td></td>
576 <td>X</td>
577 <td>Convert IES luminaire file to <em>Radiance</em></td>
578 </tr>
579 <tr class="odd">
580 <td><strong>mgf2rad</strong></td>
581 <td></td>
582 <td>X</td>
583 <td>Convert MGF file to <em>Radiance</em></td>
584 </tr>
585 <tr class="even">
586 <td><strong>mkillum</strong></td>
587 <td>X</td>
588 <td>X</td>
589 <td>Compute <em>illum</em> secondary sources</td>
590 </tr>
591 <tr class="odd">
592 <td><strong>nff2rad</strong></td>
593 <td></td>
594 <td>X</td>
595 <td>Convert NFF file to <em>Radiance</em></td>
596 </tr>
597 <tr class="even">
598 <td><strong>objline</strong></td>
599 <td></td>
600 <td>X</td>
601 <td>Generate line drawing of <em>Radiance</em> file</td>
602 </tr>
603 <tr class="odd">
604 <td><strong>objview</strong></td>
605 <td></td>
606 <td>X</td>
607 <td>Quick view of <em>Radiance</em> object</td>
608 </tr>
609 <tr class="even">
610 <td><strong>oconv</strong></td>
611 <td></td>
612 <td>X</td>
613 <td>Compile <em>Radiance</em> scene description</td>
614 </tr>
615 <tr class="odd">
616 <td><strong>obj2rad</strong></td>
617 <td></td>
618 <td>X</td>
619 <td>Convert Wavefront .OBJ file to <em>Radiance</em></td>
620 </tr>
621 <tr class="even">
622 <td><strong>rad</strong></td>
623 <td>X</td>
624 <td></td>
625 <td>Render <em>Radiance</em> scene</td>
626 </tr>
627 <tr class="odd">
628 <td><strong>rad2mgf</strong></td>
629 <td>X</td>
630 <td></td>
631 <td>Convert <em>Radiance</em> file to MGF</td>
632 </tr>
633 <tr class="even">
634 <td><strong>raddepend</strong></td>
635 <td>X</td>
636 <td></td>
637 <td>Determine scene file dependencies</td>
638 </tr>
639 <tr class="odd">
640 <td><strong>replmarks</strong></td>
641 <td>X</td>
642 <td>X</td>
643 <td>Replace triangular markers with objects</td>
644 </tr>
645 <tr class="even">
646 <td><strong>rpict</strong></td>
647 <td>X</td>
648 <td></td>
649 <td>Batch rendering program</td>
650 </tr>
651 <tr class="odd">
652 <td><strong>rtrace</strong></td>
653 <td>X</td>
654 <td></td>
655 <td>Customizable ray-tracer</td>
656 </tr>
657 <tr class="even">
658 <td><strong>rview</strong></td>
659 <td>X</td>
660 <td></td>
661 <td>Interactive renderer</td>
662 </tr>
663 <tr class="odd">
664 <td><strong>thf2rad</strong></td>
665 <td></td>
666 <td>X</td>
667 <td>Convert GDS things file to <em>Radiance</em></td>
668 </tr>
669 <tr class="even">
670 <td><strong>tmesh2rad</strong></td>
671 <td></td>
672 <td>X</td>
673 <td>Convert triangle mesh file to <em>Radiance</em></td>
674 </tr>
675 <tr class="odd">
676 <td><strong>xform</strong></td>
677 <td>X</td>
678 <td>X</td>
679 <td>Transform Radiance objects</td>
680 </tr>
681 </tbody>
682 </table>
683 <p><strong>Table 1.</strong> Radiance programs that read and write scene
684 descriptions.</p>
685 <h3 id="radiance-c-library"><em>Radiance</em> C Library</h3>
686 <p>The principal library function for reading scene description files is
687 <code>readobj(inpspec)</code>, defined in
688 <code>src/common/readobj.c</code>. This routine takes the name of a
689 file, or command beginning with ‘!’, or <code>NULL</code> if standard
690 input is to be read, and loads the <em>Radiance</em> data structures
691 defined in <code>src/common/object.h</code>. If loading
692 <em>Radiance</em> data structures is not the action desired, then a more
693 custom approach is necessary, such as that used in
694 <code>src/gen/xform.c</code>. If using <em>Radiance</em> data structures
695 is acceptable, but the data need not remain resident in memory, then
696 follow the lead in <code>src/ot/getbbox.c</code> and use
697 <code>src/ot/readobj2.c</code> instead. In any case, the list of defined
698 primitive types in <code>src/common/otypes.h</code> is crucial.</p>
699 <h2 id="function-file-format-.cal-suffix">Function File Format (.cal
700 suffix)</h2>
701 <p>Function files are used throughout <em>Radiance</em> to specify
702 mathematical formulas and relations for procedural textures, patterns
703 and surfaces. They are also used by filter programs such as rcalc to
704 manipulate data, and pcomb to manipulate pictures.</p>
705 <p>Function file syntax is simple and should be familiar to most
706 programmers, as it is based on fairly standard algebraic expressions.
707 Here is an example, which corresponds to the in-line commands given in
708 the previous section:</p>
709 <pre><code>{
710 basin.cal - calculate coordinates for basin sink.
711 }
712
713 theta(s) = PI*(0.5+0.5*s);
714 phi(t) = 2*PI*t;
715
716 R(th,p) = 5 + ( 3.25*cos(p)^2 +
717 1.75*sin(p)^2 ) * sin(th)^2;
718
719 x(th,p) = R(th,p)*sin(th)*cos(p);
720 y(th,p) = R(th,p)*sin(th)*sin(p);
721 z(th,p) = R(th,p)*cos(th);</code></pre>
722 <p>In contrast to the usual semantics in programs where each statement
723 corresponds to an evaluation, statements in function files correspond to
724 <em>definitions</em>. Once a function or variable has been defined, it
725 may be used in later definitions, along with predefined functions such
726 as <code>sin(x)</code> and <code>cos(x)</code> and constants such as
727 <code>PI</code><a href="#fn2" class="footnote-ref" id="fnref2" role="doc-noteref"><sup>2</sup></a>. (All math functions use standard C
728 conventions, hence trigonometry is done in radians rather than
729 degrees.)</p>
730 <p>Evaluation order (operator precedence) follows standard rules of
731 algebra. Exponentiation is performed first <code>(x^y)</code>, followed
732 by multiplication and division <code>(x*y, x/y)</code>, then addition
733 and subtraction <code>(x+y, x-y)</code>. Unary minus is most tightly
734 associated <code>(-x)</code>, and parentheses override operator
735 precedence in the usual way. Semicolons separate statements, and white
736 space is generally ignored. Comments are enclosed by curly braces, which
737 may be nested.</p>
738 <p>The above file does not actually <em>do</em> anything, it merely
739 defines functions that are useful by a program that does. Taking our
740 <strong>gensurf</strong> example from the previous section:</p>
741 <pre><code>!gensurf marble sink &#39;15.5+x(theta(s),phi(t))&#39; \
742 &#39;10.5+y(theta(s),phi(t))&#39; \
743 &#39;30.75+z(theta(s),phi(t))&#39; \
744 8 29 -f basin.cal -s</code></pre>
745 <p>The <strong>-f</strong> option loads in our file, which is then used
746 to evaluate expressions such as <code>15.5+x(theta(s),phi(t))</code> for
747 specific values of <code>s</code> and <code>t</code>. These variables
748 range from 0 to 1 over the surface patch in increments of <span class="math inline">1/8</span> and <span class="math inline">1/29</span>, respectively. (See the
749 <strong>gensurf</strong> manual page for details.) The entire expression
750 for each evaluation could have been written in the command line, but it
751 is much more convenient to create a function file.</p>
752 <h3 id="language-features">Language Features</h3>
753 <p>Subtle features of the functional language provide much greater power
754 than first meets the eye. One of these is the ability to define
755 recursive functions. The following example defines the factorial
756 function (<em>n!</em>):</p>
757 <pre><code>fact(n) : if(n-1.5, n*fact(n-1), 1);</code></pre>
758 <p>This uses the library function <code>if(cond,e1,e0)</code>, which
759 returns <code>e1</code> if cond is greater than zero, and
760 <code>e0</code> otherwise. Since only one of these expressions is
761 evaluated, <code>fact(n)</code> will call itself until <code>n</code> is
762 less than 2, when the <code>if</code> expression returns 1<a href="#fn3" class="footnote-ref" id="fnref3" role="doc-noteref"><sup>3</sup></a>.
763 The colon (‘:’) is used in place of the usual equals assignment (‘=’)
764 because we want this function to have the constant attribute, which
765 means any later appearance in an expression of <code>fact(ce)</code>
766 where ce is also a constant expression will be replaced by its value.
767 This can be an important savings in cases where an expression or
768 subexpression is expensive to evaluate, and only needs to be computed
769 once. All of the standard library functions have the constant attribute.
770 (See the following section for a complete list.)</p>
771 <p>Another handy language feature is the ability to pass function names
772 as arguments. A simple example of this is the following function, which
773 computes the numerical derivative of a function given as its first
774 argument:</p>
775 <pre><code>FTINY : 1e-7;
776 d1(f,x) = (f(x+FTINY)-f(x-FTINY))/FTINY/2;</code></pre>
777 <p>Evaluating <code>d1(sin,1.1)</code> using this formula yields 0.4536,
778 which is fairly close to the true derivative, which is
779 <code>cos(1.1)</code>.</p>
780 <p>A third language feature, which is normally transparent to the user,
781 is the notion of <em>contexts</em>. Identifiers may be composed of
782 parts, starting with a name and continuing with one or more context
783 names. Each name is delimited by a back-quote (‘`’). Names themselves
784 begin with a letter and continue with any sequence of letters, digits,
785 underscores and decimal points. The following are examples of valid
786 identifiers:</p>
787 <pre><code>v1, V.W, x_rand`local, `A_, Qa_5`</code></pre>
788 <p>If a context mark appears at the beginning of the identifier, then
789 its reference must be local. If it appears at the end, then its
790 reference must be global. A local reference must be resolved in the
791 local context, i.e., no contexts above this one will be searched. A
792 global reference must correspond to the original context, ignoring any
793 local redefinitions.</p>
794 <p>The reason that contexts are normally transparent is that they are
795 controlled by the calling program — there are no explicit language
796 features for establishing contexts. A new context is established
797 automatically for each function file loaded by the rendering programs.
798 That way, it is safe to reuse variable names that have been used in
799 other files, and even in the main initialization file,
800 <code>rayinit.cal</code>.</p>
801 <p>Although not strictly necessary, there are two good reasons to define
802 variables and functions before referencing them in a function file. One
803 is related to contexts. If a previous definition of a variable name is
804 given in an enclosing context (e.g., <code>rayinit.cal</code>), then
805 that reference will be used rather than a later one in the current
806 context, unless the reference is made explicitly local by starting the
807 identifier with a context mark. The second reason for defining before
808 referencing is constant expressions. If a variable or function has the
809 constant attribute (i.e., defined with ‘:’ instead of ‘=’), then a later
810 subexpression referencing it can be replaced by its evaluated result
811 during compilation. If the constant is not defined until after it is
812 referenced, it remains as a reference, which takes time to evaluate each
813 time.</p>
814 <p>Other features of the language are truly transparent, but knowledge
815 of them can help one to write more efficient function files:</p>
816 <ul>
817 <li><p>Once a variable has been evaluated, the result is cached and it
818 is not reevaluated unless the client program changes an internal counter
819 (<code>eclock</code>), which indicates that something has changed. This
820 means that using variables to hold frequently used values will not only
821 simplify the function file, it will save time during
822 evaluation.</p></li>
823 <li><p>An argument passed in a function call is not evaluated until the
824 function calls for it specifically, and the result is also cached to
825 avoid redundant calculation. The conditional evaluation feature is
826 actually a requirement for recursive functions to work, but caching is
827 not. Argument value caching means it is more efficient to pass an
828 expensive-to-compute expression than to have the function compute it
829 internally if it appears more than once in the function definition. This
830 is especially true for recursive functions with deep call
831 trees.</p></li>
832 </ul>
833 <h3 id="standard-definitions-library">Standard Definitions
834 (Library)</h3>
835 <p>The following are always defined:</p>
836 <dl>
837 <dt><code>if(a, b, c)</code></dt>
838 <dd>
839 Conditional expression. If a is positive, return b, else return c.
840 </dd>
841 <dt><code>select(N, a1, a2, ..)</code></dt>
842 <dd>
843 Return Nth argument. If N is 0, then return the count of arguments
844 excluding the first. This provides basic array functionality.
845 </dd>
846 <dt><code>sqrt(x)</code></dt>
847 <dd>
848 Return square root of <code>x</code>, where <code>x &gt;= 0</code>.
849 </dd>
850 <dt><code>sin(x), cos(x), tan(x), asin(x), acos(x), atan(x), atan2(y,x)</code></dt>
851 <dd>
852 Standard trigonometry functions.
853 </dd>
854 <dt><code>floor(x), ceil(x)</code></dt>
855 <dd>
856 Greatest lower bound and least upper bound (integer).
857 </dd>
858 <dt><code>exp(x), log(x), log10(x)</code></dt>
859 <dd>
860 Exponent and logarithm functions.
861 </dd>
862 <dt><code>rand(x)</code></dt>
863 <dd>
864 Return pseudo-random number in the range [0,1) for any argument x. The
865 same return value is guaranteed for the same argument.
866 </dd>
867 </dl>
868 <p>The following are sometimes defined, depending on the program:</p>
869 <dl>
870 <dt><code>PI</code></dt>
871 <dd>
872 The ratio of a circle’s circumference to its diameter.
873 </dd>
874 <dt><code>erf(z), erfc(z)</code></dt>
875 <dd>
876 Error function and complimentary error function.
877 </dd>
878 <dt><code>j0(x), j1(x), jn(n,x), y0(x), y1(x), yn(n,x)</code></dt>
879 <dd>
880 Bessel functions.
881 </dd>
882 <dt><code>hermite(p0,p1,r0,r1,t)</code></dt>
883 <dd>
884 One-dimensional Hermite polynomial.
885 </dd>
886 </dl>
887 <p>The rendering programs also define the following noise functions:</p>
888 <dl>
889 <dt><code>noise3(x,y,z), noise3x(x,y,z), noise3y(x,y,z), noise3z(x,y,z)</code></dt>
890 <dd>
891 Perlin noise function and its gradient [Perlin85][Arvo91,p.396].
892 </dd>
893 <dt><code>fnoise3(x,y,z)</code></dt>
894 <dd>
895 Fractal noise function, ranging from -1 to 1.
896 </dd>
897 </dl>
898 <p>Interaction with the renderer is achieved via special purpose
899 variables and functions whose values correspond to the current ray
900 intersection and the calling primitive. Unlike the above functions, none
901 of these have the constant attribute since their values change from one
902 ray to the next:</p>
903 <dl>
904 <dt><code>Dx, Dy, Dz</code></dt>
905 <dd>
906 ray direction
907 </dd>
908 <dt><code>Nx, Ny, Nz</code></dt>
909 <dd>
910 surface normal
911 </dd>
912 <dt><code>Px, Py, Pz</code></dt>
913 <dd>
914 intersection point
915 </dd>
916 <dt><code>T</code></dt>
917 <dd>
918 distance from start
919 </dd>
920 <dt><code>Ts</code></dt>
921 <dd>
922 single ray (shadow) distance
923 </dd>
924 <dt><code>Rdot</code></dt>
925 <dd>
926 ray dot product
927 </dd>
928 <dt><code>S</code></dt>
929 <dd>
930 world scale
931 </dd>
932 <dt><code>Tx, Ty, Tz</code></dt>
933 <dd>
934 world origin
935 </dd>
936 <dt><code>Ix, Iy, Iz</code></dt>
937 <dd>
938 world i unit vector
939 </dd>
940 <dt><code>Jx, Jy, Jz</code></dt>
941 <dd>
942 world j unit vector
943 </dd>
944 <dt><code>Kx, Ky, Kz</code></dt>
945 <dd>
946 world k unit vector
947 </dd>
948 <dt><code>arg(n)</code></dt>
949 <dd>
950 real arguments, arg(0) is count
951 </dd>
952 </dl>
953 <p>For BRDF primitives, the following variables are also available:</p>
954 <dl>
955 <dt><code>NxP, NyP, NzP</code></dt>
956 <dd>
957 perturbed surface normal
958 </dd>
959 <dt><code>RdotP</code></dt>
960 <dd>
961 perturbed ray dot product
962 </dd>
963 <dt><code>CrP, CgP, CbP</code></dt>
964 <dd>
965 perturbed material color
966 </dd>
967 </dl>
968 <p>For prism1 and prism2 primitives, the following are available:</p>
969 <dl>
970 <dt><code>DxA, DyA, DzA</code></dt>
971 <dd>
972 direction to target light source
973 </dd>
974 </dl>
975 <p>Other functions, variables and constants are defined as well in the
976 file <code>src/rt/rayinit.cal</code>, which gets installed in the
977 standard <em>Radiance</em> library directory and can be modified or
978 appended as desired<a href="#fn4" class="footnote-ref" id="fnref4" role="doc-noteref"><sup>4</sup></a>.</p>
979 <h3 id="radiance-programs-1"><em>Radiance</em> Programs</h3>
980 <p>Table 2 shows <em>Radiance</em> programs that read and write function
981 files.</p>
982 <table>
983 <thead>
984 <tr class="header">
985 <th>Program</th>
986 <th>Read</th>
987 <th>Write</th>
988 <th>Function</th>
989 </tr>
990 </thead>
991 <tbody>
992 <tr class="odd">
993 <td><strong>calc</strong></td>
994 <td>X</td>
995 <td>X</td>
996 <td>Interactive calculator</td>
997 </tr>
998 <tr class="even">
999 <td><strong>genrev</strong></td>
1000 <td>X</td>
1001 <td></td>
1002 <td>Generate surface of revolution</td>
1003 </tr>
1004 <tr class="odd">
1005 <td><strong>gensurf</strong></td>
1006 <td>X</td>
1007 <td></td>
1008 <td>Generate arbitrary surface patch</td>
1009 </tr>
1010 <tr class="even">
1011 <td><strong>genworm</strong></td>
1012 <td>X</td>
1013 <td></td>
1014 <td>Generate varying diameter curved path</td>
1015 </tr>
1016 <tr class="odd">
1017 <td><strong>macbethcal</strong></td>
1018 <td></td>
1019 <td>X</td>
1020 <td>Compute image color &amp; contrast correction</td>
1021 </tr>
1022 <tr class="even">
1023 <td><strong>pcomb</strong></td>
1024 <td>X</td>
1025 <td></td>
1026 <td>Perform arbitrary math on picture(s)</td>
1027 </tr>
1028 <tr class="odd">
1029 <td><strong>rcalc</strong></td>
1030 <td>X</td>
1031 <td></td>
1032 <td>Record stream calculator</td>
1033 </tr>
1034 <tr class="even">
1035 <td><strong>rpict</strong></td>
1036 <td>X</td>
1037 <td></td>
1038 <td>Batch rendering program</td>
1039 </tr>
1040 <tr class="odd">
1041 <td><strong>rtrace</strong></td>
1042 <td>X</td>
1043 <td></td>
1044 <td>Customizable ray-tracer</td>
1045 </tr>
1046 <tr class="even">
1047 <td><strong>rview</strong></td>
1048 <td>X</td>
1049 <td></td>
1050 <td>Interactive renderer</td>
1051 </tr>
1052 <tr class="odd">
1053 <td><strong>tabfunc</strong></td>
1054 <td></td>
1055 <td>X</td>
1056 <td>Create function file from tabulated data</td>
1057 </tr>
1058 </tbody>
1059 </table>
1060 <p><strong>Table 2.</strong> Programs in the <em>Radiance</em>
1061 distribution that read and write function files.</p>
1062 <p>In addition, the program <strong>ev</strong> evaluates expressions
1063 given as command line arguments, though it does not handle function
1064 files or definitions. There are also a number of 2-d plotting routines
1065 that use a slightly modified statement syntax, called
1066 <strong>bgraph</strong>, <strong>dgraph</strong>,
1067 <strong>gcomp</strong>, and <strong>igraph</strong>. Additional utility
1068 programs are useful in combination with rcalc for data analysis and
1069 scene generation. The program <strong>cnt</strong> generates simple
1070 records to drive <strong>rcalc</strong>, and the <strong>total</strong>
1071 program is handy for adding up results. The <strong>histo</strong>
1072 program computes histograms needed for certain types of statistical
1073 analysis. The <strong>lam</strong> program concatenates columns from
1074 multiple input files, and <strong>neat</strong> neatens up columns for
1075 better display.</p>
1076 <h3 id="radiance-c-library-1"><em>Radiance</em> C Library</h3>
1077 <p>The standard routines for loading and evaluating function files are
1078 divided into three modules, <code>src/common/calexpr.c</code> for
1079 expression parsing and evaluation, <code>src/common/caldefn.c</code> for
1080 variable and function storage and lookup, and
1081 <code>src/common/calfunc.c</code> for library function storage and
1082 function evaluation. There is a fourth module for writing out
1083 expressions called <code>src/common/calprnt.c</code>, which we will not
1084 discuss. They all use the header file <code>src/common/calcomp.h</code>,
1085 which defines common data structures and evaluation macros. Of these,
1086 the three most often used declarations for external routines are:</p>
1087 <dl>
1088 <dt><code>typedef struct epnode EPNODE;</code></dt>
1089 <dd>
1090 Expression parse tree node. Some routines return pointers to this
1091 structure type, and the main evaluation macro, <code>evalue(ep)</code>,
1092 takes an argument of this type.
1093 </dd>
1094 <dt><code>(double) evalue(ep);</code></dt>
1095 <dd>
1096 Evaluate an expression parse tree. Uses node type table to access
1097 appropriate function depending on root node type. (E.g., an addition
1098 node calls <code>eadd(ep)</code>.)
1099 </dd>
1100 <dt><code>extern unsigned long eclock;</code></dt>
1101 <dd>
1102 This is a counter used to determine when variable values need updating.
1103 The initial value is 0, which tells the routines always to reevaluate
1104 variables. Once incremented to 1, variable evaluations are cached and
1105 not recomputed until <code>eclock</code> is incremented again. Usually,
1106 client programs increment <code>eclock</code> each time definitions or
1107 internal states affecting returned values change. This assures the
1108 quickest evaluation of correct results.
1109 </dd>
1110 </dl>
1111 <p>The usual approach to handling definitions is to compile them into
1112 the central lookup table; variable and function references are later
1113 evaluated by traversing the stored parse trees. Syntax errors and
1114 undefined symbol errors during evaluation result in calls to the
1115 user-definable routine <code>eputs(s)</code> to report the error and
1116 <code>quit(status)</code> to exit the program. Domain and range errors
1117 during evaluation set <code>errno</code>, then call the user-definable
1118 routine <code>wputs(s)</code> to report the error and return zero as the
1119 expression result. Following are standard routines provided for parsing
1120 from a file and parsing from a string:</p>
1121 <dl>
1122 <dt><code>EPNODE *eparse(char *expr);</code></dt>
1123 <dd>
1124 Compile the string expr into a parse tree for later evaluation with
1125 evalue(ep).
1126 </dd>
1127 <dt><code>epfree(EPNODE *ep);</code></dt>
1128 <dd>
1129 Free memory associated with ep, including any variables referenced if
1130 they are no longer defined.
1131 </dd>
1132 <dt><code>double eval(char *expr);</code></dt>
1133 <dd>
1134 Immediately parse, evaluate and free the given string expression.
1135 </dd>
1136 <dt><code>fcompile(char *fname);</code></dt>
1137 <dd>
1138 Compile definitions from the given file, or standard input if fname is
1139 NULL.
1140 </dd>
1141 <dt><code>scompile(char *str, char *fn, int ln);</code></dt>
1142 <dd>
1143 Compile definitions from the string str, taken from file fn at line
1144 number ln. If no file is associated, fn can be NULL, and ln can be 0.
1145 </dd>
1146 </dl>
1147 <p>The following routines allow one to control the current context for
1148 definition lookup and storage:</p>
1149 <dl>
1150 <dt><code>char *setcontext(char *ctx);</code></dt>
1151 <dd>
1152 Set the current context to ctx. If ctx is NULL, then simply return the
1153 current context. An empty string sets the global context.
1154 </dd>
1155 <dt><code>char *pushcontext(char *name);</code></dt>
1156 <dd>
1157 Push another context onto the stack. Return the new (full) context.
1158 </dd>
1159 <dt><code>char *popcontext();</code></dt>
1160 <dd>
1161 Pop the top context name off the stack. Return the new (full) context.
1162 </dd>
1163 </dl>
1164 <p>The following functions permit the explicit setting of variable and
1165 function values:</p>
1166 <dl>
1167 <dt><code>varset(char *vname, int assign, double val);</code></dt>
1168 <dd>
1169 Set the specified variable to the given value, using a constant
1170 assignment if assign is ‘:’ or a regular one if it is ‘=’. This is
1171 always faster than compiling a string to do the same thing.
1172 </dd>
1173 <dt><code>funset(char *fname, int nargs, int assign, double (*fptr)(char *fn));</code></dt>
1174 <dd>
1175 Assign the specified library function, which takes a minimum of nargs
1176 arguments. The function will have the constant attribute if assign is
1177 ‘:’, or not if it is ‘=’. The only argument to the referenced function
1178 pointer is the function name, which will equal fname. (This string must
1179 therefore be declared static.) This offers a convenient method to
1180 identify calls to an identical function assigned multiple tasks.
1181 Argument values are obtained with calls back to the argument(n) library
1182 function.
1183 </dd>
1184 </dl>
1185 <p>The following functions are provided for evaluating a function or
1186 variable in the current definition set:</p>
1187 <dl>
1188 <dt><code>double varvalue(char *vname);</code></dt>
1189 <dd>
1190 Evaluate the given variable and return the result. Since a hash lookup
1191 is necessary to resolve the reference, this is slightly less efficient
1192 than evaluating a compiled expression via evalue(ep), which uses soft
1193 links generated and maintained during compilation.
1194 </dd>
1195 <dt><code>double funvalue(char *fn, int n, double a);</code></dt>
1196 <dd>
1197 Evaluate the function fn, passing n real arguments in the array a. There
1198 is currently no mechanism for passing functions or function name
1199 arguments from client programs.
1200 </dd>
1201 </dl>
1202 <p>These routines can be used to check the existence of a specific
1203 function or variable:</p>
1204 <dl>
1205 <dt><code>int vardefined(char *vname);</code></dt>
1206 <dd>
1207 Return non-zero if the named variable is defined. (If the symbol is
1208 defined as a function, zero is returned.)
1209 </dd>
1210 <dt><code>int fundefined(char *fname);</code></dt>
1211 <dd>
1212 Return the number of required arguments for the named function if it is
1213 defined, or zero if it is not defined. (If the symbol is defined as a
1214 variable, zero is returned.)
1215 </dd>
1216 </dl>
1217 <p>These routines allow definitions to be cleared:</p>
1218 <dl>
1219 <dt><code>dclear(char *dname);</code></dt>
1220 <dd>
1221 Clear the given variable or function, unless it is a constant
1222 expression.
1223 </dd>
1224 <dt><code>dremove(char *dname);</code></dt>
1225 <dd>
1226 Clear the given variable or function, even if it is a constant
1227 expression. Library definitions cannot be removed, except by calling
1228 funset with a <code>NULL</code> pointer for the function argument.
1229 </dd>
1230 <dt><code>dcleanup(int level);</code></dt>
1231 <dd>
1232 Clear definitions. If level is 0, then just clear variable definitions.
1233 If level is 2, then clear constants as well. If the current context is
1234 local, then only local definitions will be affected. If global, all
1235 definitions in all contexts will be affected.
1236 </dd>
1237 </dl>
1238 <p>These routines may be used during library function evaluation:</p>
1239 <dl>
1240 <dt><code>int nargum();</code></dt>
1241 <dd>
1242 Determine the number of arguments available in the current function
1243 evaluation context.
1244 </dd>
1245 <dt><code>double argument(int n);</code></dt>
1246 <dd>
1247 Evaluate and return the nth argument.
1248 </dd>
1249 <dt><code>char *argfun(n);</code></dt>
1250 <dd>
1251 Get the name of the function passed as argument n. (Generates an error
1252 if the nth argument is not a function.)
1253 </dd>
1254 </dl>
1255 <p>Other, even more specialized routines are provided for controlling
1256 the parsing process, printing out expressions and sifting through stored
1257 definitions, but these are not accessed by most client programs. Worth
1258 noting are the various compile flags that affect which features of the
1259 expression language are included. The standard library sets the flags
1260 <code>-DVARIABLE</code>, <code>-DFUNCTION</code>, <code>-DRCONST</code>,
1261 and <code>-DBIGLIB</code>. Here is a list of compile flags and their
1262 meanings:</p>
1263 <dl>
1264 <dt><code>-DVARIABLE</code></dt>
1265 <dd>
1266 Allow user-defined variables and (if <code>-DFUNCTION</code>) user-
1267 defined functions.
1268 </dd>
1269 <dt><code>-DFUNCTION</code></dt>
1270 <dd>
1271 Compile in library functions and (if <code>-DVARIABLE</code>) allow
1272 user-supplied function definitions.
1273 </dd>
1274 <dt><code>-DBIGLIB</code></dt>
1275 <dd>
1276 Include larger library of standard functions, i.e., standard C math
1277 library. Otherwise, only minimal library is compiled in, and other
1278 functions may be added using <code>funset</code>.
1279 </dd>
1280 <dt><code>-DRCONST</code></dt>
1281 <dd>
1282 Reduce constant subexpressions during compilation. This can result in
1283 substantial savings during later evaluation, but the original
1284 user-supplied expressions are lost.
1285 </dd>
1286 <dt><code>-DREDEFW</code></dt>
1287 <dd>
1288 Issue a warning via <code>wputs(s)</code> if a new definition hides a
1289 constant definition or library function, or replaces an existing,
1290 distinct definition for the same symbol. (The <code>varset</code>
1291 routine never generates warnings, however.)
1292 </dd>
1293 <dt><code>-DINCHAN</code></dt>
1294 <dd>
1295 Provide for <code>\$N</code> syntax for input channels, which result in
1296 callbacks to client-supplied chanvalue(n) routine on each evaluation.
1297 </dd>
1298 <dt><code>-DOUTCHAN</code></dt>
1299 <dd>
1300 Provide for <code>\$N</code> lvalue syntax for output channels, which
1301 are evaluated via the chanout(cs) library function, which calls
1302 <code>(*cs)(n, value)</code>for each assigned channel definition.
1303 </dd>
1304 </dl>
1305 <h2 id="data-file-format-.dat-suffix">Data File Format (.dat
1306 suffix)</h2>
1307 <p>Although it is possible to store tabular data in a function file
1308 using the select library function, it is more convenient and efficient
1309 to devote a special file format to this purpose. <em>Radiance</em> data
1310 files store scalar values on an N-dimensional rectangular grid. Grid
1311 (independent) axes may be regularly or irregularly divided, as shown in
1312 Figure 1. This data is interpolated during rendering (using
1313 N-dimensional linear interpolation) to compute the desired values.</p>
1314 <figure>
1315 <img src="data:image/svg+xml;base64,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" alt="Division of axes in .dat file" />
1316 <figcaption aria-hidden="true">Division of axes in .dat
1317 file</figcaption>
1318 </figure>
1319 <p><strong>Figure 1.</strong> A 2-dimensional grid with one regularly
1320 divided axis and one irregularly divided axis. Each intersection
1321 corresponds to a data value that appears in the file.</p>
1322 <p>Data files are broken into two sections, the header and the body. The
1323 header specifies the grid, and the body contains the data values in a
1324 standard order. The first value in the file is a positive integer
1325 indicating the number of dimensions. Next comes that number of axis
1326 specifications, in one of two formats. For a regularly divided axis, the
1327 starting and ending value is given, followed by the number of divisions.
1328 For an irregularly divided axis, two zeros are followed by the number of
1329 divisions then that number of division values. The two zeros are merely
1330 there to indicate an irregular spacing is being specified. Once all the
1331 axes have been given, the header is done and the body of the file
1332 begins, which consists of one data value after another. The ordering of
1333 the data is such that the last axis given is the one being traversed
1334 most rapidly, similar to a static array assignment in C.</p>
1335 <p>A file corresponding to the topology shown in Figure 1 is:</p>
1336 <pre><code>######### Header ########
1337 2 # Two-dimensional data array
1338 0.5 0.1 5 # The regularly spaced axis
1339 0 0 5 3 5 10 16 20 # The irregularly spaced axis
1340 ########## Body #########
1341 # The data values, starting with the
1342 # upper left, moving right then down:
1343 19.089 7.001 14.647 6.3671 8.0003
1344 3.8388 11.873 19.294 16.605 2.7435
1345 16.699 6.387 2.8123 16.195 17.615
1346 14.36 14.413 16.184 15.635 4.5403
1347 3.6740 14.550 10.332 15.932 1.2678</code></pre>
1348 <p>Comments begin with a pound sign (‘#’) and continue to the end of the
1349 line. White space is ignored except as a data separator, thus the
1350 position of header and data values on each line is irrelevant except to
1351 improve readability.</p>
1352 <h3 id="radiance-programs-2"><em>Radiance</em> Programs</h3>
1353 <p>Table 3 shows <em>Radiance</em> programs that read and write data
1354 files.</p>
1355 <table>
1356 <thead>
1357 <tr class="header">
1358 <th>Program</th>
1359 <th>Read</th>
1360 <th>Write</th>
1361 <th>Function</th>
1362 </tr>
1363 </thead>
1364 <tbody>
1365 <tr class="odd">
1366 <td><strong>ies2rad</strong></td>
1367 <td></td>
1368 <td>X</td>
1369 <td>Convert IES luminaire file to <em>Radiance</em></td>
1370 </tr>
1371 <tr class="even">
1372 <td><strong>mgf2rad</strong></td>
1373 <td></td>
1374 <td>X</td>
1375 <td>Convert MGF file to <em>Radiance</em></td>
1376 </tr>
1377 <tr class="odd">
1378 <td><strong>rpict</strong></td>
1379 <td>X</td>
1380 <td></td>
1381 <td>Batch rendering program</td>
1382 </tr>
1383 <tr class="even">
1384 <td><strong>rtrace</strong></td>
1385 <td>X</td>
1386 <td></td>
1387 <td>Customizable ray-tracer</td>
1388 </tr>
1389 <tr class="odd">
1390 <td><strong>rview</strong></td>
1391 <td>X</td>
1392 <td></td>
1393 <td>Interactive renderer</td>
1394 </tr>
1395 </tbody>
1396 </table>
1397 <p><strong>Table 3.</strong> Programs in the <em>Radiance</em>
1398 distribution that read and write data files.</p>
1399 <h3 id="radiance-c-library-2"><em>Radiance</em> C Library</h3>
1400 <p>The header file <code>src/rt/data.h</code> gives the standard data
1401 structures used by the routines in <code>src/rt/data.c</code> for
1402 reading and interpolating data files. The main data type is
1403 <code>DATARRAY</code>, which is a structure containing the grid
1404 specification and a pointer to the data array, which is of the type
1405 <code>DATATYPE</code> (normally <strong>float</strong> to save
1406 space).</p>
1407 <p>The main routine for reading data files is
1408 <code>getdata(dname)</code>, which searches the standard
1409 <em>Radiance</em> library locations set by the <code>RAYPATH</code>
1410 environment variable. The return value is a pointer to the loaded
1411 <code>DATARRAY</code>, which may have been loaded by a previous call.
1412 (The routine keeps a hash table of loaded files to minimize time and
1413 memory requirements.) The <code>freedata(dname)</code> routine frees
1414 memory associated with the named data file, or all data arrays if
1415 <code>dname</code> is <code>NULL</code>.</p>
1416 <p>The routine that interpolates data values is
1417 <code>datavalue(dp,pt)</code>, which takes a <code>DATARRAY</code>
1418 pointer and an array of <strong>double</strong>s of the appropriate
1419 length (the number of dimensions in <code>dp</code>). The
1420 <strong>double</strong> returned is the interpolated value at that point
1421 in the scalar field. If the requested point lies outside the data’s
1422 grid, it is extrapolated from the perimeter values up to a distance of
1423 one division in each dimension, and falls off harmonically to zero
1424 outside of that. This was selected as the most robust compromise, but to
1425 be safe it is generally best to avoid giving out-of-domain points to
1426 <code>datavalue</code>.</p>
1427 <h2 id="font-file-format-.fnt-suffix">Font File Format (.fnt
1428 suffix)</h2>
1429 <p>Font files are used for text patterns and mixtures, and by the
1430 <strong>psign</strong> program to generate simple text labels. Each
1431 character glyph is set up on a simple rectangular coordinate system
1432 running from [0,255] in x and y, and the glyph itself is a polygon.
1433 Figure 2 shows an example of the letter “A”.</p>
1434 <figure>
1435 <img src="data:image/svg+xml;base64,<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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" alt="Drawing of an A, based on coordinates" />
1436 <figcaption aria-hidden="true">Drawing of an A, based on
1437 coordinates</figcaption>
1438 </figure>
1439 <p><strong>Figure 2.</strong> A glyph for an “A” character in standard
1440 font coordinates. Note that the hole is made via a seam, just as with
1441 <em>Radiance</em> scene polygons. The actual aspect and spacing of the
1442 character will be determined by the client program.</p>
1443 <p>Each glyph begins with the decimal value of that character’s index,
1444 which is 65 for “A” according to the ASCII standard. This is followed by
1445 the number of vertices, then the vertices themselves in <span class="math inline">(<em>x</em><sub>1</sub>,<em>y</em><sub>1</sub>), (<em>x</em><sub>2</sub>,<em>y</em><sub>2</sub>)</span>
1446 order. White space again serves as a separator, and comments may begin
1447 with a pound sign (‘#’) and continue to the end of line. Here is the
1448 glyph entry for the letter “A” corresponding to Figure 2:</p>
1449 <pre><code>65 15 # Helvetica &quot;A&quot;
1450 155 222 242 48 185 48 168 86
1451 83 86 65 48 12 48 101 222
1452 155 222 128 179 126 179 97 116
1453 155 116 128 179 155 222</code></pre>
1454 <p>If the number of vertices given is zero, then the character is a
1455 space. This is not the same as no entry, which means there is no valid
1456 glyph for that character. Glyphs may appear in any order, with indices
1457 ranging from 0 to 255. The maximum number of vertices for a single glyph
1458 is 32767.</p>
1459 <p>Two standard font files are provided, <code>helvet.fnt</code> and
1460 <code>hexbit4x1.fnt</code>. The former is a Helvetica font from the
1461 public domain Hershey font set. The second is a simple bit pattern font
1462 for hexadecimal encodings of bitmaps.</p>
1463 <h3 id="radiance-programs-3"><em>Radiance</em> Programs</h3>
1464 <p>Table 4 shows <em>Radiance</em> programs that read and write font
1465 files.</p>
1466 <table>
1467 <thead>
1468 <tr class="header">
1469 <th>Program</th>
1470 <th>Read</th>
1471 <th>Write</th>
1472 <th>Function</th>
1473 </tr>
1474 </thead>
1475 <tbody>
1476 <tr class="odd">
1477 <td><strong>pcompos</strong></td>
1478 <td>X</td>
1479 <td></td>
1480 <td>Compose <em>Radiance</em> pictures</td>
1481 </tr>
1482 <tr class="even">
1483 <td><strong>psign</strong></td>
1484 <td>X</td>
1485 <td></td>
1486 <td>Generate <em>Radiance</em> picture label</td>
1487 </tr>
1488 <tr class="odd">
1489 <td><strong>rpict</strong></td>
1490 <td>X</td>
1491 <td></td>
1492 <td>Batch rendering program</td>
1493 </tr>
1494 <tr class="even">
1495 <td><strong>rtrace</strong></td>
1496 <td>X</td>
1497 <td></td>
1498 <td>Customizable ray-tracer</td>
1499 </tr>
1500 <tr class="odd">
1501 <td><strong>rview</strong></td>
1502 <td>X</td>
1503 <td></td>
1504 <td>Interactive renderer</td>
1505 </tr>
1506 </tbody>
1507 </table>
1508 <p><strong>Table 4.</strong> Programs in the <em>Radiance</em>
1509 distribution that read and write font files.</p>
1510 <h3 id="radiance-c-library-3"><em>Radiance</em> C Library</h3>
1511 <p>Similar to data files, font files are usually read and stored in a
1512 lookup table. The data structures for fonts are in
1513 <code>src/common/font.h</code>, and the routines for reading and spacing
1514 them are in <code>src/common/font.c</code>. The main structure type is
1515 <code>FONT</code>. The routine <code>getfont(fname)</code> loads a font
1516 file from the <em>Radiance</em> library (set by the <code>RAYPATH</code>
1517 environment variable), and returns a pointer to the resulting
1518 <code>FONT</code> structure. If the file has been previously loaded, a
1519 pointer to the stored structure is returned. The
1520 <code>freefont(fname)</code> routine frees memory associated with the
1521 named font file and deletes it from the table, or frees all font data if
1522 <code>fname</code> is <code>NULL</code>.</p>
1523 <p>Three different routines are available for text spacing. The
1524 <code>uniftext(sp,tp,f</code>) function takes the nul-terminated string
1525 <code>tp</code> and computes uniform per-character spacing for the font
1526 <code>f</code>, returned in the short integer array <code>sp</code>.
1527 (This is a fairly simple process, and all spacing values will be 255
1528 unless a character has no corresponding glyph.) The
1529 <code>squeeztext(sp,tp,f,cis)</code> performs a similar function, but
1530 puts only <code>ci</code>s units between adjacent characters, based on
1531 the actual width of each font glyph. The most sophisticated spacing
1532 function is <code>proptext(sp,tp,f,cis,nsi)</code>, which produces a
1533 total line length equal to what it would be with uniform spacing, while
1534 maintaining equal inter-character spacing throughout (i.e., proportional
1535 spacing). The <code>nsi</code> argument is the number of spaces
1536 (zero-vertex glyphs) considered as an indent. That is, if this many or
1537 more adjacent spaces occur in <code>tp</code>, the indented text
1538 following will appear at the same point as it would have had the spacing
1539 been uniform. This maintains columns in tabulated text despite the
1540 proportional spacing. Tabs are not understood or interpreted by any of
1541 these routines, and must be expanded to the appropriate number of spaces
1542 via <strong>expand</strong>.</p>
1543 <h3 id="octree-format-.oct-suffix">Octree Format (.oct suffix)</h3>
1544 <p>In <em>Radiance</em>, octrees are used to accelerate ray intersection
1545 calculations as described by Glassner [Glassner84]. This data structure
1546 is computed by the <strong>oconv</strong> program, which produces a
1547 binary file as its output. An octree file contains a list of
1548 <em>Radiance</em> scene description files (which may be empty), some
1549 information to guarantee portability between systems and different
1550 versions of the code, followed by the octree data itself. If the octree
1551 file is “frozen,” then it will also contain the scene data, compiled
1552 into a binary format for quick loading. This is most convenient for
1553 octrees that are used in <em>instance</em> primitives, which may be
1554 moved to a different (library) location from the originating scene
1555 files.</p>
1556 <p>An octree recursively subdivides 3-dimensional space into 8 subtrees,
1557 hence its name. Each “leaf” node contains between zero and
1558 <code>MAXSET</code> surface primitives, indicating that section of space
1559 contains part or all of those surfaces. (Surface primitives may appear
1560 more than once in the octree.) The goal of <strong>oconv</strong> is to
1561 build an octree that contains no more than N surfaces in each leaf node,
1562 where N is set by the <strong>-n</strong> option (5 by default). It may
1563 allow more surfaces in places where the octree has reached its maximum
1564 resolution (depth), set by the <strong>-r</strong> option (1024 — depth
1565 10 by default). Figure 3 shows a quadtree dividing 2-dimensional space,
1566 analogous to our 3-dimensional octree.</p>
1567 <figure>
1568 <img src="data:image/svg+xml;base64,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" alt="A quadtree dividing two-dimensional space" />
1569 <figcaption aria-hidden="true">A quadtree dividing two-dimensional
1570 space</figcaption>
1571 </figure>
1572 <p><strong>Figure 3.</strong> An example quadtree divided so that no
1573 leaf node contains more than 2 objects. A three-dimensional octree works
1574 the same way. Each leaf node is either empty, or contains a list of
1575 intersecting surfaces.</p>
1576 <h3 id="basic-file-structure-1">Basic File Structure</h3>
1577 <p>An octree file is divided into five sections: the information header,
1578 the scene boundaries, the scene file names, the octree data structure,
1579 and the compiled scene data. If the octree is frozen, then the compiled
1580 scene data is included and the scene file names are not. Otherwise, the
1581 scene data is left off.</p>
1582 <h4 id="information-header">Information Header</h4>
1583 <p>As with other binary <em>Radiance</em> formats, the beginning of an
1584 octree file is the information header. The first line is “#?RADIANCE” to
1585 aid in identification by the UNIX <strong>file</strong> program.
1586 Following this is the <strong>oconv</strong> command (or commands) used
1587 to produce the octree, then a line indicating the format,
1588 <code>FORMAT=Radiance_octree</code>. The end of the information header
1589 is always an empty line. Here is an example of an octree information
1590 header, as reported by <strong>getinfo</strong>:</p>
1591 <pre><code>#?RADIANCE
1592 oconv model.b90 desk misc
1593 oconv -f -i modelb.oct window blinds lights lamp
1594 FORMAT=Radiance_octree</code></pre>
1595 <p>The actual content of this header is ignored when an octree is read
1596 except for the <code>FORMAT</code> line, which if it appears must match
1597 the one shown above.</p>
1598 <h4 id="scene-boundaries">Scene Boundaries</h4>
1599 <p>After the information header, there is a magic number indicating the
1600 format version and the size of object indices (in bytes per index). This
1601 is a two-byte quantity, which must be one of the following in the
1602 current release:</p>
1603 <table>
1604 <colgroup>
1605 <col style="width: 50%" />
1606 <col style="width: 50%" />
1607 </colgroup>
1608 <tbody>
1609 <tr class="odd">
1610 <td>285</td>
1611 <td>Two-byte object indices.</td>
1612 </tr>
1613 <tr class="even">
1614 <td>287</td>
1615 <td>Four-byte object indices.</td>
1616 </tr>
1617 <tr class="odd">
1618 <td>291</td>
1619 <td>Eight-byte object indices. (Only supported on architectures with
1620 64-bit <strong>longs</strong>.)</td>
1621 </tr>
1622 </tbody>
1623 </table>
1624 <p>Technically, the code will also support odd-sized integers, but they
1625 are not found on any existing machine architectures so we can forget
1626 about them.</p>
1627 <p>Following the octree magic number, we have the enclosing cube for the
1628 scene, which defines the dimensions of the octree’s root node. The cube
1629 is aligned along the world coordinate axes, so may be defined by one
1630 corner (the 3-dimensional minimum) and the side length. For historical
1631 reasons, these four values are stored as ASCII-encoded real values in
1632 nul-terminated strings. (The octree boundaries may also be read using
1633 <strong>getinfo</strong> with the <strong>-d</strong> option.)</p>
1634 <h4 id="scene-file-names">Scene File Names</h4>
1635 <p>Following the octree dimensions, the names of the scene description
1636 files are given, each stored a nul-terminated string. The end of this
1637 file list is indicated by an empty string. If the octree is “frozen,”
1638 meaning it contains the compiled scene information as well, then no file
1639 names will be present (i.e., the first string will be empty).</p>
1640 <h4 id="octree-data-structure">Octree Data Structure</h4>
1641 <p>After the scene description files, an N-byte integer indicates the
1642 total number of primitives given to <strong>oconv</strong>, where N is
1643 the size derived from the magic number as we described. This object
1644 count will be used to verify that the files have not changed
1645 significantly since the octree was written<a href="#fn5" class="footnote-ref" id="fnref5" role="doc-noteref"><sup>5</sup></a>.</p>
1646 <p>After the primitive count, the actual octree is stored, using the
1647 following recursive procedure:</p>
1648 <pre><code>puttree(ot) begin
1649 if ot is a tree then
1650 write the character &#39;\002&#39;
1651 call puttree on each child node (0-7) else if ot is empty then
1652 write the character &#39;\000&#39;
1653 else
1654 write the character &#39;\001&#39;
1655 write out the number of surfaces
1656 write out each surface&#39;s index
1657 end
1658 end puttree</code></pre>
1659 <p>The number of surfaces and the surface indices are each N-byte
1660 integers, and the tree node types are single bytes. Reading the octree
1661 is accomplished with a complementary procedure.</p>
1662 <h4 id="compiled-scene-data">Compiled Scene Data</h4>
1663 <p>If the octree is frozen, then this data structure is followed by a
1664 compiled version of the scene. This avoids the problems of changes to
1665 scene files, and allows an octree to be moved conveniently from one
1666 location and one system to another without worrying about the associated
1667 scene files.</p>
1668 <p>The scene data begins with a listing of the defined primitive types.
1669 This list consists of the name of each type as a nul-terminated string,
1670 followed by an empty string once the list has been exhausted. This
1671 permits the indexing of primitive types with a single byte later on,
1672 without concern about changes to <em>Radiance</em> involving
1673 <code>src/common/otypes.h</code>.</p>
1674 <p>The scene primitives are written one at a time. First is a single
1675 byte with the primitive type index, as determined from the list given
1676 above. Second is the N-byte modifier index, followed by the primitive’s
1677 identifier as a nul-terminated string. String arguments start with a
1678 2-byte integer indicating the argument count, followed by the strings
1679 themselves, which are nul-terminated. Real arguments next have a 2-byte
1680 count followed by the real values, each stored as a 4-byte mantissa
1681 followed by a 1-byte (signed) exponent. (The mantissa is the numerator
1682 of a fraction of <span class="math inline">2<sup>31</sup> − 1</span>.)
1683 The end of data is indicated with a -1 value for the object type
1684 (byte=255).</p>
1685 <h3 id="radiance-programs-4"><em>Radiance</em> Programs</h3>
1686 <p>Table 5 shows <em>Radiance</em> programs that read and write octree
1687 files.</p>
1688 <table>
1689 <thead>
1690 <tr class="header">
1691 <th>Program</th>
1692 <th>Read</th>
1693 <th>Write</th>
1694 <th>Function</th>
1695 </tr>
1696 </thead>
1697 <tbody>
1698 <tr class="odd">
1699 <td><strong>getinfo</strong></td>
1700 <td>X</td>
1701 <td></td>
1702 <td>Print information header from binary file</td>
1703 </tr>
1704 <tr class="even">
1705 <td><strong>oconv</strong></td>
1706 <td>X</td>
1707 <td>X</td>
1708 <td>Compile <em>Radiance</em> scene description</td>
1709 </tr>
1710 <tr class="odd">
1711 <td><strong>rad</strong></td>
1712 <td>X</td>
1713 <td>X</td>
1714 <td>Render <em>Radiance</em> scene</td>
1715 </tr>
1716 <tr class="even">
1717 <td><strong>rpict</strong></td>
1718 <td>X</td>
1719 <td></td>
1720 <td>Batch rendering program</td>
1721 </tr>
1722 <tr class="odd">
1723 <td><strong>rpiece</strong></td>
1724 <td>X</td>
1725 <td></td>
1726 <td>Parallel batch rendering program</td>
1727 </tr>
1728 <tr class="even">
1729 <td><strong>rtrace</strong></td>
1730 <td>X</td>
1731 <td></td>
1732 <td>Customizable ray-tracer</td>
1733 </tr>
1734 <tr class="odd">
1735 <td><strong>rview</strong></td>
1736 <td>X</td>
1737 <td></td>
1738 <td>Interactive renderer</td>
1739 </tr>
1740 </tbody>
1741 </table>
1742 <p><strong>Table 5.</strong> Programs in the <em>Radiance</em>
1743 distribution that read and write octree files.</p>
1744 <h3 id="radiance-c-library-4"><em>Radiance</em> C Library</h3>
1745 <p>Since reading an octree file also may involve reading a
1746 <em>Radiance</em> scene description, some of the same library routines
1747 are called indirectly. The header file <code>src/common/octree.h</code>
1748 is needed in addition to the <code>src/common/object.h</code> file. The
1749 module <code>src/ot/writeoct.c</code> contains the main routines for
1750 writing an octree to stdout, while <code>src/common/readoct.c</code>
1751 contains the corresponding routines for reading an octree from a file.
1752 Both modules access routines in <code>src/common/portio.c</code> for
1753 reading and writing portable binary data.</p>
1754 <p>Here is the main call for writing out an octree:</p>
1755 <dl>
1756 <dt><code>writeoct(int store, CUBE *scene, char *ofn[]);</code></dt>
1757 <dd>
1758 Write the octree stored in scene to stdout, assuming the header has
1759 already been written. The flags in store determine what will be
1760 included. Normally, this variable is one of <code>IO_ALL</code> or
1761 <code>(IO_ALL &amp; ~IO_FILES)</code> correspondingto writing a normal
1762 or a frozen octree, respectively.
1763 </dd>
1764 </dl>
1765 <p>Here is the main call for reading in an octree:</p>
1766 <dl>
1767 <dt><code>readoct(char *fname, int load, CUBE *scene, char *ofn[]);</code></dt>
1768 <dd>
1769 Read the octree file fname into scene, saving scene file names in the
1770 ofn array. What is loaded depends on the flags in load,which may be one
1771 or more of <code>IO_CHECK</code>, <code>IO_INFO</code>,
1772 <code>IO_SCENE</code>, <code>IO_TREE</code>, <code>IO_FILES</code> and
1773 <code>IO_BOUNDS</code>. These correspond to checking file type and
1774 consistency, transferring the information header to stdout, loading the
1775 scene data, loading the octree structure, assigning the scene file names
1776 to ofn, and assigning the octree cube boundaries. The macro
1777 <code>IO_ALL</code> includes all of these flags, for convenience.
1778 </dd>
1779 </dl>
1780 <h2 id="picture-file-format-.hdr-suffix">Picture File Format (.hdr
1781 suffix)</h2>
1782 <p><em>Radiance</em> pictures<a href="#fn6" class="footnote-ref" id="fnref6" role="doc-noteref"><sup>6</sup></a> differ from standard
1783 computer graphics images inasmuch as they contain real physical data,
1784 namely radiance values at each pixel. To do this, it is necessary to
1785 maintain floating point information, and we use a 4-byte/pixel encoding
1786 described in Chapter II.5 of <em>Graphics Gems II</em> [Arvo91,p.80].
1787 The basic idea is to store a 1-byte mantissa for each of three
1788 primaries, and a common 1-byte exponent. The accuracy of these values
1789 will be on the order of 1% (±1 in 200) over a dynamic range from
1790 10<sup>-38</sup> to 10<sup>38</sup>.</p>
1791 <p>Although <em>Radiance</em> pictures <em>may</em> contain physical
1792 data, they do not <em>necessarily</em> contain physical data. If the
1793 rendering did not use properly modeled light sources, or the picture was
1794 converted from some other format, or custom filtering was applied, then
1795 the physical data will be invalid. Table 6 lists programs that read and
1796 write <em>Radiance</em> pictures, with pluses next to the X-marks
1797 indicating where physical data is preserved (or at least understood).
1798 Specifically, if the picture file read or written by a program has an
1799 “X+”, then it has maintained the physical validity of the pixels by
1800 keeping track of any exposure or color corrections in the appropriate
1801 header variables, described below.</p>
1802 <h3 id="basic-file-structure-2">Basic File Structure</h3>
1803 <p><em>Radiance</em> picture files are divided into three sections: the
1804 information header, the resolution string, and the scanline records. All
1805 of these must be present or the file is incomplete.</p>
1806 <h4 id="information-header-1">Information Header</h4>
1807 <p>The information header begins with the usual <code>#?RADIANCE</code>
1808 identifier, followed by one or more lines containing the programs used
1809 to produce the picture. These commands may be interspersed with
1810 variables describing relevant information such as the view, exposure,
1811 color correction, and so on. Variable assignments begin on a new line,
1812 and the variable name (usually all upper case) is followed by an equals
1813 sign (‘=’), which is followed by the assigned value up until the end of
1814 line. Some variable assignments override previous assignments in the
1815 same header, where other assignments are cumulative. Here are the most
1816 important variables for <em>Radiance</em> pictures:</p>
1817 <dl>
1818 <dt><code>FORMAT</code></dt>
1819 <dd>
1820 A line indicating the file’s format. At most one <code>FORMAT</code>
1821 line is allowed, and it must be assigned a value of either
1822 <code>32-bit_rle_rgbe</code> or <code>32-bit_rle_xyze</code> to be a
1823 valid <em>Radiance</em> picture.
1824 </dd>
1825 <dt><code>EXPOSURE</code></dt>
1826 <dd>
1827 A single floating point number indicating a multiplier that has been
1828 applied to all the pixels in the file. <code>EXPOSURE</code> values are
1829 cumulative, so the original pixel values (i.e., radiances in
1830 w/sr/m<sup>2</sup>) must be derived by taking the values in the file and
1831 dividing by all the <code>EXPOSURE</code> settings multiplied together.
1832 No <code>EXPOSURE</code> setting implies that no exposure changes have
1833 taken place.
1834 </dd>
1835 <dt><code>COLORCORR</code></dt>
1836 <dd>
1837 A color correction multiplier that has been applied to this picture.
1838 Similar to the <code>EXPOSURE</code> variable except given in three
1839 parts for the three primaries. In general, the value should have a
1840 brightness of unity, so that it does not affect the actual brightness of
1841 pixels, which should be tracked by <code>EXPOSURE</code> changes
1842 instead. (This variable is also cumulative.)
1843 </dd>
1844 <dt><code>SOFTWARE</code></dt>
1845 <dd>
1846 The software version used to create the picture, usually something like
1847 <code>RADIANCE 3.04 official release July 16, 1996</code>.
1848 </dd>
1849 <dt><code>PIXASPECT</code></dt>
1850 <dd>
1851 The pixel aspect ratio, expressed as a decimal fraction of the height of
1852 each pixel to its width. This is not to be confused with the image
1853 aspect ratio, which is the total height over width. (The image aspect
1854 ratio is actually equal to the height in pixels over the width in
1855 pixels, <em>multiplied</em> by the pixel aspect ratio.) These
1856 assignments are cumulative, so the actual pixel aspect ratio is all
1857 ratios multiplied together. If no <code>PIXASPECT</code> assignment
1858 appears, the ratio is assumed to be 1.
1859 </dd>
1860 <dt><code>VIEW</code></dt>
1861 <dd>
1862 The <em>Radiance</em> view parameters used to create this picture.
1863 Multiple assignments are cumulative inasmuch as new view options add to
1864 or override old ones.
1865 </dd>
1866 <dt><code>PRIMARIES</code></dt>
1867 <dd>
1868 The CIE (x,y) chromaticity coordinates of the three (RGB) primaries and
1869 the white point used to standardize the picture’s color system. This is
1870 used mainly by the <strong>ra_xyze</strong> program to convert between
1871 color systems. If no <code>PRIMARIES</code> line appears, we assume the
1872 standard primaries defined in <code>src/common/color.h</code>, namely
1873 <code>0.640 0.330 0.290 0.600 0.150 0.060 0.333 0.333</code> for red,
1874 green, blue and white, respectively.
1875 </dd>
1876 </dl>
1877 <p>As always, the end of the header is indicated by an empty line.</p>
1878 <h4 id="resolution-string">Resolution String</h4>
1879 <p>All <em>Radiance</em> pictures have a standard coordinate system,
1880 which is shown in Figure 4. The origin is always at the lower left
1881 corner, with the X coordinate increasing to the right, and the Y
1882 coordinate increasing in the upward direction. The actual ordering of
1883 pixels in the picture file, however, is addressed by the resolution
1884 string.</p>
1885 <figure>
1886 <img src="data:image/svg+xml;base64,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" alt="Radiance picture coordinate system" />
1887 <figcaption aria-hidden="true">Radiance picture coordinate
1888 system</figcaption>
1889 </figure>
1890 <p><strong>Figure 4.</strong> The standard coordinate system for an MxN
1891 picture.</p>
1892 <p>The resolution string is given as one of the following:</p>
1893 <dl>
1894 <dt><code>-Y N +X M</code></dt>
1895 <dd>
1896 The standard orientation produced by the renderers, indicating that Y is
1897 decreasing in the file, and X is increasing. X positions are increasing
1898 in each scanline, starting with the upper left position in the picture
1899 and moving to the upper right initially, then on down the picture. Some
1900 programs will only handle pictures with this ordering.
1901 </dd>
1902 <dt><code>-Y N -X M</code></dt>
1903 <dd>
1904 The X ordering has been reversed, effectively flipping the image left to
1905 right from the standard ordering.
1906 </dd>
1907 <dt><code>+Y N -X M</code></dt>
1908 <dd>
1909 The image has been flipped left to right and also top to bottom, which
1910 is the same as rotating it by 180 degrees.
1911 </dd>
1912 <dt><code>+Y N +X M</code></dt>
1913 <dd>
1914 The image has been flipped top to bottom from the standard ordering.
1915 </dd>
1916 <dt><code>+X M +Y N</code></dt>
1917 <dd>
1918 The image has been rotated 90 degrees clockwise.
1919 </dd>
1920 <dt><code>-X M +Y N</code></dt>
1921 <dd>
1922 The image has been rotated 90 degrees clockwise, then flipped top to
1923 bottom.
1924 </dd>
1925 <dt><code>-X M -Y N</code></dt>
1926 <dd>
1927 The image has been rotated 90 degrees counter-clockwise.
1928 </dd>
1929 <dt><code>+X M -Y N</code></dt>
1930 <dd>
1931 The image has been rotate 90 degrees counter-clockwise, then flipped top
1932 to bottom.
1933 </dd>
1934 </dl>
1935 <p>The reason for tracking all these changes in picture orientation is
1936 so programs that compute ray origin and direction from the
1937 <code>VIEW</code> variable in the information header will work despite
1938 such changes. Also, it can reduce memory requirements on converting from
1939 other image formats that have a different scanline ordering, such as
1940 Targa.</p>
1941 <h4 id="scanline-records">Scanline Records</h4>
1942 <p><em>Radiance</em> scanlines come in one of three flavors, described
1943 below:</p>
1944 <dl>
1945 <dt>Uncompressed</dt>
1946 <dd>
1947 Each scanline is represented by M pixels with 4 bytes per pixel, for a
1948 total length of 4xM bytes. This is the simplest format to read and
1949 write, since it has a one-to-one correspondence to an array of
1950 <code>COLR</code> values.
1951 </dd>
1952 <dt>Old run-length encoded</dt>
1953 <dd>
1954 Repeated pixel values are indicated by an illegal (i.e., unnormalized)
1955 pixel that has 1’s for all three mantissas, and an exponent that
1956 corresponds to the number of times the previous pixel is repeated.
1957 Consecutive repeat indicators contain higher-order bytes of the count.
1958 </dd>
1959 <dt>New run-length encoded</dt>
1960 <dd>
1961 In this format, the four scanline components (three primaries and
1962 exponent) are separated for better compression using adaptive run-length
1963 encoding (described by Glassner in Chapter II.8 of <em>Graphics Gems
1964 II</em> [Arvo91,p.89]). The record begins with an unnormalized pixel
1965 having two bytes equal to 2, followed by the upper byte and the lower
1966 byte of the scanline length (which must be less than 32768). A run is
1967 indicated by a byte with its high-order bit set, corresponding to a
1968 count with excess 128. A non-run is indicated with a byte less than 128.
1969 The maximum compression ratio using this scheme is better than 100:1,
1970 but typical performance for <em>Radiance</em> pictures is more like 2:1.
1971 </dd>
1972 </dl>
1973 <p>The physical values these scanlines correspond to depend on the
1974 format and other information contained in the information header. If the
1975 <code>FORMAT</code> string indicates RGB data, then the units for each
1976 primary are spectral radiances over the corresponding waveband, such
1977 that a pixel value of <span class="math inline">(1,1,1)</span>
1978 corresponds to a total energy of 1 w/sr/m<sup>2</sup> over the visible
1979 spectrum. The actual luminance value (in lm/sr/m<sup>2</sup>) can be
1980 computed from the following formula for the standard <em>Radiance</em>
1981 RGB primaries:</p>
1982 <p><span class="math display"><svg xmlns:xlink="http://www.w3.org/1999/xlink" width="35.741ex" height="2.843ex" style="vertical-align: -0.838ex;" viewBox="0 -863.1 15388.2 1223.9" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg">
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2041 </span></p>
2042 <p>The value of 179 lm/w is the standard <em>luminous efficacy</em> of
2043 equal-energy white light that is defined and used by <em>Radiance</em>
2044 specifically for this conversion. This and the other values above are
2045 defined in <code>src/common/color.h</code>, and the above formula is
2046 given as a macro, <code>luminance(col)</code>.</p>
2047 <p>If the <code>FORMAT</code> string indicates XYZ data, then the units
2048 of the Y primary are already lm/sr/m<sup>2</sup>, so the above
2049 conversion is unnecessary.</p>
2050 <h3 id="radiance-programs-5"><em>Radiance</em> programs</h3>
2051 <p>Table 6 shows the many programs that read and write <em>Radiance</em>
2052 pictures.</p>
2053 <table>
2054 <thead>
2055 <tr class="header">
2056 <th>Program</th>
2057 <th>Read</th>
2058 <th>Write</th>
2059 <th>Function</th>
2060 </tr>
2061 </thead>
2062 <tbody>
2063 <tr class="odd">
2064 <td><strong>falsecolor</strong></td>
2065 <td>X+</td>
2066 <td>X</td>
2067 <td>Create false color image</td>
2068 </tr>
2069 <tr class="even">
2070 <td><strong>findglare</strong></td>
2071 <td>X+</td>
2072 <td></td>
2073 <td>Find sources of discomfort glare</td>
2074 </tr>
2075 <tr class="odd">
2076 <td><strong>getinfo</strong></td>
2077 <td>X</td>
2078 <td></td>
2079 <td>Print information header from binary file</td>
2080 </tr>
2081 <tr class="even">
2082 <td><strong>macbethcal</strong></td>
2083 <td>X</td>
2084 <td>X</td>
2085 <td>Compute image color &amp; contrast correction</td>
2086 </tr>
2087 <tr class="odd">
2088 <td><strong>normpat</strong></td>
2089 <td>X</td>
2090 <td>X</td>
2091 <td>Normalize picture for use as pattern tile</td>
2092 </tr>
2093 <tr class="even">
2094 <td><strong>objpict</strong></td>
2095 <td></td>
2096 <td>X</td>
2097 <td>Generate composite picture of object</td>
2098 </tr>
2099 <tr class="odd">
2100 <td><strong>pcomb</strong></td>
2101 <td>X+</td>
2102 <td>X</td>
2103 <td>Perform arbitrary math on picture(s)</td>
2104 </tr>
2105 <tr class="even">
2106 <td><strong>pcond</strong></td>
2107 <td>X+</td>
2108 <td>X</td>
2109 <td>Condition a picture for display</td>
2110 </tr>
2111 <tr class="odd">
2112 <td><strong>pcompos</strong></td>
2113 <td>X</td>
2114 <td>X</td>
2115 <td>Composite pictures</td>
2116 </tr>
2117 <tr class="even">
2118 <td><strong>pextrem</strong></td>
2119 <td>X+</td>
2120 <td></td>
2121 <td>Find minimum and maximum pixels</td>
2122 </tr>
2123 <tr class="odd">
2124 <td><strong>pfilt</strong></td>
2125 <td>X+</td>
2126 <td>X+</td>
2127 <td>Filter and anti-alias picture</td>
2128 </tr>
2129 <tr class="even">
2130 <td><strong>pflip</strong></td>
2131 <td>X+</td>
2132 <td>X+</td>
2133 <td>Flip picture left-right and/or top-bottom</td>
2134 </tr>
2135 <tr class="odd">
2136 <td><strong>pinterp</strong></td>
2137 <td>X+</td>
2138 <td>X+</td>
2139 <td>Interpolate/extrapolate picture views</td>
2140 </tr>
2141 <tr class="even">
2142 <td><strong>protate</strong></td>
2143 <td>X+</td>
2144 <td>X+</td>
2145 <td>Rotate picture 90 degrees clockwise</td>
2146 </tr>
2147 <tr class="odd">
2148 <td><strong>psign</strong></td>
2149 <td></td>
2150 <td>X</td>
2151 <td>Create text picture</td>
2152 </tr>
2153 <tr class="even">
2154 <td><strong>pvalue</strong></td>
2155 <td>X+</td>
2156 <td>X+</td>
2157 <td>Convert picture to/from simpler formats</td>
2158 </tr>
2159 <tr class="odd">
2160 <td><strong>ra_avs</strong></td>
2161 <td>X</td>
2162 <td>X</td>
2163 <td>Convert to/from AVS image format</td>
2164 </tr>
2165 <tr class="even">
2166 <td><strong>ra_pict</strong></td>
2167 <td>X</td>
2168 <td>X</td>
2169 <td>Convert to/from Macintosh PICT2 format</td>
2170 </tr>
2171 <tr class="odd">
2172 <td><strong>ra_ppm</strong></td>
2173 <td>X</td>
2174 <td>X</td>
2175 <td>Convert to/from Poskanzer Port. Pixmap</td>
2176 </tr>
2177 <tr class="even">
2178 <td><strong>ra_pr</strong></td>
2179 <td>X</td>
2180 <td>X</td>
2181 <td>Convert to/from Sun 8-bit rasterfile</td>
2182 </tr>
2183 <tr class="odd">
2184 <td><strong>ra_pr24</strong></td>
2185 <td>X</td>
2186 <td>X</td>
2187 <td>Convert to/from Sun 24-bit rasterfile</td>
2188 </tr>
2189 <tr class="even">
2190 <td><strong>ra_ps</strong></td>
2191 <td>X</td>
2192 <td></td>
2193 <td>Convert to B&amp;W or color PostScript</td>
2194 </tr>
2195 <tr class="odd">
2196 <td><strong>ra_rgbe</strong></td>
2197 <td>X</td>
2198 <td>X</td>
2199 <td>Convert to/from uncompressed picture</td>
2200 </tr>
2201 <tr class="even">
2202 <td><strong>ra_t8</strong></td>
2203 <td>X</td>
2204 <td>X</td>
2205 <td>Convert to/from Targa 8-bit format</td>
2206 </tr>
2207 <tr class="odd">
2208 <td><strong>ra_t16</strong></td>
2209 <td>X</td>
2210 <td>X</td>
2211 <td>Convert to/from Targa 16-bit and 24-bit</td>
2212 </tr>
2213 <tr class="even">
2214 <td><strong>ra_tiff</strong></td>
2215 <td>X</td>
2216 <td>X</td>
2217 <td>Convert to/from TIFF 8-bit and 24-bit</td>
2218 </tr>
2219 <tr class="odd">
2220 <td><strong>ra_xyze</strong></td>
2221 <td>X</td>
2222 <td>X</td>
2223 <td>Convert to/from CIE primary picture</td>
2224 </tr>
2225 <tr class="even">
2226 <td><strong>rad</strong></td>
2227 <td></td>
2228 <td>X+</td>
2229 <td>Render Radiance scene</td>
2230 </tr>
2231 <tr class="odd">
2232 <td><strong>ranimate</strong></td>
2233 <td></td>
2234 <td>X+</td>
2235 <td>Animate Radiance scene</td>
2236 </tr>
2237 <tr class="even">
2238 <td><strong>rpict</strong></td>
2239 <td>X</td>
2240 <td>X+</td>
2241 <td>Batch rendering program</td>
2242 </tr>
2243 <tr class="odd">
2244 <td><strong>rpiece</strong></td>
2245 <td>X</td>
2246 <td>X+</td>
2247 <td>Parallel batch rendering program</td>
2248 </tr>
2249 <tr class="even">
2250 <td><strong>rtrace</strong></td>
2251 <td>X</td>
2252 <td>X+</td>
2253 <td>Customizable ray-tracer</td>
2254 </tr>
2255 <tr class="odd">
2256 <td><strong>rview</strong></td>
2257 <td>X</td>
2258 <td>X+</td>
2259 <td>Interactive renderer</td>
2260 </tr>
2261 <tr class="even">
2262 <td><strong>vwright</strong></td>
2263 <td>X</td>
2264 <td></td>
2265 <td>Get view parameters and shift them</td>
2266 </tr>
2267 <tr class="odd">
2268 <td><strong>xglaresrc</strong></td>
2269 <td>X</td>
2270 <td></td>
2271 <td>Display glare sources from <strong>findglare</strong></td>
2272 </tr>
2273 <tr class="even">
2274 <td><strong>ximage</strong></td>
2275 <td>X+</td>
2276 <td></td>
2277 <td>Display <em>Radiance</em> picture under <em>X11</em></td>
2278 </tr>
2279 <tr class="odd">
2280 <td><strong>xshowtrace</strong></td>
2281 <td>X</td>
2282 <td></td>
2283 <td>Show ray traces on <em>X11</em> display</td>
2284 </tr>
2285 </tbody>
2286 </table>
2287 <p><strong>Table 6.</strong> <em>Radiance</em> programs that read and
2288 write picture files. Pluses indicate when a program makes use of or
2289 preserves physical pixel values.</p>
2290 <h3 id="radiance-c-library-5"><em>Radiance</em> C Library</h3>
2291 <p>There are a fair number of routines for reading, writing and
2292 manipulating <em>Radiance</em> pictures. If you want to write a
2293 converter to or from a 24-bit image format, you can follow the skeletal
2294 example in <code>src/px/ra_skel.c</code>. This has all of the basic
2295 functionality of the other <strong>ra_*</strong> image conversion
2296 programs, with the actual code for the destination type removed (or
2297 simplified). The method in <code>ra_skel</code> uses the routines in
2298 <code>src/common/colrops.c</code> to avoid conversion to machine
2299 floating point, which can slow things down and is not necessary in this
2300 case.</p>
2301 <p>Below we describe routines for reading and writing pictures, which
2302 rely heavily on definitions in <code>src/common/color.h</code>. We start
2303 with the calls for manipulating information headers, followed by the
2304 calls for resolution strings, then the calls for scanline records.</p>
2305 <p>Information headers are manipulated with the routines in
2306 <code>src/common/header.c</code> and the macros in <code>color.h</code>.
2307 Features for handing views are defined in <code>src/common/view.h</code>
2308 with routines in <code>src/common/image.c</code>. Here are the relevant
2309 calls for reading and copying information headers:</p>
2310 <dl>
2311 <dt><code>int checkheader(FILE *fin, char *fmt, FILE *fout);</code></dt>
2312 <dd>
2313 Read the header information from <code>fin</code>, copying to
2314 <code>fout</code> (unless fout is <code>NULL</code>), checking any
2315 <code>FORMAT</code> line against the string <code>fmt</code>. The
2316 <code>FORMAT</code> line (if it exists) will not be copied to
2317 <code>fout</code>. The function returns 1 if the header was OK and the
2318 format matched, 0 if the header was OK but there was no format line, and
2319 -1 if the format line did not match or there was some problem reading
2320 the header. Wildcard characters (‘*’ and ‘?’) may appear in
2321 <code>fmt</code>, in which case a globbing match is applied, and the
2322 matching format value will be copied to fmt upon success. The normal
2323 <code>fmt</code> values for pictures are <code>COLRFMT</code> for
2324 <em>Radiance</em> RGB, <code>CIEFMT</code> for 4-byte XYZ pixels, or a
2325 copy of <code>PICFMT</code> for glob matches to either. (Do not pass
2326 <code>PICFMT</code> directly, as this will cause an illegal memory
2327 access on systems that store static strings in read-only memory.)
2328 </dd>
2329 <dt><code>int getheader(FILE *fp, int (*f)(), char *p);</code></dt>
2330 <dd>
2331 For those who need more control, <code>getheader</code> reads the header
2332 from <code>fp</code>, calling the function <code>f</code> (if
2333 not<code>NULL</code>) with each input line and the client data pointer
2334 <code>p</code>. A simple call to skip the header is
2335 <code>getheader(fp,NULL,NULL)</code>. To copy the header unconditionally
2336 to <code>stdout</code>, call <code>getheader(fp,fputs,stdout)</code>.
2337 More often, <code>getheader</code> is called with a client function,
2338 which checks each line for specific variable settings.
2339 </dd>
2340 <dt><code>int isformat(char *s);</code></dt>
2341 <dd>
2342 Returns non-zero if the line <code>s</code> is a <code>FORMAT</code>
2343 assignment.
2344 </dd>
2345 <dt><code>int formatval(char *r, char *s);</code></dt>
2346 <dd>
2347 Returns the <code>FORMAT</code> value from line <code>s</code> in the
2348 string <code>r</code>. Returns non-zero if <code>s</code> is a valid
2349 format line.
2350 </dd>
2351 <dt><code>fputformat(char *s, FILE *fp);</code></dt>
2352 <dd>
2353 Put format assignment <code>s</code> to the stream <code>fp</code>.
2354 </dd>
2355 <dt><code>isexpos(s)</code></dt>
2356 <dd>
2357 Macro returns non-zero if the line <code>s</code> is an
2358 <code>EXPOSURE</code> setting.
2359 </dd>
2360 <dt>exposval(s)</dt>
2361 <dd>
2362 Macro returns <strong>double</strong> exposure value from line
2363 <code>s</code>.
2364 </dd>
2365 <dt><code>fputexpos(ex,fp)</code></dt>
2366 <dd>
2367 Macro** | puts real exposure value <code>ex</code> to stream
2368 <code>fp</code>.
2369 </dd>
2370 <dt><code>iscolcor(s)</code></dt>
2371 <dd>
2372 Macro returns non-zero if the line <code>s</code> is a
2373 <code>COLORCORR</code> setting.
2374 </dd>
2375 <dt><code>colcorval(cc,s)</code></dt>
2376 <dd>
2377 Macro assign color correction value from line <code>s</code> in the
2378 <code>COLOR</code> variable <code>cc</code>.
2379 </dd>
2380 <dt><code>fputcolcor(cc,fp)</code></dt>
2381 <dd>
2382 Macro puts correction <code>COLOR</code> <code>cc</code> to stream
2383 <code>fp</code>.
2384 </dd>
2385 <dt><code>isaspect(s)</code></dt>
2386 <dd>
2387 Macro returns non-zero if the line <code>s</code> is a
2388 <code>PIXASPECT</code> setting.
2389 </dd>
2390 <dt><code>aspectval(s)</code></dt>
2391 <dd>
2392 Macro returns double pixel aspect value from line <code>s</code>.
2393 </dd>
2394 <dt><code>fputaspect(pa,fp)</code></dt>
2395 <dd>
2396 Macro puts real pixel aspect value <code>pa</code> to stream
2397 <code>fp</code>.
2398 </dd>
2399 <dt><code>int isview(char *s);</code></dt>
2400 <dd>
2401 Returns non-zero if header line <code>s</code> contains view parameters.
2402 Note that `<code>s</code> could be either a <code>VIEW</code> assignment
2403 or a rendering command.
2404 </dd>
2405 <dt><code>int sscanview(VIEW *vp, char *s);</code></dt>
2406 <dd>
2407 Scan view options from the string <code>s</code> into the
2408 <code>VIEW</code> structure pointed to by <code>vp</code>.
2409 </dd>
2410 <dt><code>fprintview(VIEW *vp, FILE *fp);</code></dt>
2411 <dd>
2412 Print view options in <code>vp</code> to the stream <code>fp</code>.
2413 Note that this does not print out “VIEW=” first, or end the line.
2414 Therefore, one usually calls <code>fputs(VIEWSTR,fp)</code> followed by
2415 <code>fprintview(vp,fp)</code>, then <code>putc(&#39;\n&#39;,fp)</code>.
2416 </dd>
2417 <dt><code>isprims(s)</code></dt>
2418 <dd>
2419 Macro returns non-zero if the line <code>s</code> is a
2420 <code>PRIMARIES</code> setting.
2421 </dd>
2422 <dt><code>primsval(p,s)</code></dt>
2423 <dd>
2424 Macro assign color primitives from line <code>s</code> in the
2425 <code>RGBPRIMS</code> variable <code>p</code>.
2426 </dd>
2427 <dt><code>fputprims(p,fp)</code></dt>
2428 <dd>
2429 Macro puts color primitives <code>p</code> to stream <code>fp</code>.
2430 </dd>
2431 </dl>
2432 <p>The header file <code>src/common/resolu.h</code> has macros for
2433 resolution strings, which are handled by routines in
2434 <code>src/common/resolu.c</code>. Here are the relevant calls:</p>
2435 <dl>
2436 <dt><code>fgetsresolu(rs,fp)</code></dt>
2437 <dd>
2438 Macro to get a resolution string from the stream <code>fp</code> and put
2439 it in the <code>RESOLU</code> structure pointed to by <code>rs</code>.
2440 The return value is non-zero if the resolution was successfully loaded.
2441 </dd>
2442 <dt><code>fputsresolu(rs,fp)</code></dt>
2443 <dd>
2444 Macro to write the <code>RESOLU</code> structure pointed to by rs to the
2445 stream fp.
2446 </dd>
2447 <dt><code>scanlen(rs)</code></dt>
2448 <dd>
2449 Macro to get the scanline length from the <code>RESOLU</code> structure
2450 pointed to by <code>rs</code>.
2451 </dd>
2452 <dt><code>numscans(rs)</code></dt>
2453 <dd>
2454 Macro to get the number of scanlines from the <code>RESOLU</code>
2455 structure pointed to by <code>rs</code>.
2456 </dd>
2457 <dt><code>fscnresolu(slp,nsp,fp)</code></dt>
2458 <dd>
2459 Macro to read in a resolution string from <code>fp</code> and assign the
2460 scanline length and number of scanlines to the integers pointed to by
2461 <code>slp</code> and <code>nsp</code>, respectively. This call expects
2462 standard English-text ordered scanlines, and returns non-zero only if
2463 the resolution string agrees.
2464 </dd>
2465 <dt><code>fprtresolu(sl,ns,fp)</code></dt>
2466 <dd>
2467 Macro to print out a resolution string for <code>ns</code> scanlines of
2468 length <code>sl</code> in standard English-text ordering to
2469 <code>fp</code>.
2470 </dd>
2471 </dl>
2472 <p>The file <code>src/common/color.c</code> contains the essential
2473 routines for reading and writing scanline records. Here are the relevant
2474 calls and macros:</p>
2475 <dl>
2476 <dt><code>int freadcolrs(COLR *scn, int sl, FILE *fp);</code></dt>
2477 <dd>
2478 Read a scanline record of length <code>sl</code> from stream
2479 <code>fp</code> into the <code>COLR</code> array <code>scn</code>.
2480 Interprets uncompressed, old, and new run-length encoded records.
2481 Returns 0 on success, -1 on failure.
2482 </dd>
2483 <dt><code>int fwritecolrs(COLR *scn, int sl, FILE *fp);</code></dt>
2484 <dd>
2485 Write the scanline record stored in the <code>COLR</code> array
2486 <code>scn</code>, length <code>sl</code>, to the stream <code>fp</code>.
2487 Uses the new run-length encoding unless <code>sl</code> is less than 8
2488 or greater than 32767, when an uncompressed record is written. Returns 0
2489 on success, -1 if there was an error.
2490 </dd>
2491 <dt><code>int freadscan(COLOR *fscn, int sl, FILE *fp);</code></dt>
2492 <dd>
2493 Reads a scanline of length <code>sl</code> from the stream
2494 <code>fp</code> and converts to machine floating-point format in the
2495 array <code>fscn</code>. Recognizes all scanline record encodings.
2496 Returns 0 on success, or -1 on failure.
2497 </dd>
2498 <dt><code>int fwritescan(COLOR *fscn, int sl, FILE *fp);</code></dt>
2499 <dd>
2500 Write the floating-point scanline of length <code>sl</code> stored in
2501 the array fscn to the stream <code>fp</code>. Converts to 4-byte/pixel
2502 scanline format and calls <code>fwritecolrs</code> to do the actual
2503 write. Returns 0 on success, or -1 if there was an error.
2504 </dd>
2505 <dt><code>colval(col,p)</code></dt>
2506 <dd>
2507 Macro to get primary p from the floating-point <code>COLOR col</code>.
2508 The primary index may be one of <code>RED</code>, <code>GRN</code> or
2509 <code>BLU</code> for RGB colors, or CIEX, CIEY or CIEZ for XYZ colors.
2510 This macro is a valid lvalue, so can be used on the left of assignment
2511 statements as well.
2512 </dd>
2513 <dt><code>colrval(clr,p)</code></dt>
2514 <dd>
2515 Macro to get primary <code>p</code> from the 4-byte <code>COLR</code>
2516 pixel <code>clr</code>. The primary index may be one of RED, GRN or BLU
2517 for RGB colors, or CIEX, CIEY or CIEZ for XYZ colors. Unless just one
2518 primary is needed, it is more efficient to call <code>colr_color</code>
2519 and use the <code>colval</code> macro on the result.
2520 </dd>
2521 <dt><code>colr_color(COLOR col, COLR clr);</code></dt>
2522 <dd>
2523 Convert the 4-byte pixel <code>clr</code> to a machine floating-point
2524 representation and store the result in <code>col</code>.
2525 </dd>
2526 <dt><code>setcolr(COLR clr, double p1, p2, p3);</code></dt>
2527 <dd>
2528 Assign the 4-byte pixel <code>clr</code> according to the three primary
2529 values <code>p1</code>, <code>p2</code> and <code>p3</code>. These can
2530 be either <em>Radiance</em> RGB values or CIE XYZ values.
2531 </dd>
2532 </dl>
2533 <h2 id="z-buffer-format-.zbf-suffix">Z-buffer Format (.zbf suffix)</h2>
2534 <p>The Z-buffer format used in <em>Radiance</em> hardly qualifies as a
2535 format at all. It is in fact a straight copy on the 4-byte machine
2536 floating point values of each pixel in standard scanline order. There is
2537 no information header or resolution string that would make the file
2538 independently useful. This is usually OK, because Z-buffer files are
2539 almost always created and used in conjunction with a picture file, which
2540 has this identifying information.</p>
2541 <p>The major shortcoming of this format is that the machine
2542 representation and byte ordering is not always the same from one system
2543 to another, which limits the portability of Z-buffer files. Since they
2544 are primarily used for interpolating animation frames, and this usually
2545 occurs on networks with similar architectures, there is usually no
2546 problem. Also, since the adoption of IEEE standard floating-point
2547 calculations, different machine representations are becoming quite rare.
2548 [TBD: is this necessary at this point?]</p>
2549 <h3 id="radiance-programs-6"><em>Radiance</em> programs</h3>
2550 <p>Table 7 shows the programs that read and write <em>Radiance</em>
2551 Z-buffer files. The pvalue program may be used to convert Z-buffer files
2552 to <em>Radiance</em> pictures for the purpose of visualizing the values
2553 using falsecolor. For example, the following command converts the
2554 Z-buffer file <code>frame110.zbf</code> associated with the picture
2555 <code>frame110.hdr</code> to a viewable image:</p>
2556 <pre><code>% pvalue -h `getinfo -d &lt; frame110.hdr` -r -b -df
2557 frame110.zbf | falsecolor -m 1 -s 40 -l Meters &gt;
2558 frame110z.hdr</code></pre>
2559 <p>The <strong>getinfo</strong> program appearing in back-quotes was
2560 used to get the dimensions associated with the Z-buffer from its
2561 corresponding picture file.</p>
2562 <table>
2563 <thead>
2564 <tr class="header">
2565 <th>Program</th>
2566 <th>Read</th>
2567 <th>Write</th>
2568 <th>Function</th>
2569 </tr>
2570 </thead>
2571 <tbody>
2572 <tr class="odd">
2573 <td><strong>pinterp</strong></td>
2574 <td>X</td>
2575 <td>X</td>
2576 <td>Interpolate/extrapolate picture views</td>
2577 </tr>
2578 <tr class="even">
2579 <td><strong>pvalue</strong></td>
2580 <td>X</td>
2581 <td>X</td>
2582 <td>Convert picture to/from simpler formats</td>
2583 </tr>
2584 <tr class="odd">
2585 <td><strong>rad</strong></td>
2586 <td></td>
2587 <td>X</td>
2588 <td>Render Radiance scene</td>
2589 </tr>
2590 <tr class="even">
2591 <td><strong>ranimate</strong></td>
2592 <td>X</td>
2593 <td>X</td>
2594 <td>Animate Radiance scene</td>
2595 </tr>
2596 <tr class="odd">
2597 <td><strong>rpict</strong></td>
2598 <td></td>
2599 <td>X</td>
2600 <td>Batch rendering program</td>
2601 </tr>
2602 <tr class="even">
2603 <td><strong>rtrace</strong></td>
2604 <td></td>
2605 <td>X</td>
2606 <td>Customizable ray-tracer</td>
2607 </tr>
2608 </tbody>
2609 </table>
2610 <p><strong>Table 7.</strong> <em>Radiance</em> programs that read and
2611 write Z-buffer files.</p>
2612 <h3 id="radiance-c-library-6"><em>Radiance</em> C Library</h3>
2613 <p>There are no library functions devoted to reading and writing
2614 Z-buffer files in particular. The normal method is to read and write
2615 Z-buffer scanlines with the standard <code>fread</code> and
2616 <code>fwrite</code> library functions using an appropriate float
2617 array.</p>
2618 <h2 id="ambient-file-format-.amb-suffix">Ambient File Format (.amb
2619 suffix)</h2>
2620 <p><em>Radiance</em> can store its diffuse interreflection cache in an
2621 <em>ambient file</em> for reuse by other processes. This file is in a
2622 system-independent binary format, similar to an octree or picture file,
2623 with an information header that can be read using
2624 <strong>getinfo</strong>. Following the header, there is a magic number
2625 specific to this file type, then the ambient value records themselves in
2626 encoded form.</p>
2627 <h4 id="information-header-2">Information Header</h4>
2628 <p>The information header begins with the usual “#?RADIANCE” identifier,
2629 followed by the originating program and the ambient calculation
2630 parameters (and octree name). After this is the line:</p>
2631 <pre><code> FORMAT=Radiance_ambval</code></pre>
2632 <p>This identifies the general file type, followed by an empty line
2633 ending the header. As with most information headers, this exact sequence
2634 need not be followed, so long as there is no inconsistent
2635 <code>FORMAT</code> setting.</p>
2636 <h4 id="magic-number">Magic Number</h4>
2637 <p>Following the information header is the two-byte magic number, which
2638 for the current ambient file format is 557. This number may change later
2639 should the file format be altered in incompatible ways.</p>
2640 <h4 id="ambient-value-records">Ambient Value Records</h4>
2641 <p>Ambient values are written to the file in no particular order. Each
2642 diffuse interreflection value in <em>Radiance</em> has the following
2643 members:</p>
2644 <dl>
2645 <dt>Level</dt>
2646 <dd>
2647 The number of reflections between the primary (eye) ray and this
2648 surface. A value with fewer reflections may be used in place of one with
2649 more, but not the other way around.
2650 </dd>
2651 <dt>Weight</dt>
2652 <dd>
2653 The weighting value associated with this ray or ambient value. Similar
2654 to the level to avoid using inappropriate values from the cache.
2655 </dd>
2656 <dt>Position</dt>
2657 <dd>
2658 The origin point of this interreflection calculation.
2659 </dd>
2660 <dt>Direction</dt>
2661 <dd>
2662 The surface normal indicating the zenith of the sample hemisphere for
2663 this value.
2664 </dd>
2665 <dt>Value</dt>
2666 <dd>
2667 The calculated indirect irradiance at this point, in w/m<sup>2</sup>
2668 (RGB color).
2669 </dd>
2670 <dt>Radius</dt>
2671 <dd>
2672 The cosine-weighted, harmonic mean distance to other surfaces visible
2673 from this point, used to decide point spacing.
2674 </dd>
2675 <dt>Posgradient</dt>
2676 <dd>
2677 The position-based gradient vector, indicating how brightness changes as
2678 a function of position in the sample plane.
2679 </dd>
2680 <dt>Dirgradient</dt>
2681 <dd>
2682 The direction-based gradient vector, indicating how brightness changes
2683 as a function of surface orientation.
2684 </dd>
2685 </dl>
2686 <p>The members are stored one after the other in the above order using
2687 system-independent binary representations. The Level member takes 1
2688 byte, Weight takes 5, Position takes 15, Direction another 15, Value is
2689 4 bytes (using the same color format as <em>Radiance</em> pictures),
2690 Radius takes 5 bytes, and Posgradient and Dirgradient each take 15
2691 bytes, for a total size of 75 bytes per record.</p>
2692 <h3 id="radiance-programs-7"><em>Radiance</em> Programs</h3>
2693 <p>Table 8 shows <em>Radiance</em> programs that read and write ambient
2694 files. The program <strong>lookamb</strong> is especially useful for
2695 examining the contents of ambient files and debugging problems in the
2696 calculation.</p>
2697 <table>
2698 <thead>
2699 <tr class="header">
2700 <th>Program</th>
2701 <th>Read</th>
2702 <th>Write</th>
2703 <th>Function</th>
2704 </tr>
2705 </thead>
2706 <tbody>
2707 <tr class="odd">
2708 <td><strong>getinfo</strong></td>
2709 <td>X</td>
2710 <td></td>
2711 <td>Print information header from binary file</td>
2712 </tr>
2713 <tr class="even">
2714 <td><strong>lookamb</strong></td>
2715 <td>X</td>
2716 <td>X</td>
2717 <td>Convert <em>Radiance</em> ambient file</td>
2718 </tr>
2719 <tr class="odd">
2720 <td><strong>rad</strong></td>
2721 <td>X</td>
2722 <td>X</td>
2723 <td>Render <em>Radiance</em> scene</td>
2724 </tr>
2725 <tr class="even">
2726 <td><strong>rpict</strong></td>
2727 <td>X</td>
2728 <td>X</td>
2729 <td>Batch rendering program</td>
2730 </tr>
2731 <tr class="odd">
2732 <td><strong>rpiece</strong></td>
2733 <td>X</td>
2734 <td>X</td>
2735 <td>Parallel batch rendering program</td>
2736 </tr>
2737 <tr class="even">
2738 <td><strong>rtrace</strong></td>
2739 <td>X</td>
2740 <td>X</td>
2741 <td>Customizable ray-tracer</td>
2742 </tr>
2743 <tr class="odd">
2744 <td><strong>rview</strong></td>
2745 <td>X</td>
2746 <td>X</td>
2747 <td>Interactive renderer</td>
2748 </tr>
2749 </tbody>
2750 </table>
2751 <p><strong>Table 8.</strong> Programs in the <em>Radiance</em>
2752 distribution that read and write ambient files.</p>
2753 <h3 id="radiance-c-library-7"><em>Radiance</em> C Library</h3>
2754 <p>The <code>src/rt/ambient.h</code> file contains definitions of the
2755 <code>AMBVAL</code> structure and certain details of the ambient file
2756 format. The <code>src/rt/ambio.c</code> module contains the specialized
2757 routines for reading and writing ambient files, and these functions in
2758 turn access routines in <code>src/common/portio.c</code> for reading and
2759 writing portable binary data. The information header is handled by the
2760 routines in <code>src/common/header.c</code>, similar to the method
2761 described for <em>Radiance</em> picture files. Here are the main calls
2762 from <code>src/rt/ambio.c</code>:</p>
2763 <dl>
2764 <dt><code>putambmagic(FILE *fp);</code></dt>
2765 <dd>
2766 Put out the appropriate two-byte magic number for a <em>Radiance</em>
2767 ambient file to the stream <code>fp</code>.
2768 </dd>
2769 <dt><code>int hasambmagic(FILE *fp);</code></dt>
2770 <dd>
2771 Read the next two bytes from the stream <code>fp</code> and return
2772 non-zero if they match an ambient file’s magic number.
2773 </dd>
2774 <dt><code>int writeambval(AMBVAL *av, FILE *fp);</code></dt>
2775 <dd>
2776 Write out the ambient value structure <code>av</code> to the stream
2777 <code>fp</code>, returning -1 if a file error occurred, or 0 normally.
2778 </dd>
2779 <dt><code>int readambval(AMBVAL *av, FILE *fp);</code></dt>
2780 <dd>
2781 Read in the next ambient value structure from the stream <code>fp</code>
2782 and put the result in <code>av</code>. Return 1 if the read was
2783 successful, 0 if the end of file was reached or there was an error. The
2784 <code>ambvalOK</code> function is used to check the consistency of the
2785 value read.
2786 </dd>
2787 <dt><code>int ambvalOK(AMBVAL *av);</code></dt>
2788 <dd>
2789 Return non-zero if the member values of the <code>av</code> structure
2790 are not too outlandish. This is handy as insurance against a corrupted
2791 ambient file.
2792 </dd>
2793 </dl>
2794 <h2 id="conclusion">Conclusion</h2>
2795 <p>We have described the main file formats native to <em>Radiance</em>
2796 and shown how even the binary formats can be reliably shared in
2797 heterogeneous computing environments. This corresponds to one of the
2798 basic philosophies of UNIX software, which is system independence. A
2799 more detailed understanding of the formats may still require some use of
2800 binary dump programs and delving into the <em>Radiance</em> source
2801 code.</p>
2802 <section id="footnotes" class="footnotes footnotes-end-of-document" role="doc-endnotes">
2803 <hr />
2804 <ol>
2805 <li id="fn1"><p>The single exception to this rule is the Z-buffer file,
2806 whose contents are dictated by the floating point representation and
2807 byte order of the originating machine. This choice was made for economic
2808 reasons, and is rarely a problem.<a href="#fnref1" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2809 <li id="fn2"><p>TBD - There once was a footnote here<a href="#fnref2" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2810 <li id="fn3"><p>Note that we compare <code>n</code> to 1.5, so as to
2811 avoid any round-off problems caused by floating point math. Caution is
2812 advised because all expressions are evaluated as double-precision real,
2813 and comparisons to zero are unreliable.<a href="#fnref3" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2814 <li id="fn4"><p>It is usually a good idea to store any such customized
2815 files in a personal library location and set the <code>RAYPATH</code>
2816 environment variable to search there first. This way, it does not affect
2817 other users or get overwritten during the next system installation.<a href="#fnref4" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2818 <li id="fn5"><p>Small changes that do not affect geometry will not cause
2819 problems, but if the primitive count changes, so does the indexing of
2820 surfaces, and with that the octree data structure becomes invalid. A
2821 second check is made to insure that no non-surface primitives appear in
2822 any leaf nodes, and this at least guarantees that the renderer will not
2823 dump core from an outdated octree, even if the results are wrong.<a href="#fnref5" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2824 <li id="fn6"><p>The picture filename extension used to be .pic, but that
2825 conflicted with too many other programs. It was replaced with .hdr, an
2826 abbreviation of “high dynamic range.”<a href="#fnref6" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2827 </ol>
2828 </section>
2829 </body>
2830 </html>