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Revision: 1.1
Committed: Thu Dec 1 17:01:49 2022 UTC (17 months, 3 weeks ago) by greg
Content type: text/html
Branch: MAIN
CVS Tags: rad5R4, HEAD
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docs(filefmts): Added by Randolph Fritz

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# User Rev Content
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306     </head>
307     <body>
308     <h1 id="radiance-file-formats"><em>Radiance</em> File Formats</h1>
309     <p>This chapter discusses the standard file formats specific to
310     <em>Radiance</em>, and gives their internal structure, with pointers to
311     routines for reading and writing them. The following file formats
312     (listed with their conventional suffixes) are covered:</p>
313     <dl>
314     <dt>Scene Description (.rad suffix)</dt>
315     <dd>
316     This is the main input file type, describing materials and geometry for
317     the rendering programs, and must be compiled into an octree by oconv
318     prior to ray-tracing. It is an ASCII text format, and is often
319     translated from a CAD description, but may be created or edited by a
320     text editor as well.
321     </dd>
322     <dt>Function File (.cal suffix)</dt>
323     <dd>
324     Also a text format, these files describe mathematical patterns,
325     textures, and surface shapes. In the case of patterns and textures, the
326     functions serve as input directly to the rendering programs. In the case
327     of surfaces, the functions serve as input to one of the generator
328     programs, <strong>gensurf</strong>, <strong>genrev</strong> or
329     <strong>genworm</strong>. Additionally, <strong>pcomb</strong> may be
330     used to perform math on <em>Radiance</em> pictures and the
331     <strong>rcalc</strong> utility may be used in creative ways to
332     manipulate data for scene generation and data analysis.
333     </dd>
334     <dt>Data File (.dat suffix)</dt>
335     <dd>
336     Another ASCII format, data files are used directly by the rendering
337     programs to interpolate values for luminaire photometry, among other
338     things.
339     </dd>
340     <dt>Font File (.fnt suffix)</dt>
341     <dd>
342     A simple, polygonal font representation for rendering text patterns.
343     This ASCII format describes each character “glyph” as a sequence of
344     vertices in rectangular, integer coordinates ranging from 0 to 255.
345     </dd>
346     <dt>Octree (.oct suffix)</dt>
347     <dd>
348     A binary data structure computed from one or more scene description
349     files by the oconv program. It may contain frozen scene data in binary
350     form, or merely references to the original scene files.
351     </dd>
352     <dt>Picture (.hdr suffix)</dt>
353     <dd>
354     A binary image file containing calibrated, real radiance values at each
355     pixel. <em>Radiance</em> pictures may be displayed, analyzed, and
356     converted to other image formats.
357     </dd>
358     <dt>Z-buffer (.zbf suffix)</dt>
359     <dd>
360     A binary file with the distances to each pixel in a corresponding
361     picture.
362     </dd>
363     <dt>Ambient File (.amb suffix)</dt>
364     <dd>
365     A binary file used to store diffuse interreflection values, which are
366     shared between cooperating rendering processes running sequentially or
367     in parallel. Since these values are view-independent, sharing this
368     information across multiple runs is highly economical.
369     </dd>
370     </dl>
371     <p>We will discuss each of these formats in turn, giving examples and
372     pointers to routines in the source code for reading and writing them,
373     and the programs that use them. In general, the ASCII text formats have
374     no standard routines for writing them, since they generally originate
375     outside of <em>Radiance</em> or are created with simple
376     <em>printf(3)</em> statements. Most binary file formats are machine and
377     system independent, meaning they can be moved safely from one place to
378     another and <em>Radiance</em> will still understand them (provided no
379     unintentional character translation takes place along the way)<a href="#fn1" class="footnote-ref" id="fnref1" role="doc-noteref"><sup>1</sup></a>. Most binary files also include a
380     standard ASCII header at their beginning that may be read by the
381     <strong>getinfo</strong> program. This offers a convenient method for
382     identifying the file contents when the file name is ambiguous.</p>
383     <h2 id="scene-description-format-.rad-suffix">Scene Description Format
384     (.rad suffix)</h2>
385     <p>The semantics of the <em>Radiance</em> scene description format are
386     covered in the Reference Manual. We will therefore focus on the file
387     syntax and structure, which are simple and straightforward. In fact,
388     some would say that the <em>Radiance</em> scene description format is
389     brain-dead, in the sense that it offers few language amenities and
390     requires the awkward counting of string and real arguments (not to
391     mention those non-existent integer arguments). We have little to offer
392     in its defense.</p>
393     <p>The truth is, the scene format was designed to grow with
394     <em>Radiance</em>, and we wanted to keep it as simple as possible so as
395     to encourage others to write translators to and from it. Specifically,
396     we wanted to be able to read files using the <em>scanf(3)</em> library
397     function and write files using <em>printf(3)</em>. Furthermore, we
398     wanted everyone’s parsers to be stable over time, which meant no
399     primitive-specific syntax. We also decided that a flat file structure
400     was most practical, since hierarchies are typically lost on the first
401     translation, and sufficient structure could be provided by the file
402     system itself. Since we did not intend text editing to be the primary
403     input method, we felt the effects of these programming decisions on the
404     human readability and writability of the format were less important.</p>
405     <p>Even so, the format is relatively easy to read and write once you get
406     used to it, and with the <em>Radiance</em> generator programs and
407     in-line command expansion, the text editor becomes a powerful modeling
408     tool in the hands of an experienced user. Together with the need for
409     editing material descriptions, our assumption that users would rarely
410     edit these files turned out to be mistaken. Consequently, it is a good
411     idea for all users to familiarize themselves with the scene description
412     format, awkward or not.</p>
413     <h3 id="basic-file-structure">Basic File Structure</h3>
414     <p>There are four statement types in a scene description file: comments,
415     commands, primitives and aliases. These may be interspersed in the file,
416     and the only structural requirement is that modifiers precede the
417     primitives they modify.</p>
418     <h4 id="comments">Comments</h4>
419     <p>The simplest statement type is a comment statement begins with a
420     pound sign (‘#’) and continues to the end of line:</p>
421     <pre><code># This is a comment.</code></pre>
422     <h4 id="commands">Commands</h4>
423     <p>An in-line command, which begins with an exclamation mark (‘!’) and
424     continues to the end of line:</p>
425     <pre><code>!xform -n chair1 -t 10 5 8 chair.rad</code></pre>
426     <p>The command is executed during file parsing, and its output is read
427     as more input. Long commands may be continued on multiple lines by
428     escaping the newline character with a backslash (‘\’):</p>
429     <pre><code>!gensurf marble sink &#39;15.5+x(theta(s),phi(t))&#39; \
430     &#39;10.5+y(theta(s),phi(t))&#39; \
431     &#39;30.75+z(theta(s),phi(t))&#39; \
432     8 29 -f basin.cal -s</code></pre>
433     <p>Since the command is executed by the shell, pipes and other
434     facilities are available as well. The following command creates a
435     counter with a precisely cut hole for the sink basin just given:</p>
436     <pre><code>!( echo marble polygon sink_top 0 0 108 31 \
437     10.5 30.75 31 22 30.75 0 22 30.75 0 0 \
438     30.75 31 0 30.75 31 10.5 30.75 ; \
439     cnt 30 | rcalc \
440     -e &#39;$1=15.5+x(theta(0),phi(1-$1/29))&#39; \
441     -e &#39;$2=10.5+y(theta(0),phi(1-$1/29))&#39; \
442     -e &#39;$3=30.75&#39; -f basin.cal )</code></pre>
443     <p>Note in the above example that two commands are executed in sequence.
444     The first creates the counter perimeter, and the second cuts the hole.
445     The two commands are enclosed in parentheses, so if a final
446     transformation is added by <strong>xform</strong> with the
447     <strong>-c</strong> option, it will be applied to both commands, not
448     just the last one.</p>
449     <h4 id="primitives">Primitives</h4>
450     <p>A primitive can be thought of as an indivisible unit of scene
451     information. It can be a surface, material, pattern, texture or mixture.
452     The basic structure of a primitive is as follows:</p>
453     <pre><code>modifier type identifier
454     n S1 S2 S3 ..Sn
455     0
456     m R1 R2 R3 ..Rm</code></pre>
457     <p>The <code>modifier</code> is the <code>identifier</code> of a
458     previously defined primitive, or <code>void</code> if no modifier is
459     appropriate. The type is one of the supported <em>Radiance</em>
460     primitive keywords, such as <em>polygon</em> or <em>plastic</em>.
461     Following the <code>modifier</code>, type and identifier are the string
462     arguments, preceded by the number of string arguments and separated by
463     white space. If there are no string arguments, then 0 should be given
464     for <code>n</code>. The string arguments are followed by the integer
465     arguments in the same fashion. (Since there are no <em>Radiance</em>
466     primitives currently using integer arguments, the count is always 0.)
467     Finally, the number of real arguments is given, followed by the real
468     arguments.</p>
469     <p>The location of the primitive in the scene description has no
470     importance, except that its modifier refers to the most recently defined
471     primitive with that identifier. If no such modifier was defined, an
472     error results. In fact, “undefined modifier” is the most frequently
473     reported error when parsing an invalid scene description, since any
474     random bit of junk encountered where a statement is expected will be
475     interpreted as a modifier. One final note about modifiers — since
476     surfaces never modify anything, their identifiers are neither stored nor
477     referenced in the parser’s modifier list, and serve only for debugging
478     purposes during editing and rendering.</p>
479     <p>Within a primitive, white space serves only to separate words, and
480     multiple spaces, tabs, form feeds, returns, and newlines are all
481     considered as one separator. Consequently, it is not possible for a
482     string argument to contain any white space, which is OK because no
483     <em>Radiance</em> primitive needs this.</p>
484     <h4 id="aliases">Aliases</h4>
485     <p>An alias simply associates a new modifier and identifier with a
486     previously defined primitive. The syntax is as follows:</p>
487     <pre><code>modifier alias new_identifier old_identifier</code></pre>
488     <p>The <code>old_identifier</code> should be associated with some
489     modifier primitive (i.e., non-surface) given earlier. The
490     <code>modifier</code>, if different from the original, will be used
491     instead in later applications of <code>new_identifier</code>.</p>
492     <p>Aliases are most often used to give new names to previously defined
493     materials. They may also be used to associate different patterns or
494     textures with the same material.</p>
495     <h3 id="scene-hierarchy">Scene Hierarchy</h3>
496     <p>Hierarchical scene descriptions are achieved through expansion of
497     in-line <strong>xform</strong> commands. The <strong>xform</strong>
498     command is used to read and place other <em>Radiance</em> scene
499     description files in the calling file, and these other descriptions may
500     in turn read others, and so on down the tree. No check is made to assure
501     that none of the calling files is called again, even by itself. If this
502     happens, commands open commands until the system runs out of processes,
503     which is a very nasty business and to be avoided.</p>
504     <h3 id="radiance-programs"><em>Radiance</em> Programs</h3>
505     <p>The following table shows programs in the main <em>Radiance</em>
506     distribution that read and write scene description files. Additionally,
507     there are other translators that write scene files, which are available
508     separately as free contributions or as part of other (CAD) programs.</p>
509     <table>
510     <thead>
511     <tr class="header">
512     <th>Program</th>
513     <th>Read</th>
514     <th>Write</th>
515     <th>Function</th>
516     </tr>
517     </thead>
518     <tbody>
519     <tr class="odd">
520     <td><strong>arch2rad</strong></td>
521     <td></td>
522     <td>X</td>
523     <td>Convert Architrion text file to <em>Radiance</em></td>
524     </tr>
525     <tr class="even">
526     <td><strong>genblinds</strong></td>
527     <td></td>
528     <td>X</td>
529     <td>Generate curved venetian blinds</td>
530     </tr>
531     <tr class="odd">
532     <td><strong>genbox</strong></td>
533     <td></td>
534     <td>X</td>
535     <td>Generate parallelepiped</td>
536     </tr>
537     <tr class="even">
538     <td><strong>genclock</strong></td>
539     <td></td>
540     <td>X</td>
541     <td>Generate analog clock</td>
542     </tr>
543     <tr class="odd">
544     <td><strong>genprism</strong></td>
545     <td></td>
546     <td>X</td>
547     <td>Generate extruded polygon</td>
548     </tr>
549     <tr class="even">
550     <td><strong>genrev</strong></td>
551     <td></td>
552     <td>X</td>
553     <td>Generate surface of revolution</td>
554     </tr>
555     <tr class="odd">
556     <td><strong>gensky</strong></td>
557     <td></td>
558     <td>X</td>
559     <td>Generate CIE sky distribution</td>
560     </tr>
561     <tr class="even">
562     <td><strong>gensurf</strong></td>
563     <td></td>
564     <td>X</td>
565     <td>Generate arbitrary surface patch</td>
566     </tr>
567     <tr class="odd">
568     <td><strong>genworm</strong></td>
569     <td></td>
570     <td>X</td>
571     <td>Generate varying diameter curved path</td>
572     </tr>
573     <tr class="even">
574     <td><strong>ies2rad</strong></td>
575     <td></td>
576     <td>X</td>
577     <td>Convert IES luminaire file to <em>Radiance</em></td>
578     </tr>
579     <tr class="odd">
580     <td><strong>mgf2rad</strong></td>
581     <td></td>
582     <td>X</td>
583     <td>Convert MGF file to <em>Radiance</em></td>
584     </tr>
585     <tr class="even">
586     <td><strong>mkillum</strong></td>
587     <td>X</td>
588     <td>X</td>
589     <td>Compute <em>illum</em> secondary sources</td>
590     </tr>
591     <tr class="odd">
592     <td><strong>nff2rad</strong></td>
593     <td></td>
594     <td>X</td>
595     <td>Convert NFF file to <em>Radiance</em></td>
596     </tr>
597     <tr class="even">
598     <td><strong>objline</strong></td>
599     <td></td>
600     <td>X</td>
601     <td>Generate line drawing of <em>Radiance</em> file</td>
602     </tr>
603     <tr class="odd">
604     <td><strong>objview</strong></td>
605     <td></td>
606     <td>X</td>
607     <td>Quick view of <em>Radiance</em> object</td>
608     </tr>
609     <tr class="even">
610     <td><strong>oconv</strong></td>
611     <td></td>
612     <td>X</td>
613     <td>Compile <em>Radiance</em> scene description</td>
614     </tr>
615     <tr class="odd">
616     <td><strong>obj2rad</strong></td>
617     <td></td>
618     <td>X</td>
619     <td>Convert Wavefront .OBJ file to <em>Radiance</em></td>
620     </tr>
621     <tr class="even">
622     <td><strong>rad</strong></td>
623     <td>X</td>
624     <td></td>
625     <td>Render <em>Radiance</em> scene</td>
626     </tr>
627     <tr class="odd">
628     <td><strong>rad2mgf</strong></td>
629     <td>X</td>
630     <td></td>
631     <td>Convert <em>Radiance</em> file to MGF</td>
632     </tr>
633     <tr class="even">
634     <td><strong>raddepend</strong></td>
635     <td>X</td>
636     <td></td>
637     <td>Determine scene file dependencies</td>
638     </tr>
639     <tr class="odd">
640     <td><strong>replmarks</strong></td>
641     <td>X</td>
642     <td>X</td>
643     <td>Replace triangular markers with objects</td>
644     </tr>
645     <tr class="even">
646     <td><strong>rpict</strong></td>
647     <td>X</td>
648     <td></td>
649     <td>Batch rendering program</td>
650     </tr>
651     <tr class="odd">
652     <td><strong>rtrace</strong></td>
653     <td>X</td>
654     <td></td>
655     <td>Customizable ray-tracer</td>
656     </tr>
657     <tr class="even">
658     <td><strong>rview</strong></td>
659     <td>X</td>
660     <td></td>
661     <td>Interactive renderer</td>
662     </tr>
663     <tr class="odd">
664     <td><strong>thf2rad</strong></td>
665     <td></td>
666     <td>X</td>
667     <td>Convert GDS things file to <em>Radiance</em></td>
668     </tr>
669     <tr class="even">
670     <td><strong>tmesh2rad</strong></td>
671     <td></td>
672     <td>X</td>
673     <td>Convert triangle mesh file to <em>Radiance</em></td>
674     </tr>
675     <tr class="odd">
676     <td><strong>xform</strong></td>
677     <td>X</td>
678     <td>X</td>
679     <td>Transform Radiance objects</td>
680     </tr>
681     </tbody>
682     </table>
683     <p><strong>Table 1.</strong> Radiance programs that read and write scene
684     descriptions.</p>
685     <h3 id="radiance-c-library"><em>Radiance</em> C Library</h3>
686     <p>The principal library function for reading scene description files is
687     <code>readobj(inpspec)</code>, defined in
688     <code>src/common/readobj.c</code>. This routine takes the name of a
689     file, or command beginning with ‘!’, or <code>NULL</code> if standard
690     input is to be read, and loads the <em>Radiance</em> data structures
691     defined in <code>src/common/object.h</code>. If loading
692     <em>Radiance</em> data structures is not the action desired, then a more
693     custom approach is necessary, such as that used in
694     <code>src/gen/xform.c</code>. If using <em>Radiance</em> data structures
695     is acceptable, but the data need not remain resident in memory, then
696     follow the lead in <code>src/ot/getbbox.c</code> and use
697     <code>src/ot/readobj2.c</code> instead. In any case, the list of defined
698     primitive types in <code>src/common/otypes.h</code> is crucial.</p>
699     <h2 id="function-file-format-.cal-suffix">Function File Format (.cal
700     suffix)</h2>
701     <p>Function files are used throughout <em>Radiance</em> to specify
702     mathematical formulas and relations for procedural textures, patterns
703     and surfaces. They are also used by filter programs such as rcalc to
704     manipulate data, and pcomb to manipulate pictures.</p>
705     <p>Function file syntax is simple and should be familiar to most
706     programmers, as it is based on fairly standard algebraic expressions.
707     Here is an example, which corresponds to the in-line commands given in
708     the previous section:</p>
709     <pre><code>{
710     basin.cal - calculate coordinates for basin sink.
711     }
712    
713     theta(s) = PI*(0.5+0.5*s);
714     phi(t) = 2*PI*t;
715    
716     R(th,p) = 5 + ( 3.25*cos(p)^2 +
717     1.75*sin(p)^2 ) * sin(th)^2;
718    
719     x(th,p) = R(th,p)*sin(th)*cos(p);
720     y(th,p) = R(th,p)*sin(th)*sin(p);
721     z(th,p) = R(th,p)*cos(th);</code></pre>
722     <p>In contrast to the usual semantics in programs where each statement
723     corresponds to an evaluation, statements in function files correspond to
724     <em>definitions</em>. Once a function or variable has been defined, it
725     may be used in later definitions, along with predefined functions such
726     as <code>sin(x)</code> and <code>cos(x)</code> and constants such as
727     <code>PI</code><a href="#fn2" class="footnote-ref" id="fnref2" role="doc-noteref"><sup>2</sup></a>. (All math functions use standard C
728     conventions, hence trigonometry is done in radians rather than
729     degrees.)</p>
730     <p>Evaluation order (operator precedence) follows standard rules of
731     algebra. Exponentiation is performed first <code>(x^y)</code>, followed
732     by multiplication and division <code>(x*y, x/y)</code>, then addition
733     and subtraction <code>(x+y, x-y)</code>. Unary minus is most tightly
734     associated <code>(-x)</code>, and parentheses override operator
735     precedence in the usual way. Semicolons separate statements, and white
736     space is generally ignored. Comments are enclosed by curly braces, which
737     may be nested.</p>
738     <p>The above file does not actually <em>do</em> anything, it merely
739     defines functions that are useful by a program that does. Taking our
740     <strong>gensurf</strong> example from the previous section:</p>
741     <pre><code>!gensurf marble sink &#39;15.5+x(theta(s),phi(t))&#39; \
742     &#39;10.5+y(theta(s),phi(t))&#39; \
743     &#39;30.75+z(theta(s),phi(t))&#39; \
744     8 29 -f basin.cal -s</code></pre>
745     <p>The <strong>-f</strong> option loads in our file, which is then used
746     to evaluate expressions such as <code>15.5+x(theta(s),phi(t))</code> for
747     specific values of <code>s</code> and <code>t</code>. These variables
748     range from 0 to 1 over the surface patch in increments of <span class="math inline">1/8</span> and <span class="math inline">1/29</span>, respectively. (See the
749     <strong>gensurf</strong> manual page for details.) The entire expression
750     for each evaluation could have been written in the command line, but it
751     is much more convenient to create a function file.</p>
752     <h3 id="language-features">Language Features</h3>
753     <p>Subtle features of the functional language provide much greater power
754     than first meets the eye. One of these is the ability to define
755     recursive functions. The following example defines the factorial
756     function (<em>n!</em>):</p>
757     <pre><code>fact(n) : if(n-1.5, n*fact(n-1), 1);</code></pre>
758     <p>This uses the library function <code>if(cond,e1,e0)</code>, which
759     returns <code>e1</code> if cond is greater than zero, and
760     <code>e0</code> otherwise. Since only one of these expressions is
761     evaluated, <code>fact(n)</code> will call itself until <code>n</code> is
762     less than 2, when the <code>if</code> expression returns 1<a href="#fn3" class="footnote-ref" id="fnref3" role="doc-noteref"><sup>3</sup></a>.
763     The colon (‘:’) is used in place of the usual equals assignment (‘=’)
764     because we want this function to have the constant attribute, which
765     means any later appearance in an expression of <code>fact(ce)</code>
766     where ce is also a constant expression will be replaced by its value.
767     This can be an important savings in cases where an expression or
768     subexpression is expensive to evaluate, and only needs to be computed
769     once. All of the standard library functions have the constant attribute.
770     (See the following section for a complete list.)</p>
771     <p>Another handy language feature is the ability to pass function names
772     as arguments. A simple example of this is the following function, which
773     computes the numerical derivative of a function given as its first
774     argument:</p>
775     <pre><code>FTINY : 1e-7;
776     d1(f,x) = (f(x+FTINY)-f(x-FTINY))/FTINY/2;</code></pre>
777     <p>Evaluating <code>d1(sin,1.1)</code> using this formula yields 0.4536,
778     which is fairly close to the true derivative, which is
779     <code>cos(1.1)</code>.</p>
780     <p>A third language feature, which is normally transparent to the user,
781     is the notion of <em>contexts</em>. Identifiers may be composed of
782     parts, starting with a name and continuing with one or more context
783     names. Each name is delimited by a back-quote (‘`’). Names themselves
784     begin with a letter and continue with any sequence of letters, digits,
785     underscores and decimal points. The following are examples of valid
786     identifiers:</p>
787     <pre><code>v1, V.W, x_rand`local, `A_, Qa_5`</code></pre>
788     <p>If a context mark appears at the beginning of the identifier, then
789     its reference must be local. If it appears at the end, then its
790     reference must be global. A local reference must be resolved in the
791     local context, i.e., no contexts above this one will be searched. A
792     global reference must correspond to the original context, ignoring any
793     local redefinitions.</p>
794     <p>The reason that contexts are normally transparent is that they are
795     controlled by the calling program — there are no explicit language
796     features for establishing contexts. A new context is established
797     automatically for each function file loaded by the rendering programs.
798     That way, it is safe to reuse variable names that have been used in
799     other files, and even in the main initialization file,
800     <code>rayinit.cal</code>.</p>
801     <p>Although not strictly necessary, there are two good reasons to define
802     variables and functions before referencing them in a function file. One
803     is related to contexts. If a previous definition of a variable name is
804     given in an enclosing context (e.g., <code>rayinit.cal</code>), then
805     that reference will be used rather than a later one in the current
806     context, unless the reference is made explicitly local by starting the
807     identifier with a context mark. The second reason for defining before
808     referencing is constant expressions. If a variable or function has the
809     constant attribute (i.e., defined with ‘:’ instead of ‘=’), then a later
810     subexpression referencing it can be replaced by its evaluated result
811     during compilation. If the constant is not defined until after it is
812     referenced, it remains as a reference, which takes time to evaluate each
813     time.</p>
814     <p>Other features of the language are truly transparent, but knowledge
815     of them can help one to write more efficient function files:</p>
816     <ul>
817     <li><p>Once a variable has been evaluated, the result is cached and it
818     is not reevaluated unless the client program changes an internal counter
819     (<code>eclock</code>), which indicates that something has changed. This
820     means that using variables to hold frequently used values will not only
821     simplify the function file, it will save time during
822     evaluation.</p></li>
823     <li><p>An argument passed in a function call is not evaluated until the
824     function calls for it specifically, and the result is also cached to
825     avoid redundant calculation. The conditional evaluation feature is
826     actually a requirement for recursive functions to work, but caching is
827     not. Argument value caching means it is more efficient to pass an
828     expensive-to-compute expression than to have the function compute it
829     internally if it appears more than once in the function definition. This
830     is especially true for recursive functions with deep call
831     trees.</p></li>
832     </ul>
833     <h3 id="standard-definitions-library">Standard Definitions
834     (Library)</h3>
835     <p>The following are always defined:</p>
836     <dl>
837     <dt><code>if(a, b, c)</code></dt>
838     <dd>
839     Conditional expression. If a is positive, return b, else return c.
840     </dd>
841     <dt><code>select(N, a1, a2, ..)</code></dt>
842     <dd>
843     Return Nth argument. If N is 0, then return the count of arguments
844     excluding the first. This provides basic array functionality.
845     </dd>
846     <dt><code>sqrt(x)</code></dt>
847     <dd>
848     Return square root of <code>x</code>, where <code>x &gt;= 0</code>.
849     </dd>
850     <dt><code>sin(x), cos(x), tan(x), asin(x), acos(x), atan(x), atan2(y,x)</code></dt>
851     <dd>
852     Standard trigonometry functions.
853     </dd>
854     <dt><code>floor(x), ceil(x)</code></dt>
855     <dd>
856     Greatest lower bound and least upper bound (integer).
857     </dd>
858     <dt><code>exp(x), log(x), log10(x)</code></dt>
859     <dd>
860     Exponent and logarithm functions.
861     </dd>
862     <dt><code>rand(x)</code></dt>
863     <dd>
864     Return pseudo-random number in the range [0,1) for any argument x. The
865     same return value is guaranteed for the same argument.
866     </dd>
867     </dl>
868     <p>The following are sometimes defined, depending on the program:</p>
869     <dl>
870     <dt><code>PI</code></dt>
871     <dd>
872     The ratio of a circle’s circumference to its diameter.
873     </dd>
874     <dt><code>erf(z), erfc(z)</code></dt>
875     <dd>
876     Error function and complimentary error function.
877     </dd>
878     <dt><code>j0(x), j1(x), jn(n,x), y0(x), y1(x), yn(n,x)</code></dt>
879     <dd>
880     Bessel functions.
881     </dd>
882     <dt><code>hermite(p0,p1,r0,r1,t)</code></dt>
883     <dd>
884     One-dimensional Hermite polynomial.
885     </dd>
886     </dl>
887     <p>The rendering programs also define the following noise functions:</p>
888     <dl>
889     <dt><code>noise3(x,y,z), noise3x(x,y,z), noise3y(x,y,z), noise3z(x,y,z)</code></dt>
890     <dd>
891     Perlin noise function and its gradient [Perlin85][Arvo91,p.396].
892     </dd>
893     <dt><code>fnoise3(x,y,z)</code></dt>
894     <dd>
895     Fractal noise function, ranging from -1 to 1.
896     </dd>
897     </dl>
898     <p>Interaction with the renderer is achieved via special purpose
899     variables and functions whose values correspond to the current ray
900     intersection and the calling primitive. Unlike the above functions, none
901     of these have the constant attribute since their values change from one
902     ray to the next:</p>
903     <dl>
904     <dt><code>Dx, Dy, Dz</code></dt>
905     <dd>
906     ray direction
907     </dd>
908     <dt><code>Nx, Ny, Nz</code></dt>
909     <dd>
910     surface normal
911     </dd>
912     <dt><code>Px, Py, Pz</code></dt>
913     <dd>
914     intersection point
915     </dd>
916     <dt><code>T</code></dt>
917     <dd>
918     distance from start
919     </dd>
920     <dt><code>Ts</code></dt>
921     <dd>
922     single ray (shadow) distance
923     </dd>
924     <dt><code>Rdot</code></dt>
925     <dd>
926     ray dot product
927     </dd>
928     <dt><code>S</code></dt>
929     <dd>
930     world scale
931     </dd>
932     <dt><code>Tx, Ty, Tz</code></dt>
933     <dd>
934     world origin
935     </dd>
936     <dt><code>Ix, Iy, Iz</code></dt>
937     <dd>
938     world i unit vector
939     </dd>
940     <dt><code>Jx, Jy, Jz</code></dt>
941     <dd>
942     world j unit vector
943     </dd>
944     <dt><code>Kx, Ky, Kz</code></dt>
945     <dd>
946     world k unit vector
947     </dd>
948     <dt><code>arg(n)</code></dt>
949     <dd>
950     real arguments, arg(0) is count
951     </dd>
952     </dl>
953     <p>For BRDF primitives, the following variables are also available:</p>
954     <dl>
955     <dt><code>NxP, NyP, NzP</code></dt>
956     <dd>
957     perturbed surface normal
958     </dd>
959     <dt><code>RdotP</code></dt>
960     <dd>
961     perturbed ray dot product
962     </dd>
963     <dt><code>CrP, CgP, CbP</code></dt>
964     <dd>
965     perturbed material color
966     </dd>
967     </dl>
968     <p>For prism1 and prism2 primitives, the following are available:</p>
969     <dl>
970     <dt><code>DxA, DyA, DzA</code></dt>
971     <dd>
972     direction to target light source
973     </dd>
974     </dl>
975     <p>Other functions, variables and constants are defined as well in the
976     file <code>src/rt/rayinit.cal</code>, which gets installed in the
977     standard <em>Radiance</em> library directory and can be modified or
978     appended as desired<a href="#fn4" class="footnote-ref" id="fnref4" role="doc-noteref"><sup>4</sup></a>.</p>
979     <h3 id="radiance-programs-1"><em>Radiance</em> Programs</h3>
980     <p>Table 2 shows <em>Radiance</em> programs that read and write function
981     files.</p>
982     <table>
983     <thead>
984     <tr class="header">
985     <th>Program</th>
986     <th>Read</th>
987     <th>Write</th>
988     <th>Function</th>
989     </tr>
990     </thead>
991     <tbody>
992     <tr class="odd">
993     <td><strong>calc</strong></td>
994     <td>X</td>
995     <td>X</td>
996     <td>Interactive calculator</td>
997     </tr>
998     <tr class="even">
999     <td><strong>genrev</strong></td>
1000     <td>X</td>
1001     <td></td>
1002     <td>Generate surface of revolution</td>
1003     </tr>
1004     <tr class="odd">
1005     <td><strong>gensurf</strong></td>
1006     <td>X</td>
1007     <td></td>
1008     <td>Generate arbitrary surface patch</td>
1009     </tr>
1010     <tr class="even">
1011     <td><strong>genworm</strong></td>
1012     <td>X</td>
1013     <td></td>
1014     <td>Generate varying diameter curved path</td>
1015     </tr>
1016     <tr class="odd">
1017     <td><strong>macbethcal</strong></td>
1018     <td></td>
1019     <td>X</td>
1020     <td>Compute image color &amp; contrast correction</td>
1021     </tr>
1022     <tr class="even">
1023     <td><strong>pcomb</strong></td>
1024     <td>X</td>
1025     <td></td>
1026     <td>Perform arbitrary math on picture(s)</td>
1027     </tr>
1028     <tr class="odd">
1029     <td><strong>rcalc</strong></td>
1030     <td>X</td>
1031     <td></td>
1032     <td>Record stream calculator</td>
1033     </tr>
1034     <tr class="even">
1035     <td><strong>rpict</strong></td>
1036     <td>X</td>
1037     <td></td>
1038     <td>Batch rendering program</td>
1039     </tr>
1040     <tr class="odd">
1041     <td><strong>rtrace</strong></td>
1042     <td>X</td>
1043     <td></td>
1044     <td>Customizable ray-tracer</td>
1045     </tr>
1046     <tr class="even">
1047     <td><strong>rview</strong></td>
1048     <td>X</td>
1049     <td></td>
1050     <td>Interactive renderer</td>
1051     </tr>
1052     <tr class="odd">
1053     <td><strong>tabfunc</strong></td>
1054     <td></td>
1055     <td>X</td>
1056     <td>Create function file from tabulated data</td>
1057     </tr>
1058     </tbody>
1059     </table>
1060     <p><strong>Table 2.</strong> Programs in the <em>Radiance</em>
1061     distribution that read and write function files.</p>
1062     <p>In addition, the program <strong>ev</strong> evaluates expressions
1063     given as command line arguments, though it does not handle function
1064     files or definitions. There are also a number of 2-d plotting routines
1065     that use a slightly modified statement syntax, called
1066     <strong>bgraph</strong>, <strong>dgraph</strong>,
1067     <strong>gcomp</strong>, and <strong>igraph</strong>. Additional utility
1068     programs are useful in combination with rcalc for data analysis and
1069     scene generation. The program <strong>cnt</strong> generates simple
1070     records to drive <strong>rcalc</strong>, and the <strong>total</strong>
1071     program is handy for adding up results. The <strong>histo</strong>
1072     program computes histograms needed for certain types of statistical
1073     analysis. The <strong>lam</strong> program concatenates columns from
1074     multiple input files, and <strong>neat</strong> neatens up columns for
1075     better display.</p>
1076     <h3 id="radiance-c-library-1"><em>Radiance</em> C Library</h3>
1077     <p>The standard routines for loading and evaluating function files are
1078     divided into three modules, <code>src/common/calexpr.c</code> for
1079     expression parsing and evaluation, <code>src/common/caldefn.c</code> for
1080     variable and function storage and lookup, and
1081     <code>src/common/calfunc.c</code> for library function storage and
1082     function evaluation. There is a fourth module for writing out
1083     expressions called <code>src/common/calprnt.c</code>, which we will not
1084     discuss. They all use the header file <code>src/common/calcomp.h</code>,
1085     which defines common data structures and evaluation macros. Of these,
1086     the three most often used declarations for external routines are:</p>
1087     <dl>
1088     <dt><code>typedef struct epnode EPNODE;</code></dt>
1089     <dd>
1090     Expression parse tree node. Some routines return pointers to this
1091     structure type, and the main evaluation macro, <code>evalue(ep)</code>,
1092     takes an argument of this type.
1093     </dd>
1094     <dt><code>(double) evalue(ep);</code></dt>
1095     <dd>
1096     Evaluate an expression parse tree. Uses node type table to access
1097     appropriate function depending on root node type. (E.g., an addition
1098     node calls <code>eadd(ep)</code>.)
1099     </dd>
1100     <dt><code>extern unsigned long eclock;</code></dt>
1101     <dd>
1102     This is a counter used to determine when variable values need updating.
1103     The initial value is 0, which tells the routines always to reevaluate
1104     variables. Once incremented to 1, variable evaluations are cached and
1105     not recomputed until <code>eclock</code> is incremented again. Usually,
1106     client programs increment <code>eclock</code> each time definitions or
1107     internal states affecting returned values change. This assures the
1108     quickest evaluation of correct results.
1109     </dd>
1110     </dl>
1111     <p>The usual approach to handling definitions is to compile them into
1112     the central lookup table; variable and function references are later
1113     evaluated by traversing the stored parse trees. Syntax errors and
1114     undefined symbol errors during evaluation result in calls to the
1115     user-definable routine <code>eputs(s)</code> to report the error and
1116     <code>quit(status)</code> to exit the program. Domain and range errors
1117     during evaluation set <code>errno</code>, then call the user-definable
1118     routine <code>wputs(s)</code> to report the error and return zero as the
1119     expression result. Following are standard routines provided for parsing
1120     from a file and parsing from a string:</p>
1121     <dl>
1122     <dt><code>EPNODE *eparse(char *expr);</code></dt>
1123     <dd>
1124     Compile the string expr into a parse tree for later evaluation with
1125     evalue(ep).
1126     </dd>
1127     <dt><code>epfree(EPNODE *ep);</code></dt>
1128     <dd>
1129     Free memory associated with ep, including any variables referenced if
1130     they are no longer defined.
1131     </dd>
1132     <dt><code>double eval(char *expr);</code></dt>
1133     <dd>
1134     Immediately parse, evaluate and free the given string expression.
1135     </dd>
1136     <dt><code>fcompile(char *fname);</code></dt>
1137     <dd>
1138     Compile definitions from the given file, or standard input if fname is
1139     NULL.
1140     </dd>
1141     <dt><code>scompile(char *str, char *fn, int ln);</code></dt>
1142     <dd>
1143     Compile definitions from the string str, taken from file fn at line
1144     number ln. If no file is associated, fn can be NULL, and ln can be 0.
1145     </dd>
1146     </dl>
1147     <p>The following routines allow one to control the current context for
1148     definition lookup and storage:</p>
1149     <dl>
1150     <dt><code>char *setcontext(char *ctx);</code></dt>
1151     <dd>
1152     Set the current context to ctx. If ctx is NULL, then simply return the
1153     current context. An empty string sets the global context.
1154     </dd>
1155     <dt><code>char *pushcontext(char *name);</code></dt>
1156     <dd>
1157     Push another context onto the stack. Return the new (full) context.
1158     </dd>
1159     <dt><code>char *popcontext();</code></dt>
1160     <dd>
1161     Pop the top context name off the stack. Return the new (full) context.
1162     </dd>
1163     </dl>
1164     <p>The following functions permit the explicit setting of variable and
1165     function values:</p>
1166     <dl>
1167     <dt><code>varset(char *vname, int assign, double val);</code></dt>
1168     <dd>
1169     Set the specified variable to the given value, using a constant
1170     assignment if assign is ‘:’ or a regular one if it is ‘=’. This is
1171     always faster than compiling a string to do the same thing.
1172     </dd>
1173     <dt><code>funset(char *fname, int nargs, int assign, double (*fptr)(char *fn));</code></dt>
1174     <dd>
1175     Assign the specified library function, which takes a minimum of nargs
1176     arguments. The function will have the constant attribute if assign is
1177     ‘:’, or not if it is ‘=’. The only argument to the referenced function
1178     pointer is the function name, which will equal fname. (This string must
1179     therefore be declared static.) This offers a convenient method to
1180     identify calls to an identical function assigned multiple tasks.
1181     Argument values are obtained with calls back to the argument(n) library
1182     function.
1183     </dd>
1184     </dl>
1185     <p>The following functions are provided for evaluating a function or
1186     variable in the current definition set:</p>
1187     <dl>
1188     <dt><code>double varvalue(char *vname);</code></dt>
1189     <dd>
1190     Evaluate the given variable and return the result. Since a hash lookup
1191     is necessary to resolve the reference, this is slightly less efficient
1192     than evaluating a compiled expression via evalue(ep), which uses soft
1193     links generated and maintained during compilation.
1194     </dd>
1195     <dt><code>double funvalue(char *fn, int n, double a);</code></dt>
1196     <dd>
1197     Evaluate the function fn, passing n real arguments in the array a. There
1198     is currently no mechanism for passing functions or function name
1199     arguments from client programs.
1200     </dd>
1201     </dl>
1202     <p>These routines can be used to check the existence of a specific
1203     function or variable:</p>
1204     <dl>
1205     <dt><code>int vardefined(char *vname);</code></dt>
1206     <dd>
1207     Return non-zero if the named variable is defined. (If the symbol is
1208     defined as a function, zero is returned.)
1209     </dd>
1210     <dt><code>int fundefined(char *fname);</code></dt>
1211     <dd>
1212     Return the number of required arguments for the named function if it is
1213     defined, or zero if it is not defined. (If the symbol is defined as a
1214     variable, zero is returned.)
1215     </dd>
1216     </dl>
1217     <p>These routines allow definitions to be cleared:</p>
1218     <dl>
1219     <dt><code>dclear(char *dname);</code></dt>
1220     <dd>
1221     Clear the given variable or function, unless it is a constant
1222     expression.
1223     </dd>
1224     <dt><code>dremove(char *dname);</code></dt>
1225     <dd>
1226     Clear the given variable or function, even if it is a constant
1227     expression. Library definitions cannot be removed, except by calling
1228     funset with a <code>NULL</code> pointer for the function argument.
1229     </dd>
1230     <dt><code>dcleanup(int level);</code></dt>
1231     <dd>
1232     Clear definitions. If level is 0, then just clear variable definitions.
1233     If level is 2, then clear constants as well. If the current context is
1234     local, then only local definitions will be affected. If global, all
1235     definitions in all contexts will be affected.
1236     </dd>
1237     </dl>
1238     <p>These routines may be used during library function evaluation:</p>
1239     <dl>
1240     <dt><code>int nargum();</code></dt>
1241     <dd>
1242     Determine the number of arguments available in the current function
1243     evaluation context.
1244     </dd>
1245     <dt><code>double argument(int n);</code></dt>
1246     <dd>
1247     Evaluate and return the nth argument.
1248     </dd>
1249     <dt><code>char *argfun(n);</code></dt>
1250     <dd>
1251     Get the name of the function passed as argument n. (Generates an error
1252     if the nth argument is not a function.)
1253     </dd>
1254     </dl>
1255     <p>Other, even more specialized routines are provided for controlling
1256     the parsing process, printing out expressions and sifting through stored
1257     definitions, but these are not accessed by most client programs. Worth
1258     noting are the various compile flags that affect which features of the
1259     expression language are included. The standard library sets the flags
1260     <code>-DVARIABLE</code>, <code>-DFUNCTION</code>, <code>-DRCONST</code>,
1261     and <code>-DBIGLIB</code>. Here is a list of compile flags and their
1262     meanings:</p>
1263     <dl>
1264     <dt><code>-DVARIABLE</code></dt>
1265     <dd>
1266     Allow user-defined variables and (if <code>-DFUNCTION</code>) user-
1267     defined functions.
1268     </dd>
1269     <dt><code>-DFUNCTION</code></dt>
1270     <dd>
1271     Compile in library functions and (if <code>-DVARIABLE</code>) allow
1272     user-supplied function definitions.
1273     </dd>
1274     <dt><code>-DBIGLIB</code></dt>
1275     <dd>
1276     Include larger library of standard functions, i.e., standard C math
1277     library. Otherwise, only minimal library is compiled in, and other
1278     functions may be added using <code>funset</code>.
1279     </dd>
1280     <dt><code>-DRCONST</code></dt>
1281     <dd>
1282     Reduce constant subexpressions during compilation. This can result in
1283     substantial savings during later evaluation, but the original
1284     user-supplied expressions are lost.
1285     </dd>
1286     <dt><code>-DREDEFW</code></dt>
1287     <dd>
1288     Issue a warning via <code>wputs(s)</code> if a new definition hides a
1289     constant definition or library function, or replaces an existing,
1290     distinct definition for the same symbol. (The <code>varset</code>
1291     routine never generates warnings, however.)
1292     </dd>
1293     <dt><code>-DINCHAN</code></dt>
1294     <dd>
1295     Provide for <code>\$N</code> syntax for input channels, which result in
1296     callbacks to client-supplied chanvalue(n) routine on each evaluation.
1297     </dd>
1298     <dt><code>-DOUTCHAN</code></dt>
1299     <dd>
1300     Provide for <code>\$N</code> lvalue syntax for output channels, which
1301     are evaluated via the chanout(cs) library function, which calls
1302     <code>(*cs)(n, value)</code>for each assigned channel definition.
1303     </dd>
1304     </dl>
1305     <h2 id="data-file-format-.dat-suffix">Data File Format (.dat
1306     suffix)</h2>
1307     <p>Although it is possible to store tabular data in a function file
1308     using the select library function, it is more convenient and efficient
1309     to devote a special file format to this purpose. <em>Radiance</em> data
1310     files store scalar values on an N-dimensional rectangular grid. Grid
1311     (independent) axes may be regularly or irregularly divided, as shown in
1312     Figure 1. This data is interpolated during rendering (using
1313     N-dimensional linear interpolation) to compute the desired values.</p>
1314     <figure>
1315     <img 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alt="Division of axes in .dat file" />
1316     <figcaption aria-hidden="true">Division of axes in .dat
1317     file</figcaption>
1318     </figure>
1319     <p><strong>Figure 1.</strong> A 2-dimensional grid with one regularly
1320     divided axis and one irregularly divided axis. Each intersection
1321     corresponds to a data value that appears in the file.</p>
1322     <p>Data files are broken into two sections, the header and the body. The
1323     header specifies the grid, and the body contains the data values in a
1324     standard order. The first value in the file is a positive integer
1325     indicating the number of dimensions. Next comes that number of axis
1326     specifications, in one of two formats. For a regularly divided axis, the
1327     starting and ending value is given, followed by the number of divisions.
1328     For an irregularly divided axis, two zeros are followed by the number of
1329     divisions then that number of division values. The two zeros are merely
1330     there to indicate an irregular spacing is being specified. Once all the
1331     axes have been given, the header is done and the body of the file
1332     begins, which consists of one data value after another. The ordering of
1333     the data is such that the last axis given is the one being traversed
1334     most rapidly, similar to a static array assignment in C.</p>
1335     <p>A file corresponding to the topology shown in Figure 1 is:</p>
1336     <pre><code>######### Header ########
1337     2 # Two-dimensional data array
1338     0.5 0.1 5 # The regularly spaced axis
1339     0 0 5 3 5 10 16 20 # The irregularly spaced axis
1340     ########## Body #########
1341     # The data values, starting with the
1342     # upper left, moving right then down:
1343     19.089 7.001 14.647 6.3671 8.0003
1344     3.8388 11.873 19.294 16.605 2.7435
1345     16.699 6.387 2.8123 16.195 17.615
1346     14.36 14.413 16.184 15.635 4.5403
1347     3.6740 14.550 10.332 15.932 1.2678</code></pre>
1348     <p>Comments begin with a pound sign (‘#’) and continue to the end of the
1349     line. White space is ignored except as a data separator, thus the
1350     position of header and data values on each line is irrelevant except to
1351     improve readability.</p>
1352     <h3 id="radiance-programs-2"><em>Radiance</em> Programs</h3>
1353     <p>Table 3 shows <em>Radiance</em> programs that read and write data
1354     files.</p>
1355     <table>
1356     <thead>
1357     <tr class="header">
1358     <th>Program</th>
1359     <th>Read</th>
1360     <th>Write</th>
1361     <th>Function</th>
1362     </tr>
1363     </thead>
1364     <tbody>
1365     <tr class="odd">
1366     <td><strong>ies2rad</strong></td>
1367     <td></td>
1368     <td>X</td>
1369     <td>Convert IES luminaire file to <em>Radiance</em></td>
1370     </tr>
1371     <tr class="even">
1372     <td><strong>mgf2rad</strong></td>
1373     <td></td>
1374     <td>X</td>
1375     <td>Convert MGF file to <em>Radiance</em></td>
1376     </tr>
1377     <tr class="odd">
1378     <td><strong>rpict</strong></td>
1379     <td>X</td>
1380     <td></td>
1381     <td>Batch rendering program</td>
1382     </tr>
1383     <tr class="even">
1384     <td><strong>rtrace</strong></td>
1385     <td>X</td>
1386     <td></td>
1387     <td>Customizable ray-tracer</td>
1388     </tr>
1389     <tr class="odd">
1390     <td><strong>rview</strong></td>
1391     <td>X</td>
1392     <td></td>
1393     <td>Interactive renderer</td>
1394     </tr>
1395     </tbody>
1396     </table>
1397     <p><strong>Table 3.</strong> Programs in the <em>Radiance</em>
1398     distribution that read and write data files.</p>
1399     <h3 id="radiance-c-library-2"><em>Radiance</em> C Library</h3>
1400     <p>The header file <code>src/rt/data.h</code> gives the standard data
1401     structures used by the routines in <code>src/rt/data.c</code> for
1402     reading and interpolating data files. The main data type is
1403     <code>DATARRAY</code>, which is a structure containing the grid
1404     specification and a pointer to the data array, which is of the type
1405     <code>DATATYPE</code> (normally <strong>float</strong> to save
1406     space).</p>
1407     <p>The main routine for reading data files is
1408     <code>getdata(dname)</code>, which searches the standard
1409     <em>Radiance</em> library locations set by the <code>RAYPATH</code>
1410     environment variable. The return value is a pointer to the loaded
1411     <code>DATARRAY</code>, which may have been loaded by a previous call.
1412     (The routine keeps a hash table of loaded files to minimize time and
1413     memory requirements.) The <code>freedata(dname)</code> routine frees
1414     memory associated with the named data file, or all data arrays if
1415     <code>dname</code> is <code>NULL</code>.</p>
1416     <p>The routine that interpolates data values is
1417     <code>datavalue(dp,pt)</code>, which takes a <code>DATARRAY</code>
1418     pointer and an array of <strong>double</strong>s of the appropriate
1419     length (the number of dimensions in <code>dp</code>). The
1420     <strong>double</strong> returned is the interpolated value at that point
1421     in the scalar field. If the requested point lies outside the data’s
1422     grid, it is extrapolated from the perimeter values up to a distance of
1423     one division in each dimension, and falls off harmonically to zero
1424     outside of that. This was selected as the most robust compromise, but to
1425     be safe it is generally best to avoid giving out-of-domain points to
1426     <code>datavalue</code>.</p>
1427     <h2 id="font-file-format-.fnt-suffix">Font File Format (.fnt
1428     suffix)</h2>
1429     <p>Font files are used for text patterns and mixtures, and by the
1430     <strong>psign</strong> program to generate simple text labels. Each
1431     character glyph is set up on a simple rectangular coordinate system
1432     running from [0,255] in x and y, and the glyph itself is a polygon.
1433     Figure 2 shows an example of the letter “A”.</p>
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" alt="Drawing of an A, based on coordinates" />
1436     <figcaption aria-hidden="true">Drawing of an A, based on
1437     coordinates</figcaption>
1438     </figure>
1439     <p><strong>Figure 2.</strong> A glyph for an “A” character in standard
1440     font coordinates. Note that the hole is made via a seam, just as with
1441     <em>Radiance</em> scene polygons. The actual aspect and spacing of the
1442     character will be determined by the client program.</p>
1443     <p>Each glyph begins with the decimal value of that character’s index,
1444     which is 65 for “A” according to the ASCII standard. This is followed by
1445     the number of vertices, then the vertices themselves in <span class="math inline">(<em>x</em><sub>1</sub>,<em>y</em><sub>1</sub>), (<em>x</em><sub>2</sub>,<em>y</em><sub>2</sub>)</span>
1446     order. White space again serves as a separator, and comments may begin
1447     with a pound sign (‘#’) and continue to the end of line. Here is the
1448     glyph entry for the letter “A” corresponding to Figure 2:</p>
1449     <pre><code>65 15 # Helvetica &quot;A&quot;
1450     155 222 242 48 185 48 168 86
1451     83 86 65 48 12 48 101 222
1452     155 222 128 179 126 179 97 116
1453     155 116 128 179 155 222</code></pre>
1454     <p>If the number of vertices given is zero, then the character is a
1455     space. This is not the same as no entry, which means there is no valid
1456     glyph for that character. Glyphs may appear in any order, with indices
1457     ranging from 0 to 255. The maximum number of vertices for a single glyph
1458     is 32767.</p>
1459     <p>Two standard font files are provided, <code>helvet.fnt</code> and
1460     <code>hexbit4x1.fnt</code>. The former is a Helvetica font from the
1461     public domain Hershey font set. The second is a simple bit pattern font
1462     for hexadecimal encodings of bitmaps.</p>
1463     <h3 id="radiance-programs-3"><em>Radiance</em> Programs</h3>
1464     <p>Table 4 shows <em>Radiance</em> programs that read and write font
1465     files.</p>
1466     <table>
1467     <thead>
1468     <tr class="header">
1469     <th>Program</th>
1470     <th>Read</th>
1471     <th>Write</th>
1472     <th>Function</th>
1473     </tr>
1474     </thead>
1475     <tbody>
1476     <tr class="odd">
1477     <td><strong>pcompos</strong></td>
1478     <td>X</td>
1479     <td></td>
1480     <td>Compose <em>Radiance</em> pictures</td>
1481     </tr>
1482     <tr class="even">
1483     <td><strong>psign</strong></td>
1484     <td>X</td>
1485     <td></td>
1486     <td>Generate <em>Radiance</em> picture label</td>
1487     </tr>
1488     <tr class="odd">
1489     <td><strong>rpict</strong></td>
1490     <td>X</td>
1491     <td></td>
1492     <td>Batch rendering program</td>
1493     </tr>
1494     <tr class="even">
1495     <td><strong>rtrace</strong></td>
1496     <td>X</td>
1497     <td></td>
1498     <td>Customizable ray-tracer</td>
1499     </tr>
1500     <tr class="odd">
1501     <td><strong>rview</strong></td>
1502     <td>X</td>
1503     <td></td>
1504     <td>Interactive renderer</td>
1505     </tr>
1506     </tbody>
1507     </table>
1508     <p><strong>Table 4.</strong> Programs in the <em>Radiance</em>
1509     distribution that read and write font files.</p>
1510     <h3 id="radiance-c-library-3"><em>Radiance</em> C Library</h3>
1511     <p>Similar to data files, font files are usually read and stored in a
1512     lookup table. The data structures for fonts are in
1513     <code>src/common/font.h</code>, and the routines for reading and spacing
1514     them are in <code>src/common/font.c</code>. The main structure type is
1515     <code>FONT</code>. The routine <code>getfont(fname)</code> loads a font
1516     file from the <em>Radiance</em> library (set by the <code>RAYPATH</code>
1517     environment variable), and returns a pointer to the resulting
1518     <code>FONT</code> structure. If the file has been previously loaded, a
1519     pointer to the stored structure is returned. The
1520     <code>freefont(fname)</code> routine frees memory associated with the
1521     named font file and deletes it from the table, or frees all font data if
1522     <code>fname</code> is <code>NULL</code>.</p>
1523     <p>Three different routines are available for text spacing. The
1524     <code>uniftext(sp,tp,f</code>) function takes the nul-terminated string
1525     <code>tp</code> and computes uniform per-character spacing for the font
1526     <code>f</code>, returned in the short integer array <code>sp</code>.
1527     (This is a fairly simple process, and all spacing values will be 255
1528     unless a character has no corresponding glyph.) The
1529     <code>squeeztext(sp,tp,f,cis)</code> performs a similar function, but
1530     puts only <code>ci</code>s units between adjacent characters, based on
1531     the actual width of each font glyph. The most sophisticated spacing
1532     function is <code>proptext(sp,tp,f,cis,nsi)</code>, which produces a
1533     total line length equal to what it would be with uniform spacing, while
1534     maintaining equal inter-character spacing throughout (i.e., proportional
1535     spacing). The <code>nsi</code> argument is the number of spaces
1536     (zero-vertex glyphs) considered as an indent. That is, if this many or
1537     more adjacent spaces occur in <code>tp</code>, the indented text
1538     following will appear at the same point as it would have had the spacing
1539     been uniform. This maintains columns in tabulated text despite the
1540     proportional spacing. Tabs are not understood or interpreted by any of
1541     these routines, and must be expanded to the appropriate number of spaces
1542     via <strong>expand</strong>.</p>
1543     <h3 id="octree-format-.oct-suffix">Octree Format (.oct suffix)</h3>
1544     <p>In <em>Radiance</em>, octrees are used to accelerate ray intersection
1545     calculations as described by Glassner [Glassner84]. This data structure
1546     is computed by the <strong>oconv</strong> program, which produces a
1547     binary file as its output. An octree file contains a list of
1548     <em>Radiance</em> scene description files (which may be empty), some
1549     information to guarantee portability between systems and different
1550     versions of the code, followed by the octree data itself. If the octree
1551     file is “frozen,” then it will also contain the scene data, compiled
1552     into a binary format for quick loading. This is most convenient for
1553     octrees that are used in <em>instance</em> primitives, which may be
1554     moved to a different (library) location from the originating scene
1555     files.</p>
1556     <p>An octree recursively subdivides 3-dimensional space into 8 subtrees,
1557     hence its name. Each “leaf” node contains between zero and
1558     <code>MAXSET</code> surface primitives, indicating that section of space
1559     contains part or all of those surfaces. (Surface primitives may appear
1560     more than once in the octree.) The goal of <strong>oconv</strong> is to
1561     build an octree that contains no more than N surfaces in each leaf node,
1562     where N is set by the <strong>-n</strong> option (5 by default). It may
1563     allow more surfaces in places where the octree has reached its maximum
1564     resolution (depth), set by the <strong>-r</strong> option (1024 — depth
1565     10 by default). Figure 3 shows a quadtree dividing 2-dimensional space,
1566     analogous to our 3-dimensional octree.</p>
1567     <figure>
1568     <img 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" alt="A quadtree dividing two-dimensional space" />
1569     <figcaption aria-hidden="true">A quadtree dividing two-dimensional
1570     space</figcaption>
1571     </figure>
1572     <p><strong>Figure 3.</strong> An example quadtree divided so that no
1573     leaf node contains more than 2 objects. A three-dimensional octree works
1574     the same way. Each leaf node is either empty, or contains a list of
1575     intersecting surfaces.</p>
1576     <h3 id="basic-file-structure-1">Basic File Structure</h3>
1577     <p>An octree file is divided into five sections: the information header,
1578     the scene boundaries, the scene file names, the octree data structure,
1579     and the compiled scene data. If the octree is frozen, then the compiled
1580     scene data is included and the scene file names are not. Otherwise, the
1581     scene data is left off.</p>
1582     <h4 id="information-header">Information Header</h4>
1583     <p>As with other binary <em>Radiance</em> formats, the beginning of an
1584     octree file is the information header. The first line is “#?RADIANCE” to
1585     aid in identification by the UNIX <strong>file</strong> program.
1586     Following this is the <strong>oconv</strong> command (or commands) used
1587     to produce the octree, then a line indicating the format,
1588     <code>FORMAT=Radiance_octree</code>. The end of the information header
1589     is always an empty line. Here is an example of an octree information
1590     header, as reported by <strong>getinfo</strong>:</p>
1591     <pre><code>#?RADIANCE
1592     oconv model.b90 desk misc
1593     oconv -f -i modelb.oct window blinds lights lamp
1594     FORMAT=Radiance_octree</code></pre>
1595     <p>The actual content of this header is ignored when an octree is read
1596     except for the <code>FORMAT</code> line, which if it appears must match
1597     the one shown above.</p>
1598     <h4 id="scene-boundaries">Scene Boundaries</h4>
1599     <p>After the information header, there is a magic number indicating the
1600     format version and the size of object indices (in bytes per index). This
1601     is a two-byte quantity, which must be one of the following in the
1602     current release:</p>
1603     <table>
1604     <colgroup>
1605     <col style="width: 50%" />
1606     <col style="width: 50%" />
1607     </colgroup>
1608     <tbody>
1609     <tr class="odd">
1610     <td>285</td>
1611     <td>Two-byte object indices.</td>
1612     </tr>
1613     <tr class="even">
1614     <td>287</td>
1615     <td>Four-byte object indices.</td>
1616     </tr>
1617     <tr class="odd">
1618     <td>291</td>
1619     <td>Eight-byte object indices. (Only supported on architectures with
1620     64-bit <strong>longs</strong>.)</td>
1621     </tr>
1622     </tbody>
1623     </table>
1624     <p>Technically, the code will also support odd-sized integers, but they
1625     are not found on any existing machine architectures so we can forget
1626     about them.</p>
1627     <p>Following the octree magic number, we have the enclosing cube for the
1628     scene, which defines the dimensions of the octree’s root node. The cube
1629     is aligned along the world coordinate axes, so may be defined by one
1630     corner (the 3-dimensional minimum) and the side length. For historical
1631     reasons, these four values are stored as ASCII-encoded real values in
1632     nul-terminated strings. (The octree boundaries may also be read using
1633     <strong>getinfo</strong> with the <strong>-d</strong> option.)</p>
1634     <h4 id="scene-file-names">Scene File Names</h4>
1635     <p>Following the octree dimensions, the names of the scene description
1636     files are given, each stored a nul-terminated string. The end of this
1637     file list is indicated by an empty string. If the octree is “frozen,”
1638     meaning it contains the compiled scene information as well, then no file
1639     names will be present (i.e., the first string will be empty).</p>
1640     <h4 id="octree-data-structure">Octree Data Structure</h4>
1641     <p>After the scene description files, an N-byte integer indicates the
1642     total number of primitives given to <strong>oconv</strong>, where N is
1643     the size derived from the magic number as we described. This object
1644     count will be used to verify that the files have not changed
1645     significantly since the octree was written<a href="#fn5" class="footnote-ref" id="fnref5" role="doc-noteref"><sup>5</sup></a>.</p>
1646     <p>After the primitive count, the actual octree is stored, using the
1647     following recursive procedure:</p>
1648     <pre><code>puttree(ot) begin
1649     if ot is a tree then
1650     write the character &#39;\002&#39;
1651     call puttree on each child node (0-7) else if ot is empty then
1652     write the character &#39;\000&#39;
1653     else
1654     write the character &#39;\001&#39;
1655     write out the number of surfaces
1656     write out each surface&#39;s index
1657     end
1658     end puttree</code></pre>
1659     <p>The number of surfaces and the surface indices are each N-byte
1660     integers, and the tree node types are single bytes. Reading the octree
1661     is accomplished with a complementary procedure.</p>
1662     <h4 id="compiled-scene-data">Compiled Scene Data</h4>
1663     <p>If the octree is frozen, then this data structure is followed by a
1664     compiled version of the scene. This avoids the problems of changes to
1665     scene files, and allows an octree to be moved conveniently from one
1666     location and one system to another without worrying about the associated
1667     scene files.</p>
1668     <p>The scene data begins with a listing of the defined primitive types.
1669     This list consists of the name of each type as a nul-terminated string,
1670     followed by an empty string once the list has been exhausted. This
1671     permits the indexing of primitive types with a single byte later on,
1672     without concern about changes to <em>Radiance</em> involving
1673     <code>src/common/otypes.h</code>.</p>
1674     <p>The scene primitives are written one at a time. First is a single
1675     byte with the primitive type index, as determined from the list given
1676     above. Second is the N-byte modifier index, followed by the primitive’s
1677     identifier as a nul-terminated string. String arguments start with a
1678     2-byte integer indicating the argument count, followed by the strings
1679     themselves, which are nul-terminated. Real arguments next have a 2-byte
1680     count followed by the real values, each stored as a 4-byte mantissa
1681     followed by a 1-byte (signed) exponent. (The mantissa is the numerator
1682     of a fraction of <span class="math inline">2<sup>31</sup> − 1</span>.)
1683     The end of data is indicated with a -1 value for the object type
1684     (byte=255).</p>
1685     <h3 id="radiance-programs-4"><em>Radiance</em> Programs</h3>
1686     <p>Table 5 shows <em>Radiance</em> programs that read and write octree
1687     files.</p>
1688     <table>
1689     <thead>
1690     <tr class="header">
1691     <th>Program</th>
1692     <th>Read</th>
1693     <th>Write</th>
1694     <th>Function</th>
1695     </tr>
1696     </thead>
1697     <tbody>
1698     <tr class="odd">
1699     <td><strong>getinfo</strong></td>
1700     <td>X</td>
1701     <td></td>
1702     <td>Print information header from binary file</td>
1703     </tr>
1704     <tr class="even">
1705     <td><strong>oconv</strong></td>
1706     <td>X</td>
1707     <td>X</td>
1708     <td>Compile <em>Radiance</em> scene description</td>
1709     </tr>
1710     <tr class="odd">
1711     <td><strong>rad</strong></td>
1712     <td>X</td>
1713     <td>X</td>
1714     <td>Render <em>Radiance</em> scene</td>
1715     </tr>
1716     <tr class="even">
1717     <td><strong>rpict</strong></td>
1718     <td>X</td>
1719     <td></td>
1720     <td>Batch rendering program</td>
1721     </tr>
1722     <tr class="odd">
1723     <td><strong>rpiece</strong></td>
1724     <td>X</td>
1725     <td></td>
1726     <td>Parallel batch rendering program</td>
1727     </tr>
1728     <tr class="even">
1729     <td><strong>rtrace</strong></td>
1730     <td>X</td>
1731     <td></td>
1732     <td>Customizable ray-tracer</td>
1733     </tr>
1734     <tr class="odd">
1735     <td><strong>rview</strong></td>
1736     <td>X</td>
1737     <td></td>
1738     <td>Interactive renderer</td>
1739     </tr>
1740     </tbody>
1741     </table>
1742     <p><strong>Table 5.</strong> Programs in the <em>Radiance</em>
1743     distribution that read and write octree files.</p>
1744     <h3 id="radiance-c-library-4"><em>Radiance</em> C Library</h3>
1745     <p>Since reading an octree file also may involve reading a
1746     <em>Radiance</em> scene description, some of the same library routines
1747     are called indirectly. The header file <code>src/common/octree.h</code>
1748     is needed in addition to the <code>src/common/object.h</code> file. The
1749     module <code>src/ot/writeoct.c</code> contains the main routines for
1750     writing an octree to stdout, while <code>src/common/readoct.c</code>
1751     contains the corresponding routines for reading an octree from a file.
1752     Both modules access routines in <code>src/common/portio.c</code> for
1753     reading and writing portable binary data.</p>
1754     <p>Here is the main call for writing out an octree:</p>
1755     <dl>
1756     <dt><code>writeoct(int store, CUBE *scene, char *ofn[]);</code></dt>
1757     <dd>
1758     Write the octree stored in scene to stdout, assuming the header has
1759     already been written. The flags in store determine what will be
1760     included. Normally, this variable is one of <code>IO_ALL</code> or
1761     <code>(IO_ALL &amp; ~IO_FILES)</code> correspondingto writing a normal
1762     or a frozen octree, respectively.
1763     </dd>
1764     </dl>
1765     <p>Here is the main call for reading in an octree:</p>
1766     <dl>
1767     <dt><code>readoct(char *fname, int load, CUBE *scene, char *ofn[]);</code></dt>
1768     <dd>
1769     Read the octree file fname into scene, saving scene file names in the
1770     ofn array. What is loaded depends on the flags in load,which may be one
1771     or more of <code>IO_CHECK</code>, <code>IO_INFO</code>,
1772     <code>IO_SCENE</code>, <code>IO_TREE</code>, <code>IO_FILES</code> and
1773     <code>IO_BOUNDS</code>. These correspond to checking file type and
1774     consistency, transferring the information header to stdout, loading the
1775     scene data, loading the octree structure, assigning the scene file names
1776     to ofn, and assigning the octree cube boundaries. The macro
1777     <code>IO_ALL</code> includes all of these flags, for convenience.
1778     </dd>
1779     </dl>
1780     <h2 id="picture-file-format-.hdr-suffix">Picture File Format (.hdr
1781     suffix)</h2>
1782     <p><em>Radiance</em> pictures<a href="#fn6" class="footnote-ref" id="fnref6" role="doc-noteref"><sup>6</sup></a> differ from standard
1783     computer graphics images inasmuch as they contain real physical data,
1784     namely radiance values at each pixel. To do this, it is necessary to
1785     maintain floating point information, and we use a 4-byte/pixel encoding
1786     described in Chapter II.5 of <em>Graphics Gems II</em> [Arvo91,p.80].
1787     The basic idea is to store a 1-byte mantissa for each of three
1788     primaries, and a common 1-byte exponent. The accuracy of these values
1789     will be on the order of 1% (±1 in 200) over a dynamic range from
1790     10<sup>-38</sup> to 10<sup>38</sup>.</p>
1791     <p>Although <em>Radiance</em> pictures <em>may</em> contain physical
1792     data, they do not <em>necessarily</em> contain physical data. If the
1793     rendering did not use properly modeled light sources, or the picture was
1794     converted from some other format, or custom filtering was applied, then
1795     the physical data will be invalid. Table 6 lists programs that read and
1796     write <em>Radiance</em> pictures, with pluses next to the X-marks
1797     indicating where physical data is preserved (or at least understood).
1798     Specifically, if the picture file read or written by a program has an
1799     “X+”, then it has maintained the physical validity of the pixels by
1800     keeping track of any exposure or color corrections in the appropriate
1801     header variables, described below.</p>
1802     <h3 id="basic-file-structure-2">Basic File Structure</h3>
1803     <p><em>Radiance</em> picture files are divided into three sections: the
1804     information header, the resolution string, and the scanline records. All
1805     of these must be present or the file is incomplete.</p>
1806     <h4 id="information-header-1">Information Header</h4>
1807     <p>The information header begins with the usual <code>#?RADIANCE</code>
1808     identifier, followed by one or more lines containing the programs used
1809     to produce the picture. These commands may be interspersed with
1810     variables describing relevant information such as the view, exposure,
1811     color correction, and so on. Variable assignments begin on a new line,
1812     and the variable name (usually all upper case) is followed by an equals
1813     sign (‘=’), which is followed by the assigned value up until the end of
1814     line. Some variable assignments override previous assignments in the
1815     same header, where other assignments are cumulative. Here are the most
1816     important variables for <em>Radiance</em> pictures:</p>
1817     <dl>
1818     <dt><code>FORMAT</code></dt>
1819     <dd>
1820     A line indicating the file’s format. At most one <code>FORMAT</code>
1821     line is allowed, and it must be assigned a value of either
1822     <code>32-bit_rle_rgbe</code> or <code>32-bit_rle_xyze</code> to be a
1823     valid <em>Radiance</em> picture.
1824     </dd>
1825     <dt><code>EXPOSURE</code></dt>
1826     <dd>
1827     A single floating point number indicating a multiplier that has been
1828     applied to all the pixels in the file. <code>EXPOSURE</code> values are
1829     cumulative, so the original pixel values (i.e., radiances in
1830     w/sr/m<sup>2</sup>) must be derived by taking the values in the file and
1831     dividing by all the <code>EXPOSURE</code> settings multiplied together.
1832     No <code>EXPOSURE</code> setting implies that no exposure changes have
1833     taken place.
1834     </dd>
1835     <dt><code>COLORCORR</code></dt>
1836     <dd>
1837     A color correction multiplier that has been applied to this picture.
1838     Similar to the <code>EXPOSURE</code> variable except given in three
1839     parts for the three primaries. In general, the value should have a
1840     brightness of unity, so that it does not affect the actual brightness of
1841     pixels, which should be tracked by <code>EXPOSURE</code> changes
1842     instead. (This variable is also cumulative.)
1843     </dd>
1844     <dt><code>SOFTWARE</code></dt>
1845     <dd>
1846     The software version used to create the picture, usually something like
1847     <code>RADIANCE 3.04 official release July 16, 1996</code>.
1848     </dd>
1849     <dt><code>PIXASPECT</code></dt>
1850     <dd>
1851     The pixel aspect ratio, expressed as a decimal fraction of the height of
1852     each pixel to its width. This is not to be confused with the image
1853     aspect ratio, which is the total height over width. (The image aspect
1854     ratio is actually equal to the height in pixels over the width in
1855     pixels, <em>multiplied</em> by the pixel aspect ratio.) These
1856     assignments are cumulative, so the actual pixel aspect ratio is all
1857     ratios multiplied together. If no <code>PIXASPECT</code> assignment
1858     appears, the ratio is assumed to be 1.
1859     </dd>
1860     <dt><code>VIEW</code></dt>
1861     <dd>
1862     The <em>Radiance</em> view parameters used to create this picture.
1863     Multiple assignments are cumulative inasmuch as new view options add to
1864     or override old ones.
1865     </dd>
1866     <dt><code>PRIMARIES</code></dt>
1867     <dd>
1868     The CIE (x,y) chromaticity coordinates of the three (RGB) primaries and
1869     the white point used to standardize the picture’s color system. This is
1870     used mainly by the <strong>ra_xyze</strong> program to convert between
1871     color systems. If no <code>PRIMARIES</code> line appears, we assume the
1872     standard primaries defined in <code>src/common/color.h</code>, namely
1873     <code>0.640 0.330 0.290 0.600 0.150 0.060 0.333 0.333</code> for red,
1874     green, blue and white, respectively.
1875     </dd>
1876     </dl>
1877     <p>As always, the end of the header is indicated by an empty line.</p>
1878     <h4 id="resolution-string">Resolution String</h4>
1879     <p>All <em>Radiance</em> pictures have a standard coordinate system,
1880     which is shown in Figure 4. The origin is always at the lower left
1881     corner, with the X coordinate increasing to the right, and the Y
1882     coordinate increasing in the upward direction. The actual ordering of
1883     pixels in the picture file, however, is addressed by the resolution
1884     string.</p>
1885     <figure>
1886     <img src="data:image/svg+xml;base64,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" alt="Radiance picture coordinate system" />
1887     <figcaption aria-hidden="true">Radiance picture coordinate
1888     system</figcaption>
1889     </figure>
1890     <p><strong>Figure 4.</strong> The standard coordinate system for an MxN
1891     picture.</p>
1892     <p>The resolution string is given as one of the following:</p>
1893     <dl>
1894     <dt><code>-Y N +X M</code></dt>
1895     <dd>
1896     The standard orientation produced by the renderers, indicating that Y is
1897     decreasing in the file, and X is increasing. X positions are increasing
1898     in each scanline, starting with the upper left position in the picture
1899     and moving to the upper right initially, then on down the picture. Some
1900     programs will only handle pictures with this ordering.
1901     </dd>
1902     <dt><code>-Y N -X M</code></dt>
1903     <dd>
1904     The X ordering has been reversed, effectively flipping the image left to
1905     right from the standard ordering.
1906     </dd>
1907     <dt><code>+Y N -X M</code></dt>
1908     <dd>
1909     The image has been flipped left to right and also top to bottom, which
1910     is the same as rotating it by 180 degrees.
1911     </dd>
1912     <dt><code>+Y N +X M</code></dt>
1913     <dd>
1914     The image has been flipped top to bottom from the standard ordering.
1915     </dd>
1916     <dt><code>+X M +Y N</code></dt>
1917     <dd>
1918     The image has been rotated 90 degrees clockwise.
1919     </dd>
1920     <dt><code>-X M +Y N</code></dt>
1921     <dd>
1922     The image has been rotated 90 degrees clockwise, then flipped top to
1923     bottom.
1924     </dd>
1925     <dt><code>-X M -Y N</code></dt>
1926     <dd>
1927     The image has been rotated 90 degrees counter-clockwise.
1928     </dd>
1929     <dt><code>+X M -Y N</code></dt>
1930     <dd>
1931     The image has been rotate 90 degrees counter-clockwise, then flipped top
1932     to bottom.
1933     </dd>
1934     </dl>
1935     <p>The reason for tracking all these changes in picture orientation is
1936     so programs that compute ray origin and direction from the
1937     <code>VIEW</code> variable in the information header will work despite
1938     such changes. Also, it can reduce memory requirements on converting from
1939     other image formats that have a different scanline ordering, such as
1940     Targa.</p>
1941     <h4 id="scanline-records">Scanline Records</h4>
1942     <p><em>Radiance</em> scanlines come in one of three flavors, described
1943     below:</p>
1944     <dl>
1945     <dt>Uncompressed</dt>
1946     <dd>
1947     Each scanline is represented by M pixels with 4 bytes per pixel, for a
1948     total length of 4xM bytes. This is the simplest format to read and
1949     write, since it has a one-to-one correspondence to an array of
1950     <code>COLR</code> values.
1951     </dd>
1952     <dt>Old run-length encoded</dt>
1953     <dd>
1954     Repeated pixel values are indicated by an illegal (i.e., unnormalized)
1955     pixel that has 1’s for all three mantissas, and an exponent that
1956     corresponds to the number of times the previous pixel is repeated.
1957     Consecutive repeat indicators contain higher-order bytes of the count.
1958     </dd>
1959     <dt>New run-length encoded</dt>
1960     <dd>
1961     In this format, the four scanline components (three primaries and
1962     exponent) are separated for better compression using adaptive run-length
1963     encoding (described by Glassner in Chapter II.8 of <em>Graphics Gems
1964     II</em> [Arvo91,p.89]). The record begins with an unnormalized pixel
1965     having two bytes equal to 2, followed by the upper byte and the lower
1966     byte of the scanline length (which must be less than 32768). A run is
1967     indicated by a byte with its high-order bit set, corresponding to a
1968     count with excess 128. A non-run is indicated with a byte less than 128.
1969     The maximum compression ratio using this scheme is better than 100:1,
1970     but typical performance for <em>Radiance</em> pictures is more like 2:1.
1971     </dd>
1972     </dl>
1973     <p>The physical values these scanlines correspond to depend on the
1974     format and other information contained in the information header. If the
1975     <code>FORMAT</code> string indicates RGB data, then the units for each
1976     primary are spectral radiances over the corresponding waveband, such
1977     that a pixel value of <span class="math inline">(1,1,1)</span>
1978     corresponds to a total energy of 1 w/sr/m<sup>2</sup> over the visible
1979     spectrum. The actual luminance value (in lm/sr/m<sup>2</sup>) can be
1980     computed from the following formula for the standard <em>Radiance</em>
1981     RGB primaries:</p>
1982     <p><span class="math display"><svg xmlns:xlink="http://www.w3.org/1999/xlink" width="35.741ex" height="2.843ex" style="vertical-align: -0.838ex;" viewBox="0 -863.1 15388.2 1223.9" role="img" focusable="false" xmlns="http://www.w3.org/2000/svg">
1983     <defs>
1984     <path stroke-width="1" id="E1-MJMATHI-4C" d="M228 637Q194 637 192 641Q191 643 191 649Q191 673 202 682Q204 683 217 683Q271 680 344 680Q485 680 506 683H518Q524 677 524 674T522 656Q517 641 513 637H475Q406 636 394 628Q387 624 380 600T313 336Q297 271 279 198T252 88L243 52Q243 48 252 48T311 46H328Q360 46 379 47T428 54T478 72T522 106T564 161Q580 191 594 228T611 270Q616 273 628 273H641Q647 264 647 262T627 203T583 83T557 9Q555 4 553 3T537 0T494 -1Q483 -1 418 -1T294 0H116Q32 0 32 10Q32 17 34 24Q39 43 44 45Q48 46 59 46H65Q92 46 125 49Q139 52 144 61Q147 65 216 339T285 628Q285 635 228 637Z"></path>
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2041     </span></p>
2042     <p>The value of 179 lm/w is the standard <em>luminous efficacy</em> of
2043     equal-energy white light that is defined and used by <em>Radiance</em>
2044     specifically for this conversion. This and the other values above are
2045     defined in <code>src/common/color.h</code>, and the above formula is
2046     given as a macro, <code>luminance(col)</code>.</p>
2047     <p>If the <code>FORMAT</code> string indicates XYZ data, then the units
2048     of the Y primary are already lm/sr/m<sup>2</sup>, so the above
2049     conversion is unnecessary.</p>
2050     <h3 id="radiance-programs-5"><em>Radiance</em> programs</h3>
2051     <p>Table 6 shows the many programs that read and write <em>Radiance</em>
2052     pictures.</p>
2053     <table>
2054     <thead>
2055     <tr class="header">
2056     <th>Program</th>
2057     <th>Read</th>
2058     <th>Write</th>
2059     <th>Function</th>
2060     </tr>
2061     </thead>
2062     <tbody>
2063     <tr class="odd">
2064     <td><strong>falsecolor</strong></td>
2065     <td>X+</td>
2066     <td>X</td>
2067     <td>Create false color image</td>
2068     </tr>
2069     <tr class="even">
2070     <td><strong>findglare</strong></td>
2071     <td>X+</td>
2072     <td></td>
2073     <td>Find sources of discomfort glare</td>
2074     </tr>
2075     <tr class="odd">
2076     <td><strong>getinfo</strong></td>
2077     <td>X</td>
2078     <td></td>
2079     <td>Print information header from binary file</td>
2080     </tr>
2081     <tr class="even">
2082     <td><strong>macbethcal</strong></td>
2083     <td>X</td>
2084     <td>X</td>
2085     <td>Compute image color &amp; contrast correction</td>
2086     </tr>
2087     <tr class="odd">
2088     <td><strong>normpat</strong></td>
2089     <td>X</td>
2090     <td>X</td>
2091     <td>Normalize picture for use as pattern tile</td>
2092     </tr>
2093     <tr class="even">
2094     <td><strong>objpict</strong></td>
2095     <td></td>
2096     <td>X</td>
2097     <td>Generate composite picture of object</td>
2098     </tr>
2099     <tr class="odd">
2100     <td><strong>pcomb</strong></td>
2101     <td>X+</td>
2102     <td>X</td>
2103     <td>Perform arbitrary math on picture(s)</td>
2104     </tr>
2105     <tr class="even">
2106     <td><strong>pcond</strong></td>
2107     <td>X+</td>
2108     <td>X</td>
2109     <td>Condition a picture for display</td>
2110     </tr>
2111     <tr class="odd">
2112     <td><strong>pcompos</strong></td>
2113     <td>X</td>
2114     <td>X</td>
2115     <td>Composite pictures</td>
2116     </tr>
2117     <tr class="even">
2118     <td><strong>pextrem</strong></td>
2119     <td>X+</td>
2120     <td></td>
2121     <td>Find minimum and maximum pixels</td>
2122     </tr>
2123     <tr class="odd">
2124     <td><strong>pfilt</strong></td>
2125     <td>X+</td>
2126     <td>X+</td>
2127     <td>Filter and anti-alias picture</td>
2128     </tr>
2129     <tr class="even">
2130     <td><strong>pflip</strong></td>
2131     <td>X+</td>
2132     <td>X+</td>
2133     <td>Flip picture left-right and/or top-bottom</td>
2134     </tr>
2135     <tr class="odd">
2136     <td><strong>pinterp</strong></td>
2137     <td>X+</td>
2138     <td>X+</td>
2139     <td>Interpolate/extrapolate picture views</td>
2140     </tr>
2141     <tr class="even">
2142     <td><strong>protate</strong></td>
2143     <td>X+</td>
2144     <td>X+</td>
2145     <td>Rotate picture 90 degrees clockwise</td>
2146     </tr>
2147     <tr class="odd">
2148     <td><strong>psign</strong></td>
2149     <td></td>
2150     <td>X</td>
2151     <td>Create text picture</td>
2152     </tr>
2153     <tr class="even">
2154     <td><strong>pvalue</strong></td>
2155     <td>X+</td>
2156     <td>X+</td>
2157     <td>Convert picture to/from simpler formats</td>
2158     </tr>
2159     <tr class="odd">
2160     <td><strong>ra_avs</strong></td>
2161     <td>X</td>
2162     <td>X</td>
2163     <td>Convert to/from AVS image format</td>
2164     </tr>
2165     <tr class="even">
2166     <td><strong>ra_pict</strong></td>
2167     <td>X</td>
2168     <td>X</td>
2169     <td>Convert to/from Macintosh PICT2 format</td>
2170     </tr>
2171     <tr class="odd">
2172     <td><strong>ra_ppm</strong></td>
2173     <td>X</td>
2174     <td>X</td>
2175     <td>Convert to/from Poskanzer Port. Pixmap</td>
2176     </tr>
2177     <tr class="even">
2178     <td><strong>ra_pr</strong></td>
2179     <td>X</td>
2180     <td>X</td>
2181     <td>Convert to/from Sun 8-bit rasterfile</td>
2182     </tr>
2183     <tr class="odd">
2184     <td><strong>ra_pr24</strong></td>
2185     <td>X</td>
2186     <td>X</td>
2187     <td>Convert to/from Sun 24-bit rasterfile</td>
2188     </tr>
2189     <tr class="even">
2190     <td><strong>ra_ps</strong></td>
2191     <td>X</td>
2192     <td></td>
2193     <td>Convert to B&amp;W or color PostScript</td>
2194     </tr>
2195     <tr class="odd">
2196     <td><strong>ra_rgbe</strong></td>
2197     <td>X</td>
2198     <td>X</td>
2199     <td>Convert to/from uncompressed picture</td>
2200     </tr>
2201     <tr class="even">
2202     <td><strong>ra_t8</strong></td>
2203     <td>X</td>
2204     <td>X</td>
2205     <td>Convert to/from Targa 8-bit format</td>
2206     </tr>
2207     <tr class="odd">
2208     <td><strong>ra_t16</strong></td>
2209     <td>X</td>
2210     <td>X</td>
2211     <td>Convert to/from Targa 16-bit and 24-bit</td>
2212     </tr>
2213     <tr class="even">
2214     <td><strong>ra_tiff</strong></td>
2215     <td>X</td>
2216     <td>X</td>
2217     <td>Convert to/from TIFF 8-bit and 24-bit</td>
2218     </tr>
2219     <tr class="odd">
2220     <td><strong>ra_xyze</strong></td>
2221     <td>X</td>
2222     <td>X</td>
2223     <td>Convert to/from CIE primary picture</td>
2224     </tr>
2225     <tr class="even">
2226     <td><strong>rad</strong></td>
2227     <td></td>
2228     <td>X+</td>
2229     <td>Render Radiance scene</td>
2230     </tr>
2231     <tr class="odd">
2232     <td><strong>ranimate</strong></td>
2233     <td></td>
2234     <td>X+</td>
2235     <td>Animate Radiance scene</td>
2236     </tr>
2237     <tr class="even">
2238     <td><strong>rpict</strong></td>
2239     <td>X</td>
2240     <td>X+</td>
2241     <td>Batch rendering program</td>
2242     </tr>
2243     <tr class="odd">
2244     <td><strong>rpiece</strong></td>
2245     <td>X</td>
2246     <td>X+</td>
2247     <td>Parallel batch rendering program</td>
2248     </tr>
2249     <tr class="even">
2250     <td><strong>rtrace</strong></td>
2251     <td>X</td>
2252     <td>X+</td>
2253     <td>Customizable ray-tracer</td>
2254     </tr>
2255     <tr class="odd">
2256     <td><strong>rview</strong></td>
2257     <td>X</td>
2258     <td>X+</td>
2259     <td>Interactive renderer</td>
2260     </tr>
2261     <tr class="even">
2262     <td><strong>vwright</strong></td>
2263     <td>X</td>
2264     <td></td>
2265     <td>Get view parameters and shift them</td>
2266     </tr>
2267     <tr class="odd">
2268     <td><strong>xglaresrc</strong></td>
2269     <td>X</td>
2270     <td></td>
2271     <td>Display glare sources from <strong>findglare</strong></td>
2272     </tr>
2273     <tr class="even">
2274     <td><strong>ximage</strong></td>
2275     <td>X+</td>
2276     <td></td>
2277     <td>Display <em>Radiance</em> picture under <em>X11</em></td>
2278     </tr>
2279     <tr class="odd">
2280     <td><strong>xshowtrace</strong></td>
2281     <td>X</td>
2282     <td></td>
2283     <td>Show ray traces on <em>X11</em> display</td>
2284     </tr>
2285     </tbody>
2286     </table>
2287     <p><strong>Table 6.</strong> <em>Radiance</em> programs that read and
2288     write picture files. Pluses indicate when a program makes use of or
2289     preserves physical pixel values.</p>
2290     <h3 id="radiance-c-library-5"><em>Radiance</em> C Library</h3>
2291     <p>There are a fair number of routines for reading, writing and
2292     manipulating <em>Radiance</em> pictures. If you want to write a
2293     converter to or from a 24-bit image format, you can follow the skeletal
2294     example in <code>src/px/ra_skel.c</code>. This has all of the basic
2295     functionality of the other <strong>ra_*</strong> image conversion
2296     programs, with the actual code for the destination type removed (or
2297     simplified). The method in <code>ra_skel</code> uses the routines in
2298     <code>src/common/colrops.c</code> to avoid conversion to machine
2299     floating point, which can slow things down and is not necessary in this
2300     case.</p>
2301     <p>Below we describe routines for reading and writing pictures, which
2302     rely heavily on definitions in <code>src/common/color.h</code>. We start
2303     with the calls for manipulating information headers, followed by the
2304     calls for resolution strings, then the calls for scanline records.</p>
2305     <p>Information headers are manipulated with the routines in
2306     <code>src/common/header.c</code> and the macros in <code>color.h</code>.
2307     Features for handing views are defined in <code>src/common/view.h</code>
2308     with routines in <code>src/common/image.c</code>. Here are the relevant
2309     calls for reading and copying information headers:</p>
2310     <dl>
2311     <dt><code>int checkheader(FILE *fin, char *fmt, FILE *fout);</code></dt>
2312     <dd>
2313     Read the header information from <code>fin</code>, copying to
2314     <code>fout</code> (unless fout is <code>NULL</code>), checking any
2315     <code>FORMAT</code> line against the string <code>fmt</code>. The
2316     <code>FORMAT</code> line (if it exists) will not be copied to
2317     <code>fout</code>. The function returns 1 if the header was OK and the
2318     format matched, 0 if the header was OK but there was no format line, and
2319     -1 if the format line did not match or there was some problem reading
2320     the header. Wildcard characters (‘*’ and ‘?’) may appear in
2321     <code>fmt</code>, in which case a globbing match is applied, and the
2322     matching format value will be copied to fmt upon success. The normal
2323     <code>fmt</code> values for pictures are <code>COLRFMT</code> for
2324     <em>Radiance</em> RGB, <code>CIEFMT</code> for 4-byte XYZ pixels, or a
2325     copy of <code>PICFMT</code> for glob matches to either. (Do not pass
2326     <code>PICFMT</code> directly, as this will cause an illegal memory
2327     access on systems that store static strings in read-only memory.)
2328     </dd>
2329     <dt><code>int getheader(FILE *fp, int (*f)(), char *p);</code></dt>
2330     <dd>
2331     For those who need more control, <code>getheader</code> reads the header
2332     from <code>fp</code>, calling the function <code>f</code> (if
2333     not<code>NULL</code>) with each input line and the client data pointer
2334     <code>p</code>. A simple call to skip the header is
2335     <code>getheader(fp,NULL,NULL)</code>. To copy the header unconditionally
2336     to <code>stdout</code>, call <code>getheader(fp,fputs,stdout)</code>.
2337     More often, <code>getheader</code> is called with a client function,
2338     which checks each line for specific variable settings.
2339     </dd>
2340     <dt><code>int isformat(char *s);</code></dt>
2341     <dd>
2342     Returns non-zero if the line <code>s</code> is a <code>FORMAT</code>
2343     assignment.
2344     </dd>
2345     <dt><code>int formatval(char *r, char *s);</code></dt>
2346     <dd>
2347     Returns the <code>FORMAT</code> value from line <code>s</code> in the
2348     string <code>r</code>. Returns non-zero if <code>s</code> is a valid
2349     format line.
2350     </dd>
2351     <dt><code>fputformat(char *s, FILE *fp);</code></dt>
2352     <dd>
2353     Put format assignment <code>s</code> to the stream <code>fp</code>.
2354     </dd>
2355     <dt><code>isexpos(s)</code></dt>
2356     <dd>
2357     Macro returns non-zero if the line <code>s</code> is an
2358     <code>EXPOSURE</code> setting.
2359     </dd>
2360     <dt>exposval(s)</dt>
2361     <dd>
2362     Macro returns <strong>double</strong> exposure value from line
2363     <code>s</code>.
2364     </dd>
2365     <dt><code>fputexpos(ex,fp)</code></dt>
2366     <dd>
2367     Macro** | puts real exposure value <code>ex</code> to stream
2368     <code>fp</code>.
2369     </dd>
2370     <dt><code>iscolcor(s)</code></dt>
2371     <dd>
2372     Macro returns non-zero if the line <code>s</code> is a
2373     <code>COLORCORR</code> setting.
2374     </dd>
2375     <dt><code>colcorval(cc,s)</code></dt>
2376     <dd>
2377     Macro assign color correction value from line <code>s</code> in the
2378     <code>COLOR</code> variable <code>cc</code>.
2379     </dd>
2380     <dt><code>fputcolcor(cc,fp)</code></dt>
2381     <dd>
2382     Macro puts correction <code>COLOR</code> <code>cc</code> to stream
2383     <code>fp</code>.
2384     </dd>
2385     <dt><code>isaspect(s)</code></dt>
2386     <dd>
2387     Macro returns non-zero if the line <code>s</code> is a
2388     <code>PIXASPECT</code> setting.
2389     </dd>
2390     <dt><code>aspectval(s)</code></dt>
2391     <dd>
2392     Macro returns double pixel aspect value from line <code>s</code>.
2393     </dd>
2394     <dt><code>fputaspect(pa,fp)</code></dt>
2395     <dd>
2396     Macro puts real pixel aspect value <code>pa</code> to stream
2397     <code>fp</code>.
2398     </dd>
2399     <dt><code>int isview(char *s);</code></dt>
2400     <dd>
2401     Returns non-zero if header line <code>s</code> contains view parameters.
2402     Note that `<code>s</code> could be either a <code>VIEW</code> assignment
2403     or a rendering command.
2404     </dd>
2405     <dt><code>int sscanview(VIEW *vp, char *s);</code></dt>
2406     <dd>
2407     Scan view options from the string <code>s</code> into the
2408     <code>VIEW</code> structure pointed to by <code>vp</code>.
2409     </dd>
2410     <dt><code>fprintview(VIEW *vp, FILE *fp);</code></dt>
2411     <dd>
2412     Print view options in <code>vp</code> to the stream <code>fp</code>.
2413     Note that this does not print out “VIEW=” first, or end the line.
2414     Therefore, one usually calls <code>fputs(VIEWSTR,fp)</code> followed by
2415     <code>fprintview(vp,fp)</code>, then <code>putc(&#39;\n&#39;,fp)</code>.
2416     </dd>
2417     <dt><code>isprims(s)</code></dt>
2418     <dd>
2419     Macro returns non-zero if the line <code>s</code> is a
2420     <code>PRIMARIES</code> setting.
2421     </dd>
2422     <dt><code>primsval(p,s)</code></dt>
2423     <dd>
2424     Macro assign color primitives from line <code>s</code> in the
2425     <code>RGBPRIMS</code> variable <code>p</code>.
2426     </dd>
2427     <dt><code>fputprims(p,fp)</code></dt>
2428     <dd>
2429     Macro puts color primitives <code>p</code> to stream <code>fp</code>.
2430     </dd>
2431     </dl>
2432     <p>The header file <code>src/common/resolu.h</code> has macros for
2433     resolution strings, which are handled by routines in
2434     <code>src/common/resolu.c</code>. Here are the relevant calls:</p>
2435     <dl>
2436     <dt><code>fgetsresolu(rs,fp)</code></dt>
2437     <dd>
2438     Macro to get a resolution string from the stream <code>fp</code> and put
2439     it in the <code>RESOLU</code> structure pointed to by <code>rs</code>.
2440     The return value is non-zero if the resolution was successfully loaded.
2441     </dd>
2442     <dt><code>fputsresolu(rs,fp)</code></dt>
2443     <dd>
2444     Macro to write the <code>RESOLU</code> structure pointed to by rs to the
2445     stream fp.
2446     </dd>
2447     <dt><code>scanlen(rs)</code></dt>
2448     <dd>
2449     Macro to get the scanline length from the <code>RESOLU</code> structure
2450     pointed to by <code>rs</code>.
2451     </dd>
2452     <dt><code>numscans(rs)</code></dt>
2453     <dd>
2454     Macro to get the number of scanlines from the <code>RESOLU</code>
2455     structure pointed to by <code>rs</code>.
2456     </dd>
2457     <dt><code>fscnresolu(slp,nsp,fp)</code></dt>
2458     <dd>
2459     Macro to read in a resolution string from <code>fp</code> and assign the
2460     scanline length and number of scanlines to the integers pointed to by
2461     <code>slp</code> and <code>nsp</code>, respectively. This call expects
2462     standard English-text ordered scanlines, and returns non-zero only if
2463     the resolution string agrees.
2464     </dd>
2465     <dt><code>fprtresolu(sl,ns,fp)</code></dt>
2466     <dd>
2467     Macro to print out a resolution string for <code>ns</code> scanlines of
2468     length <code>sl</code> in standard English-text ordering to
2469     <code>fp</code>.
2470     </dd>
2471     </dl>
2472     <p>The file <code>src/common/color.c</code> contains the essential
2473     routines for reading and writing scanline records. Here are the relevant
2474     calls and macros:</p>
2475     <dl>
2476     <dt><code>int freadcolrs(COLR *scn, int sl, FILE *fp);</code></dt>
2477     <dd>
2478     Read a scanline record of length <code>sl</code> from stream
2479     <code>fp</code> into the <code>COLR</code> array <code>scn</code>.
2480     Interprets uncompressed, old, and new run-length encoded records.
2481     Returns 0 on success, -1 on failure.
2482     </dd>
2483     <dt><code>int fwritecolrs(COLR *scn, int sl, FILE *fp);</code></dt>
2484     <dd>
2485     Write the scanline record stored in the <code>COLR</code> array
2486     <code>scn</code>, length <code>sl</code>, to the stream <code>fp</code>.
2487     Uses the new run-length encoding unless <code>sl</code> is less than 8
2488     or greater than 32767, when an uncompressed record is written. Returns 0
2489     on success, -1 if there was an error.
2490     </dd>
2491     <dt><code>int freadscan(COLOR *fscn, int sl, FILE *fp);</code></dt>
2492     <dd>
2493     Reads a scanline of length <code>sl</code> from the stream
2494     <code>fp</code> and converts to machine floating-point format in the
2495     array <code>fscn</code>. Recognizes all scanline record encodings.
2496     Returns 0 on success, or -1 on failure.
2497     </dd>
2498     <dt><code>int fwritescan(COLOR *fscn, int sl, FILE *fp);</code></dt>
2499     <dd>
2500     Write the floating-point scanline of length <code>sl</code> stored in
2501     the array fscn to the stream <code>fp</code>. Converts to 4-byte/pixel
2502     scanline format and calls <code>fwritecolrs</code> to do the actual
2503     write. Returns 0 on success, or -1 if there was an error.
2504     </dd>
2505     <dt><code>colval(col,p)</code></dt>
2506     <dd>
2507     Macro to get primary p from the floating-point <code>COLOR col</code>.
2508     The primary index may be one of <code>RED</code>, <code>GRN</code> or
2509     <code>BLU</code> for RGB colors, or CIEX, CIEY or CIEZ for XYZ colors.
2510     This macro is a valid lvalue, so can be used on the left of assignment
2511     statements as well.
2512     </dd>
2513     <dt><code>colrval(clr,p)</code></dt>
2514     <dd>
2515     Macro to get primary <code>p</code> from the 4-byte <code>COLR</code>
2516     pixel <code>clr</code>. The primary index may be one of RED, GRN or BLU
2517     for RGB colors, or CIEX, CIEY or CIEZ for XYZ colors. Unless just one
2518     primary is needed, it is more efficient to call <code>colr_color</code>
2519     and use the <code>colval</code> macro on the result.
2520     </dd>
2521     <dt><code>colr_color(COLOR col, COLR clr);</code></dt>
2522     <dd>
2523     Convert the 4-byte pixel <code>clr</code> to a machine floating-point
2524     representation and store the result in <code>col</code>.
2525     </dd>
2526     <dt><code>setcolr(COLR clr, double p1, p2, p3);</code></dt>
2527     <dd>
2528     Assign the 4-byte pixel <code>clr</code> according to the three primary
2529     values <code>p1</code>, <code>p2</code> and <code>p3</code>. These can
2530     be either <em>Radiance</em> RGB values or CIE XYZ values.
2531     </dd>
2532     </dl>
2533     <h2 id="z-buffer-format-.zbf-suffix">Z-buffer Format (.zbf suffix)</h2>
2534     <p>The Z-buffer format used in <em>Radiance</em> hardly qualifies as a
2535     format at all. It is in fact a straight copy on the 4-byte machine
2536     floating point values of each pixel in standard scanline order. There is
2537     no information header or resolution string that would make the file
2538     independently useful. This is usually OK, because Z-buffer files are
2539     almost always created and used in conjunction with a picture file, which
2540     has this identifying information.</p>
2541     <p>The major shortcoming of this format is that the machine
2542     representation and byte ordering is not always the same from one system
2543     to another, which limits the portability of Z-buffer files. Since they
2544     are primarily used for interpolating animation frames, and this usually
2545     occurs on networks with similar architectures, there is usually no
2546     problem. Also, since the adoption of IEEE standard floating-point
2547     calculations, different machine representations are becoming quite rare.
2548     [TBD: is this necessary at this point?]</p>
2549     <h3 id="radiance-programs-6"><em>Radiance</em> programs</h3>
2550     <p>Table 7 shows the programs that read and write <em>Radiance</em>
2551     Z-buffer files. The pvalue program may be used to convert Z-buffer files
2552     to <em>Radiance</em> pictures for the purpose of visualizing the values
2553     using falsecolor. For example, the following command converts the
2554     Z-buffer file <code>frame110.zbf</code> associated with the picture
2555     <code>frame110.hdr</code> to a viewable image:</p>
2556     <pre><code>% pvalue -h `getinfo -d &lt; frame110.hdr` -r -b -df
2557     frame110.zbf | falsecolor -m 1 -s 40 -l Meters &gt;
2558     frame110z.hdr</code></pre>
2559     <p>The <strong>getinfo</strong> program appearing in back-quotes was
2560     used to get the dimensions associated with the Z-buffer from its
2561     corresponding picture file.</p>
2562     <table>
2563     <thead>
2564     <tr class="header">
2565     <th>Program</th>
2566     <th>Read</th>
2567     <th>Write</th>
2568     <th>Function</th>
2569     </tr>
2570     </thead>
2571     <tbody>
2572     <tr class="odd">
2573     <td><strong>pinterp</strong></td>
2574     <td>X</td>
2575     <td>X</td>
2576     <td>Interpolate/extrapolate picture views</td>
2577     </tr>
2578     <tr class="even">
2579     <td><strong>pvalue</strong></td>
2580     <td>X</td>
2581     <td>X</td>
2582     <td>Convert picture to/from simpler formats</td>
2583     </tr>
2584     <tr class="odd">
2585     <td><strong>rad</strong></td>
2586     <td></td>
2587     <td>X</td>
2588     <td>Render Radiance scene</td>
2589     </tr>
2590     <tr class="even">
2591     <td><strong>ranimate</strong></td>
2592     <td>X</td>
2593     <td>X</td>
2594     <td>Animate Radiance scene</td>
2595     </tr>
2596     <tr class="odd">
2597     <td><strong>rpict</strong></td>
2598     <td></td>
2599     <td>X</td>
2600     <td>Batch rendering program</td>
2601     </tr>
2602     <tr class="even">
2603     <td><strong>rtrace</strong></td>
2604     <td></td>
2605     <td>X</td>
2606     <td>Customizable ray-tracer</td>
2607     </tr>
2608     </tbody>
2609     </table>
2610     <p><strong>Table 7.</strong> <em>Radiance</em> programs that read and
2611     write Z-buffer files.</p>
2612     <h3 id="radiance-c-library-6"><em>Radiance</em> C Library</h3>
2613     <p>There are no library functions devoted to reading and writing
2614     Z-buffer files in particular. The normal method is to read and write
2615     Z-buffer scanlines with the standard <code>fread</code> and
2616     <code>fwrite</code> library functions using an appropriate float
2617     array.</p>
2618     <h2 id="ambient-file-format-.amb-suffix">Ambient File Format (.amb
2619     suffix)</h2>
2620     <p><em>Radiance</em> can store its diffuse interreflection cache in an
2621     <em>ambient file</em> for reuse by other processes. This file is in a
2622     system-independent binary format, similar to an octree or picture file,
2623     with an information header that can be read using
2624     <strong>getinfo</strong>. Following the header, there is a magic number
2625     specific to this file type, then the ambient value records themselves in
2626     encoded form.</p>
2627     <h4 id="information-header-2">Information Header</h4>
2628     <p>The information header begins with the usual “#?RADIANCE” identifier,
2629     followed by the originating program and the ambient calculation
2630     parameters (and octree name). After this is the line:</p>
2631     <pre><code> FORMAT=Radiance_ambval</code></pre>
2632     <p>This identifies the general file type, followed by an empty line
2633     ending the header. As with most information headers, this exact sequence
2634     need not be followed, so long as there is no inconsistent
2635     <code>FORMAT</code> setting.</p>
2636     <h4 id="magic-number">Magic Number</h4>
2637     <p>Following the information header is the two-byte magic number, which
2638     for the current ambient file format is 557. This number may change later
2639     should the file format be altered in incompatible ways.</p>
2640     <h4 id="ambient-value-records">Ambient Value Records</h4>
2641     <p>Ambient values are written to the file in no particular order. Each
2642     diffuse interreflection value in <em>Radiance</em> has the following
2643     members:</p>
2644     <dl>
2645     <dt>Level</dt>
2646     <dd>
2647     The number of reflections between the primary (eye) ray and this
2648     surface. A value with fewer reflections may be used in place of one with
2649     more, but not the other way around.
2650     </dd>
2651     <dt>Weight</dt>
2652     <dd>
2653     The weighting value associated with this ray or ambient value. Similar
2654     to the level to avoid using inappropriate values from the cache.
2655     </dd>
2656     <dt>Position</dt>
2657     <dd>
2658     The origin point of this interreflection calculation.
2659     </dd>
2660     <dt>Direction</dt>
2661     <dd>
2662     The surface normal indicating the zenith of the sample hemisphere for
2663     this value.
2664     </dd>
2665     <dt>Value</dt>
2666     <dd>
2667     The calculated indirect irradiance at this point, in w/m<sup>2</sup>
2668     (RGB color).
2669     </dd>
2670     <dt>Radius</dt>
2671     <dd>
2672     The cosine-weighted, harmonic mean distance to other surfaces visible
2673     from this point, used to decide point spacing.
2674     </dd>
2675     <dt>Posgradient</dt>
2676     <dd>
2677     The position-based gradient vector, indicating how brightness changes as
2678     a function of position in the sample plane.
2679     </dd>
2680     <dt>Dirgradient</dt>
2681     <dd>
2682     The direction-based gradient vector, indicating how brightness changes
2683     as a function of surface orientation.
2684     </dd>
2685     </dl>
2686     <p>The members are stored one after the other in the above order using
2687     system-independent binary representations. The Level member takes 1
2688     byte, Weight takes 5, Position takes 15, Direction another 15, Value is
2689     4 bytes (using the same color format as <em>Radiance</em> pictures),
2690     Radius takes 5 bytes, and Posgradient and Dirgradient each take 15
2691     bytes, for a total size of 75 bytes per record.</p>
2692     <h3 id="radiance-programs-7"><em>Radiance</em> Programs</h3>
2693     <p>Table 8 shows <em>Radiance</em> programs that read and write ambient
2694     files. The program <strong>lookamb</strong> is especially useful for
2695     examining the contents of ambient files and debugging problems in the
2696     calculation.</p>
2697     <table>
2698     <thead>
2699     <tr class="header">
2700     <th>Program</th>
2701     <th>Read</th>
2702     <th>Write</th>
2703     <th>Function</th>
2704     </tr>
2705     </thead>
2706     <tbody>
2707     <tr class="odd">
2708     <td><strong>getinfo</strong></td>
2709     <td>X</td>
2710     <td></td>
2711     <td>Print information header from binary file</td>
2712     </tr>
2713     <tr class="even">
2714     <td><strong>lookamb</strong></td>
2715     <td>X</td>
2716     <td>X</td>
2717     <td>Convert <em>Radiance</em> ambient file</td>
2718     </tr>
2719     <tr class="odd">
2720     <td><strong>rad</strong></td>
2721     <td>X</td>
2722     <td>X</td>
2723     <td>Render <em>Radiance</em> scene</td>
2724     </tr>
2725     <tr class="even">
2726     <td><strong>rpict</strong></td>
2727     <td>X</td>
2728     <td>X</td>
2729     <td>Batch rendering program</td>
2730     </tr>
2731     <tr class="odd">
2732     <td><strong>rpiece</strong></td>
2733     <td>X</td>
2734     <td>X</td>
2735     <td>Parallel batch rendering program</td>
2736     </tr>
2737     <tr class="even">
2738     <td><strong>rtrace</strong></td>
2739     <td>X</td>
2740     <td>X</td>
2741     <td>Customizable ray-tracer</td>
2742     </tr>
2743     <tr class="odd">
2744     <td><strong>rview</strong></td>
2745     <td>X</td>
2746     <td>X</td>
2747     <td>Interactive renderer</td>
2748     </tr>
2749     </tbody>
2750     </table>
2751     <p><strong>Table 8.</strong> Programs in the <em>Radiance</em>
2752     distribution that read and write ambient files.</p>
2753     <h3 id="radiance-c-library-7"><em>Radiance</em> C Library</h3>
2754     <p>The <code>src/rt/ambient.h</code> file contains definitions of the
2755     <code>AMBVAL</code> structure and certain details of the ambient file
2756     format. The <code>src/rt/ambio.c</code> module contains the specialized
2757     routines for reading and writing ambient files, and these functions in
2758     turn access routines in <code>src/common/portio.c</code> for reading and
2759     writing portable binary data. The information header is handled by the
2760     routines in <code>src/common/header.c</code>, similar to the method
2761     described for <em>Radiance</em> picture files. Here are the main calls
2762     from <code>src/rt/ambio.c</code>:</p>
2763     <dl>
2764     <dt><code>putambmagic(FILE *fp);</code></dt>
2765     <dd>
2766     Put out the appropriate two-byte magic number for a <em>Radiance</em>
2767     ambient file to the stream <code>fp</code>.
2768     </dd>
2769     <dt><code>int hasambmagic(FILE *fp);</code></dt>
2770     <dd>
2771     Read the next two bytes from the stream <code>fp</code> and return
2772     non-zero if they match an ambient file’s magic number.
2773     </dd>
2774     <dt><code>int writeambval(AMBVAL *av, FILE *fp);</code></dt>
2775     <dd>
2776     Write out the ambient value structure <code>av</code> to the stream
2777     <code>fp</code>, returning -1 if a file error occurred, or 0 normally.
2778     </dd>
2779     <dt><code>int readambval(AMBVAL *av, FILE *fp);</code></dt>
2780     <dd>
2781     Read in the next ambient value structure from the stream <code>fp</code>
2782     and put the result in <code>av</code>. Return 1 if the read was
2783     successful, 0 if the end of file was reached or there was an error. The
2784     <code>ambvalOK</code> function is used to check the consistency of the
2785     value read.
2786     </dd>
2787     <dt><code>int ambvalOK(AMBVAL *av);</code></dt>
2788     <dd>
2789     Return non-zero if the member values of the <code>av</code> structure
2790     are not too outlandish. This is handy as insurance against a corrupted
2791     ambient file.
2792     </dd>
2793     </dl>
2794     <h2 id="conclusion">Conclusion</h2>
2795     <p>We have described the main file formats native to <em>Radiance</em>
2796     and shown how even the binary formats can be reliably shared in
2797     heterogeneous computing environments. This corresponds to one of the
2798     basic philosophies of UNIX software, which is system independence. A
2799     more detailed understanding of the formats may still require some use of
2800     binary dump programs and delving into the <em>Radiance</em> source
2801     code.</p>
2802     <section id="footnotes" class="footnotes footnotes-end-of-document" role="doc-endnotes">
2803     <hr />
2804     <ol>
2805     <li id="fn1"><p>The single exception to this rule is the Z-buffer file,
2806     whose contents are dictated by the floating point representation and
2807     byte order of the originating machine. This choice was made for economic
2808     reasons, and is rarely a problem.<a href="#fnref1" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2809     <li id="fn2"><p>TBD - There once was a footnote here<a href="#fnref2" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2810     <li id="fn3"><p>Note that we compare <code>n</code> to 1.5, so as to
2811     avoid any round-off problems caused by floating point math. Caution is
2812     advised because all expressions are evaluated as double-precision real,
2813     and comparisons to zero are unreliable.<a href="#fnref3" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2814     <li id="fn4"><p>It is usually a good idea to store any such customized
2815     files in a personal library location and set the <code>RAYPATH</code>
2816     environment variable to search there first. This way, it does not affect
2817     other users or get overwritten during the next system installation.<a href="#fnref4" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2818     <li id="fn5"><p>Small changes that do not affect geometry will not cause
2819     problems, but if the primitive count changes, so does the indexing of
2820     surfaces, and with that the octree data structure becomes invalid. A
2821     second check is made to insure that no non-surface primitives appear in
2822     any leaf nodes, and this at least guarantees that the renderer will not
2823     dump core from an outdated octree, even if the results are wrong.<a href="#fnref5" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2824     <li id="fn6"><p>The picture filename extension used to be .pic, but that
2825     conflicted with too many other programs. It was replaced with .hdr, an
2826     abbreviation of “high dynamic range.”<a href="#fnref6" class="footnote-back" role="doc-backlink">↩︎</a></p></li>
2827     </ol>
2828     </section>
2829     </body>
2830     </html>