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<!-- RCSid $Id$ --> |
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<title> |
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The RADIANCE 3.8 Synthetic Imaging System |
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The RADIANCE 6.0 Synthetic Imaging System |
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</title> |
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</head> |
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<body> |
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<p> |
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<h1> |
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The RADIANCE 3.8 Synthetic Imaging System |
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The RADIANCE 6.0 Synthetic Imaging System |
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</h1> |
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|
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<p> |
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(ovals). |
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The central program is <i>rpict</i>, which produces a picture from a scene |
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description. |
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<i>Rview</i> is a variation of rpict that computes and displays images |
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<i>Rvu</i> is a variation of rpict that computes and displays images |
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interactively, and rtrace computes single ray values. |
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Other programs (not shown) connect many of these elements together, |
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such as the executive programs |
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|
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<dd> |
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Trans2 is the anisotropic version of <a HREF="#Trans">trans</a>. |
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The string arguments are the same as for plastic2, and the real arguments are the same as for trans but with an additional roughness value. |
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The string arguments are the same as for <a HREF="#Plastic2">plastic2</a>, |
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and the real arguments are the same as for trans but with an additional roughness value. |
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|
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<pre> |
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mod trans2 id |
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<p> |
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<dt> |
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<a NAME="Ashik2"> |
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<b>Ashik2</b> |
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</a> |
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|
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<dd> |
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Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley. |
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The string arguments are the same as for <a HREF="#Plastic2">plastic2</a>, but the real |
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arguments have additional flexibility to specify the specular color. |
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Also, rather than roughness, specular power is used, which has no |
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physical meaning other than larger numbers are equivalent to a smoother |
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surface. |
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Unlike other material types, total reflectance is the sum of |
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diffuse and specular colors, and should be adjusted accordingly. |
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<pre> |
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mod ashik2 id |
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4+ ux uy uz funcfile transform |
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0 |
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8 dred dgrn dblu sred sgrn sblu u-power v-power |
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</pre> |
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|
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<p> |
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|
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<dt> |
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<a NAME="Dielectric"> |
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<b>Dielectric</b> |
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</a> |
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<p> |
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|
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<dt> |
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<a NAME="BSDF"> |
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<b>BSDF</b> |
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</a> |
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|
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<dd> |
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The BSDF material type loads an XML (eXtensible Markup Language) |
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file describing a bidirectional scattering distribution function. |
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Real arguments to this material may define additional |
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diffuse components that augment the BSDF data. |
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String arguments are used to define thickness for proxied |
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surfaces and the "up" orientation for the material. |
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|
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<pre> |
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mod BSDF id |
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6+ thick BSDFfile ux uy uz funcfile transform |
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0 |
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0|3|6|9 |
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rfdif gfdif bfdif |
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rbdif gbdif bbdif |
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rtdif gtdif btdif |
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</pre> |
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|
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<p> |
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The first string argument is a "thickness" parameter that may be used |
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to hide detail geometry being proxied by an aggregate BSDF material. |
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If a view or shadow ray hits a BSDF proxy with non-zero thickness, |
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it will pass directly through as if the surface were not there. |
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Similar to the illum type, this permits direct viewing and |
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shadow testing of complex geometry. |
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The BSDF is used when a scattered (indirect) ray hits the surface, |
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and any transmitted sample rays will be offset by the thickness amount |
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to avoid the hidden geometry and gather samples from the other side. |
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In this manner, BSDF surfaces can improve the results for indirect |
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scattering from complex systems without sacrificing appearance or |
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shadow accuracy. |
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If the BSDF has transmission and back-side reflection data, |
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a parallel BSDF surface may be |
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placed slightly less than the given thickness away from the front surface |
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to enclose the complex geometry on both sides. |
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The sign of the thickness is important, as it indicates |
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whether the proxied geometry is behind the BSDF |
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surface (when thickness is positive) or in front (when |
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thickness is negative). |
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<p> |
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The second string argument is the name of the BSDF file, |
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which is found in the usual auxiliary locations. The |
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following three string parameters name variables for an |
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"up" vector, which together with the surface |
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normal, define the local coordinate system that orients the |
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BSDF. These variables, along with the thickness, are defined |
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in a function file given as the next string argument. An |
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optional transform is used to scale the thickness and |
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reorient the up vector. |
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<p> |
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If no real arguments are given, the BSDF is used by itself |
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to determine reflection and transmission. If there are at |
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least 3 real arguments, the first triplet is an additional |
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diffuse reflectance for the front side. At least 6 real |
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arguments adds diffuse reflectance to the rear side of the |
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surface. If there are 9 real arguments, the final triplet |
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will be taken as an additional diffuse transmittance. All |
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diffuse components as well as the non-diffuse transmission |
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are modified by patterns applied to this material. The |
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non-diffuse reflection from either side are unaffected. |
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Textures perturb the effective surface normal in the usual |
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way. |
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<p> |
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The surface normal of this type is not altered to face the |
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incoming ray, so the front and back BSDF reflections may |
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differ. (Transmission is identical front-to-back by physical |
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law.) If back visibility is turned off during rendering and |
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there is no transmission or back-side reflection, only then |
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the surface will be invisible from behind. Unlike other |
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data-driven material types, the BSDF type is fully supported |
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and all parts of the distribution are properly sampled. |
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<p> |
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|
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<dt> |
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<a NAME="aBSDF"> |
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<b>aBSDF</b> |
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</a> |
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|
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<dd> |
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The aBSDF material is identical to the BSDF type with two |
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important differences. First, proxy geometry is not |
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supported, so there is no thickness parameter. Second, an |
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aBSDF is assumed to have some specular through component |
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(the ’a’ stands for "aperture"), |
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which is treated specially during the direct calculation |
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and when viewing the material. Based on the BSDF data, the |
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coefficient of specular transmission is determined and used |
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for modifying unscattered shadow and view rays. |
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|
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<pre> |
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mod aBSDF id |
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5+ BSDFfile ux uy uz funcfile transform |
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0 |
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0|3|6|9 |
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rfdif gfdif bfdif |
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rbdif gbdif bbdif |
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rtdif gtdif btdif |
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</pre> |
| 1183 |
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|
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<p> |
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If a material has no specular transmitted component, it is |
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much better to use the BSDF type with a zero thickness |
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than to use aBSDF. |
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<p> |
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|
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<dt> |
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<a NAME="Antimatter"> |
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<b>Antimatter</b> |
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</a> |
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A section of text meant to depict a picture, perhaps using a special purpose font such as hexbit4x1.fnt, calls for uniform spacing. |
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Reasonable magnitudes for proportional spacing are between 0.1 (for tightly spaced characters) and 0.3 (for wide spacing). |
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|
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<p> |
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|
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<dt> |
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<a NAME="Spectrum"> |
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<b>Spectrum</b> |
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</a> |
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|
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<dd> |
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The spectrum primitive is the most basic type for introducing spectral |
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color to a material. |
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Since materials only provide RGB parameters, spectral patterns |
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are the only way to superimpose wavelength-dependent behavior. |
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|
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<pre> |
| 1478 |
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mod spectrum id |
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0 |
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0 |
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5+ nmA nmB s1 s2 .. sN |
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</pre> |
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|
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<p> |
| 1485 |
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The first two real arguments indicate the extrema of the |
| 1486 |
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spectral range in nanometers. |
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Subsequent real values correspond to multipliers in at each wavelength. |
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The nmA wavelength may be greater or less than nmB, |
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but they may not be equal, and their ordering matches |
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the order of the spectral values. |
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A minimum of 3 values must be given, which would act |
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more or less the same as a constant RGB multiplier. |
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As with RGB values, spectral quantities normally range between 0 |
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and 1 at each wavelength, or average to 1.0 against a standard |
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sensitivity functions such as V(lambda). |
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The best results obtain when the spectral range and number |
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of samples match rendering options, though resampling will handle |
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any differences, zero-filling wavelenths outside the nmA to nmB |
| 1499 |
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range. |
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A warning will be issued if the given wavelength range does not |
| 1501 |
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adequately cover the visible spectrum. |
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|
| 1503 |
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<p> |
| 1504 |
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|
| 1505 |
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<dt> |
| 1506 |
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<a NAME="Specfile"> |
| 1507 |
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<b>Specfile</b> |
| 1508 |
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</a> |
| 1509 |
+ |
|
| 1510 |
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<dd> |
| 1511 |
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The specfile primitive is equivalent to the spectrum type, but |
| 1512 |
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the wavelength range and values are contained in a 1-dimensional |
| 1513 |
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data file. |
| 1514 |
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This may be a more convenient way to specify a spectral color, |
| 1515 |
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especially one corresponding to a standard illuminant such as D65 |
| 1516 |
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or a library of measured spectra. |
| 1517 |
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|
| 1518 |
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<pre> |
| 1519 |
+ |
mod specfile id |
| 1520 |
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1 datafile |
| 1521 |
+ |
0 |
| 1522 |
+ |
0 |
| 1523 |
+ |
</pre> |
| 1524 |
+ |
|
| 1525 |
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<p> |
| 1526 |
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As with the spectrum type, rendering wavelengths outside the defined |
| 1527 |
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range will be zero-filled. |
| 1528 |
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Unlike the spectrum type, the file may contain non-uniform samples. |
| 1529 |
+ |
|
| 1530 |
+ |
<p> |
| 1531 |
+ |
|
| 1532 |
+ |
<dt> |
| 1533 |
+ |
<a NAME="Specfunc"> |
| 1534 |
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<b>Specfunc</b> |
| 1535 |
+ |
</a> |
| 1536 |
+ |
|
| 1537 |
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<dd> |
| 1538 |
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The specfunc primitive offers dynamic control over a spectral |
| 1539 |
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pattern, similar to the colorfunc type. |
| 1540 |
+ |
|
| 1541 |
+ |
<pre> |
| 1542 |
+ |
mod specfunc id |
| 1543 |
+ |
2+ sval funcfile transform |
| 1544 |
+ |
0 |
| 1545 |
+ |
2+ nmA nmB A3 .. |
| 1546 |
+ |
</pre> |
| 1547 |
+ |
|
| 1548 |
+ |
<p> |
| 1549 |
+ |
Like the spectrum primitive, the wavelength range is specified |
| 1550 |
+ |
in the first two real arguments, and additional real values are |
| 1551 |
+ |
accessible to the sval function. |
| 1552 |
+ |
This function is fed a wavelenth sample |
| 1553 |
+ |
between nmA and nmB as its only argument, |
| 1554 |
+ |
and it returns the corresponding spectral intensity. |
| 1555 |
+ |
|
| 1556 |
|
</dl> |
| 1557 |
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|
| 1558 |
|
<p> |
| 1563 |
|
</h4> |
| 1564 |
|
|
| 1565 |
|
A mixture is a blend of one or more materials or textures and patterns. |
| 1566 |
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Blended materials should not be light source types or virtual source types. |
| 1567 |
|
The basic types are given below. |
| 1568 |
|
|
| 1569 |
|
<p> |
| 1593 |
|
which serves as a form of opacity control when used with a material.) |
| 1594 |
|
Vname is the coefficient defined in funcfile that determines the influence of foreground. |
| 1595 |
|
The background coefficient is always (1-vname). |
| 1368 |
– |
Since the references are not resolved until run-time, the last definitions of the modifier id's will be used. |
| 1369 |
– |
This can result in modifier loops, which are detected by the renderer. |
| 1596 |
|
|
| 1597 |
|
<p> |
| 1598 |
|
|
| 1636 |
|
arguments, the red, green and blue values |
| 1637 |
|
corresponding to the pixel at (u,v). |
| 1638 |
|
|
| 1413 |
– |
</dl> |
| 1639 |
|
<p> |
| 1640 |
|
|
| 1641 |
|
<dt> |
| 1753 |
|
the required variables are global, |
| 1754 |
|
a period (`.') can be given in place of the file name. |
| 1755 |
|
It is also possible to give an expression instead |
| 1756 |
< |
of a straight variable name in a scene file, |
| 1757 |
< |
although such expressions should be kept |
| 1533 |
< |
simple if possible. |
| 1534 |
< |
Also, functions (requiring parameters) must be given |
| 1756 |
> |
of a straight variable name in a scene file. |
| 1757 |
> |
Functions (requiring parameters) must be given |
| 1758 |
|
as names and not as expressions. |
| 1759 |
|
|
| 1760 |
|
<p> |
| 1901 |
|
directs the use of a scene description. |
| 1902 |
|
<ul> |
| 1903 |
|
<li> |
| 1904 |
< |
<a NAME="rvu" HREF="../man_html/rvu.1.html"><b>Rview</b></a> is ray-tracing program for viewing a scene interactively. |
| 1904 |
> |
<a NAME="rvu" HREF="../man_html/rvu.1.html"><b>Rvu</b></a> is ray-tracing program for viewing a scene interactively. |
| 1905 |
|
When the user specifies a new perspective, rvu quickly displays a rough image on the terminal, |
| 1906 |
|
then progressively increases the resolution as the user looks on. |
| 1907 |
|
He can select a particular section of the image to improve, or move to a different view and start over. |
| 1937 |
|
or converted a standard image format using one of the following |
| 1938 |
|
<b>translators</b>: |
| 1939 |
|
<ul> |
| 1940 |
< |
<li> <b>Ra_avs</b> |
| 1941 |
< |
converts to and from AVS image format. |
| 1719 |
< |
<li> <a HREF="../man_html/ra_pict.1.html"><b>Ra_pict</b></a> |
| 1720 |
< |
converts to Macintosh 32-bit PICT2 format. |
| 1940 |
> |
<li> <a HREF="../man_html/ra_bmp.1.html"><b>Ra_bmp</b></a> |
| 1941 |
> |
converts to and from BMP image format. |
| 1942 |
|
<li> <a HREF="../man_html/ra_ppm.1.html"><b>Ra_ppm</b></a> |
| 1943 |
|
converts to and from Poskanzer Portable Pixmap formats. |
| 1723 |
– |
<li> <a HREF="../man_html/ra_pr.1.html"><b>Ra_pr</b></a> |
| 1724 |
– |
converts to and from Sun 8-bit rasterfile format. |
| 1725 |
– |
<li> <a HREF="../man_html/ra_pr24.1.html"><b>Ra_pr24</b></a> |
| 1726 |
– |
converts to and from Sun 24-bit rasterfile format. |
| 1944 |
|
<li> <a HREF="../man_html/ra_ps.1.html"><b>Ra_ps</b></a> |
| 1945 |
|
converts to PostScript color and greyscale formats. |
| 1946 |
|
<li> <a HREF="../man_html/ra_rgbe.1.html"><b>Ra_rgbe</b></a> |
| 1966 |
|
<pre> |
| 1967 |
|
The Radiance Software License, Version 1.0 |
| 1968 |
|
|
| 1969 |
< |
Copyright (c) 1990 - 2006 The Regents of the University of California, |
| 1969 |
> |
Copyright (c) 1990 - 2021 The Regents of the University of California, |
| 1970 |
|
through Lawrence Berkeley National Laboratory. All rights reserved. |
| 1971 |
|
|
| 1972 |
|
Redistribution and use in source and binary forms, with or without |
| 2000 |
|
nor may "Radiance" appear in their name, without prior written |
| 2001 |
|
permission of Lawrence Berkeley National Laboratory. |
| 2002 |
|
|
| 2003 |
< |
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED |
| 2003 |
> |
THIS SOFTWARE IS PROVIDED ``AS IS" AND ANY EXPRESSED OR IMPLIED |
| 2004 |
|
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
| 2005 |
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 2006 |
|
DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR |
| 2039 |
|
</h2> |
| 2040 |
|
<p> |
| 2041 |
|
<ul> |
| 2042 |
+ |
<li>Ward, Gregory J., Bruno Bueno, David Geisler-Moroder, |
| 2043 |
+ |
Lars O. Grobe, Jacob C. Jonsson, Eleanor |
| 2044 |
+ |
S. Lee, Taoning Wang, Helen Rose Wilson, |
| 2045 |
+ |
"<a href="https://doi.org/10.1016/j.enbuild.2022.111890">Daylight |
| 2046 |
+ |
Simulation Workflows Incorporating Measured Bidirectional |
| 2047 |
+ |
Scattering Distribution Functions</a>" |
| 2048 |
+ |
<em>Energy & Buildings</em>, Vol. 259, No. 11890, 2022. |
| 2049 |
+ |
<li>Wang, Taoning, Gregory Ward, Eleanor Lee, |
| 2050 |
+ |
"<a href="https://authors.elsevier.com/a/1XQ0a1M7zGwT7v">Efficient |
| 2051 |
+ |
modeling of optically-complex, non-coplanar exterior shading: |
| 2052 |
+ |
Validation of matrix algebraic methods</a>" |
| 2053 |
+ |
<em>Energy & Buildings</em>, vol. 174, pp. 464-83, Sept. 2018. |
| 2054 |
+ |
<li>Lee, Eleanor S., David Geisler-Moroder, Gregory Ward, |
| 2055 |
+ |
"<a href="https://eta.lbl.gov/sites/default/files/publications/solar_energy.pdf">Modeling |
| 2056 |
+ |
the direct sun component in buildings using matrix |
| 2057 |
+ |
algebraic approaches: Methods and |
| 2058 |
+ |
validation</a>," <em>Solar Energy</em>, |
| 2059 |
+ |
vol. 160, 15 January 2018, pp 380-395. |
| 2060 |
+ |
<li>Narain, Rahul, Rachel A. Albert, Abdullah Bulbul, |
| 2061 |
+ |
Gregory J. Ward, Marty Banks, James F. O'Brien, |
| 2062 |
+ |
"<a href="http://graphics.berkeley.edu/papers/Narain-OPI-2015-08/index.html">Optimal |
| 2063 |
+ |
Presentation of Imagery with Focus |
| 2064 |
+ |
Cues on Multi-Plane Displays</a>," |
| 2065 |
+ |
<em>SIGGRAPH 2015</em>. |
| 2066 |
+ |
<li>Ward, Greg, Murat Kurt, and Nicolas Bonneel, |
| 2067 |
+ |
"<a href="papers/WMAM14_Tensor_Tree_Representation.pdf">Reducing |
| 2068 |
+ |
Anisotropic BSDF Measurement to Common Practice</a>," |
| 2069 |
+ |
<em>Workshop on Material Appearance Modeling</em>, 2014. |
| 2070 |
+ |
<li>Banks, Martin, Abdullah Bulbul, Rachel Albert, Rahul Narain, |
| 2071 |
+ |
James F. O'Brien, Gregory Ward, |
| 2072 |
+ |
"<a href="http://graphics.berkeley.edu/papers/Banks-TPO-2014-05/index.html">The |
| 2073 |
+ |
Perception of Surface Material from Disparity and Focus Cues</a>," |
| 2074 |
+ |
<em>VSS 2014</em>. |
| 2075 |
+ |
<li>McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee, |
| 2076 |
+ |
"<a href="http://gaia.lbl.gov/btech/papers/4414.pdf"> |
| 2077 |
+ |
A validation of a ray-tracing tool used to generate |
| 2078 |
+ |
bi-directional scattering distribution functions for |
| 2079 |
+ |
complex fenestration systems</a>," |
| 2080 |
+ |
<em>Solar Energy</em>, 98, 404-14, |
| 2081 |
+ |
November 2013. |
| 2082 |
+ |
<li>Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson, |
| 2083 |
+ |
"<a href="http://gaia.lbl.gov/btech/papers/4414.pdf">Simulating |
| 2084 |
+ |
the Daylight Performance of Complex Fenestration Systems |
| 2085 |
+ |
Using Bidirectional Scattering Distribution Functions within |
| 2086 |
+ |
Radiance</a>," |
| 2087 |
+ |
<em>Leukos</em>, 7(4) |
| 2088 |
+ |
April 2011. |
| 2089 |
|
<li>Cater, Kirsten, Alan Chalmers, Greg Ward, |
| 2090 |
< |
"<a href="papers/egsr2003.pdf">Detail to Attention: |
| 2090 |
> |
"<a href="http://www.anyhere.com/gward/papers/egsr2003.pdf">Detail to Attention: |
| 2091 |
|
Exploiting Visual Tasks for Selective Rendering</a>," |
| 2092 |
|
<em>Eurographics Symposium |
| 2093 |
|
on Rendering 2003</em>, June 2003. |
| 2094 |
|
<li>Ward, Greg, Elena Eydelberg-Vileshin, |
| 2095 |
< |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/egwr02/index.html">Picture Perfect RGB |
| 2096 |
< |
Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>,'' |
| 2095 |
> |
"<a HREF="http://www.anyhere.com/gward/papers/egwr02/index.html">Picture Perfect RGB |
| 2096 |
> |
Rendering Using Spectral Prefiltering and Sharp Color Primaries</a>," |
| 2097 |
|
Thirteenth Eurographics Workshop on Rendering (2002), |
| 2098 |
|
P. Debevec and S. Gibson (Editors), June 2002. |
| 2099 |
|
<li>Ward, Gregory, |
| 2100 |
< |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/cic01.pdf">High Dynamic Range Imaging</a>,'' |
| 2100 |
> |
"<a HREF="http://www.anyhere.com/gward/papers/cic01.pdf">High Dynamic Range Imaging</a>," |
| 2101 |
|
Proceedings of the Ninth Color Imaging Conference, November 2001. |
| 2102 |
|
<li>Ward, Gregory and Maryann Simmons, |
| 2103 |
< |
``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/tog99.pdf"> |
| 2103 |
> |
"<a HREF="http://www.anyhere.com/gward/papers/tog99.pdf"> |
| 2104 |
|
The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse |
| 2105 |
< |
Environments</a>,'' ACM Transactions on Graphics, 18(4):361-98, October 1999. |
| 2106 |
< |
<li>Larson, G.W., ``<a HREF="http://viz.cs.berkeley.edu/~gwlarson/papers/ewp98.pdf">The Holodeck: A Parallel |
| 2107 |
< |
Ray-caching Rendering System</a>,'' Proceedings of the Second |
| 2105 |
> |
Environments</a>," ACM Transactions on Graphics, 18(4):361-98, October 1999. |
| 2106 |
> |
<li>Larson, G.W., "<a HREF="http://www.anyhere.com/gward/papers/ewp98.pdf">The Holodeck: A Parallel |
| 2107 |
> |
Ray-caching Rendering System</a>," Proceedings of the Second |
| 2108 |
|
Eurographics Workshop on Parallel Graphics and Visualisation, |
| 2109 |
|
September 1998. |
| 2110 |
|
<li>Larson, G.W. and R.A. Shakespeare, |
| 2112 |
|
the Art and Science of Lighting Visualization</em></a>, |
| 2113 |
|
Morgan Kaufmann Publishers, 1998. |
| 2114 |
|
<li>Larson, G.W., H. Rushmeier, C. Piatko, |
| 2115 |
< |
``<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility |
| 2115 |
> |
"<a HREF="http://radsite.lbl.gov/radiance/papers/lbnl39882/tonemap.pdf">A Visibility |
| 2116 |
|
Matching Tone Reproduction Operator for |
| 2117 |
< |
High Dynamic Range Scenes</a>,'' LBNL Technical Report 39882, |
| 2117 |
> |
High Dynamic Range Scenes</a>," LBNL Technical Report 39882, |
| 2118 |
|
January 1997. |
| 2119 |
< |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making |
| 2120 |
< |
Global Illumination User-Friendly</a>,'' Sixth |
| 2119 |
> |
<li>Ward, G., "<a HREF="http://radsite.lbl.gov/radiance/papers/erw95.1/paper.html">Making |
| 2120 |
> |
Global Illumination User-Friendly</a>," Sixth |
| 2121 |
|
Eurographics Workshop on Rendering, Springer-Verlag, |
| 2122 |
|
Dublin, Ireland, June 1995.</li> |
| 2123 |
|
<li>Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust, |
| 2124 |
< |
``<a HREF="http://radsite.lbl.gov/mgf/compare.html"> |
| 2124 |
> |
"<a HREF="http://radsite.lbl.gov/mgf/compare.html"> |
| 2125 |
|
Comparing Real and Synthetic Images: Some Ideas about |
| 2126 |
< |
Metrics</a>,'' Sixth Eurographics Workshop on Rendering, |
| 2126 |
> |
Metrics</a>," Sixth Eurographics Workshop on Rendering, |
| 2127 |
|
Springer-Verlag, Dublin, Ireland, June 1995.</li> |
| 2128 |
< |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE |
| 2129 |
< |
Lighting Simulation and Rendering System</a>,'' <em>Computer |
| 2128 |
> |
<li>Ward, G., "<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.1/paper.html">The RADIANCE |
| 2129 |
> |
Lighting Simulation and Rendering System</a>," <em>Computer |
| 2130 |
|
Graphics</em>, July 1994.</li> |
| 2131 |
< |
<li>Rushmeier, H., G. Ward, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy |
| 2132 |
< |
Preserving Non-Linear Filters</a>,'' <em>Computer |
| 2131 |
> |
<li>Rushmeier, H., G. Ward, "<a HREF="http://radsite.lbl.gov/radiance/papers/sg94.2/energy.html">Energy |
| 2132 |
> |
Preserving Non-Linear Filters</a>," <em>Computer |
| 2133 |
|
Graphics</em>, July 1994.</li> |
| 2134 |
< |
<li>Ward, G., ``A Contrast-Based Scalefactor for Luminance |
| 2135 |
< |
Display,'' <em>Graphics Gems IV</em>, Edited by Paul Heckbert, |
| 2134 |
> |
<li>Ward, G., "A Contrast-Based Scalefactor for Luminance |
| 2135 |
> |
Display," <em>Graphics Gems IV</em>, Edited by Paul Heckbert, |
| 2136 |
|
Academic Press 1994.</li> |
| 2137 |
< |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and |
| 2138 |
< |
Modeling Anisotropic Reflection</a>,'' <em>Computer |
| 2137 |
> |
<li>Ward, G., "<a HREF="http://radsite.lbl.gov/radiance/papers/sg92/paper.html">Measuring and |
| 2138 |
> |
Modeling Anisotropic Reflection</a>," <em>Computer |
| 2139 |
|
Graphics</em>, Vol. 26, No. 2, July 1992. </li> |
| 2140 |
< |
<li>Ward, G., P. Heckbert, ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance |
| 2141 |
< |
Gradients</a>,'' Third Annual Eurographics Workshop on |
| 2140 |
> |
<li>Ward, G., P. Heckbert, "<a HREF="http://radsite.lbl.gov/radiance/papers/erw92/paper.html">Irradiance |
| 2141 |
> |
Gradients</a>," Third Annual Eurographics Workshop on |
| 2142 |
|
Rendering, Springer-Verlag, May 1992. </li> |
| 2143 |
< |
<li>Ward, G., ``<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow |
| 2144 |
< |
Testing for Ray Tracing</a>'' Photorealistic Rendering in |
| 2143 |
> |
<li>Ward, G., "<a HREF="http://radsite.lbl.gov/radiance/papers/erw91/erw91.html">Adaptive Shadow |
| 2144 |
> |
Testing for Ray Tracing</a>" Photorealistic Rendering in |
| 2145 |
|
Computer Graphics, proceedings of 1991 Eurographics |
| 2146 |
|
Rendering Workshop, edited by P. Brunet and F.W. Jansen, |
| 2147 |
|
Springer-Verlag. </li> |
| 2148 |
< |
<li>Ward, G., ``Visualization,'' <em>Lighting Design and |
| 2148 |
> |
<li>Ward, G., "Visualization," <em>Lighting Design and |
| 2149 |
|
Application</em>, Vol. 20, No. 6, June 1990. </li> |
| 2150 |
< |
<li>Ward, G., F. Rubinstein, R. Clear, ``<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for |
| 2151 |
< |
Diffuse Interreflection</a>,'' <em>Computer Graphics</em>, |
| 2150 |
> |
<li>Ward, G., F. Rubinstein, R. Clear, "<a HREF="http://radsite.lbl.gov/radiance/papers/sg88/paper.html">A Ray Tracing Solution for |
| 2151 |
> |
Diffuse Interreflection</a>," <em>Computer Graphics</em>, |
| 2152 |
|
Vol. 22, No. 4, August 1988. </li> |
| 2153 |
< |
<li>Ward, G., F. Rubinstein, ``A New Technique for Computer |
| 2154 |
< |
Simulation of Illuminated Spaces,'' <em>Journal of the |
| 2153 |
> |
<li>Ward, G., F. Rubinstein, "A New Technique for Computer |
| 2154 |
> |
Simulation of Illuminated Spaces," <em>Journal of the |
| 2155 |
|
Illuminating Engineering Society</em>, Vol. 17, No. 1, |
| 2156 |
|
Winter 1988. </li> |
| 2157 |
|
</ul> |
| 2189 |
|
<a HREF="#Plasdata">Plasdata</a> |
| 2190 |
|
<a HREF="#Metdata">Metdata</a> |
| 2191 |
|
<a HREF="#Transdata">Transdata</a> |
| 2192 |
+ |
<a HREF="#BSDF">BSDF</a> |
| 2193 |
|
<a HREF="#Antimatter">Antimatter</a> |
| 2194 |
|
|
| 2195 |
|
</pre> |