| 1 | greg | 1.7 | .\" RCSid "$Id: ray.1,v 1.6 2004/09/21 18:44:09 greg Exp $" | 
| 2 | greg | 1.1 | .\" Print using the -ms macro package | 
| 3 |  |  | .DA 1/20/99 | 
| 4 |  |  | .LP | 
| 5 | greg | 1.7 | .tl """Copyright \(co 2004 Regents, University of California | 
| 6 | greg | 1.1 | .sp 2 | 
| 7 |  |  | .TL | 
| 8 |  |  | The | 
| 9 |  |  | .so ../src/rt/VERSION | 
| 10 |  |  | .br | 
| 11 |  |  | Synthetic Imaging System | 
| 12 |  |  | .AU | 
| 13 | greg | 1.7 | Building Technologies Program | 
| 14 | greg | 1.1 | .br | 
| 15 |  |  | Lawrence Berkeley Laboratory | 
| 16 |  |  | .br | 
| 17 | greg | 1.4 | 1 Cyclotron Rd., MS 90-3111 | 
| 18 | greg | 1.1 | .br | 
| 19 |  |  | Berkeley, CA  94720 | 
| 20 |  |  | .NH 1 | 
| 21 |  |  | Introduction | 
| 22 |  |  | .PP | 
| 23 |  |  | RADIANCE was developed as a research tool | 
| 24 |  |  | for predicting the distribution of visible radiation in | 
| 25 |  |  | illuminated spaces. | 
| 26 |  |  | It takes as input a three-dimensional geometric model of | 
| 27 |  |  | the physical environment, and produces a map of | 
| 28 |  |  | spectral radiance values in a color image. | 
| 29 |  |  | The technique of ray-tracing follows light backwards | 
| 30 |  |  | from the image plane to the source(s). | 
| 31 |  |  | Because it can produce realistic images from a simple description, | 
| 32 |  |  | RADIANCE has a wide range of applications in graphic arts, | 
| 33 |  |  | lighting design, computer-aided engineering and architecture. | 
| 34 |  |  | .KF | 
| 35 |  |  | .sp 25 | 
| 36 |  |  | .ce | 
| 37 |  |  | .B "Figure 1." | 
| 38 |  |  | .sp | 
| 39 |  |  | .KE | 
| 40 |  |  | .PP | 
| 41 |  |  | The diagram in Figure 1 shows the flow between programs (boxes) and | 
| 42 |  |  | data (ovals). | 
| 43 |  |  | The central program is | 
| 44 |  |  | .I rpict, | 
| 45 |  |  | which produces a picture from a scene description. | 
| 46 |  |  | .I Rview | 
| 47 |  |  | is a variation of | 
| 48 |  |  | .I rpict | 
| 49 |  |  | that computes and displays images interactively. | 
| 50 | greg | 1.4 | Other programs (not shown) connect many of these elements together, | 
| 51 |  |  | such as the executive programs | 
| 52 |  |  | .I rad | 
| 53 |  |  | and | 
| 54 |  |  | .I ranimate, | 
| 55 |  |  | the interactive rendering program | 
| 56 |  |  | .I rholo, | 
| 57 |  |  | and the animation program | 
| 58 |  |  | .I ranimove. | 
| 59 |  |  | The program | 
| 60 |  |  | .I obj2mesh | 
| 61 |  |  | acts as both a converter and scene compiler, converting a Wavefront .OBJ | 
| 62 |  |  | file into a compiled mesh octree for efficient rendering. | 
| 63 | greg | 1.1 | .PP | 
| 64 |  |  | A scene description file lists the surfaces and materials | 
| 65 | greg | 1.4 | that  make up a specific environment. | 
| 66 |  |  | The current surface types are  spheres,  polygons,  cones,  and  cylinders. | 
| 67 |  |  | There is also a composite surface type, called mesh, and a pseudosurface | 
| 68 |  |  | type, called instance, which facilitates very complex geometries. | 
| 69 |  |  | Surfaces can be made from materials such as plastic, metal, and glass. | 
| 70 |  |  | Light sources can be distant disks as well as  local spheres, disks | 
| 71 |  |  | and polygons. | 
| 72 | greg | 1.1 | .PP | 
| 73 |  |  | From a three-dimensional scene description and a specified view, | 
| 74 |  |  | .I rpict | 
| 75 |  |  | produces a two-dimensional image. | 
| 76 |  |  | A picture file is a compressed binary representation of the | 
| 77 |  |  | pixels in the image. | 
| 78 |  |  | This picture can be scaled in size and | 
| 79 |  |  | brightness, anti-aliased, and sent to a graphics output device. | 
| 80 |  |  | .PP | 
| 81 |  |  | A header in each picture file lists the program(s) and | 
| 82 |  |  | parameters that produced it. | 
| 83 |  |  | This is useful for identifying a picture | 
| 84 |  |  | without having to display it. | 
| 85 |  |  | The information can be read by the program | 
| 86 |  |  | .I getinfo. | 
| 87 |  |  | .NH 1 | 
| 88 |  |  | Scene Description | 
| 89 |  |  | .PP | 
| 90 |  |  | A scene description file represents a | 
| 91 |  |  | three-dimensional physical environment | 
| 92 |  |  | in Cartesian (rectilinear) world coordinates. | 
| 93 |  |  | It is stored as ASCII text, with the following basic format: | 
| 94 |  |  | .DS | 
| 95 |  |  | # comment | 
| 96 |  |  |  | 
| 97 |  |  | modifier type identifier | 
| 98 | greg | 1.4 | n S1 S2 "S 3" .. Sn | 
| 99 | greg | 1.1 | 0 | 
| 100 |  |  | m R1 R2 R3 .. Rm | 
| 101 |  |  |  | 
| 102 |  |  | modifier alias identifier reference | 
| 103 |  |  |  | 
| 104 |  |  | ! command | 
| 105 |  |  |  | 
| 106 |  |  | ... | 
| 107 |  |  | .DE | 
| 108 |  |  | .PP | 
| 109 |  |  | A comment line begins with a pound sign, `#'. | 
| 110 |  |  | .PP | 
| 111 |  |  | The scene description | 
| 112 |  |  | .I primitives | 
| 113 |  |  | all have the same general format, and can | 
| 114 |  |  | be either surfaces or modifiers. | 
| 115 |  |  | A primitive has a modifier, a type, and an identifier. | 
| 116 |  |  | A modifier is either the identifier of a | 
| 117 |  |  | .I "previously defined" | 
| 118 |  |  | primitive, or "void"\(dg. | 
| 119 |  |  | .FS | 
| 120 |  |  | \(dgThe most recent definition of a modifier is the one used, | 
| 121 |  |  | and later definitions do not cause relinking of loaded | 
| 122 |  |  | primitives. | 
| 123 |  |  | Thus, the same identifier may be used repeatedly, and each new | 
| 124 |  |  | definition will apply to the primitives following it. | 
| 125 |  |  | .FE | 
| 126 | greg | 1.4 | An identifier can be any string (i.e., any sequence of non-white characters). | 
| 127 | greg | 1.1 | The | 
| 128 |  |  | .I arguments | 
| 129 |  |  | associated with a primitive can be strings or real numbers. | 
| 130 |  |  | The first integer following the identifier is the number | 
| 131 |  |  | of string arguments, and it is followed by the arguments themselves | 
| 132 | greg | 1.4 | (separated by white space or enclosed in quotes). | 
| 133 | greg | 1.1 | The next integer is the number of integer arguments, and is followed | 
| 134 |  |  | by the integer arguments. | 
| 135 |  |  | (There are currently no primitives that use them, however.) | 
| 136 |  |  | The next integer is the real argument count, and it is followed | 
| 137 |  |  | by the real arguments. | 
| 138 |  |  | .PP | 
| 139 |  |  | An alias gets its type and arguments from a previously defined primitive. | 
| 140 |  |  | This is useful when the same material is used with a different | 
| 141 |  |  | modifier, or as a convenient naming mechanism. | 
| 142 | greg | 1.2 | The reserved modifier name "inherit" may be used to specificy that | 
| 143 |  |  | an alias will inherit its modifier from the original. | 
| 144 | greg | 1.1 | Surfaces cannot be aliased. | 
| 145 |  |  | .PP | 
| 146 |  |  | A line beginning with an exclamation point, `!', | 
| 147 |  |  | is interpreted as a command. | 
| 148 |  |  | It is executed by the shell, and its output is read as input to | 
| 149 |  |  | the program. | 
| 150 |  |  | The command must not try to read from its standard input, or | 
| 151 |  |  | confusion will result. | 
| 152 |  |  | A command may be continued over multiple lines using a backslash, `\\', | 
| 153 |  |  | to escape the newline. | 
| 154 |  |  | .PP | 
| 155 | greg | 1.4 | White space is generally ignored, except as a separator. | 
| 156 | greg | 1.1 | The exception is the newline character after a command or comment. | 
| 157 |  |  | Commands, comments and primitives may appear in any combination, so long | 
| 158 |  |  | as they are not intermingled. | 
| 159 |  |  | .NH 2 | 
| 160 |  |  | Primitive Types | 
| 161 |  |  | .PP | 
| 162 |  |  | Primitives can be surfaces, materials, textures or patterns. | 
| 163 | greg | 1.4 | Modifiers can be materials, mixtures, textures or patterns. | 
| 164 | greg | 1.1 | Simple surfaces must have one material in their modifier list. | 
| 165 |  |  | .NH 3 | 
| 166 |  |  | Surfaces | 
| 167 |  |  | .PP | 
| 168 |  |  | A scene description will consist mostly of surfaces. | 
| 169 |  |  | The basic types are given below. | 
| 170 |  |  | .LP | 
| 171 |  |  | .UL Source | 
| 172 |  |  | .PP | 
| 173 |  |  | A source is not really a surface, but a solid angle. | 
| 174 |  |  | It is used for specifying light sources that are very distant. | 
| 175 |  |  | The direction to the center of the source and the number of degrees | 
| 176 |  |  | subtended by its disk are given as follows: | 
| 177 |  |  | .DS | 
| 178 |  |  | mod source id | 
| 179 |  |  | 0 | 
| 180 |  |  | 0 | 
| 181 |  |  | 4 xdir ydir zdir angle | 
| 182 |  |  | .DE | 
| 183 |  |  | .LP | 
| 184 |  |  | .UL Sphere | 
| 185 |  |  | .PP | 
| 186 |  |  | A sphere is given by its center and radius: | 
| 187 |  |  | .DS | 
| 188 |  |  | mod sphere id | 
| 189 |  |  | 0 | 
| 190 |  |  | 0 | 
| 191 |  |  | 4 xcent ycent zcent radius | 
| 192 |  |  | .DE | 
| 193 |  |  | .LP | 
| 194 |  |  | .UL Bubble | 
| 195 |  |  | .PP | 
| 196 |  |  | A bubble is simply a sphere whose surface normal points inward. | 
| 197 |  |  | .LP | 
| 198 |  |  | .UL Polygon | 
| 199 |  |  | .PP | 
| 200 |  |  | A polygon is given by a list of three-dimensional vertices, | 
| 201 |  |  | which are ordered counter-clockwise as viewed from | 
| 202 |  |  | the front side (into the surface normal). | 
| 203 |  |  | The last vertex is automatically connected to the first. | 
| 204 |  |  | Holes are represented in polygons as interior vertices connected to | 
| 205 |  |  | the outer perimeter by coincident edges (seams). | 
| 206 |  |  | .DS | 
| 207 |  |  | mod polygon id | 
| 208 |  |  | 0 | 
| 209 |  |  | 0 | 
| 210 |  |  | 3n | 
| 211 |  |  | x1      y1      z1 | 
| 212 |  |  | x2      y2      z2 | 
| 213 |  |  | ... | 
| 214 |  |  | xn      yn      zn | 
| 215 |  |  | .DE | 
| 216 |  |  | .LP | 
| 217 |  |  | .UL Cone | 
| 218 |  |  | .PP | 
| 219 |  |  | A cone is a megaphone-shaped object. | 
| 220 |  |  | It is truncated by two planes perpendicular to its axis, | 
| 221 |  |  | and one of its ends may come to a point. | 
| 222 |  |  | It is given as two axis endpoints, and the starting | 
| 223 |  |  | and ending radii: | 
| 224 |  |  | .DS | 
| 225 |  |  | mod cone id | 
| 226 |  |  | 0 | 
| 227 |  |  | 0 | 
| 228 |  |  | 8 | 
| 229 |  |  | x0      y0      z0 | 
| 230 |  |  | x1      y1      z1 | 
| 231 |  |  | r0      r1 | 
| 232 |  |  | .DE | 
| 233 |  |  | .LP | 
| 234 |  |  | .UL Cup | 
| 235 |  |  | .PP | 
| 236 | greg | 1.4 | A cup is an inverted cone (i.e., has an inward surface normal). | 
| 237 | greg | 1.1 | .LP | 
| 238 |  |  | .UL Cylinder | 
| 239 |  |  | .PP | 
| 240 |  |  | A cylinder is like a cone, but its starting and ending radii are | 
| 241 |  |  | equal. | 
| 242 |  |  | .DS | 
| 243 |  |  | mod cylinder id | 
| 244 |  |  | 0 | 
| 245 |  |  | 0 | 
| 246 |  |  | 7 | 
| 247 |  |  | x0      y0      z0 | 
| 248 |  |  | x1      y1      z1 | 
| 249 |  |  | rad | 
| 250 |  |  | .DE | 
| 251 |  |  | .LP | 
| 252 |  |  | .UL Tube | 
| 253 |  |  | .PP | 
| 254 |  |  | A tube is an inverted cylinder. | 
| 255 |  |  | .LP | 
| 256 |  |  | .UL Ring | 
| 257 |  |  | .PP | 
| 258 |  |  | A ring is a circular disk given by its center, surface | 
| 259 |  |  | normal, and inner and outer radii: | 
| 260 |  |  | .DS | 
| 261 |  |  | mod ring id | 
| 262 |  |  | 0 | 
| 263 |  |  | 0 | 
| 264 |  |  | 8 | 
| 265 |  |  | xcent   ycent   zcent | 
| 266 |  |  | xdir    ydir    zdir | 
| 267 |  |  | r0      r1 | 
| 268 |  |  | .DE | 
| 269 |  |  | .LP | 
| 270 |  |  | .UL Mesh | 
| 271 |  |  | .PP | 
| 272 |  |  | A mesh is a compound surface, made up of many triangles and | 
| 273 |  |  | an octree data structure to accelerate ray intersection. | 
| 274 |  |  | It is typically converted from a Wavefront .OBJ file using the | 
| 275 | greg | 1.4 | .I obj2mesh | 
| 276 |  |  | program. | 
| 277 | greg | 1.1 | .DS | 
| 278 |  |  | mod mesh id | 
| 279 |  |  | 1+ meshfile transform | 
| 280 |  |  | 0 | 
| 281 |  |  | 0 | 
| 282 |  |  | .DE | 
| 283 | greg | 1.3 | If the modifier is "void", then surfaces will use the modifiers given | 
| 284 |  |  | in the original mesh description. | 
| 285 |  |  | Otherwise, the modifier specified is used in their place. | 
| 286 | greg | 1.1 | The transform moves the mesh to the desired location in the scene. | 
| 287 |  |  | Multiple instances using the same meshfile take little extra memory, | 
| 288 |  |  | and the compiled mesh itself takes much less space than individual | 
| 289 |  |  | polygons would. | 
| 290 |  |  | In the case of an unsmoothed mesh, using the mesh primitive reduces | 
| 291 |  |  | memory requirements by a factor of 30 relative to individual triangles. | 
| 292 |  |  | If a mesh has smoothed surfaces, we save a factor of 50 or more, | 
| 293 |  |  | permitting very detailed geometries that would otherwise exhaust the | 
| 294 |  |  | available memory. | 
| 295 |  |  | In addition, the mesh primitive can have associated (u,v) coordinates | 
| 296 |  |  | for pattern and texture mapping. | 
| 297 | greg | 1.4 | These are made available to function files via the Lu and Lv variables. | 
| 298 | greg | 1.1 | .LP | 
| 299 |  |  | .UL Instance | 
| 300 |  |  | .PP | 
| 301 |  |  | An instance is a compound surface, given by the contents of an | 
| 302 |  |  | octree file (created by oconv). | 
| 303 |  |  | .DS | 
| 304 |  |  | mod instance id | 
| 305 |  |  | 1+ octree transform | 
| 306 |  |  | 0 | 
| 307 |  |  | 0 | 
| 308 |  |  | .DE | 
| 309 |  |  | If the modifier is "void", then surfaces will use the modifiers given | 
| 310 |  |  | in the original description. | 
| 311 |  |  | Otherwise, the modifier specified is used in their place. | 
| 312 |  |  | The transform moves the octree to the desired location in the scene. | 
| 313 |  |  | Multiple instances using the same octree take little extra memory, | 
| 314 |  |  | hence very complex descriptions can be rendered using this primitive. | 
| 315 |  |  | .PP | 
| 316 |  |  | There are a number of important limitations to be aware of when using | 
| 317 |  |  | instances. | 
| 318 |  |  | First, the scene description used to generate the octree must stand on | 
| 319 |  |  | its own, without referring to modifiers in the parent description. | 
| 320 |  |  | This is necessary for oconv to create the octree. | 
| 321 |  |  | Second, light sources in the octree will not be incorporated correctly | 
| 322 |  |  | in the calculation, and they are not recommended. | 
| 323 |  |  | Finally, there is no advantage (other than convenience) to | 
| 324 |  |  | using a single instance of an octree, or an octree containing only a | 
| 325 |  |  | few surfaces. | 
| 326 |  |  | An xform command on the subordinate description is prefered in such cases. | 
| 327 |  |  | .NH 3 | 
| 328 |  |  | Materials | 
| 329 |  |  | .PP | 
| 330 |  |  | A material defines the way light interacts with a surface. | 
| 331 |  |  | The basic types are given below. | 
| 332 |  |  | .LP | 
| 333 |  |  | .UL Light | 
| 334 |  |  | .PP | 
| 335 | greg | 1.4 | Light is the basic material for self-luminous surfaces (i.e., light | 
| 336 | greg | 1.1 | sources). | 
| 337 |  |  | In addition to the source surface type, spheres, discs (rings with zero | 
| 338 |  |  | inner radius), cylinders (provided they are long enough), and | 
| 339 |  |  | polygons can act as light sources. | 
| 340 |  |  | Polygons work best when they are rectangular. | 
| 341 |  |  | Cones cannot be used at this time. | 
| 342 |  |  | A pattern may be used to specify a light output distribution. | 
| 343 |  |  | Light is defined simply as a RGB radiance value (watts/steradian/m2): | 
| 344 |  |  | .DS | 
| 345 |  |  | mod light id | 
| 346 |  |  | 0 | 
| 347 |  |  | 0 | 
| 348 |  |  | 3 red green blue | 
| 349 |  |  | .DE | 
| 350 |  |  | .LP | 
| 351 |  |  | .UL Illum | 
| 352 |  |  | .PP | 
| 353 |  |  | Illum is used for secondary light sources with broad distributions. | 
| 354 |  |  | A secondary light source is treated like any other | 
| 355 |  |  | light source, except when viewed directly. | 
| 356 |  |  | It then acts like it is made of a different material (indicated by | 
| 357 |  |  | the string argument), or becomes invisible (if no string argument is given, | 
| 358 |  |  | or the argument is "void"). | 
| 359 |  |  | Secondary sources are useful when modeling windows or | 
| 360 |  |  | brightly illuminated surfaces. | 
| 361 |  |  | .DS | 
| 362 |  |  | mod illum id | 
| 363 |  |  | 1 material | 
| 364 |  |  | 0 | 
| 365 |  |  | 3 red green blue | 
| 366 |  |  | .DE | 
| 367 |  |  | .LP | 
| 368 |  |  | .UL Glow | 
| 369 |  |  | .PP | 
| 370 |  |  | Glow is used for surfaces that are self-luminous, but limited | 
| 371 |  |  | in their effect. | 
| 372 |  |  | In addition to the radiance value, a maximum radius for | 
| 373 |  |  | shadow testing is given: | 
| 374 |  |  | .DS | 
| 375 |  |  | mod glow id | 
| 376 |  |  | 0 | 
| 377 |  |  | 0 | 
| 378 |  |  | 4 red green blue maxrad | 
| 379 |  |  | .DE | 
| 380 |  |  | If maxrad is zero, then the surface will never be tested | 
| 381 |  |  | for shadow, although it may participate in an interreflection calculation. | 
| 382 |  |  | If maxrad is negative, then the surface will never contribute to scene | 
| 383 |  |  | illumination. | 
| 384 |  |  | Glow sources will never illuminate objects on the other side of an | 
| 385 |  |  | illum surface. | 
| 386 |  |  | This provides a convenient way to illuminate local light fixture | 
| 387 |  |  | geometry without overlighting nearby objects. | 
| 388 |  |  | .LP | 
| 389 |  |  | .UL Spotlight | 
| 390 |  |  | .PP | 
| 391 |  |  | Spotlight is used for self-luminous surfaces having directed output. | 
| 392 |  |  | As well as radiance, the full cone angle (in degrees) | 
| 393 |  |  | and orientation (output direction) vector are given. | 
| 394 |  |  | The length of the orientation vector is the distance | 
| 395 | greg | 1.4 | of the effective focus behind the source center (i.e., the focal length). | 
| 396 | greg | 1.1 | .DS | 
| 397 |  |  | mod spotlight id | 
| 398 |  |  | 0 | 
| 399 |  |  | 0 | 
| 400 |  |  | 7 red green blue angle xdir ydir zdir | 
| 401 |  |  | .DE | 
| 402 |  |  | .LP | 
| 403 |  |  | .UL Mirror | 
| 404 |  |  | .PP | 
| 405 |  |  | Mirror is used for planar surfaces that produce secondary | 
| 406 |  |  | source reflections. | 
| 407 |  |  | This material should be used sparingly, as it may cause the light | 
| 408 |  |  | source calculation to blow up if it is applied to many small surfaces. | 
| 409 |  |  | This material is only supported for flat surfaces such as polygons | 
| 410 |  |  | and rings. | 
| 411 |  |  | The arguments are simply the RGB reflectance values, which should be | 
| 412 |  |  | between 0 and 1. | 
| 413 |  |  | An optional string argument may be used like the illum type to specify a | 
| 414 |  |  | different material to be used for shading non-source rays. | 
| 415 |  |  | If this alternate material is given as "void", then the mirror surface | 
| 416 |  |  | will be invisible. | 
| 417 |  |  | This is only appropriate if the surface hides other (more detailed) | 
| 418 |  |  | geometry with the same overall reflectance. | 
| 419 |  |  | .DS | 
| 420 |  |  | mod mirror id | 
| 421 |  |  | 1 material | 
| 422 |  |  | 0 | 
| 423 |  |  | 3 red green blue | 
| 424 |  |  | .DE | 
| 425 |  |  | .LP | 
| 426 |  |  | .UL Prism1 | 
| 427 |  |  | .PP | 
| 428 |  |  | The prism1 material is for general light redirection from prismatic | 
| 429 |  |  | glazings, generating secondary light sources. | 
| 430 | greg | 1.4 | It can only be used to modify a planar surface (i.e., a polygon or disk) | 
| 431 | greg | 1.1 | and should not result in either light concentration or scattering. | 
| 432 |  |  | The new direction of the ray can be on either side of the material, | 
| 433 |  |  | and the definitions must have the correct bidirectional properties | 
| 434 |  |  | to work properly with secondary light sources. | 
| 435 |  |  | The arguments give the coefficient for the redirected light | 
| 436 |  |  | and its direction. | 
| 437 |  |  | .DS | 
| 438 |  |  | mod prism1 id | 
| 439 |  |  | 5+ coef dx dy dz funcfile transform | 
| 440 |  |  | 0 | 
| 441 |  |  | n A1 A2 .. An | 
| 442 |  |  | .DE | 
| 443 |  |  | The new direction variables | 
| 444 |  |  | .I "dx, dy" | 
| 445 |  |  | and | 
| 446 |  |  | .I dz | 
| 447 |  |  | need not produce a normalized vector. | 
| 448 |  |  | For convenience, the variables | 
| 449 |  |  | .I "DxA, DyA" | 
| 450 |  |  | and | 
| 451 |  |  | .I DzA | 
| 452 |  |  | are defined as the normalized direction to the target light source. | 
| 453 |  |  | See section 2.2.1 on function files for further information. | 
| 454 |  |  | .LP | 
| 455 |  |  | .UL Prism2 | 
| 456 |  |  | .PP | 
| 457 |  |  | The material prism2 is identical to prism1 except that | 
| 458 |  |  | it provides for two ray redirections rather than one. | 
| 459 |  |  | .DS | 
| 460 |  |  | mod prism2 id | 
| 461 |  |  | 9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform | 
| 462 |  |  | 0 | 
| 463 |  |  | n A1 A2 .. An | 
| 464 |  |  | .DE | 
| 465 |  |  | .LP | 
| 466 |  |  | .UL Mist | 
| 467 |  |  | .PP | 
| 468 |  |  | Mist is a virtual material used to delineate a volume | 
| 469 |  |  | of participating atmosphere. | 
| 470 |  |  | A list of important light sources may be given, along with an | 
| 471 |  |  | extinction coefficient, scattering albedo and scattering eccentricity | 
| 472 |  |  | parameter. | 
| 473 |  |  | The light sources named by the string argument list | 
| 474 |  |  | will be tested for scattering within the volume. | 
| 475 |  |  | Sources are identified by name, and virtual light sources may be indicated | 
| 476 |  |  | by giving the relaying object followed by '>' followed by the source, i.e: | 
| 477 |  |  | .DS | 
| 478 |  |  | 3  source1  mirror1>source10  mirror2>mirror1>source3 | 
| 479 |  |  | .DE | 
| 480 |  |  | Normally, only one source is given per mist material, and there is an | 
| 481 |  |  | upper limit of 32 to the total number of active scattering sources. | 
| 482 |  |  | The extinction coefficient, if given, is added to the global | 
| 483 |  |  | coefficient set on the command line. | 
| 484 |  |  | Extinction is in units of 1/distance (distance based on the world coordinates), | 
| 485 |  |  | and indicates the proportional loss of radiance over one unit distance. | 
| 486 |  |  | The scattering albedo, if present, will override the global setting within | 
| 487 |  |  | the volume. | 
| 488 |  |  | An albedo of 0\00\00 means a perfectly absorbing medium, and an albedo of | 
| 489 |  |  | 1\01\01\0 means | 
| 490 |  |  | a perfectly scattering medium (no absorption). | 
| 491 |  |  | The scattering eccentricity parameter will likewise override the global | 
| 492 |  |  | setting if it is present. | 
| 493 |  |  | Scattering eccentricity indicates how much scattered light favors the | 
| 494 |  |  | forward direction, as fit by the Heyney-Greenstein function: | 
| 495 |  |  | .DS | 
| 496 |  |  | P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5 | 
| 497 |  |  | .DE | 
| 498 |  |  | A perfectly isotropic scattering medium has a g parameter of 0, and | 
| 499 |  |  | a highly directional material has a g parameter close to 1. | 
| 500 |  |  | Fits to the g parameter may be found along with typical extinction | 
| 501 |  |  | coefficients and scattering albedos for various atmospheres and | 
| 502 |  |  | cloud types in USGS meteorological tables. | 
| 503 |  |  | (A pattern will be applied to the extinction values.)\0 | 
| 504 |  |  | .DS | 
| 505 |  |  | mod mist id | 
| 506 |  |  | N src1 src2 .. srcN | 
| 507 |  |  | 0 | 
| 508 |  |  | 0|3|6|7 [ rext gext bext [ ralb galb balb [ g ] ] ] | 
| 509 |  |  | .DE | 
| 510 |  |  | There are two usual uses of the mist type. | 
| 511 |  |  | One is to surround a beam from a spotlight or laser so that it is | 
| 512 |  |  | visible during rendering. | 
| 513 |  |  | For this application, it is important to use a cone (or cylinder) that | 
| 514 |  |  | is long enough and wide enough to contain the important visible portion. | 
| 515 |  |  | Light source photometry and intervening objects will have the desired | 
| 516 |  |  | effect, and crossing beams will result in additive scattering. | 
| 517 |  |  | For this application, it is best to leave off the real arguments, and | 
| 518 |  |  | use the global rendering parameters to control the atmosphere. | 
| 519 |  |  | The second application is to model clouds or other localized media. | 
| 520 |  |  | Complex boundary geometry may be used to give shape to a uniform medium, | 
| 521 |  |  | so long as the boundary encloses a proper volume. | 
| 522 |  |  | Alternatively, a pattern may be used to set the line integral value | 
| 523 |  |  | through the cloud for a ray entering or exiting a point in a given | 
| 524 |  |  | direction. | 
| 525 |  |  | For this application, it is best if cloud volumes do not overlap each other, | 
| 526 |  |  | and opaque objects contained within them may not be illuminated correctly | 
| 527 |  |  | unless the line integrals consider enclosed geometry. | 
| 528 |  |  | .LP | 
| 529 |  |  | .UL Plastic | 
| 530 |  |  | .PP | 
| 531 |  |  | Plastic is a material with uncolored highlights. | 
| 532 |  |  | It is given by its RGB reflectance, its fraction of specularity, | 
| 533 |  |  | and its roughness value. | 
| 534 |  |  | Roughness is specified as the rms slope of surface facets. | 
| 535 |  |  | A value of 0 corresponds to a perfectly smooth surface, and | 
| 536 |  |  | a value of 1 would be a very rough surface. | 
| 537 |  |  | Specularity fractions greater than 0.1 and | 
| 538 |  |  | roughness values greater than 0.2 are not very | 
| 539 |  |  | realistic. | 
| 540 |  |  | (A pattern modifying plastic will affect the material color.) | 
| 541 |  |  | .DS | 
| 542 |  |  | mod plastic id | 
| 543 |  |  | 0 | 
| 544 |  |  | 0 | 
| 545 |  |  | 5 red green blue spec rough | 
| 546 |  |  | .DE | 
| 547 |  |  | .LP | 
| 548 |  |  | .UL Metal | 
| 549 |  |  | .PP | 
| 550 |  |  | Metal is similar to plastic, but specular highlights | 
| 551 |  |  | are modified by the material color. | 
| 552 |  |  | Specularity of metals is usually .9 or greater. | 
| 553 |  |  | As for plastic, roughness values above .2 are uncommon. | 
| 554 |  |  | .LP | 
| 555 |  |  | .UL Trans | 
| 556 |  |  | .PP | 
| 557 |  |  | Trans is a translucent material, similar to plastic. | 
| 558 |  |  | The transmissivity is the fraction of penetrating light that | 
| 559 |  |  | travels all the way through the material. | 
| 560 |  |  | The transmitted specular component is the fraction of transmitted | 
| 561 |  |  | light that is not diffusely scattered. | 
| 562 |  |  | Transmitted and diffusely reflected light is modified by the material color. | 
| 563 |  |  | Translucent objects are infinitely thin. | 
| 564 |  |  | .DS | 
| 565 |  |  | mod trans id | 
| 566 |  |  | 0 | 
| 567 |  |  | 0 | 
| 568 |  |  | 7 red green blue spec rough trans tspec | 
| 569 |  |  | .DE | 
| 570 |  |  | .LP | 
| 571 |  |  | .UL Plastic2 | 
| 572 |  |  | .PP | 
| 573 |  |  | Plastic2 is similar to plastic, but with anisotropic | 
| 574 |  |  | roughness. | 
| 575 |  |  | This means that highlights in the surface will appear elliptical rather | 
| 576 |  |  | than round. | 
| 577 |  |  | The orientation of the anisotropy is determined by the unnormalized | 
| 578 |  |  | direction vector | 
| 579 |  |  | .I "ux uy uz". | 
| 580 |  |  | These three expressions (separated by white space) are evaluated in | 
| 581 |  |  | the context of the function file | 
| 582 |  |  | .I funcfile. | 
| 583 | greg | 1.4 | If no function file is required (i.e., no special variables or | 
| 584 | greg | 1.1 | functions are required), a period (`.') may be given in its | 
| 585 |  |  | place. | 
| 586 |  |  | (See the discussion of Function Files in the Auxiliary Files section). | 
| 587 |  |  | The | 
| 588 |  |  | .I urough | 
| 589 |  |  | value defines the roughness along the | 
| 590 |  |  | .B u | 
| 591 |  |  | vector given projected onto the surface. | 
| 592 |  |  | The | 
| 593 |  |  | .I vrough | 
| 594 |  |  | value defines the roughness perpendicular to this vector. | 
| 595 |  |  | Note that the highlight will be narrower in the direction of the | 
| 596 |  |  | smaller roughness value. | 
| 597 |  |  | Roughness values of zero are not allowed for efficiency reasons | 
| 598 |  |  | since the behavior would be the same as regular plastic in that | 
| 599 |  |  | case. | 
| 600 |  |  | .DS | 
| 601 |  |  | mod plastic2 id | 
| 602 |  |  | 4+ ux uy uz funcfile transform | 
| 603 |  |  | 0 | 
| 604 |  |  | 6 red green blue spec urough vrough | 
| 605 |  |  | .DE | 
| 606 |  |  | .LP | 
| 607 |  |  | .UL Metal2 | 
| 608 |  |  | .PP | 
| 609 |  |  | Metal2 is the same as plastic2, except that the highlights are | 
| 610 |  |  | modified by the material color. | 
| 611 |  |  | .LP | 
| 612 |  |  | .UL Trans2 | 
| 613 |  |  | .PP | 
| 614 |  |  | Trans2 is the anisotropic version of trans. | 
| 615 |  |  | The string arguments are the same as for plastic2, and the real | 
| 616 |  |  | arguments are the same as for trans but with an additional roughness | 
| 617 |  |  | value. | 
| 618 |  |  | .DS | 
| 619 |  |  | mod trans2 id | 
| 620 |  |  | 4+ ux uy uz funcfile transform | 
| 621 |  |  | 0 | 
| 622 |  |  | 8 red green blue spec urough vrough trans tspec | 
| 623 |  |  | .DE | 
| 624 |  |  | .LP | 
| 625 |  |  | .UL Dielectric | 
| 626 |  |  | .PP | 
| 627 |  |  | A dielectric material is transparent, and it refracts light | 
| 628 |  |  | as well as reflecting it. | 
| 629 |  |  | Its behavior is determined by the index of refraction and | 
| 630 |  |  | transmission coefficient in each wavelength band per unit length. | 
| 631 |  |  | Common glass has a index of refraction (n) around 1.5, | 
| 632 |  |  | and a transmission coefficient of roughly 0.92 over an inch. | 
| 633 |  |  | An additional number, the Hartmann constant, describes how | 
| 634 |  |  | the index of refraction changes as a function of wavelength. | 
| 635 |  |  | It is usually zero. | 
| 636 |  |  | (A pattern modifies only the refracted value.) | 
| 637 |  |  | .DS | 
| 638 |  |  | mod dielectric id | 
| 639 |  |  | 0 | 
| 640 |  |  | 0 | 
| 641 |  |  | 5 rtn gtn btn n hc | 
| 642 |  |  | .DE | 
| 643 |  |  | .LP | 
| 644 |  |  | .UL Interface | 
| 645 |  |  | .PP | 
| 646 |  |  | An interface is a boundary between two dielectrics. | 
| 647 |  |  | The first transmission coefficient and refractive index are for the inside; | 
| 648 |  |  | the second ones are for the outside. | 
| 649 |  |  | Ordinary dielectrics are surrounded by a vacuum (1 1 1 1). | 
| 650 |  |  | .DS | 
| 651 |  |  | mod interface id | 
| 652 |  |  | 0 | 
| 653 |  |  | 0 | 
| 654 |  |  | 8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2 | 
| 655 |  |  | .DE | 
| 656 |  |  | .LP | 
| 657 |  |  | .UL Glass | 
| 658 |  |  | .PP | 
| 659 |  |  | Glass is similar to dielectric, but it is optimized for thin glass | 
| 660 |  |  | surfaces (n = 1.52). | 
| 661 |  |  | One transmitted ray and one reflected ray is produced. | 
| 662 |  |  | By using a single surface is in place of two, internal reflections | 
| 663 |  |  | are avoided. | 
| 664 |  |  | The surface orientation is irrelevant, as it is for plastic, | 
| 665 |  |  | metal, and trans. | 
| 666 |  |  | The only specification required is the transmissivity at normal | 
| 667 |  |  | incidence. | 
| 668 |  |  | (Transmissivity is the amount of light not absorbed in one traversal | 
| 669 |  |  | of the material. | 
| 670 |  |  | Transmittance -- the value usually measured -- is the total light | 
| 671 |  |  | transmitted through the pane including multiple reflections.)\0 | 
| 672 |  |  | To compute transmissivity (tn) from transmittance (Tn) use: | 
| 673 |  |  | .DS | 
| 674 |  |  | tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn | 
| 675 |  |  | .DE | 
| 676 |  |  | Standard 88% transmittance glass has a transmissivity of 0.96. | 
| 677 |  |  | (A pattern modifying glass will affect the transmissivity.) | 
| 678 |  |  | If a fourth real argument is given, it is interpreted as the index of | 
| 679 |  |  | refraction to use instead of 1.52. | 
| 680 |  |  | .DS | 
| 681 |  |  | mod glass id | 
| 682 |  |  | 0 | 
| 683 |  |  | 0 | 
| 684 |  |  | 3 rtn gtn btn | 
| 685 |  |  | .DE | 
| 686 |  |  | .LP | 
| 687 |  |  | .UL Plasfunc | 
| 688 |  |  | .PP | 
| 689 |  |  | Plasfunc in used for the procedural definition of plastic-like | 
| 690 |  |  | materials with arbitrary bidirectional reflectance distribution | 
| 691 |  |  | functions (BRDF's). | 
| 692 |  |  | The arguments to this material include the color and specularity, | 
| 693 |  |  | as well as the function defining the specular distribution and the | 
| 694 |  |  | auxiliary file where it may be found. | 
| 695 |  |  | .DS | 
| 696 |  |  | mod plasfunc id | 
| 697 |  |  | 2+ refl funcfile transform | 
| 698 |  |  | 0 | 
| 699 |  |  | 4+ red green blue spec A5 .. | 
| 700 |  |  | .DE | 
| 701 |  |  | The function | 
| 702 |  |  | .I refl | 
| 703 |  |  | takes four arguments, the x, y and z | 
| 704 |  |  | direction towards the incident light, and the solid angle | 
| 705 |  |  | subtended by the source. | 
| 706 |  |  | The solid angle is provided to facilitate averaging, and is usually | 
| 707 |  |  | ignored. | 
| 708 |  |  | The | 
| 709 |  |  | .I refl | 
| 710 |  |  | function should integrate to 1 over | 
| 711 |  |  | the projected hemisphere to maintain energy balance. | 
| 712 |  |  | At least four real arguments must be given, and these are made | 
| 713 |  |  | available along with any additional values to the reflectance | 
| 714 |  |  | function. | 
| 715 |  |  | Currently, only the contribution from direct light sources is | 
| 716 |  |  | considered in the specular calculation. | 
| 717 |  |  | As in most material types, the surface normal is always | 
| 718 |  |  | altered to face the incoming ray. | 
| 719 |  |  | .LP | 
| 720 |  |  | .UL Metfunc | 
| 721 |  |  | .PP | 
| 722 |  |  | Metfunc is identical to plasfunc and takes the same arguments, but | 
| 723 |  |  | the specular component is multiplied also by the material color. | 
| 724 |  |  | .LP | 
| 725 |  |  | .UL Transfunc | 
| 726 |  |  | .PP | 
| 727 |  |  | Transfunc is similar to plasfunc but with an arbitrary bidirectional | 
| 728 |  |  | transmittance distribution as well as a reflectance distribution. | 
| 729 |  |  | Both reflectance and transmittance are specified with the same function. | 
| 730 |  |  | .DS | 
| 731 |  |  | mod transfunc id | 
| 732 |  |  | 2+ brtd funcfile transform | 
| 733 |  |  | 0 | 
| 734 |  |  | 6+ red green blue rspec trans tspec A7 .. | 
| 735 |  |  | .DE | 
| 736 |  |  | Where | 
| 737 |  |  | .I trans | 
| 738 |  |  | is the total light transmitted and | 
| 739 |  |  | .I tspec | 
| 740 |  |  | is the non-Lambertian fraction of transmitted light. | 
| 741 |  |  | The function | 
| 742 |  |  | .I brtd | 
| 743 |  |  | should integrate to 1 over each projected hemisphere. | 
| 744 |  |  | .LP | 
| 745 |  |  | .UL BRTDfunc | 
| 746 |  |  | .PP | 
| 747 |  |  | The material BRTDfunc gives the maximum flexibility over surface | 
| 748 |  |  | reflectance and transmittance, providing for spectrally-dependent | 
| 749 |  |  | specular rays and reflectance and transmittance distribution functions. | 
| 750 |  |  | .DS | 
| 751 |  |  | mod BRTDfunc id | 
| 752 |  |  | 10+  rrefl  grefl  brefl | 
| 753 |  |  | rtrns  gtrns  btrns | 
| 754 |  |  | rbrtd  gbrtd  bbrtd | 
| 755 |  |  | funcfile  transform | 
| 756 |  |  | 0 | 
| 757 |  |  | 9+   rfdif gfdif bfdif | 
| 758 |  |  | rbdif gbdif bbdif | 
| 759 |  |  | rtdif gtdif btdif | 
| 760 |  |  | A10 .. | 
| 761 |  |  | .DE | 
| 762 |  |  | The variables | 
| 763 |  |  | .I "rrefl, grefl" | 
| 764 |  |  | and | 
| 765 |  |  | .I brefl | 
| 766 |  |  | specify the color coefficients for | 
| 767 |  |  | the ideal specular (mirror) reflection of the surface. | 
| 768 |  |  | The variables | 
| 769 |  |  | .I "rtrns, gtrns" | 
| 770 |  |  | and | 
| 771 |  |  | .I btrns | 
| 772 |  |  | specify the color coefficients for the ideal specular transmission. | 
| 773 |  |  | The functions | 
| 774 |  |  | .I "rbrtd, gbrtd" | 
| 775 |  |  | and | 
| 776 |  |  | .I bbrtd | 
| 777 |  |  | take the direction to the incident light (and its solid angle) | 
| 778 |  |  | and compute the color coefficients for the directional diffuse part of | 
| 779 |  |  | reflection and transmission. | 
| 780 |  |  | As a special case, three identical values of '0' may be given in place of | 
| 781 |  |  | these function names to indicate no directional diffuse component. | 
| 782 |  |  | .PP | 
| 783 |  |  | Unlike most other material types, the surface normal is not altered to | 
| 784 |  |  | face the incoming ray. | 
| 785 |  |  | Thus, functions and variables must pay attention to the orientation of | 
| 786 |  |  | the surface and make adjustments appropriately. | 
| 787 |  |  | However, the special variables for the perturbed dot product and surface | 
| 788 |  |  | normal, | 
| 789 |  |  | .I "RdotP, NxP, NyP" | 
| 790 |  |  | and | 
| 791 |  |  | .I NzP | 
| 792 |  |  | are reoriented as if the ray hit the front surface for convenience. | 
| 793 |  |  | .PP | 
| 794 |  |  | A diffuse reflection component may be given for the front side with | 
| 795 |  |  | .I "rfdif, gfdif" | 
| 796 |  |  | and | 
| 797 |  |  | .I bfdif | 
| 798 |  |  | for the front side of the surface or | 
| 799 |  |  | .I "rbdif, gbdif" | 
| 800 |  |  | and | 
| 801 |  |  | .I bbdif | 
| 802 |  |  | for the back side. | 
| 803 |  |  | The diffuse transmittance (must be the same for both sides by physical law) | 
| 804 |  |  | is given by | 
| 805 |  |  | .I "rtdif, gtdif" | 
| 806 |  |  | and | 
| 807 |  |  | .I btdif. | 
| 808 |  |  | A pattern will modify these diffuse scattering values, | 
| 809 |  |  | and will be available through the special variables | 
| 810 |  |  | .I "CrP, CgP" | 
| 811 |  |  | and | 
| 812 |  |  | .I CbP. | 
| 813 |  |  | .PP | 
| 814 |  |  | Care must be taken when using this material type to produce a physically | 
| 815 |  |  | valid reflection model. | 
| 816 |  |  | The reflectance functions should be bidirectional, and under no circumstances | 
| 817 |  |  | should the sum of reflected diffuse, transmitted diffuse, reflected specular, | 
| 818 |  |  | transmitted specular and the integrated directional diffuse component be | 
| 819 |  |  | greater than one. | 
| 820 |  |  | .LP | 
| 821 |  |  | .UL Plasdata | 
| 822 |  |  | .PP | 
| 823 |  |  | Plasdata is used for arbitrary BRDF's that are most conveniently | 
| 824 |  |  | given as interpolated data. | 
| 825 |  |  | The arguments to this material are the data file and coordinate index | 
| 826 |  |  | functions, as well as a function to optionally modify the data | 
| 827 |  |  | values. | 
| 828 |  |  | .DS | 
| 829 |  |  | mod plasdata id | 
| 830 |  |  | 3+n+ | 
| 831 |  |  | func datafile | 
| 832 |  |  | funcfile x1 x2 .. xn transform | 
| 833 |  |  | 0 | 
| 834 |  |  | 4+ red green blue spec A5 .. | 
| 835 |  |  | .DE | 
| 836 |  |  | The coordinate indices | 
| 837 |  |  | .I "(x1, x2," | 
| 838 |  |  | etc.) are themselves functions of | 
| 839 |  |  | the x, y and z direction to the incident light, plus the solid angle | 
| 840 |  |  | subtended by the light source (usually ignored). | 
| 841 |  |  | The data function | 
| 842 |  |  | .I (func) | 
| 843 |  |  | takes five variables, the | 
| 844 |  |  | interpolated value from the n-dimensional data file, followed by the | 
| 845 |  |  | x, y and z direction to the incident light and the solid angle of the source. | 
| 846 |  |  | The light source direction and size may of course be ignored by the function. | 
| 847 |  |  | .LP | 
| 848 |  |  | .UL Metdata | 
| 849 |  |  | .PP | 
| 850 |  |  | As metfunc is to plasfunc, metdata is to plasdata. | 
| 851 |  |  | Metdata takes the same arguments as plasdata, but the specular | 
| 852 |  |  | component is modified by the given material color. | 
| 853 |  |  | .LP | 
| 854 |  |  | .UL Transdata | 
| 855 |  |  | .PP | 
| 856 |  |  | Transdata is like plasdata but the specification includes transmittance | 
| 857 |  |  | as well as reflectance. | 
| 858 |  |  | The parameters are as follows. | 
| 859 |  |  | .DS | 
| 860 |  |  | mod transdata id | 
| 861 |  |  | 3+n+ | 
| 862 |  |  | func datafile | 
| 863 |  |  | funcfile x1 x2 .. xn transform | 
| 864 |  |  | 0 | 
| 865 |  |  | 6+ red green blue rspec trans tspec A7 .. | 
| 866 |  |  | .DE | 
| 867 |  |  | .LP | 
| 868 |  |  | .UL Antimatter | 
| 869 |  |  | .PP | 
| 870 |  |  | Antimatter is a material that can "subtract" volumes from other volumes. | 
| 871 |  |  | A ray passing into an antimatter object becomes blind to all the specified | 
| 872 |  |  | modifiers: | 
| 873 |  |  | .DS | 
| 874 |  |  | mod antimatter id | 
| 875 |  |  | N mod1 mod2 .. modN | 
| 876 |  |  | 0 | 
| 877 |  |  | 0 | 
| 878 |  |  | .DE | 
| 879 |  |  | The first modifier will also be used to shade the area leaving the | 
| 880 |  |  | antimatter volume and entering the regular volume. | 
| 881 |  |  | If mod1 is void, the antimatter volume is completely invisible. | 
| 882 |  |  | Antimatter does not work properly with the material type "trans", | 
| 883 |  |  | and multiple antimatter surfaces should be disjoint. | 
| 884 |  |  | The viewpoint must be outside all volumes concerned for a correct | 
| 885 |  |  | rendering. | 
| 886 |  |  | .NH 3 | 
| 887 |  |  | Textures | 
| 888 |  |  | .PP | 
| 889 |  |  | A texture is a perturbation of the surface normal, and | 
| 890 |  |  | is given by either a function or data. | 
| 891 |  |  | .LP | 
| 892 |  |  | .UL Texfunc | 
| 893 |  |  | .PP | 
| 894 |  |  | A texfunc uses an auxiliary function file | 
| 895 |  |  | to specify a procedural texture: | 
| 896 |  |  | .DS | 
| 897 |  |  | mod texfunc id | 
| 898 |  |  | 4+ xpert ypert zpert funcfile transform | 
| 899 |  |  | 0 | 
| 900 |  |  | n A1 A2 .. An | 
| 901 |  |  | .DE | 
| 902 |  |  | .LP | 
| 903 |  |  | .UL Texdata | 
| 904 |  |  | .PP | 
| 905 |  |  | A texdata texture uses three data files to get the surface | 
| 906 |  |  | normal perturbations. | 
| 907 |  |  | The variables | 
| 908 |  |  | .I xfunc, | 
| 909 |  |  | .I yfunc | 
| 910 |  |  | and | 
| 911 |  |  | .I zfunc | 
| 912 |  |  | take three arguments | 
| 913 |  |  | each from the interpolated values in | 
| 914 |  |  | .I xdfname, | 
| 915 |  |  | .I ydfname | 
| 916 |  |  | and | 
| 917 |  |  | .I zdfname. | 
| 918 |  |  | .DS | 
| 919 |  |  | mod texdata id | 
| 920 |  |  | 8+ xfunc yfunc zfunc xdfname ydfname zdfname vfname x0 x1 .. xf | 
| 921 |  |  | 0 | 
| 922 |  |  | n A1 A2 .. An | 
| 923 |  |  | .DE | 
| 924 |  |  | .NH 3 | 
| 925 |  |  | Patterns | 
| 926 |  |  | .PP | 
| 927 |  |  | Patterns are used to modify the reflectance of materials. | 
| 928 |  |  | The basic types are given below. | 
| 929 |  |  | .LP | 
| 930 |  |  | .UL Colorfunc | 
| 931 |  |  | .PP | 
| 932 |  |  | A colorfunc is a procedurally defined color pattern. | 
| 933 |  |  | It is specified as follows: | 
| 934 |  |  | .DS | 
| 935 |  |  | mod colorfunc id | 
| 936 |  |  | 4+ red green blue funcfile transform | 
| 937 |  |  | 0 | 
| 938 |  |  | n A1 A2 .. An | 
| 939 |  |  | .DE | 
| 940 |  |  | .LP | 
| 941 |  |  | .UL Brightfunc | 
| 942 |  |  | .PP | 
| 943 |  |  | A brightfunc is the same as a colorfunc, except it is monochromatic. | 
| 944 |  |  | .DS | 
| 945 |  |  | mod brightfunc id | 
| 946 |  |  | 2+ refl funcfile transform | 
| 947 |  |  | 0 | 
| 948 |  |  | n A1 A2 .. An | 
| 949 |  |  | .DE | 
| 950 |  |  | .LP | 
| 951 |  |  | .UL Colordata | 
| 952 |  |  | .PP | 
| 953 |  |  | Colordata uses an interpolated data map to modify a material's color. | 
| 954 |  |  | The map is n-dimensional, and is stored in three | 
| 955 |  |  | auxiliary files, one for each color. | 
| 956 |  |  | The coordinates used to look up and interpolate the data are | 
| 957 |  |  | defined in another auxiliary file. | 
| 958 |  |  | The interpolated data values are modified by functions of | 
| 959 |  |  | one or three variables. | 
| 960 |  |  | If the functions are of one variable, then they are passed the | 
| 961 |  |  | corresponding color component (red or green or blue). | 
| 962 |  |  | If the functions are of three variables, then they are passed the | 
| 963 |  |  | original red, green, and blue values as parameters. | 
| 964 |  |  | .DS | 
| 965 |  |  | mod colordata id | 
| 966 |  |  | 7+n+ | 
| 967 |  |  | rfunc gfunc bfunc rdatafile gdatafile bdatafile | 
| 968 |  |  | funcfile x1 x2 .. xn transform | 
| 969 |  |  | 0 | 
| 970 |  |  | m A1 A2 .. Am | 
| 971 |  |  | .DE | 
| 972 |  |  | .LP | 
| 973 |  |  | .UL Brightdata | 
| 974 |  |  | .PP | 
| 975 |  |  | Brightdata is like colordata, except monochromatic. | 
| 976 |  |  | .DS | 
| 977 |  |  | mod brightdata id | 
| 978 |  |  | 3+n+ | 
| 979 |  |  | func datafile | 
| 980 |  |  | funcfile x1 x2 .. xn transform | 
| 981 |  |  | 0 | 
| 982 |  |  | m A1 A2 .. Am | 
| 983 |  |  | .DE | 
| 984 |  |  | .LP | 
| 985 |  |  | .UL Colorpict | 
| 986 |  |  | .PP | 
| 987 |  |  | Colorpict is a special case of colordata, where the pattern is | 
| 988 |  |  | a two-dimensional image stored in the RADIANCE picture format. | 
| 989 |  |  | The dimensions of the image data are determined by the picture | 
| 990 |  |  | such that the smaller dimension is always 1, and the other | 
| 991 |  |  | is the ratio between the larger and the smaller. | 
| 992 |  |  | For example, a 500x338 picture would have coordinates (u,v) | 
| 993 |  |  | in the rectangle between (0,0) and (1.48,1). | 
| 994 |  |  | .DS | 
| 995 |  |  | mod colorpict id | 
| 996 |  |  | 7+ | 
| 997 |  |  | rfunc gfunc bfunc pictfile | 
| 998 |  |  | funcfile u v transform | 
| 999 |  |  | 0 | 
| 1000 |  |  | m A1 A2 .. Am | 
| 1001 |  |  | .DE | 
| 1002 |  |  | .LP | 
| 1003 |  |  | .UL Colortext | 
| 1004 |  |  | .PP | 
| 1005 |  |  | Colortext is dichromatic writing in a polygonal font. | 
| 1006 |  |  | The font is defined in an auxiliary file, such as | 
| 1007 |  |  | .I helvet.fnt. | 
| 1008 |  |  | The text itself is also specified in a separate file, or | 
| 1009 |  |  | can be part of the material arguments. | 
| 1010 |  |  | The character size, orientation, aspect ratio and slant is | 
| 1011 |  |  | determined by right and down motion vectors. | 
| 1012 |  |  | The upper left origin for the text block as well as | 
| 1013 |  |  | the foreground and background colors | 
| 1014 |  |  | must also be given. | 
| 1015 |  |  | .DS | 
| 1016 |  |  | mod colortext id | 
| 1017 |  |  | 2 fontfile textfile | 
| 1018 |  |  | 0 | 
| 1019 |  |  | 15+ | 
| 1020 |  |  | Ox Oy Oz | 
| 1021 |  |  | Rx Ry Rz | 
| 1022 |  |  | Dx Dy Dz | 
| 1023 |  |  | rfore gfore bfore | 
| 1024 |  |  | rback gback bback | 
| 1025 |  |  | [spacing] | 
| 1026 |  |  | .DE | 
| 1027 |  |  | or: | 
| 1028 |  |  | .DS | 
| 1029 |  |  | mod colortext id | 
| 1030 |  |  | 2+N fontfile . This is a line with N words ... | 
| 1031 |  |  | 0 | 
| 1032 |  |  | 15+ | 
| 1033 |  |  | Ox Oy Oz | 
| 1034 |  |  | Rx Ry Rz | 
| 1035 |  |  | Dx Dy Dz | 
| 1036 |  |  | rfore gfore bfore | 
| 1037 |  |  | rback gback bback | 
| 1038 |  |  | [spacing] | 
| 1039 |  |  | .DE | 
| 1040 |  |  | .LP | 
| 1041 |  |  | .UL Brighttext | 
| 1042 |  |  | .PP | 
| 1043 |  |  | Brighttext is like colortext, but the writing is monochromatic. | 
| 1044 |  |  | .DS | 
| 1045 |  |  | mod brighttext id | 
| 1046 |  |  | 2 fontfile textfile | 
| 1047 |  |  | 0 | 
| 1048 |  |  | 11+ | 
| 1049 |  |  | Ox Oy Oz | 
| 1050 |  |  | Rx Ry Rz | 
| 1051 |  |  | Dx Dy Dz | 
| 1052 |  |  | foreground background | 
| 1053 |  |  | [spacing] | 
| 1054 |  |  | .DE | 
| 1055 |  |  | or: | 
| 1056 |  |  | .DS | 
| 1057 |  |  | mod brighttext id | 
| 1058 |  |  | 2+N fontfile . This is a line with N words ... | 
| 1059 |  |  | 0 | 
| 1060 |  |  | 11+ | 
| 1061 |  |  | Ox Oy Oz | 
| 1062 |  |  | Rx Ry Rz | 
| 1063 |  |  | Dx Dy Dz | 
| 1064 |  |  | foreground background | 
| 1065 |  |  | [spacing] | 
| 1066 |  |  | .DE | 
| 1067 |  |  | .LP | 
| 1068 |  |  | By default, a uniform spacing algorithm is used that guarantees | 
| 1069 |  |  | every character will appear in a precisely determined position. | 
| 1070 |  |  | Unfortunately, such a scheme results in rather unattractive and difficult to | 
| 1071 |  |  | read text with most fonts. | 
| 1072 |  |  | The optional | 
| 1073 |  |  | .I spacing | 
| 1074 |  |  | value defines the distance between characters for proportional spacing. | 
| 1075 |  |  | A positive value selects a spacing algorithm that preserves right margins and | 
| 1076 |  |  | indentation, but does not provide the ultimate in proportionally spaced text. | 
| 1077 |  |  | A negative value insures that characters are properly spaced, but the | 
| 1078 |  |  | placement of words then varies unpredictably. | 
| 1079 |  |  | The choice depends on the relative importance of spacing versus formatting. | 
| 1080 |  |  | When presenting a section of formatted text, a positive spacing value is | 
| 1081 |  |  | usually preferred. | 
| 1082 |  |  | A single line of text will often be accompanied by a negative spacing value. | 
| 1083 |  |  | A section of text meant to depict a picture, perhaps using a special purpose | 
| 1084 |  |  | font such as hexbit4x1.fnt, calls for uniform spacing. | 
| 1085 |  |  | Reasonable magnitudes for proportional spacing are | 
| 1086 |  |  | between 0.1 (for tightly spaced characters) and 0.3 (for wide spacing). | 
| 1087 |  |  | .NH 3 | 
| 1088 |  |  | Mixtures | 
| 1089 |  |  | .PP | 
| 1090 |  |  | A mixture is a blend of one or more materials or textures and patterns. | 
| 1091 |  |  | The basic types are given below. | 
| 1092 |  |  | .LP | 
| 1093 |  |  | .UL Mixfunc | 
| 1094 |  |  | .PP | 
| 1095 |  |  | A mixfunc mixes two modifiers procedurally. | 
| 1096 |  |  | It is specified as follows: | 
| 1097 |  |  | .DS | 
| 1098 |  |  | mod mixfunc id | 
| 1099 |  |  | 4+ foreground background vname funcfile transform | 
| 1100 |  |  | 0 | 
| 1101 |  |  | n A1 A2 .. An | 
| 1102 |  |  | .DE | 
| 1103 |  |  | Foreground and background are modifier names that must be | 
| 1104 |  |  | defined earlier in the scene description. | 
| 1105 |  |  | If one of these is a material, then | 
| 1106 |  |  | the modifier of the mixfunc must be "void". | 
| 1107 |  |  | (Either the foreground or background modifier may be "void", | 
| 1108 |  |  | which serves as a form of opacity control when used with a material.)\0 | 
| 1109 |  |  | Vname is the coefficient defined in funcfile that determines the influence | 
| 1110 |  |  | of foreground. | 
| 1111 |  |  | The background coefficient is always (1-vname). | 
| 1112 |  |  | Since the references are not resolved until runtime, the last | 
| 1113 |  |  | definitions of the modifier id's will be used. | 
| 1114 |  |  | This can result in modifier loops, which are detected by the | 
| 1115 |  |  | renderer. | 
| 1116 |  |  | .LP | 
| 1117 |  |  | .UL Mixdata | 
| 1118 |  |  | .PP | 
| 1119 |  |  | Mixdata combines two modifiers using an auxiliary data file: | 
| 1120 |  |  | .DS | 
| 1121 |  |  | mod mixdata id | 
| 1122 |  |  | 5+n+ | 
| 1123 |  |  | foreground background func datafile | 
| 1124 |  |  | funcfile x1 x2 .. xn transform | 
| 1125 |  |  | 0 | 
| 1126 |  |  | m A1 A2 .. Am | 
| 1127 |  |  | .DE | 
| 1128 |  |  | .LP | 
| 1129 |  |  | .UL Mixpict | 
| 1130 |  |  | .PP | 
| 1131 |  |  | Mixpict combines two modifiers based on a picture: | 
| 1132 |  |  | .DS | 
| 1133 |  |  | mod mixpict id | 
| 1134 |  |  | 7+ | 
| 1135 |  |  | foreground background func pictfile | 
| 1136 |  |  | funcfile u v transform | 
| 1137 |  |  | 0 | 
| 1138 |  |  | m A1 A2 .. Am | 
| 1139 |  |  | .DE | 
| 1140 |  |  | The mixing coefficient function "func" takes three | 
| 1141 |  |  | arguments, the red, green and blue values | 
| 1142 |  |  | corresponding to the pixel at (u,v). | 
| 1143 |  |  | .LP | 
| 1144 |  |  | .UL Mixtext | 
| 1145 |  |  | .PP | 
| 1146 |  |  | Mixtext uses one modifier for the text foreground, and one for the | 
| 1147 |  |  | background: | 
| 1148 |  |  | .DS | 
| 1149 |  |  | mod mixtext id | 
| 1150 |  |  | 4 foreground background fontfile textfile | 
| 1151 |  |  | 0 | 
| 1152 |  |  | 9+ | 
| 1153 |  |  | Ox Oy Oz | 
| 1154 |  |  | Rx Ry Rz | 
| 1155 |  |  | Dx Dy Dz | 
| 1156 |  |  | [spacing] | 
| 1157 |  |  | .DE | 
| 1158 |  |  | or: | 
| 1159 |  |  | .DS | 
| 1160 |  |  | mod mixtext id | 
| 1161 |  |  | 4+N | 
| 1162 |  |  | foreground background fontfile . | 
| 1163 |  |  | This is a line with N words ... | 
| 1164 |  |  | 0 | 
| 1165 |  |  | 9+ | 
| 1166 |  |  | Ox Oy Oz | 
| 1167 |  |  | Rx Ry Rz | 
| 1168 |  |  | Dx Dy Dz | 
| 1169 |  |  | [spacing] | 
| 1170 |  |  | .DE | 
| 1171 |  |  | .NH 2 | 
| 1172 |  |  | Auxiliary Files | 
| 1173 |  |  | .PP | 
| 1174 |  |  | Auxiliary files used in textures and patterns | 
| 1175 |  |  | are accessed by the programs during image generation. | 
| 1176 |  |  | These files may be located in the working directory, or in | 
| 1177 |  |  | a library directory. | 
| 1178 |  |  | The environment variable | 
| 1179 |  |  | .I RAYPATH | 
| 1180 |  |  | can be assigned an alternate set of search directories. | 
| 1181 |  |  | Following is a brief description of some common file types. | 
| 1182 |  |  | .NH 3 | 
| 1183 |  |  | Function Files | 
| 1184 |  |  | .PP | 
| 1185 |  |  | A function file contains the definitions of variables, functions | 
| 1186 |  |  | and constants used by a primitive. | 
| 1187 |  |  | The transformation that accompanies the file name contains the necessary | 
| 1188 |  |  | rotations, translations and scalings to bring the coordinates of | 
| 1189 |  |  | the function file into agreement with the world coordinates. | 
| 1190 |  |  | The transformation specification is the same as for the | 
| 1191 |  |  | .I xform | 
| 1192 |  |  | command. | 
| 1193 |  |  | An example function file is given below: | 
| 1194 |  |  | .DS | 
| 1195 |  |  | { | 
| 1196 |  |  | This is a comment, enclosed in curly braces. | 
| 1197 |  |  | {Comments can be nested.} | 
| 1198 |  |  | } | 
| 1199 |  |  | { standard expressions use +,-,*,/,^,(,) } | 
| 1200 |  |  | vname = Ny * func(A1) ; | 
| 1201 |  |  | { constants are defined with a colon } | 
| 1202 |  |  | const : sqrt(PI/2) ; | 
| 1203 |  |  | { user-defined functions add to library } | 
| 1204 |  |  | func(x) = 5 + A1*sin(x/3) ; | 
| 1205 |  |  | { functions may be passed and recursive } | 
| 1206 |  |  | rfunc(f,x) = if(x,f(x),f(-x)*rfunc(f,x+1)) ; | 
| 1207 |  |  | { constant functions may also be defined } | 
| 1208 |  |  | cfunc(x) : 10*x / sqrt(x) ; | 
| 1209 |  |  | .DE | 
| 1210 |  |  | Many variables and functions are already defined by the program, | 
| 1211 |  |  | and they are listed in the file | 
| 1212 |  |  | .I rayinit.cal. | 
| 1213 |  |  | The following variables are particularly important: | 
| 1214 |  |  | .DS | 
| 1215 |  |  | Dx, Dy, Dz              - incident ray direction | 
| 1216 | greg | 1.4 | Nx, Ny, Nz              - surface normal at intersection point | 
| 1217 | greg | 1.1 | Px, Py, Pz              - intersection point | 
| 1218 | greg | 1.4 | T                       - distance from start | 
| 1219 |  |  | Ts                      - single ray (shadow) distance | 
| 1220 | greg | 1.1 | Rdot                    - cosine between ray and normal | 
| 1221 |  |  | arg(0)                  - number of real arguments | 
| 1222 |  |  | arg(i)                  - i'th real argument | 
| 1223 |  |  | .DE | 
| 1224 | greg | 1.4 | For mesh objects, the local surface coordinates are available: | 
| 1225 |  |  | .DS | 
| 1226 |  |  | Lu, Lv                  - local (u,v) coordinates | 
| 1227 |  |  | .DE | 
| 1228 | greg | 1.1 | For BRDF types, the following variables are defined as well: | 
| 1229 |  |  | .DS | 
| 1230 |  |  | NxP, NyP, NzP           - perturbed surface normal | 
| 1231 |  |  | RdotP                   - perturbed dot product | 
| 1232 |  |  | CrP, CgP, CbP           - perturbed material color | 
| 1233 |  |  | .DE | 
| 1234 |  |  | A unique context is set up for each file so that the same variable | 
| 1235 |  |  | may appear in different function files without conflict. | 
| 1236 |  |  | The variables listed above and any others defined in | 
| 1237 |  |  | rayinit.cal are available globally. | 
| 1238 |  |  | If no file is needed by a given primitive because all the required | 
| 1239 |  |  | variables are global, a period (`.') can be given in | 
| 1240 |  |  | place of the file name. | 
| 1241 |  |  | It is also possible to give an expression instead of a straight | 
| 1242 |  |  | variable name in a scene file, although such expressions should | 
| 1243 | greg | 1.4 | be kept simple if possible. | 
| 1244 | greg | 1.1 | Also, functions (requiring parameters) | 
| 1245 |  |  | must be given as names and not as expressions. | 
| 1246 |  |  | .PP | 
| 1247 |  |  | Constant expressions are used as an optimization in function | 
| 1248 |  |  | files. | 
| 1249 |  |  | They are replaced wherever they occur in an expression by their | 
| 1250 |  |  | value. | 
| 1251 |  |  | Constant expressions are evaluated only once, so they must not | 
| 1252 |  |  | contain any variables or values that can change, such as the ray | 
| 1253 |  |  | variables Px and Ny or the primitive argument function arg(). | 
| 1254 |  |  | All the math library functions such as sqrt() and cos() have the | 
| 1255 |  |  | constant attribute, so they will be replaced by immediate values | 
| 1256 |  |  | whenever they are given constant arguments. | 
| 1257 |  |  | Thus, the subexpression cos(PI*sqrt(2)) is immediately replaced | 
| 1258 |  |  | by its value, -.266255342, and does not cause any additional overhead | 
| 1259 |  |  | in the calculation. | 
| 1260 |  |  | .PP | 
| 1261 |  |  | It is generally a good idea to define constants and variables before | 
| 1262 |  |  | they are referred to in a function file. | 
| 1263 |  |  | Although evaluation does not take place until later, the interpreter | 
| 1264 |  |  | does variable scoping and constant subexpression evaluation based on | 
| 1265 |  |  | what it has compiled already. | 
| 1266 |  |  | For example, a variable that is defined globally in rayinit.cal then | 
| 1267 |  |  | referenced in the local context of a function file cannot | 
| 1268 |  |  | subsequently be redefined in the same file because the compiler | 
| 1269 |  |  | has already determined the scope of the referenced variable as global. | 
| 1270 |  |  | To avoid such conflicts, one can state the scope of a variable explicitly | 
| 1271 |  |  | by preceding the variable name with a context mark (a back-quote) for | 
| 1272 |  |  | a local variable, or following the name with a context mark for a global | 
| 1273 |  |  | variable. | 
| 1274 |  |  | .NH 3 | 
| 1275 |  |  | Data Files | 
| 1276 |  |  | .PP | 
| 1277 |  |  | Data files contain n-dimensional arrays of real numbers used | 
| 1278 |  |  | for interpolation. | 
| 1279 |  |  | Typically, definitions in a function file determine how | 
| 1280 |  |  | to index and use interpolated data values. | 
| 1281 |  |  | The basic data file format is as follows: | 
| 1282 |  |  | .DS | 
| 1283 |  |  | N | 
| 1284 |  |  | beg1 end1 m1 | 
| 1285 |  |  | 0 0 m2 x2.1 x2.2 x2.3 x2.4 .. x2.m2 | 
| 1286 |  |  | ... | 
| 1287 |  |  | begN endN mN | 
| 1288 |  |  | DATA, later dimensions changing faster. | 
| 1289 |  |  | .DE | 
| 1290 |  |  | N is the number of dimensions. | 
| 1291 |  |  | For each dimension, the beginning and ending coordinate | 
| 1292 |  |  | values and the dimension size is given. | 
| 1293 |  |  | Alternatively, individual coordinate values can be given when | 
| 1294 |  |  | the points are not evenly spaced. | 
| 1295 |  |  | These values must either be increasing or decreasing monotonically. | 
| 1296 |  |  | The data is m1*m2*...*mN real numbers in ASCII form. | 
| 1297 |  |  | Comments may appear anywhere in the file, beginning with a pound | 
| 1298 |  |  | sign ('#') and continuing to the end of line. | 
| 1299 |  |  | .NH 3 | 
| 1300 |  |  | Font Files | 
| 1301 |  |  | .PP | 
| 1302 |  |  | A font file lists the polygons which make up a character set. | 
| 1303 |  |  | Comments may appear anywhere in the file, beginning with a pound | 
| 1304 |  |  | sign ('#') and continuing to the end of line. | 
| 1305 |  |  | All numbers are decimal integers: | 
| 1306 |  |  | .DS | 
| 1307 |  |  | code n | 
| 1308 |  |  | x0 y0 | 
| 1309 |  |  | x1 y1 | 
| 1310 |  |  | ... | 
| 1311 |  |  | xn yn | 
| 1312 |  |  | ... | 
| 1313 |  |  | .DE | 
| 1314 |  |  | The ASCII codes can appear in any order. | 
| 1315 |  |  | N is the number of vertices, and the last is automatically | 
| 1316 |  |  | connected to the first. | 
| 1317 |  |  | Separate polygonal sections are joined by coincident sides. | 
| 1318 |  |  | The character coordinate system is a square with lower left corner at | 
| 1319 |  |  | (0,0), lower right at (255,0) and upper right at (255,255). | 
| 1320 |  |  | .NH 2 | 
| 1321 |  |  | Generators | 
| 1322 |  |  | .PP | 
| 1323 |  |  | A generator is any program that produces a scene description | 
| 1324 |  |  | as its output. | 
| 1325 |  |  | They usually appear as commands in a scene description file. | 
| 1326 |  |  | An example of a simple generator is | 
| 1327 |  |  | .I genbox. | 
| 1328 |  |  | .I Genbox | 
| 1329 |  |  | takes the arguments of width, height and depth to produce | 
| 1330 |  |  | a parallelepiped description. | 
| 1331 |  |  | .I Genprism | 
| 1332 |  |  | takes a list of 2-dimensional coordinates and extrudes them along a vector to | 
| 1333 |  |  | produce a 3-dimensional prism. | 
| 1334 |  |  | .I Genrev | 
| 1335 |  |  | is a more sophisticated generator | 
| 1336 |  |  | that produces an object of rotation from parametric functions | 
| 1337 |  |  | for radius and axis position. | 
| 1338 |  |  | .I Gensurf | 
| 1339 |  |  | tessellates a surface defined by the | 
| 1340 |  |  | parametric functions x(s,t), y(s,t), and z(s,t). | 
| 1341 |  |  | .I Genworm | 
| 1342 |  |  | links cylinders and spheres along a curve. | 
| 1343 |  |  | .I Gensky | 
| 1344 |  |  | produces a sun and sky distribution corresponding | 
| 1345 |  |  | to a given time and date. | 
| 1346 |  |  | .PP | 
| 1347 |  |  | .I Xform | 
| 1348 |  |  | is a program that transforms a scene description from one | 
| 1349 |  |  | coordinate space to another. | 
| 1350 |  |  | .I Xform | 
| 1351 |  |  | does rotation, translation, scaling, and mirroring. | 
| 1352 |  |  | .NH 1 | 
| 1353 |  |  | Image Generation | 
| 1354 |  |  | .PP | 
| 1355 |  |  | Once the scene has been described in three-dimensions, it | 
| 1356 |  |  | is possible to generate a two-dimensional image from a | 
| 1357 |  |  | given perspective. | 
| 1358 |  |  | .PP | 
| 1359 |  |  | The image generating programs use an | 
| 1360 |  |  | .I octree | 
| 1361 |  |  | to efficiently trace rays through the scene. | 
| 1362 |  |  | An octree subdivides space into nested octants which | 
| 1363 |  |  | contain sets of surfaces. | 
| 1364 |  |  | In RADIANCE, an octree is created from a scene description by | 
| 1365 |  |  | .I oconv. | 
| 1366 |  |  | The details of this process are not important, | 
| 1367 |  |  | but the octree will serve as input to the ray-tracing | 
| 1368 |  |  | programs and directs the use of a scene description. | 
| 1369 |  |  | .PP | 
| 1370 |  |  | .I Rview | 
| 1371 |  |  | is ray-tracing program for viewing a scene interactively. | 
| 1372 |  |  | When the user specifies a new perspective, | 
| 1373 | greg | 1.5 | .I rvu | 
| 1374 | greg | 1.1 | quickly displays a rough | 
| 1375 |  |  | image on the terminal, then progressively | 
| 1376 |  |  | increases the resolution as the user looks on. | 
| 1377 |  |  | He can select a particular section of the image to improve, | 
| 1378 |  |  | or move to a different view and start over. | 
| 1379 |  |  | This mode of interaction is useful for debugging scenes | 
| 1380 |  |  | as well as determining the best view for a final image. | 
| 1381 |  |  | .PP | 
| 1382 |  |  | .I Rpict | 
| 1383 |  |  | produces a high-resolution picture of a scene from | 
| 1384 |  |  | a particular perspective. | 
| 1385 |  |  | This program features adaptive sampling, crash | 
| 1386 |  |  | recovery and progress reporting, all of which are important | 
| 1387 |  |  | for time-consuming images. | 
| 1388 |  |  | .PP | 
| 1389 |  |  | A number of filters are available for manipulating picture files. | 
| 1390 |  |  | .I Pfilt | 
| 1391 |  |  | sets the exposure and performs anti-aliasing. | 
| 1392 |  |  | .I Pcompos | 
| 1393 |  |  | composites (cuts and pastes) pictures. | 
| 1394 |  |  | .I Pcond | 
| 1395 |  |  | conditions a picture for a specific display device. | 
| 1396 |  |  | .I Pcomb | 
| 1397 |  |  | performs arbitrary math on one or more pictures. | 
| 1398 |  |  | .I Protate | 
| 1399 |  |  | rotates a picture 90 degrees clockwise. | 
| 1400 |  |  | .I Pflip | 
| 1401 |  |  | flips a picture horizontally, vertically, or both (180 degree rotation). | 
| 1402 |  |  | .I Pvalue | 
| 1403 |  |  | converts a picture to and from simpler formats. | 
| 1404 |  |  | .PP | 
| 1405 |  |  | Pictures may be displayed directly under X11 using the program | 
| 1406 |  |  | .I ximage, | 
| 1407 |  |  | or converted a standard image format. | 
| 1408 |  |  | .I Ra_avs | 
| 1409 |  |  | converts to and from AVS image format. | 
| 1410 |  |  | .I Ra_pict | 
| 1411 |  |  | converts to Macintosh 32-bit PICT2 format. | 
| 1412 |  |  | .I Ra_ppm | 
| 1413 |  |  | converts to and from Poskanzer Portable Pixmap formats. | 
| 1414 |  |  | .I Ra_pr | 
| 1415 |  |  | converts to and from Sun 8-bit rasterfile format. | 
| 1416 |  |  | .I Ra_pr24 | 
| 1417 |  |  | converts to and from Sun 24-bit rasterfile format. | 
| 1418 |  |  | .I Ra_ps | 
| 1419 |  |  | converts to PostScript color and greyscale formats. | 
| 1420 |  |  | .I Ra_rgbe | 
| 1421 |  |  | converts to and from Radiance uncompressed picture format. | 
| 1422 |  |  | .I Ra_t16 | 
| 1423 |  |  | converts to and from Targa 16 and 24-bit image formats. | 
| 1424 |  |  | .I Ra_t8 | 
| 1425 |  |  | converts to and from Targa 8-bit image format. | 
| 1426 |  |  | .I Ra_tiff | 
| 1427 |  |  | converts to and from TIFF. | 
| 1428 |  |  | .I Ra_xyze | 
| 1429 |  |  | converts to and from Radiance CIE picture format. | 
| 1430 |  |  | .NH 1 | 
| 1431 |  |  | License | 
| 1432 |  |  | .PP | 
| 1433 | greg | 1.4 | .DS | 
| 1434 |  |  | The Radiance Software License, Version 1.0 | 
| 1435 |  |  |  | 
| 1436 |  |  | Copyright (c) 1990 - 2002 The Regents of the University of California, | 
| 1437 |  |  | through Lawrence Berkeley National Laboratory.   All rights reserved. | 
| 1438 |  |  |  | 
| 1439 |  |  | Redistribution and use in source and binary forms, with or without | 
| 1440 |  |  | modification, are permitted provided that the following conditions | 
| 1441 |  |  | are met: | 
| 1442 |  |  |  | 
| 1443 |  |  | 1. Redistributions of source code must retain the above copyright | 
| 1444 |  |  | notice, this list of conditions and the following disclaimer. | 
| 1445 |  |  |  | 
| 1446 |  |  | 2. Redistributions in binary form must reproduce the above copyright | 
| 1447 |  |  | notice, this list of conditions and the following disclaimer in | 
| 1448 |  |  | the documentation and/or other materials provided with the | 
| 1449 |  |  | distribution. | 
| 1450 |  |  |  | 
| 1451 |  |  | 3. The end-user documentation included with the redistribution, | 
| 1452 |  |  | if any, must include the following acknowledgment: | 
| 1453 |  |  | "This product includes Radiance software | 
| 1454 |  |  | (http://radsite.lbl.gov/) | 
| 1455 |  |  | developed by the Lawrence Berkeley National Laboratory | 
| 1456 |  |  | (http://www.lbl.gov/)." | 
| 1457 |  |  | Alternately, this acknowledgment may appear in the software itself, | 
| 1458 |  |  | if and wherever such third-party acknowledgments normally appear. | 
| 1459 |  |  |  | 
| 1460 |  |  | 4. The names "Radiance," "Lawrence Berkeley National Laboratory" | 
| 1461 |  |  | and "The Regents of the University of California" must | 
| 1462 |  |  | not be used to endorse or promote products derived from this | 
| 1463 |  |  | software without prior written permission. For written | 
| 1464 |  |  | permission, please contact [email protected]. | 
| 1465 |  |  |  | 
| 1466 |  |  | 5. Products derived from this software may not be called "Radiance", | 
| 1467 |  |  | nor may "Radiance" appear in their name, without prior written | 
| 1468 |  |  | permission of Lawrence Berkeley National Laboratory. | 
| 1469 |  |  |  | 
| 1470 |  |  | THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED | 
| 1471 |  |  | WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES | 
| 1472 |  |  | OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
| 1473 |  |  | DISCLAIMED.   IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR | 
| 1474 |  |  | ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
| 1475 |  |  | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
| 1476 |  |  | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF | 
| 1477 |  |  | USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 
| 1478 |  |  | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | 
| 1479 |  |  | OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT | 
| 1480 |  |  | OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 
| 1481 |  |  | SUCH DAMAGE. | 
| 1482 |  |  | .DE | 
| 1483 | greg | 1.1 | .NH 1 | 
| 1484 |  |  | Acknowledgements | 
| 1485 |  |  | .PP | 
| 1486 |  |  | This work was supported by the Assistant Secretary of Conservation | 
| 1487 |  |  | and Renewable Energy, Office of Building Energy Research and | 
| 1488 |  |  | Development, Buildings Equipment Division of the U.S. Department of | 
| 1489 |  |  | Energy under Contract No. DE-AC03-76SF00098. | 
| 1490 |  |  | .PP | 
| 1491 |  |  | Additional work was sponsored by the Swiss federal government | 
| 1492 |  |  | under the Swiss LUMEN Project and was | 
| 1493 |  |  | carried out in the Laboratoire d'Energie Solaire (LESO Group) at | 
| 1494 |  |  | the Ecole Polytechnique Federale de Lausanne (EPFL University) | 
| 1495 |  |  | in Lausanne, Switzerland. | 
| 1496 |  |  | .NH 1 | 
| 1497 |  |  | References | 
| 1498 | greg | 1.4 | .LP | 
| 1499 |  |  | Ward, G., Elena Eydelberg-Vileshin, | 
| 1500 |  |  | ``Picture Perfect RGB Rendering Using Spectral Prefiltering and | 
| 1501 |  |  | Sharp Color Primaries,'' | 
| 1502 |  |  | 13th Eurographics Workshop on Rendering, P. Debevec and | 
| 1503 |  |  | S. Gibson (Editors), June 2002. | 
| 1504 |  |  | .LP | 
| 1505 |  |  | Ward, G. and M. Simmons, | 
| 1506 |  |  | ``The Holodeck Ray Cache: An Interactive Rendering System for Global | 
| 1507 |  |  | Illumination in Nondiffuse Environments,'' | 
| 1508 |  |  | .I "ACM Transactions on Graphics," | 
| 1509 |  |  | 18(4):361-98, October 1999. | 
| 1510 |  |  | .LP | 
| 1511 |  |  | Larson, G.W., H. Rushmeier, C. Piatko, | 
| 1512 |  |  | ``A Visibility Matching Tone Reproduction Operator for High Dynamic | 
| 1513 |  |  | Range Scenes,'' | 
| 1514 |  |  | .I "IEEE Transactions on Visualization and Computer Graphics", | 
| 1515 |  |  | 3(4), 291-306, December 1997. | 
| 1516 |  |  | .LP | 
| 1517 |  |  | Ward, G., | 
| 1518 |  |  | ``Making Global Illumination User Friendly,'' | 
| 1519 |  |  | .I "Sixth Eurographics Workshop on Rendering", | 
| 1520 |  |  | proceedings to be published by Springer-Verlag, | 
| 1521 |  |  | Dublin, Ireland, June 1995. | 
| 1522 |  |  | .LP | 
| 1523 |  |  | Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust, | 
| 1524 |  |  | ``Comparing Real and Synthetic Images: Some Ideas about Metrics,'' | 
| 1525 |  |  | .I "Sixth Eurographics Workshop on Rendering", | 
| 1526 |  |  | proceedings to be published by Springer-Verlag, | 
| 1527 |  |  | Dublin, Ireland, June 1995. | 
| 1528 | greg | 1.1 | .LP | 
| 1529 |  |  | Ward, G., | 
| 1530 |  |  | ``The Radiance Lighting Simulation and Rendering System,'' | 
| 1531 |  |  | .I "Computer Graphics", | 
| 1532 |  |  | Orlando, July 1994. | 
| 1533 |  |  | .LP | 
| 1534 |  |  | Rushmeier, H., G. Ward, | 
| 1535 |  |  | ``Energy-Preserving Non-Linear Filters,'' | 
| 1536 |  |  | .I "Computer Graphics", | 
| 1537 |  |  | Orlando, July 1994. | 
| 1538 |  |  | .LP | 
| 1539 |  |  | Ward, G., | 
| 1540 |  |  | ``A Contrast-Based Scalefactor for Luminance Display,'' | 
| 1541 |  |  | .I "Graphics Gems IV", | 
| 1542 |  |  | Edited by Paul Heckbert, | 
| 1543 |  |  | Academic Press 1994. | 
| 1544 |  |  | .LP | 
| 1545 |  |  | Ward, G., | 
| 1546 |  |  | ``Measuring and Modeling Anisotropic Reflection,'' | 
| 1547 |  |  | .I "Computer Graphics", | 
| 1548 |  |  | Chicago, July 1992. | 
| 1549 |  |  | .LP | 
| 1550 |  |  | Ward, G., P. Heckbert, | 
| 1551 |  |  | ``Irradiance Gradients,'' | 
| 1552 |  |  | .I "Third Annual Eurographics Workshop on Rendering", | 
| 1553 |  |  | to be published by Springer-Verlag, held in Bristol, UK, May 1992. | 
| 1554 |  |  | .LP | 
| 1555 |  |  | Ward, G., | 
| 1556 |  |  | ``Adaptive Shadow Testing for Ray Tracing,'' | 
| 1557 |  |  | .I "Second Annual Eurographics Workshop on Rendering", | 
| 1558 |  |  | to be published by Springer-Verlag, held in Barcelona, SPAIN, May 1991. | 
| 1559 |  |  | .LP | 
| 1560 |  |  | Ward, G., | 
| 1561 |  |  | ``Visualization,'' | 
| 1562 |  |  | .I "Lighting Design and Application", | 
| 1563 |  |  | Vol. 20, No. 6, June 1990. | 
| 1564 |  |  | .LP | 
| 1565 |  |  | Ward, G., F. Rubinstein, R. Clear, | 
| 1566 |  |  | ``A Ray Tracing Solution for Diffuse Interreflection,'' | 
| 1567 |  |  | .I "Computer Graphics", | 
| 1568 |  |  | Vol. 22, No. 4, August 1988. | 
| 1569 |  |  | .LP | 
| 1570 |  |  | Ward, G., F. Rubinstein, | 
| 1571 |  |  | ``A New Technique for Computer Simulation of Illuminated Spaces,'' | 
| 1572 |  |  | .I "Journal of the Illuminating Engineering Society", | 
| 1573 |  |  | Vol. 17, No. 1, Winter 1988. |