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1.46 |
.\" RCSid "$Id: ray.1,v 1.45 2023/12/12 20:25:22 greg Exp $"
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1.1 |
.\" Print using the -ms macro package
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1.41 |
.DA 11/13/2023
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1.1 |
.LP
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greg |
1.39 |
.tl """Copyright \(co 2023 Regents, University of California
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greg |
1.1 |
.sp 2
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.TL
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The
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.so ../src/rt/VERSION
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.br
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Synthetic Imaging System
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.AU
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greg |
1.9 |
Building Technologies Department
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1.1 |
.br
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Lawrence Berkeley Laboratory
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.br
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greg |
1.4 |
1 Cyclotron Rd., MS 90-3111
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1.1 |
.br
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Berkeley, CA 94720
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.NH 1
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Introduction
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.PP
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RADIANCE was developed as a research tool
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for predicting the distribution of visible radiation in
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illuminated spaces.
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It takes as input a three-dimensional geometric model of
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the physical environment, and produces a map of
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spectral radiance values in a color image.
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The technique of ray-tracing follows light backwards
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from the image plane to the source(s).
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Because it can produce realistic images from a simple description,
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RADIANCE has a wide range of applications in graphic arts,
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lighting design, computer-aided engineering and architecture.
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.KF
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.sp 25
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.ce
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.B "Figure 1."
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.sp
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.KE
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.PP
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The diagram in Figure 1 shows the flow between programs (boxes) and
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data (ovals).
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The central program is
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.I rpict,
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which produces a picture from a scene description.
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.I Rview
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is a variation of
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.I rpict
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that computes and displays images interactively.
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greg |
1.4 |
Other programs (not shown) connect many of these elements together,
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such as the executive programs
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.I rad
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and
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.I ranimate,
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the interactive rendering program
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.I rholo,
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and the animation program
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.I ranimove.
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The program
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.I obj2mesh
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acts as both a converter and scene compiler, converting a Wavefront .OBJ
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file into a compiled mesh octree for efficient rendering.
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greg |
1.1 |
.PP
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A scene description file lists the surfaces and materials
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greg |
1.4 |
that make up a specific environment.
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The current surface types are spheres, polygons, cones, and cylinders.
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There is also a composite surface type, called mesh, and a pseudosurface
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type, called instance, which facilitates very complex geometries.
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Surfaces can be made from materials such as plastic, metal, and glass.
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Light sources can be distant disks as well as local spheres, disks
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and polygons.
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greg |
1.1 |
.PP
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From a three-dimensional scene description and a specified view,
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.I rpict
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produces a two-dimensional image.
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A picture file is a compressed binary representation of the
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pixels in the image.
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This picture can be scaled in size and
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brightness, anti-aliased, and sent to a graphics output device.
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.PP
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A header in each picture file lists the program(s) and
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parameters that produced it.
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This is useful for identifying a picture
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without having to display it.
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The information can be read by the program
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.I getinfo.
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.NH 1
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Scene Description
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.PP
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A scene description file represents a
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three-dimensional physical environment
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in Cartesian (rectilinear) world coordinates.
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It is stored as ASCII text, with the following basic format:
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.DS
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# comment
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modifier type identifier
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greg |
1.4 |
n S1 S2 "S 3" .. Sn
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greg |
1.1 |
0
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m R1 R2 R3 .. Rm
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modifier alias identifier reference
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! command
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...
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.DE
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.PP
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A comment line begins with a pound sign, `#'.
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.PP
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The scene description
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.I primitives
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all have the same general format, and can
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be either surfaces or modifiers.
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A primitive has a modifier, a type, and an identifier.
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A modifier is either the identifier of a
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.I "previously defined"
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primitive, or "void"\(dg.
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.FS
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\(dgThe most recent definition of a modifier is the one used,
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and later definitions do not cause relinking of loaded
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primitives.
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Thus, the same identifier may be used repeatedly, and each new
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definition will apply to the primitives following it.
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.FE
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greg |
1.4 |
An identifier can be any string (i.e., any sequence of non-white characters).
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greg |
1.1 |
The
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.I arguments
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associated with a primitive can be strings or real numbers.
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The first integer following the identifier is the number
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of string arguments, and it is followed by the arguments themselves
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greg |
1.4 |
(separated by white space or enclosed in quotes).
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greg |
1.1 |
The next integer is the number of integer arguments, and is followed
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by the integer arguments.
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(There are currently no primitives that use them, however.)
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The next integer is the real argument count, and it is followed
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by the real arguments.
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.PP
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An alias gets its type and arguments from a previously defined primitive.
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This is useful when the same material is used with a different
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modifier, or as a convenient naming mechanism.
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greg |
1.2 |
The reserved modifier name "inherit" may be used to specificy that
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an alias will inherit its modifier from the original.
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greg |
1.1 |
Surfaces cannot be aliased.
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.PP
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A line beginning with an exclamation point, `!',
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is interpreted as a command.
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It is executed by the shell, and its output is read as input to
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the program.
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The command must not try to read from its standard input, or
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confusion will result.
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A command may be continued over multiple lines using a backslash, `\\',
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to escape the newline.
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.PP
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greg |
1.4 |
White space is generally ignored, except as a separator.
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greg |
1.1 |
The exception is the newline character after a command or comment.
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Commands, comments and primitives may appear in any combination, so long
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as they are not intermingled.
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.NH 2
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Primitive Types
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.PP
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Primitives can be surfaces, materials, textures or patterns.
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greg |
1.4 |
Modifiers can be materials, mixtures, textures or patterns.
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greg |
1.1 |
Simple surfaces must have one material in their modifier list.
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.NH 3
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Surfaces
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.PP
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A scene description will consist mostly of surfaces.
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The basic types are given below.
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.LP
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.UL Source
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.PP
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A source is not really a surface, but a solid angle.
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It is used for specifying light sources that are very distant.
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The direction to the center of the source and the number of degrees
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subtended by its disk are given as follows:
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.DS
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mod source id
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0
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0
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4 xdir ydir zdir angle
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.DE
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.LP
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.UL Sphere
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.PP
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A sphere is given by its center and radius:
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.DS
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mod sphere id
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0
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0
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4 xcent ycent zcent radius
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.DE
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.LP
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.UL Bubble
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.PP
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A bubble is simply a sphere whose surface normal points inward.
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.LP
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.UL Polygon
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.PP
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A polygon is given by a list of three-dimensional vertices,
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which are ordered counter-clockwise as viewed from
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the front side (into the surface normal).
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The last vertex is automatically connected to the first.
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Holes are represented in polygons as interior vertices connected to
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the outer perimeter by coincident edges (seams).
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.DS
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mod polygon id
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0
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0
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3n
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x1 y1 z1
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x2 y2 z2
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...
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xn yn zn
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.DE
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.LP
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.UL Cone
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.PP
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A cone is a megaphone-shaped object.
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It is truncated by two planes perpendicular to its axis,
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and one of its ends may come to a point.
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It is given as two axis endpoints, and the starting
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and ending radii:
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.DS
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mod cone id
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0
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0
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8
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x0 y0 z0
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x1 y1 z1
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r0 r1
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.DE
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.LP
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.UL Cup
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.PP
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greg |
1.4 |
A cup is an inverted cone (i.e., has an inward surface normal).
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greg |
1.1 |
.LP
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.UL Cylinder
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.PP
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A cylinder is like a cone, but its starting and ending radii are
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equal.
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.DS
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mod cylinder id
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0
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0
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7
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x0 y0 z0
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x1 y1 z1
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rad
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.DE
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.LP
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.UL Tube
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.PP
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A tube is an inverted cylinder.
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.LP
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| 256 |
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.UL Ring
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.PP
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A ring is a circular disk given by its center, surface
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normal, and inner and outer radii:
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.DS
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| 261 |
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mod ring id
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0
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0
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8
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xcent ycent zcent
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xdir ydir zdir
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r0 r1
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.DE
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.LP
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| 270 |
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.UL Mesh
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| 271 |
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.PP
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A mesh is a compound surface, made up of many triangles and
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an octree data structure to accelerate ray intersection.
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It is typically converted from a Wavefront .OBJ file using the
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greg |
1.4 |
.I obj2mesh
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| 276 |
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program.
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| 277 |
greg |
1.1 |
.DS
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| 278 |
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mod mesh id
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| 279 |
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1+ meshfile transform
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0
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| 281 |
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0
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| 282 |
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.DE
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| 283 |
greg |
1.3 |
If the modifier is "void", then surfaces will use the modifiers given
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| 284 |
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in the original mesh description.
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| 285 |
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Otherwise, the modifier specified is used in their place.
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| 286 |
greg |
1.1 |
The transform moves the mesh to the desired location in the scene.
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| 287 |
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Multiple instances using the same meshfile take little extra memory,
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| 288 |
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and the compiled mesh itself takes much less space than individual
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| 289 |
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polygons would.
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| 290 |
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In the case of an unsmoothed mesh, using the mesh primitive reduces
|
| 291 |
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memory requirements by a factor of 30 relative to individual triangles.
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| 292 |
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If a mesh has smoothed surfaces, we save a factor of 50 or more,
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| 293 |
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permitting very detailed geometries that would otherwise exhaust the
|
| 294 |
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available memory.
|
| 295 |
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In addition, the mesh primitive can have associated (u,v) coordinates
|
| 296 |
|
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for pattern and texture mapping.
|
| 297 |
greg |
1.4 |
These are made available to function files via the Lu and Lv variables.
|
| 298 |
greg |
1.1 |
.LP
|
| 299 |
|
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.UL Instance
|
| 300 |
|
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.PP
|
| 301 |
|
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An instance is a compound surface, given by the contents of an
|
| 302 |
|
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octree file (created by oconv).
|
| 303 |
|
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.DS
|
| 304 |
|
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mod instance id
|
| 305 |
|
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1+ octree transform
|
| 306 |
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|
0
|
| 307 |
|
|
0
|
| 308 |
|
|
.DE
|
| 309 |
|
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If the modifier is "void", then surfaces will use the modifiers given
|
| 310 |
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in the original description.
|
| 311 |
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Otherwise, the modifier specified is used in their place.
|
| 312 |
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The transform moves the octree to the desired location in the scene.
|
| 313 |
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Multiple instances using the same octree take little extra memory,
|
| 314 |
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hence very complex descriptions can be rendered using this primitive.
|
| 315 |
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.PP
|
| 316 |
|
|
There are a number of important limitations to be aware of when using
|
| 317 |
|
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instances.
|
| 318 |
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First, the scene description used to generate the octree must stand on
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| 319 |
|
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its own, without referring to modifiers in the parent description.
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| 320 |
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This is necessary for oconv to create the octree.
|
| 321 |
|
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Second, light sources in the octree will not be incorporated correctly
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| 322 |
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in the calculation, and they are not recommended.
|
| 323 |
|
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Finally, there is no advantage (other than convenience) to
|
| 324 |
|
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using a single instance of an octree, or an octree containing only a
|
| 325 |
|
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few surfaces.
|
| 326 |
|
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An xform command on the subordinate description is prefered in such cases.
|
| 327 |
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.NH 3
|
| 328 |
|
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Materials
|
| 329 |
|
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.PP
|
| 330 |
|
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A material defines the way light interacts with a surface.
|
| 331 |
|
|
The basic types are given below.
|
| 332 |
|
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.LP
|
| 333 |
|
|
.UL Light
|
| 334 |
|
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.PP
|
| 335 |
greg |
1.4 |
Light is the basic material for self-luminous surfaces (i.e., light
|
| 336 |
greg |
1.1 |
sources).
|
| 337 |
|
|
In addition to the source surface type, spheres, discs (rings with zero
|
| 338 |
|
|
inner radius), cylinders (provided they are long enough), and
|
| 339 |
|
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polygons can act as light sources.
|
| 340 |
|
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Polygons work best when they are rectangular.
|
| 341 |
|
|
Cones cannot be used at this time.
|
| 342 |
|
|
A pattern may be used to specify a light output distribution.
|
| 343 |
|
|
Light is defined simply as a RGB radiance value (watts/steradian/m2):
|
| 344 |
|
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.DS
|
| 345 |
|
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mod light id
|
| 346 |
|
|
0
|
| 347 |
|
|
0
|
| 348 |
|
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3 red green blue
|
| 349 |
|
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.DE
|
| 350 |
|
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.LP
|
| 351 |
|
|
.UL Illum
|
| 352 |
|
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.PP
|
| 353 |
|
|
Illum is used for secondary light sources with broad distributions.
|
| 354 |
|
|
A secondary light source is treated like any other
|
| 355 |
|
|
light source, except when viewed directly.
|
| 356 |
|
|
It then acts like it is made of a different material (indicated by
|
| 357 |
|
|
the string argument), or becomes invisible (if no string argument is given,
|
| 358 |
|
|
or the argument is "void").
|
| 359 |
|
|
Secondary sources are useful when modeling windows or
|
| 360 |
|
|
brightly illuminated surfaces.
|
| 361 |
|
|
.DS
|
| 362 |
|
|
mod illum id
|
| 363 |
|
|
1 material
|
| 364 |
|
|
0
|
| 365 |
|
|
3 red green blue
|
| 366 |
|
|
.DE
|
| 367 |
|
|
.LP
|
| 368 |
|
|
.UL Glow
|
| 369 |
|
|
.PP
|
| 370 |
|
|
Glow is used for surfaces that are self-luminous, but limited
|
| 371 |
|
|
in their effect.
|
| 372 |
|
|
In addition to the radiance value, a maximum radius for
|
| 373 |
|
|
shadow testing is given:
|
| 374 |
|
|
.DS
|
| 375 |
|
|
mod glow id
|
| 376 |
|
|
0
|
| 377 |
|
|
0
|
| 378 |
|
|
4 red green blue maxrad
|
| 379 |
|
|
.DE
|
| 380 |
|
|
If maxrad is zero, then the surface will never be tested
|
| 381 |
|
|
for shadow, although it may participate in an interreflection calculation.
|
| 382 |
|
|
If maxrad is negative, then the surface will never contribute to scene
|
| 383 |
|
|
illumination.
|
| 384 |
|
|
Glow sources will never illuminate objects on the other side of an
|
| 385 |
|
|
illum surface.
|
| 386 |
|
|
This provides a convenient way to illuminate local light fixture
|
| 387 |
|
|
geometry without overlighting nearby objects.
|
| 388 |
|
|
.LP
|
| 389 |
|
|
.UL Spotlight
|
| 390 |
|
|
.PP
|
| 391 |
|
|
Spotlight is used for self-luminous surfaces having directed output.
|
| 392 |
|
|
As well as radiance, the full cone angle (in degrees)
|
| 393 |
|
|
and orientation (output direction) vector are given.
|
| 394 |
|
|
The length of the orientation vector is the distance
|
| 395 |
greg |
1.4 |
of the effective focus behind the source center (i.e., the focal length).
|
| 396 |
greg |
1.1 |
.DS
|
| 397 |
|
|
mod spotlight id
|
| 398 |
|
|
0
|
| 399 |
|
|
0
|
| 400 |
|
|
7 red green blue angle xdir ydir zdir
|
| 401 |
|
|
.DE
|
| 402 |
|
|
.LP
|
| 403 |
|
|
.UL Mirror
|
| 404 |
|
|
.PP
|
| 405 |
greg |
1.9 |
Mirror is used for planar surfaces that produce virtual
|
| 406 |
greg |
1.1 |
source reflections.
|
| 407 |
|
|
This material should be used sparingly, as it may cause the light
|
| 408 |
|
|
source calculation to blow up if it is applied to many small surfaces.
|
| 409 |
|
|
This material is only supported for flat surfaces such as polygons
|
| 410 |
|
|
and rings.
|
| 411 |
|
|
The arguments are simply the RGB reflectance values, which should be
|
| 412 |
|
|
between 0 and 1.
|
| 413 |
|
|
An optional string argument may be used like the illum type to specify a
|
| 414 |
|
|
different material to be used for shading non-source rays.
|
| 415 |
|
|
If this alternate material is given as "void", then the mirror surface
|
| 416 |
|
|
will be invisible.
|
| 417 |
|
|
This is only appropriate if the surface hides other (more detailed)
|
| 418 |
|
|
geometry with the same overall reflectance.
|
| 419 |
|
|
.DS
|
| 420 |
|
|
mod mirror id
|
| 421 |
|
|
1 material
|
| 422 |
|
|
0
|
| 423 |
|
|
3 red green blue
|
| 424 |
|
|
.DE
|
| 425 |
|
|
.LP
|
| 426 |
|
|
.UL Prism1
|
| 427 |
|
|
.PP
|
| 428 |
|
|
The prism1 material is for general light redirection from prismatic
|
| 429 |
greg |
1.9 |
glazings, generating virtual light sources.
|
| 430 |
greg |
1.4 |
It can only be used to modify a planar surface (i.e., a polygon or disk)
|
| 431 |
greg |
1.1 |
and should not result in either light concentration or scattering.
|
| 432 |
|
|
The new direction of the ray can be on either side of the material,
|
| 433 |
|
|
and the definitions must have the correct bidirectional properties
|
| 434 |
greg |
1.9 |
to work properly with virtual light sources.
|
| 435 |
greg |
1.1 |
The arguments give the coefficient for the redirected light
|
| 436 |
|
|
and its direction.
|
| 437 |
|
|
.DS
|
| 438 |
|
|
mod prism1 id
|
| 439 |
|
|
5+ coef dx dy dz funcfile transform
|
| 440 |
|
|
0
|
| 441 |
|
|
n A1 A2 .. An
|
| 442 |
|
|
.DE
|
| 443 |
|
|
The new direction variables
|
| 444 |
|
|
.I "dx, dy"
|
| 445 |
|
|
and
|
| 446 |
|
|
.I dz
|
| 447 |
|
|
need not produce a normalized vector.
|
| 448 |
|
|
For convenience, the variables
|
| 449 |
|
|
.I "DxA, DyA"
|
| 450 |
|
|
and
|
| 451 |
|
|
.I DzA
|
| 452 |
|
|
are defined as the normalized direction to the target light source.
|
| 453 |
|
|
See section 2.2.1 on function files for further information.
|
| 454 |
|
|
.LP
|
| 455 |
|
|
.UL Prism2
|
| 456 |
|
|
.PP
|
| 457 |
|
|
The material prism2 is identical to prism1 except that
|
| 458 |
|
|
it provides for two ray redirections rather than one.
|
| 459 |
|
|
.DS
|
| 460 |
|
|
mod prism2 id
|
| 461 |
|
|
9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform
|
| 462 |
|
|
0
|
| 463 |
|
|
n A1 A2 .. An
|
| 464 |
|
|
.DE
|
| 465 |
|
|
.LP
|
| 466 |
|
|
.UL Mist
|
| 467 |
|
|
.PP
|
| 468 |
|
|
Mist is a virtual material used to delineate a volume
|
| 469 |
|
|
of participating atmosphere.
|
| 470 |
|
|
A list of important light sources may be given, along with an
|
| 471 |
|
|
extinction coefficient, scattering albedo and scattering eccentricity
|
| 472 |
|
|
parameter.
|
| 473 |
|
|
The light sources named by the string argument list
|
| 474 |
|
|
will be tested for scattering within the volume.
|
| 475 |
|
|
Sources are identified by name, and virtual light sources may be indicated
|
| 476 |
|
|
by giving the relaying object followed by '>' followed by the source, i.e:
|
| 477 |
|
|
.DS
|
| 478 |
|
|
3 source1 mirror1>source10 mirror2>mirror1>source3
|
| 479 |
|
|
.DE
|
| 480 |
|
|
Normally, only one source is given per mist material, and there is an
|
| 481 |
|
|
upper limit of 32 to the total number of active scattering sources.
|
| 482 |
|
|
The extinction coefficient, if given, is added to the global
|
| 483 |
|
|
coefficient set on the command line.
|
| 484 |
|
|
Extinction is in units of 1/distance (distance based on the world coordinates),
|
| 485 |
|
|
and indicates the proportional loss of radiance over one unit distance.
|
| 486 |
|
|
The scattering albedo, if present, will override the global setting within
|
| 487 |
|
|
the volume.
|
| 488 |
|
|
An albedo of 0\00\00 means a perfectly absorbing medium, and an albedo of
|
| 489 |
|
|
1\01\01\0 means
|
| 490 |
|
|
a perfectly scattering medium (no absorption).
|
| 491 |
|
|
The scattering eccentricity parameter will likewise override the global
|
| 492 |
|
|
setting if it is present.
|
| 493 |
|
|
Scattering eccentricity indicates how much scattered light favors the
|
| 494 |
greg |
1.15 |
forward direction, as fit by the Henyey-Greenstein function:
|
| 495 |
greg |
1.1 |
.DS
|
| 496 |
|
|
P(theta) = (1 - g*g) / (1 + g*g - 2*g*cos(theta))^1.5
|
| 497 |
|
|
.DE
|
| 498 |
|
|
A perfectly isotropic scattering medium has a g parameter of 0, and
|
| 499 |
|
|
a highly directional material has a g parameter close to 1.
|
| 500 |
|
|
Fits to the g parameter may be found along with typical extinction
|
| 501 |
|
|
coefficients and scattering albedos for various atmospheres and
|
| 502 |
|
|
cloud types in USGS meteorological tables.
|
| 503 |
|
|
(A pattern will be applied to the extinction values.)\0
|
| 504 |
|
|
.DS
|
| 505 |
|
|
mod mist id
|
| 506 |
|
|
N src1 src2 .. srcN
|
| 507 |
|
|
0
|
| 508 |
|
|
0|3|6|7 [ rext gext bext [ ralb galb balb [ g ] ] ]
|
| 509 |
|
|
.DE
|
| 510 |
|
|
There are two usual uses of the mist type.
|
| 511 |
|
|
One is to surround a beam from a spotlight or laser so that it is
|
| 512 |
|
|
visible during rendering.
|
| 513 |
|
|
For this application, it is important to use a cone (or cylinder) that
|
| 514 |
|
|
is long enough and wide enough to contain the important visible portion.
|
| 515 |
|
|
Light source photometry and intervening objects will have the desired
|
| 516 |
|
|
effect, and crossing beams will result in additive scattering.
|
| 517 |
|
|
For this application, it is best to leave off the real arguments, and
|
| 518 |
|
|
use the global rendering parameters to control the atmosphere.
|
| 519 |
|
|
The second application is to model clouds or other localized media.
|
| 520 |
|
|
Complex boundary geometry may be used to give shape to a uniform medium,
|
| 521 |
|
|
so long as the boundary encloses a proper volume.
|
| 522 |
|
|
Alternatively, a pattern may be used to set the line integral value
|
| 523 |
|
|
through the cloud for a ray entering or exiting a point in a given
|
| 524 |
|
|
direction.
|
| 525 |
|
|
For this application, it is best if cloud volumes do not overlap each other,
|
| 526 |
|
|
and opaque objects contained within them may not be illuminated correctly
|
| 527 |
|
|
unless the line integrals consider enclosed geometry.
|
| 528 |
|
|
.LP
|
| 529 |
|
|
.UL Plastic
|
| 530 |
|
|
.PP
|
| 531 |
|
|
Plastic is a material with uncolored highlights.
|
| 532 |
|
|
It is given by its RGB reflectance, its fraction of specularity,
|
| 533 |
|
|
and its roughness value.
|
| 534 |
|
|
Roughness is specified as the rms slope of surface facets.
|
| 535 |
|
|
A value of 0 corresponds to a perfectly smooth surface, and
|
| 536 |
|
|
a value of 1 would be a very rough surface.
|
| 537 |
|
|
Specularity fractions greater than 0.1 and
|
| 538 |
|
|
roughness values greater than 0.2 are not very
|
| 539 |
|
|
realistic.
|
| 540 |
|
|
(A pattern modifying plastic will affect the material color.)
|
| 541 |
|
|
.DS
|
| 542 |
|
|
mod plastic id
|
| 543 |
|
|
0
|
| 544 |
|
|
0
|
| 545 |
|
|
5 red green blue spec rough
|
| 546 |
|
|
.DE
|
| 547 |
|
|
.LP
|
| 548 |
|
|
.UL Metal
|
| 549 |
|
|
.PP
|
| 550 |
|
|
Metal is similar to plastic, but specular highlights
|
| 551 |
|
|
are modified by the material color.
|
| 552 |
|
|
Specularity of metals is usually .9 or greater.
|
| 553 |
|
|
As for plastic, roughness values above .2 are uncommon.
|
| 554 |
|
|
.LP
|
| 555 |
|
|
.UL Trans
|
| 556 |
|
|
.PP
|
| 557 |
|
|
Trans is a translucent material, similar to plastic.
|
| 558 |
|
|
The transmissivity is the fraction of penetrating light that
|
| 559 |
|
|
travels all the way through the material.
|
| 560 |
|
|
The transmitted specular component is the fraction of transmitted
|
| 561 |
|
|
light that is not diffusely scattered.
|
| 562 |
|
|
Transmitted and diffusely reflected light is modified by the material color.
|
| 563 |
|
|
Translucent objects are infinitely thin.
|
| 564 |
|
|
.DS
|
| 565 |
|
|
mod trans id
|
| 566 |
|
|
0
|
| 567 |
|
|
0
|
| 568 |
|
|
7 red green blue spec rough trans tspec
|
| 569 |
|
|
.DE
|
| 570 |
|
|
.LP
|
| 571 |
|
|
.UL Plastic2
|
| 572 |
|
|
.PP
|
| 573 |
|
|
Plastic2 is similar to plastic, but with anisotropic
|
| 574 |
|
|
roughness.
|
| 575 |
|
|
This means that highlights in the surface will appear elliptical rather
|
| 576 |
|
|
than round.
|
| 577 |
|
|
The orientation of the anisotropy is determined by the unnormalized
|
| 578 |
|
|
direction vector
|
| 579 |
|
|
.I "ux uy uz".
|
| 580 |
|
|
These three expressions (separated by white space) are evaluated in
|
| 581 |
|
|
the context of the function file
|
| 582 |
|
|
.I funcfile.
|
| 583 |
greg |
1.4 |
If no function file is required (i.e., no special variables or
|
| 584 |
greg |
1.1 |
functions are required), a period (`.') may be given in its
|
| 585 |
|
|
place.
|
| 586 |
|
|
(See the discussion of Function Files in the Auxiliary Files section).
|
| 587 |
|
|
The
|
| 588 |
|
|
.I urough
|
| 589 |
|
|
value defines the roughness along the
|
| 590 |
|
|
.B u
|
| 591 |
|
|
vector given projected onto the surface.
|
| 592 |
|
|
The
|
| 593 |
|
|
.I vrough
|
| 594 |
|
|
value defines the roughness perpendicular to this vector.
|
| 595 |
|
|
Note that the highlight will be narrower in the direction of the
|
| 596 |
|
|
smaller roughness value.
|
| 597 |
|
|
Roughness values of zero are not allowed for efficiency reasons
|
| 598 |
|
|
since the behavior would be the same as regular plastic in that
|
| 599 |
|
|
case.
|
| 600 |
|
|
.DS
|
| 601 |
|
|
mod plastic2 id
|
| 602 |
|
|
4+ ux uy uz funcfile transform
|
| 603 |
|
|
0
|
| 604 |
|
|
6 red green blue spec urough vrough
|
| 605 |
|
|
.DE
|
| 606 |
|
|
.LP
|
| 607 |
|
|
.UL Metal2
|
| 608 |
|
|
.PP
|
| 609 |
|
|
Metal2 is the same as plastic2, except that the highlights are
|
| 610 |
|
|
modified by the material color.
|
| 611 |
|
|
.LP
|
| 612 |
|
|
.UL Trans2
|
| 613 |
|
|
.PP
|
| 614 |
|
|
Trans2 is the anisotropic version of trans.
|
| 615 |
|
|
The string arguments are the same as for plastic2, and the real
|
| 616 |
|
|
arguments are the same as for trans but with an additional roughness
|
| 617 |
|
|
value.
|
| 618 |
|
|
.DS
|
| 619 |
|
|
mod trans2 id
|
| 620 |
|
|
4+ ux uy uz funcfile transform
|
| 621 |
|
|
0
|
| 622 |
|
|
8 red green blue spec urough vrough trans tspec
|
| 623 |
|
|
.DE
|
| 624 |
|
|
.LP
|
| 625 |
greg |
1.30 |
.UL Ashik2
|
| 626 |
|
|
.PP
|
| 627 |
|
|
Ashik2 is the anisotropic reflectance model by Ashikhmin & Shirley.
|
| 628 |
|
|
The string arguments are the same as for plastic2, but the real
|
| 629 |
|
|
arguments have additional flexibility to specify the specular color.
|
| 630 |
|
|
Also, rather than roughness, specular power is used, which has no
|
| 631 |
|
|
physical meaning other than larger numbers are equivalent to a smoother
|
| 632 |
|
|
surface.
|
| 633 |
greg |
1.39 |
Unlike other material types, total reflectance is the sum of
|
| 634 |
|
|
diffuse and specular colors, and should be adjusted accordingly.
|
| 635 |
greg |
1.30 |
.DS
|
| 636 |
|
|
mod ashik2 id
|
| 637 |
|
|
4+ ux uy uz funcfile transform
|
| 638 |
|
|
0
|
| 639 |
|
|
8 dred dgrn dblu sred sgrn sblu u-power v-power
|
| 640 |
|
|
.DE
|
| 641 |
|
|
.LP
|
| 642 |
greg |
1.1 |
.UL Dielectric
|
| 643 |
|
|
.PP
|
| 644 |
|
|
A dielectric material is transparent, and it refracts light
|
| 645 |
|
|
as well as reflecting it.
|
| 646 |
|
|
Its behavior is determined by the index of refraction and
|
| 647 |
|
|
transmission coefficient in each wavelength band per unit length.
|
| 648 |
|
|
Common glass has a index of refraction (n) around 1.5,
|
| 649 |
|
|
and a transmission coefficient of roughly 0.92 over an inch.
|
| 650 |
|
|
An additional number, the Hartmann constant, describes how
|
| 651 |
|
|
the index of refraction changes as a function of wavelength.
|
| 652 |
|
|
It is usually zero.
|
| 653 |
|
|
(A pattern modifies only the refracted value.)
|
| 654 |
|
|
.DS
|
| 655 |
|
|
mod dielectric id
|
| 656 |
|
|
0
|
| 657 |
|
|
0
|
| 658 |
|
|
5 rtn gtn btn n hc
|
| 659 |
|
|
.DE
|
| 660 |
|
|
.LP
|
| 661 |
|
|
.UL Interface
|
| 662 |
|
|
.PP
|
| 663 |
|
|
An interface is a boundary between two dielectrics.
|
| 664 |
|
|
The first transmission coefficient and refractive index are for the inside;
|
| 665 |
|
|
the second ones are for the outside.
|
| 666 |
|
|
Ordinary dielectrics are surrounded by a vacuum (1 1 1 1).
|
| 667 |
|
|
.DS
|
| 668 |
|
|
mod interface id
|
| 669 |
|
|
0
|
| 670 |
|
|
0
|
| 671 |
|
|
8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2
|
| 672 |
|
|
.DE
|
| 673 |
|
|
.LP
|
| 674 |
|
|
.UL Glass
|
| 675 |
|
|
.PP
|
| 676 |
|
|
Glass is similar to dielectric, but it is optimized for thin glass
|
| 677 |
|
|
surfaces (n = 1.52).
|
| 678 |
|
|
One transmitted ray and one reflected ray is produced.
|
| 679 |
|
|
By using a single surface is in place of two, internal reflections
|
| 680 |
|
|
are avoided.
|
| 681 |
|
|
The surface orientation is irrelevant, as it is for plastic,
|
| 682 |
|
|
metal, and trans.
|
| 683 |
|
|
The only specification required is the transmissivity at normal
|
| 684 |
|
|
incidence.
|
| 685 |
|
|
(Transmissivity is the amount of light not absorbed in one traversal
|
| 686 |
|
|
of the material.
|
| 687 |
|
|
Transmittance -- the value usually measured -- is the total light
|
| 688 |
|
|
transmitted through the pane including multiple reflections.)\0
|
| 689 |
|
|
To compute transmissivity (tn) from transmittance (Tn) use:
|
| 690 |
|
|
.DS
|
| 691 |
|
|
tn = (sqrt(.8402528435+.0072522239*Tn*Tn)-.9166530661)/.0036261119/Tn
|
| 692 |
|
|
.DE
|
| 693 |
|
|
Standard 88% transmittance glass has a transmissivity of 0.96.
|
| 694 |
|
|
(A pattern modifying glass will affect the transmissivity.)
|
| 695 |
|
|
If a fourth real argument is given, it is interpreted as the index of
|
| 696 |
|
|
refraction to use instead of 1.52.
|
| 697 |
|
|
.DS
|
| 698 |
|
|
mod glass id
|
| 699 |
|
|
0
|
| 700 |
|
|
0
|
| 701 |
|
|
3 rtn gtn btn
|
| 702 |
|
|
.DE
|
| 703 |
|
|
.LP
|
| 704 |
|
|
.UL Plasfunc
|
| 705 |
|
|
.PP
|
| 706 |
|
|
Plasfunc in used for the procedural definition of plastic-like
|
| 707 |
|
|
materials with arbitrary bidirectional reflectance distribution
|
| 708 |
|
|
functions (BRDF's).
|
| 709 |
|
|
The arguments to this material include the color and specularity,
|
| 710 |
|
|
as well as the function defining the specular distribution and the
|
| 711 |
|
|
auxiliary file where it may be found.
|
| 712 |
|
|
.DS
|
| 713 |
|
|
mod plasfunc id
|
| 714 |
|
|
2+ refl funcfile transform
|
| 715 |
|
|
0
|
| 716 |
|
|
4+ red green blue spec A5 ..
|
| 717 |
|
|
.DE
|
| 718 |
|
|
The function
|
| 719 |
|
|
.I refl
|
| 720 |
|
|
takes four arguments, the x, y and z
|
| 721 |
|
|
direction towards the incident light, and the solid angle
|
| 722 |
|
|
subtended by the source.
|
| 723 |
|
|
The solid angle is provided to facilitate averaging, and is usually
|
| 724 |
|
|
ignored.
|
| 725 |
|
|
The
|
| 726 |
|
|
.I refl
|
| 727 |
|
|
function should integrate to 1 over
|
| 728 |
|
|
the projected hemisphere to maintain energy balance.
|
| 729 |
|
|
At least four real arguments must be given, and these are made
|
| 730 |
|
|
available along with any additional values to the reflectance
|
| 731 |
|
|
function.
|
| 732 |
|
|
Currently, only the contribution from direct light sources is
|
| 733 |
|
|
considered in the specular calculation.
|
| 734 |
|
|
As in most material types, the surface normal is always
|
| 735 |
|
|
altered to face the incoming ray.
|
| 736 |
|
|
.LP
|
| 737 |
|
|
.UL Metfunc
|
| 738 |
|
|
.PP
|
| 739 |
|
|
Metfunc is identical to plasfunc and takes the same arguments, but
|
| 740 |
|
|
the specular component is multiplied also by the material color.
|
| 741 |
|
|
.LP
|
| 742 |
|
|
.UL Transfunc
|
| 743 |
|
|
.PP
|
| 744 |
|
|
Transfunc is similar to plasfunc but with an arbitrary bidirectional
|
| 745 |
|
|
transmittance distribution as well as a reflectance distribution.
|
| 746 |
|
|
Both reflectance and transmittance are specified with the same function.
|
| 747 |
|
|
.DS
|
| 748 |
|
|
mod transfunc id
|
| 749 |
|
|
2+ brtd funcfile transform
|
| 750 |
|
|
0
|
| 751 |
|
|
6+ red green blue rspec trans tspec A7 ..
|
| 752 |
|
|
.DE
|
| 753 |
|
|
Where
|
| 754 |
|
|
.I trans
|
| 755 |
|
|
is the total light transmitted and
|
| 756 |
|
|
.I tspec
|
| 757 |
|
|
is the non-Lambertian fraction of transmitted light.
|
| 758 |
|
|
The function
|
| 759 |
|
|
.I brtd
|
| 760 |
|
|
should integrate to 1 over each projected hemisphere.
|
| 761 |
|
|
.LP
|
| 762 |
|
|
.UL BRTDfunc
|
| 763 |
|
|
.PP
|
| 764 |
|
|
The material BRTDfunc gives the maximum flexibility over surface
|
| 765 |
|
|
reflectance and transmittance, providing for spectrally-dependent
|
| 766 |
|
|
specular rays and reflectance and transmittance distribution functions.
|
| 767 |
|
|
.DS
|
| 768 |
|
|
mod BRTDfunc id
|
| 769 |
|
|
10+ rrefl grefl brefl
|
| 770 |
|
|
rtrns gtrns btrns
|
| 771 |
|
|
rbrtd gbrtd bbrtd
|
| 772 |
|
|
funcfile transform
|
| 773 |
|
|
0
|
| 774 |
|
|
9+ rfdif gfdif bfdif
|
| 775 |
|
|
rbdif gbdif bbdif
|
| 776 |
|
|
rtdif gtdif btdif
|
| 777 |
|
|
A10 ..
|
| 778 |
|
|
.DE
|
| 779 |
|
|
The variables
|
| 780 |
|
|
.I "rrefl, grefl"
|
| 781 |
|
|
and
|
| 782 |
|
|
.I brefl
|
| 783 |
|
|
specify the color coefficients for
|
| 784 |
|
|
the ideal specular (mirror) reflection of the surface.
|
| 785 |
|
|
The variables
|
| 786 |
|
|
.I "rtrns, gtrns"
|
| 787 |
|
|
and
|
| 788 |
|
|
.I btrns
|
| 789 |
|
|
specify the color coefficients for the ideal specular transmission.
|
| 790 |
|
|
The functions
|
| 791 |
|
|
.I "rbrtd, gbrtd"
|
| 792 |
|
|
and
|
| 793 |
|
|
.I bbrtd
|
| 794 |
|
|
take the direction to the incident light (and its solid angle)
|
| 795 |
|
|
and compute the color coefficients for the directional diffuse part of
|
| 796 |
|
|
reflection and transmission.
|
| 797 |
|
|
As a special case, three identical values of '0' may be given in place of
|
| 798 |
|
|
these function names to indicate no directional diffuse component.
|
| 799 |
|
|
.PP
|
| 800 |
|
|
Unlike most other material types, the surface normal is not altered to
|
| 801 |
|
|
face the incoming ray.
|
| 802 |
|
|
Thus, functions and variables must pay attention to the orientation of
|
| 803 |
|
|
the surface and make adjustments appropriately.
|
| 804 |
|
|
However, the special variables for the perturbed dot product and surface
|
| 805 |
|
|
normal,
|
| 806 |
|
|
.I "RdotP, NxP, NyP"
|
| 807 |
|
|
and
|
| 808 |
|
|
.I NzP
|
| 809 |
|
|
are reoriented as if the ray hit the front surface for convenience.
|
| 810 |
|
|
.PP
|
| 811 |
|
|
A diffuse reflection component may be given for the front side with
|
| 812 |
|
|
.I "rfdif, gfdif"
|
| 813 |
|
|
and
|
| 814 |
|
|
.I bfdif
|
| 815 |
|
|
for the front side of the surface or
|
| 816 |
|
|
.I "rbdif, gbdif"
|
| 817 |
|
|
and
|
| 818 |
|
|
.I bbdif
|
| 819 |
|
|
for the back side.
|
| 820 |
|
|
The diffuse transmittance (must be the same for both sides by physical law)
|
| 821 |
|
|
is given by
|
| 822 |
|
|
.I "rtdif, gtdif"
|
| 823 |
|
|
and
|
| 824 |
|
|
.I btdif.
|
| 825 |
|
|
A pattern will modify these diffuse scattering values,
|
| 826 |
|
|
and will be available through the special variables
|
| 827 |
|
|
.I "CrP, CgP"
|
| 828 |
|
|
and
|
| 829 |
|
|
.I CbP.
|
| 830 |
|
|
.PP
|
| 831 |
|
|
Care must be taken when using this material type to produce a physically
|
| 832 |
|
|
valid reflection model.
|
| 833 |
|
|
The reflectance functions should be bidirectional, and under no circumstances
|
| 834 |
|
|
should the sum of reflected diffuse, transmitted diffuse, reflected specular,
|
| 835 |
|
|
transmitted specular and the integrated directional diffuse component be
|
| 836 |
|
|
greater than one.
|
| 837 |
|
|
.LP
|
| 838 |
|
|
.UL Plasdata
|
| 839 |
|
|
.PP
|
| 840 |
|
|
Plasdata is used for arbitrary BRDF's that are most conveniently
|
| 841 |
|
|
given as interpolated data.
|
| 842 |
|
|
The arguments to this material are the data file and coordinate index
|
| 843 |
|
|
functions, as well as a function to optionally modify the data
|
| 844 |
|
|
values.
|
| 845 |
|
|
.DS
|
| 846 |
|
|
mod plasdata id
|
| 847 |
|
|
3+n+
|
| 848 |
|
|
func datafile
|
| 849 |
|
|
funcfile x1 x2 .. xn transform
|
| 850 |
|
|
0
|
| 851 |
|
|
4+ red green blue spec A5 ..
|
| 852 |
|
|
.DE
|
| 853 |
|
|
The coordinate indices
|
| 854 |
|
|
.I "(x1, x2,"
|
| 855 |
|
|
etc.) are themselves functions of
|
| 856 |
|
|
the x, y and z direction to the incident light, plus the solid angle
|
| 857 |
|
|
subtended by the light source (usually ignored).
|
| 858 |
|
|
The data function
|
| 859 |
|
|
.I (func)
|
| 860 |
|
|
takes five variables, the
|
| 861 |
|
|
interpolated value from the n-dimensional data file, followed by the
|
| 862 |
|
|
x, y and z direction to the incident light and the solid angle of the source.
|
| 863 |
|
|
The light source direction and size may of course be ignored by the function.
|
| 864 |
|
|
.LP
|
| 865 |
|
|
.UL Metdata
|
| 866 |
|
|
.PP
|
| 867 |
|
|
As metfunc is to plasfunc, metdata is to plasdata.
|
| 868 |
|
|
Metdata takes the same arguments as plasdata, but the specular
|
| 869 |
|
|
component is modified by the given material color.
|
| 870 |
|
|
.LP
|
| 871 |
|
|
.UL Transdata
|
| 872 |
|
|
.PP
|
| 873 |
|
|
Transdata is like plasdata but the specification includes transmittance
|
| 874 |
|
|
as well as reflectance.
|
| 875 |
|
|
The parameters are as follows.
|
| 876 |
|
|
.DS
|
| 877 |
|
|
mod transdata id
|
| 878 |
|
|
3+n+
|
| 879 |
|
|
func datafile
|
| 880 |
|
|
funcfile x1 x2 .. xn transform
|
| 881 |
|
|
0
|
| 882 |
|
|
6+ red green blue rspec trans tspec A7 ..
|
| 883 |
|
|
.DE
|
| 884 |
|
|
.LP
|
| 885 |
greg |
1.18 |
.UL BSDF
|
| 886 |
|
|
.PP
|
| 887 |
|
|
The BSDF material type loads an XML (eXtensible Markup Language)
|
| 888 |
|
|
file describing a bidirectional scattering distribution function.
|
| 889 |
|
|
Real arguments to this material may define additional
|
| 890 |
|
|
diffuse components that augment the BSDF data.
|
| 891 |
greg |
1.19 |
String arguments are used to define thickness for proxied
|
| 892 |
|
|
surfaces and the "up" orientation for the material.
|
| 893 |
greg |
1.18 |
.DS
|
| 894 |
|
|
mod BSDF id
|
| 895 |
|
|
6+ thick BSDFfile ux uy uz funcfile transform
|
| 896 |
|
|
0
|
| 897 |
|
|
0|3|6|9
|
| 898 |
|
|
rfdif gfdif bfdif
|
| 899 |
|
|
rbdif gbdif bbdif
|
| 900 |
|
|
rtdif gtdif btdif
|
| 901 |
|
|
.DE
|
| 902 |
greg |
1.19 |
The first string argument is a "thickness" parameter that may be used
|
| 903 |
|
|
to hide detail geometry being proxied by an aggregate BSDF material.
|
| 904 |
|
|
If a view or shadow ray hits a BSDF proxy with non-zero thickness,
|
| 905 |
|
|
it will pass directly through as if the surface were not there.
|
| 906 |
greg |
1.18 |
Similar to the illum type, this permits direct viewing and
|
| 907 |
|
|
shadow testing of complex geometry.
|
| 908 |
greg |
1.19 |
The BSDF is used when a scattered (indirect) ray hits the surface,
|
| 909 |
|
|
and any transmitted sample rays will be offset by the thickness amount
|
| 910 |
|
|
to avoid the hidden geometry and gather samples from the other side.
|
| 911 |
|
|
In this manner, BSDF surfaces can improve the results for indirect
|
| 912 |
|
|
scattering from complex systems without sacrificing appearance or
|
| 913 |
|
|
shadow accuracy.
|
| 914 |
|
|
If the BSDF has transmission and back-side reflection data,
|
| 915 |
|
|
a parallel BSDF surface may be
|
| 916 |
|
|
placed slightly less than the given thickness away from the front surface
|
| 917 |
|
|
to enclose the complex geometry on both sides.
|
| 918 |
greg |
1.20 |
The sign of the thickness is important, as it indicates whether the
|
| 919 |
greg |
1.21 |
proxied geometry is behind the BSDF surface (when thickness is positive)
|
| 920 |
greg |
1.20 |
or in front (when thickness is negative).
|
| 921 |
greg |
1.18 |
.LP
|
| 922 |
|
|
The second string argument is the name of the BSDF file, which is
|
| 923 |
|
|
found in the usual auxiliary locations.
|
| 924 |
|
|
The following three string parameters name variables for an "up" vector,
|
| 925 |
|
|
which together with the surface normal, define the
|
| 926 |
|
|
local coordinate system that orients the BSDF.
|
| 927 |
|
|
These variables, along with the thickness, are defined in a function
|
| 928 |
|
|
file given as the next string argument.
|
| 929 |
|
|
An optional transform is used to scale the thickness and reorient the up vector.
|
| 930 |
|
|
.LP
|
| 931 |
|
|
If no real arguments are given, the BSDF is used by itself to determine
|
| 932 |
|
|
reflection and transmission.
|
| 933 |
|
|
If there are at least 3 real arguments, the first triplet is an
|
| 934 |
|
|
additional diffuse reflectance for the front side.
|
| 935 |
|
|
At least 6 real arguments adds diffuse reflectance to the rear side of the surface.
|
| 936 |
|
|
If there are 9 real arguments, the final triplet will be taken as an additional
|
| 937 |
|
|
diffuse transmittance.
|
| 938 |
|
|
All diffuse components as well as the non-diffuse transmission are
|
| 939 |
|
|
modified by patterns applied to this material.
|
| 940 |
|
|
The non-diffuse reflection from either side are unaffected.
|
| 941 |
|
|
Textures perturb the effective surface normal in the usual way.
|
| 942 |
|
|
.LP
|
| 943 |
|
|
The surface normal of this type is not altered to face the incoming ray,
|
| 944 |
|
|
so the front and back BSDF reflections may differ.
|
| 945 |
|
|
(Transmission is identical front-to-back by physical law.)\0
|
| 946 |
|
|
If back visibility is turned off during rendering and there is no
|
| 947 |
|
|
transmission or back-side reflection, only then the surface will be
|
| 948 |
|
|
invisible from behind.
|
| 949 |
|
|
Unlike other data-driven material types, the BSDF type is fully
|
| 950 |
|
|
supported and all parts of the distribution are properly sampled.
|
| 951 |
|
|
.LP
|
| 952 |
greg |
1.35 |
.UL aBSDF
|
| 953 |
greg |
1.34 |
.PP
|
| 954 |
greg |
1.35 |
The aBSDF material is identical to the BSDF type with two important
|
| 955 |
greg |
1.34 |
differences.
|
| 956 |
|
|
First, proxy geometry is not supported, so there is no thickness parameter.
|
| 957 |
greg |
1.35 |
Second, an aBSDF is assumed to have some specular through component
|
| 958 |
|
|
(the 'a' stands for "aperture"), which
|
| 959 |
greg |
1.34 |
is treated specially during the direct calculation and when viewing the
|
| 960 |
|
|
material.
|
| 961 |
|
|
Based on the BSDF data, the coefficient of specular transmission is
|
| 962 |
|
|
determined and used for modifying unscattered shadow and view rays.
|
| 963 |
|
|
.DS
|
| 964 |
greg |
1.35 |
mod aBSDF id
|
| 965 |
greg |
1.34 |
5+ BSDFfile ux uy uz funcfile transform
|
| 966 |
|
|
0
|
| 967 |
|
|
0|3|6|9
|
| 968 |
|
|
rfdif gfdif bfdif
|
| 969 |
|
|
rbdif gbdif bbdif
|
| 970 |
|
|
rtdif gtdif btdif
|
| 971 |
|
|
.DE
|
| 972 |
|
|
.LP
|
| 973 |
|
|
If a material has no specular transmitted component, it is much better
|
| 974 |
greg |
1.35 |
to use the BSDF type with a zero thickness than to use aBSDF.
|
| 975 |
greg |
1.34 |
.LP
|
| 976 |
greg |
1.1 |
.UL Antimatter
|
| 977 |
|
|
.PP
|
| 978 |
|
|
Antimatter is a material that can "subtract" volumes from other volumes.
|
| 979 |
|
|
A ray passing into an antimatter object becomes blind to all the specified
|
| 980 |
|
|
modifiers:
|
| 981 |
|
|
.DS
|
| 982 |
|
|
mod antimatter id
|
| 983 |
|
|
N mod1 mod2 .. modN
|
| 984 |
|
|
0
|
| 985 |
|
|
0
|
| 986 |
|
|
.DE
|
| 987 |
|
|
The first modifier will also be used to shade the area leaving the
|
| 988 |
|
|
antimatter volume and entering the regular volume.
|
| 989 |
|
|
If mod1 is void, the antimatter volume is completely invisible.
|
| 990 |
greg |
1.31 |
If shading is desired at antimatter surfaces, it is important
|
| 991 |
|
|
that the related volumes are closed with outward-facing normals.
|
| 992 |
|
|
Antimatter surfaces should not intersect with other antimatter boundaries,
|
| 993 |
|
|
and it is unwise to use the same modifier in nested antimatter volumes.
|
| 994 |
greg |
1.1 |
The viewpoint must be outside all volumes concerned for a correct
|
| 995 |
|
|
rendering.
|
| 996 |
|
|
.NH 3
|
| 997 |
|
|
Textures
|
| 998 |
|
|
.PP
|
| 999 |
|
|
A texture is a perturbation of the surface normal, and
|
| 1000 |
|
|
is given by either a function or data.
|
| 1001 |
|
|
.LP
|
| 1002 |
|
|
.UL Texfunc
|
| 1003 |
|
|
.PP
|
| 1004 |
|
|
A texfunc uses an auxiliary function file
|
| 1005 |
|
|
to specify a procedural texture:
|
| 1006 |
|
|
.DS
|
| 1007 |
|
|
mod texfunc id
|
| 1008 |
|
|
4+ xpert ypert zpert funcfile transform
|
| 1009 |
|
|
0
|
| 1010 |
|
|
n A1 A2 .. An
|
| 1011 |
|
|
.DE
|
| 1012 |
|
|
.LP
|
| 1013 |
|
|
.UL Texdata
|
| 1014 |
|
|
.PP
|
| 1015 |
|
|
A texdata texture uses three data files to get the surface
|
| 1016 |
|
|
normal perturbations.
|
| 1017 |
|
|
The variables
|
| 1018 |
|
|
.I xfunc,
|
| 1019 |
|
|
.I yfunc
|
| 1020 |
|
|
and
|
| 1021 |
|
|
.I zfunc
|
| 1022 |
|
|
take three arguments
|
| 1023 |
|
|
each from the interpolated values in
|
| 1024 |
|
|
.I xdfname,
|
| 1025 |
|
|
.I ydfname
|
| 1026 |
|
|
and
|
| 1027 |
|
|
.I zdfname.
|
| 1028 |
|
|
.DS
|
| 1029 |
|
|
mod texdata id
|
| 1030 |
|
|
8+ xfunc yfunc zfunc xdfname ydfname zdfname vfname x0 x1 .. xf
|
| 1031 |
|
|
0
|
| 1032 |
|
|
n A1 A2 .. An
|
| 1033 |
|
|
.DE
|
| 1034 |
|
|
.NH 3
|
| 1035 |
|
|
Patterns
|
| 1036 |
|
|
.PP
|
| 1037 |
|
|
Patterns are used to modify the reflectance of materials.
|
| 1038 |
|
|
The basic types are given below.
|
| 1039 |
|
|
.LP
|
| 1040 |
|
|
.UL Colorfunc
|
| 1041 |
|
|
.PP
|
| 1042 |
|
|
A colorfunc is a procedurally defined color pattern.
|
| 1043 |
|
|
It is specified as follows:
|
| 1044 |
|
|
.DS
|
| 1045 |
|
|
mod colorfunc id
|
| 1046 |
|
|
4+ red green blue funcfile transform
|
| 1047 |
|
|
0
|
| 1048 |
|
|
n A1 A2 .. An
|
| 1049 |
|
|
.DE
|
| 1050 |
|
|
.LP
|
| 1051 |
|
|
.UL Brightfunc
|
| 1052 |
|
|
.PP
|
| 1053 |
|
|
A brightfunc is the same as a colorfunc, except it is monochromatic.
|
| 1054 |
|
|
.DS
|
| 1055 |
|
|
mod brightfunc id
|
| 1056 |
|
|
2+ refl funcfile transform
|
| 1057 |
|
|
0
|
| 1058 |
|
|
n A1 A2 .. An
|
| 1059 |
|
|
.DE
|
| 1060 |
|
|
.LP
|
| 1061 |
|
|
.UL Colordata
|
| 1062 |
|
|
.PP
|
| 1063 |
|
|
Colordata uses an interpolated data map to modify a material's color.
|
| 1064 |
|
|
The map is n-dimensional, and is stored in three
|
| 1065 |
|
|
auxiliary files, one for each color.
|
| 1066 |
|
|
The coordinates used to look up and interpolate the data are
|
| 1067 |
|
|
defined in another auxiliary file.
|
| 1068 |
|
|
The interpolated data values are modified by functions of
|
| 1069 |
|
|
one or three variables.
|
| 1070 |
|
|
If the functions are of one variable, then they are passed the
|
| 1071 |
|
|
corresponding color component (red or green or blue).
|
| 1072 |
|
|
If the functions are of three variables, then they are passed the
|
| 1073 |
|
|
original red, green, and blue values as parameters.
|
| 1074 |
|
|
.DS
|
| 1075 |
|
|
mod colordata id
|
| 1076 |
|
|
7+n+
|
| 1077 |
|
|
rfunc gfunc bfunc rdatafile gdatafile bdatafile
|
| 1078 |
|
|
funcfile x1 x2 .. xn transform
|
| 1079 |
|
|
0
|
| 1080 |
|
|
m A1 A2 .. Am
|
| 1081 |
|
|
.DE
|
| 1082 |
|
|
.LP
|
| 1083 |
|
|
.UL Brightdata
|
| 1084 |
|
|
.PP
|
| 1085 |
|
|
Brightdata is like colordata, except monochromatic.
|
| 1086 |
|
|
.DS
|
| 1087 |
|
|
mod brightdata id
|
| 1088 |
|
|
3+n+
|
| 1089 |
|
|
func datafile
|
| 1090 |
|
|
funcfile x1 x2 .. xn transform
|
| 1091 |
|
|
0
|
| 1092 |
|
|
m A1 A2 .. Am
|
| 1093 |
|
|
.DE
|
| 1094 |
|
|
.LP
|
| 1095 |
|
|
.UL Colorpict
|
| 1096 |
|
|
.PP
|
| 1097 |
|
|
Colorpict is a special case of colordata, where the pattern is
|
| 1098 |
|
|
a two-dimensional image stored in the RADIANCE picture format.
|
| 1099 |
|
|
The dimensions of the image data are determined by the picture
|
| 1100 |
|
|
such that the smaller dimension is always 1, and the other
|
| 1101 |
|
|
is the ratio between the larger and the smaller.
|
| 1102 |
|
|
For example, a 500x338 picture would have coordinates (u,v)
|
| 1103 |
|
|
in the rectangle between (0,0) and (1.48,1).
|
| 1104 |
|
|
.DS
|
| 1105 |
|
|
mod colorpict id
|
| 1106 |
|
|
7+
|
| 1107 |
|
|
rfunc gfunc bfunc pictfile
|
| 1108 |
|
|
funcfile u v transform
|
| 1109 |
|
|
0
|
| 1110 |
|
|
m A1 A2 .. Am
|
| 1111 |
|
|
.DE
|
| 1112 |
|
|
.LP
|
| 1113 |
|
|
.UL Colortext
|
| 1114 |
|
|
.PP
|
| 1115 |
|
|
Colortext is dichromatic writing in a polygonal font.
|
| 1116 |
|
|
The font is defined in an auxiliary file, such as
|
| 1117 |
|
|
.I helvet.fnt.
|
| 1118 |
|
|
The text itself is also specified in a separate file, or
|
| 1119 |
|
|
can be part of the material arguments.
|
| 1120 |
|
|
The character size, orientation, aspect ratio and slant is
|
| 1121 |
|
|
determined by right and down motion vectors.
|
| 1122 |
|
|
The upper left origin for the text block as well as
|
| 1123 |
|
|
the foreground and background colors
|
| 1124 |
|
|
must also be given.
|
| 1125 |
|
|
.DS
|
| 1126 |
|
|
mod colortext id
|
| 1127 |
|
|
2 fontfile textfile
|
| 1128 |
|
|
0
|
| 1129 |
|
|
15+
|
| 1130 |
|
|
Ox Oy Oz
|
| 1131 |
|
|
Rx Ry Rz
|
| 1132 |
|
|
Dx Dy Dz
|
| 1133 |
|
|
rfore gfore bfore
|
| 1134 |
|
|
rback gback bback
|
| 1135 |
|
|
[spacing]
|
| 1136 |
|
|
.DE
|
| 1137 |
|
|
or:
|
| 1138 |
|
|
.DS
|
| 1139 |
|
|
mod colortext id
|
| 1140 |
|
|
2+N fontfile . This is a line with N words ...
|
| 1141 |
|
|
0
|
| 1142 |
|
|
15+
|
| 1143 |
|
|
Ox Oy Oz
|
| 1144 |
|
|
Rx Ry Rz
|
| 1145 |
|
|
Dx Dy Dz
|
| 1146 |
|
|
rfore gfore bfore
|
| 1147 |
|
|
rback gback bback
|
| 1148 |
|
|
[spacing]
|
| 1149 |
|
|
.DE
|
| 1150 |
|
|
.LP
|
| 1151 |
|
|
.UL Brighttext
|
| 1152 |
|
|
.PP
|
| 1153 |
|
|
Brighttext is like colortext, but the writing is monochromatic.
|
| 1154 |
|
|
.DS
|
| 1155 |
|
|
mod brighttext id
|
| 1156 |
|
|
2 fontfile textfile
|
| 1157 |
|
|
0
|
| 1158 |
|
|
11+
|
| 1159 |
|
|
Ox Oy Oz
|
| 1160 |
|
|
Rx Ry Rz
|
| 1161 |
|
|
Dx Dy Dz
|
| 1162 |
|
|
foreground background
|
| 1163 |
|
|
[spacing]
|
| 1164 |
|
|
.DE
|
| 1165 |
|
|
or:
|
| 1166 |
|
|
.DS
|
| 1167 |
|
|
mod brighttext id
|
| 1168 |
|
|
2+N fontfile . This is a line with N words ...
|
| 1169 |
|
|
0
|
| 1170 |
|
|
11+
|
| 1171 |
|
|
Ox Oy Oz
|
| 1172 |
|
|
Rx Ry Rz
|
| 1173 |
|
|
Dx Dy Dz
|
| 1174 |
|
|
foreground background
|
| 1175 |
|
|
[spacing]
|
| 1176 |
|
|
.DE
|
| 1177 |
|
|
.LP
|
| 1178 |
|
|
By default, a uniform spacing algorithm is used that guarantees
|
| 1179 |
|
|
every character will appear in a precisely determined position.
|
| 1180 |
|
|
Unfortunately, such a scheme results in rather unattractive and difficult to
|
| 1181 |
|
|
read text with most fonts.
|
| 1182 |
|
|
The optional
|
| 1183 |
|
|
.I spacing
|
| 1184 |
|
|
value defines the distance between characters for proportional spacing.
|
| 1185 |
|
|
A positive value selects a spacing algorithm that preserves right margins and
|
| 1186 |
|
|
indentation, but does not provide the ultimate in proportionally spaced text.
|
| 1187 |
|
|
A negative value insures that characters are properly spaced, but the
|
| 1188 |
|
|
placement of words then varies unpredictably.
|
| 1189 |
|
|
The choice depends on the relative importance of spacing versus formatting.
|
| 1190 |
|
|
When presenting a section of formatted text, a positive spacing value is
|
| 1191 |
|
|
usually preferred.
|
| 1192 |
|
|
A single line of text will often be accompanied by a negative spacing value.
|
| 1193 |
|
|
A section of text meant to depict a picture, perhaps using a special purpose
|
| 1194 |
|
|
font such as hexbit4x1.fnt, calls for uniform spacing.
|
| 1195 |
|
|
Reasonable magnitudes for proportional spacing are
|
| 1196 |
|
|
between 0.1 (for tightly spaced characters) and 0.3 (for wide spacing).
|
| 1197 |
greg |
1.41 |
.LP
|
| 1198 |
|
|
.UL Spectrum
|
| 1199 |
|
|
.PP
|
| 1200 |
|
|
The spectrum primitive is the most basic type for introducing spectral
|
| 1201 |
|
|
color to a material.
|
| 1202 |
|
|
Since materials only provide RGB parameters, spectral patterns
|
| 1203 |
|
|
are the only way to superimpose wavelength-dependent behavior.
|
| 1204 |
|
|
.DS
|
| 1205 |
|
|
mod spectrum id
|
| 1206 |
|
|
0
|
| 1207 |
|
|
0
|
| 1208 |
|
|
5+ nmA nmB s1 s2 .. sN
|
| 1209 |
|
|
.DE
|
| 1210 |
greg |
1.43 |
The first two real arguments indicate the extrema of the
|
| 1211 |
greg |
1.41 |
spectral range in nanometers.
|
| 1212 |
greg |
1.44 |
Subsequent real values correspond to multipliers at each wavelength.
|
| 1213 |
greg |
1.42 |
The nmA wavelength may be greater or less than nmB,
|
| 1214 |
|
|
but they may not be equal, and their ordering matches
|
| 1215 |
|
|
the order of the spectral values.
|
| 1216 |
greg |
1.41 |
A minimum of 3 values must be given, which would act
|
| 1217 |
|
|
more or less the same as a constant RGB multiplier.
|
| 1218 |
|
|
As with RGB values, spectral quantities normally range between 0
|
| 1219 |
|
|
and 1 at each wavelength, or average to 1.0 against a standard
|
| 1220 |
|
|
sensitivity functions such as V(lambda).
|
| 1221 |
|
|
The best results obtain when the spectral range and number
|
| 1222 |
|
|
of samples match rendering options, though resampling will handle
|
| 1223 |
|
|
any differences, zero-filling wavelenths outside the nmA to nmB
|
| 1224 |
|
|
range.
|
| 1225 |
|
|
A warning will be issued if the given wavelength range does not
|
| 1226 |
|
|
adequately cover the visible spectrum.
|
| 1227 |
|
|
.LP
|
| 1228 |
|
|
.UL Specfile
|
| 1229 |
|
|
.PP
|
| 1230 |
|
|
The specfile primitive is equivalent to the spectrum type, but
|
| 1231 |
|
|
the wavelength range and values are contained in a 1-dimensional
|
| 1232 |
|
|
data file.
|
| 1233 |
|
|
This may be a more convenient way to specify a spectral color,
|
| 1234 |
|
|
especially one corresponding to a standard illuminant such as D65
|
| 1235 |
|
|
or a library of measured spectra.
|
| 1236 |
|
|
.DS
|
| 1237 |
|
|
mod specfile id
|
| 1238 |
|
|
1 datafile
|
| 1239 |
|
|
0
|
| 1240 |
|
|
0
|
| 1241 |
|
|
.DE
|
| 1242 |
|
|
As with the spectrum type, rendering wavelengths outside the defined
|
| 1243 |
|
|
range will be zero-filled.
|
| 1244 |
|
|
Unlike the spectrum type, the file may contain non-uniform samples.
|
| 1245 |
|
|
.LP
|
| 1246 |
|
|
.UL Specfunc
|
| 1247 |
|
|
.PP
|
| 1248 |
|
|
The specfunc primitive offers dynamic control over a spectral
|
| 1249 |
|
|
pattern, similar to the colorfunc type.
|
| 1250 |
|
|
.DS
|
| 1251 |
|
|
mod specfunc id
|
| 1252 |
greg |
1.45 |
2+ sfunc funcfile transform
|
| 1253 |
greg |
1.41 |
0
|
| 1254 |
|
|
2+ nmA nmB A3 ..
|
| 1255 |
|
|
.DE
|
| 1256 |
|
|
Like the spectrum primitive, the wavelength range is specified
|
| 1257 |
|
|
in the first two real arguments, and additional real values are
|
| 1258 |
greg |
1.44 |
set in the evaluation context.
|
| 1259 |
greg |
1.41 |
This function is fed a wavelenth sample
|
| 1260 |
|
|
between nmA and nmB as its only argument,
|
| 1261 |
|
|
and it returns the corresponding spectral intensity.
|
| 1262 |
greg |
1.46 |
.LP
|
| 1263 |
|
|
.UL Specdata
|
| 1264 |
|
|
.PP
|
| 1265 |
|
|
Specdata is like brightdata and colordata, but with more
|
| 1266 |
|
|
than 3 specular samples.
|
| 1267 |
|
|
.DS
|
| 1268 |
|
|
mod specdata id
|
| 1269 |
|
|
3+n+
|
| 1270 |
|
|
func datafile
|
| 1271 |
|
|
funcfile x1 x2 .. xn transform
|
| 1272 |
|
|
0
|
| 1273 |
|
|
m A1 A2 .. Am
|
| 1274 |
|
|
.DE
|
| 1275 |
|
|
The data file must have one more dimension than the coordinate
|
| 1276 |
|
|
variable count, as this final dimension corresponds to the covered
|
| 1277 |
|
|
spectrum.
|
| 1278 |
|
|
The starting and ending wavelengths are specified in "datafile"
|
| 1279 |
|
|
as well as the number of spectral samples.
|
| 1280 |
|
|
The function "func" will be called with two parameters, the
|
| 1281 |
|
|
interpolated spectral value for the current coordinate and the
|
| 1282 |
|
|
associated wavelength.
|
| 1283 |
|
|
If the spectrum is broken into 12 components, then 12 calls
|
| 1284 |
|
|
will be made to "func" for the relevant ray evaluation.
|
| 1285 |
|
|
.LP
|
| 1286 |
|
|
.UL Specpict
|
| 1287 |
|
|
.PP
|
| 1288 |
|
|
Specpict is a special case of specdata, where the pattern is
|
| 1289 |
|
|
a hyperspectral image stored in the common-exponent file format.
|
| 1290 |
|
|
The dimensions of the image data are determined by the picture
|
| 1291 |
|
|
just as with the colorpict primitive.
|
| 1292 |
|
|
.DS
|
| 1293 |
|
|
mod specpict id
|
| 1294 |
|
|
5+
|
| 1295 |
|
|
func specfile
|
| 1296 |
|
|
funcfile u v transform
|
| 1297 |
|
|
0
|
| 1298 |
|
|
m A1 A2 .. Am
|
| 1299 |
|
|
.DE
|
| 1300 |
|
|
The function "func" is called with the interpolated pixel value
|
| 1301 |
|
|
and the wavelength sample in nanometers, the same as specdata,
|
| 1302 |
|
|
with as many calls made as there are components in "specfile".
|
| 1303 |
greg |
1.1 |
.NH 3
|
| 1304 |
|
|
Mixtures
|
| 1305 |
|
|
.PP
|
| 1306 |
|
|
A mixture is a blend of one or more materials or textures and patterns.
|
| 1307 |
greg |
1.28 |
Blended materials should not be light source types or virtual source types.
|
| 1308 |
greg |
1.1 |
The basic types are given below.
|
| 1309 |
|
|
.LP
|
| 1310 |
|
|
.UL Mixfunc
|
| 1311 |
|
|
.PP
|
| 1312 |
|
|
A mixfunc mixes two modifiers procedurally.
|
| 1313 |
|
|
It is specified as follows:
|
| 1314 |
|
|
.DS
|
| 1315 |
|
|
mod mixfunc id
|
| 1316 |
|
|
4+ foreground background vname funcfile transform
|
| 1317 |
|
|
0
|
| 1318 |
|
|
n A1 A2 .. An
|
| 1319 |
|
|
.DE
|
| 1320 |
|
|
Foreground and background are modifier names that must be
|
| 1321 |
|
|
defined earlier in the scene description.
|
| 1322 |
|
|
If one of these is a material, then
|
| 1323 |
|
|
the modifier of the mixfunc must be "void".
|
| 1324 |
|
|
(Either the foreground or background modifier may be "void",
|
| 1325 |
|
|
which serves as a form of opacity control when used with a material.)\0
|
| 1326 |
|
|
Vname is the coefficient defined in funcfile that determines the influence
|
| 1327 |
|
|
of foreground.
|
| 1328 |
|
|
The background coefficient is always (1-vname).
|
| 1329 |
|
|
.LP
|
| 1330 |
|
|
.UL Mixdata
|
| 1331 |
|
|
.PP
|
| 1332 |
|
|
Mixdata combines two modifiers using an auxiliary data file:
|
| 1333 |
|
|
.DS
|
| 1334 |
|
|
mod mixdata id
|
| 1335 |
|
|
5+n+
|
| 1336 |
|
|
foreground background func datafile
|
| 1337 |
|
|
funcfile x1 x2 .. xn transform
|
| 1338 |
|
|
0
|
| 1339 |
|
|
m A1 A2 .. Am
|
| 1340 |
|
|
.DE
|
| 1341 |
|
|
.LP
|
| 1342 |
|
|
.UL Mixpict
|
| 1343 |
|
|
.PP
|
| 1344 |
|
|
Mixpict combines two modifiers based on a picture:
|
| 1345 |
|
|
.DS
|
| 1346 |
|
|
mod mixpict id
|
| 1347 |
|
|
7+
|
| 1348 |
|
|
foreground background func pictfile
|
| 1349 |
|
|
funcfile u v transform
|
| 1350 |
|
|
0
|
| 1351 |
|
|
m A1 A2 .. Am
|
| 1352 |
|
|
.DE
|
| 1353 |
|
|
The mixing coefficient function "func" takes three
|
| 1354 |
|
|
arguments, the red, green and blue values
|
| 1355 |
|
|
corresponding to the pixel at (u,v).
|
| 1356 |
|
|
.LP
|
| 1357 |
|
|
.UL Mixtext
|
| 1358 |
|
|
.PP
|
| 1359 |
|
|
Mixtext uses one modifier for the text foreground, and one for the
|
| 1360 |
|
|
background:
|
| 1361 |
|
|
.DS
|
| 1362 |
|
|
mod mixtext id
|
| 1363 |
|
|
4 foreground background fontfile textfile
|
| 1364 |
|
|
0
|
| 1365 |
|
|
9+
|
| 1366 |
|
|
Ox Oy Oz
|
| 1367 |
|
|
Rx Ry Rz
|
| 1368 |
|
|
Dx Dy Dz
|
| 1369 |
|
|
[spacing]
|
| 1370 |
|
|
.DE
|
| 1371 |
|
|
or:
|
| 1372 |
|
|
.DS
|
| 1373 |
|
|
mod mixtext id
|
| 1374 |
|
|
4+N
|
| 1375 |
|
|
foreground background fontfile .
|
| 1376 |
|
|
This is a line with N words ...
|
| 1377 |
|
|
0
|
| 1378 |
|
|
9+
|
| 1379 |
|
|
Ox Oy Oz
|
| 1380 |
|
|
Rx Ry Rz
|
| 1381 |
|
|
Dx Dy Dz
|
| 1382 |
|
|
[spacing]
|
| 1383 |
|
|
.DE
|
| 1384 |
|
|
.NH 2
|
| 1385 |
|
|
Auxiliary Files
|
| 1386 |
|
|
.PP
|
| 1387 |
|
|
Auxiliary files used in textures and patterns
|
| 1388 |
|
|
are accessed by the programs during image generation.
|
| 1389 |
|
|
These files may be located in the working directory, or in
|
| 1390 |
|
|
a library directory.
|
| 1391 |
|
|
The environment variable
|
| 1392 |
|
|
.I RAYPATH
|
| 1393 |
|
|
can be assigned an alternate set of search directories.
|
| 1394 |
|
|
Following is a brief description of some common file types.
|
| 1395 |
|
|
.NH 3
|
| 1396 |
|
|
Function Files
|
| 1397 |
|
|
.PP
|
| 1398 |
|
|
A function file contains the definitions of variables, functions
|
| 1399 |
|
|
and constants used by a primitive.
|
| 1400 |
|
|
The transformation that accompanies the file name contains the necessary
|
| 1401 |
|
|
rotations, translations and scalings to bring the coordinates of
|
| 1402 |
|
|
the function file into agreement with the world coordinates.
|
| 1403 |
|
|
The transformation specification is the same as for the
|
| 1404 |
|
|
.I xform
|
| 1405 |
|
|
command.
|
| 1406 |
|
|
An example function file is given below:
|
| 1407 |
|
|
.DS
|
| 1408 |
|
|
{
|
| 1409 |
|
|
This is a comment, enclosed in curly braces.
|
| 1410 |
|
|
{Comments can be nested.}
|
| 1411 |
|
|
}
|
| 1412 |
|
|
{ standard expressions use +,-,*,/,^,(,) }
|
| 1413 |
|
|
vname = Ny * func(A1) ;
|
| 1414 |
|
|
{ constants are defined with a colon }
|
| 1415 |
|
|
const : sqrt(PI/2) ;
|
| 1416 |
|
|
{ user-defined functions add to library }
|
| 1417 |
|
|
func(x) = 5 + A1*sin(x/3) ;
|
| 1418 |
|
|
{ functions may be passed and recursive }
|
| 1419 |
|
|
rfunc(f,x) = if(x,f(x),f(-x)*rfunc(f,x+1)) ;
|
| 1420 |
|
|
{ constant functions may also be defined }
|
| 1421 |
|
|
cfunc(x) : 10*x / sqrt(x) ;
|
| 1422 |
|
|
.DE
|
| 1423 |
|
|
Many variables and functions are already defined by the program,
|
| 1424 |
|
|
and they are listed in the file
|
| 1425 |
|
|
.I rayinit.cal.
|
| 1426 |
|
|
The following variables are particularly important:
|
| 1427 |
|
|
.DS
|
| 1428 |
|
|
Dx, Dy, Dz - incident ray direction
|
| 1429 |
greg |
1.4 |
Nx, Ny, Nz - surface normal at intersection point
|
| 1430 |
greg |
1.1 |
Px, Py, Pz - intersection point
|
| 1431 |
greg |
1.4 |
T - distance from start
|
| 1432 |
|
|
Ts - single ray (shadow) distance
|
| 1433 |
greg |
1.1 |
Rdot - cosine between ray and normal
|
| 1434 |
|
|
arg(0) - number of real arguments
|
| 1435 |
|
|
arg(i) - i'th real argument
|
| 1436 |
|
|
.DE
|
| 1437 |
greg |
1.4 |
For mesh objects, the local surface coordinates are available:
|
| 1438 |
|
|
.DS
|
| 1439 |
|
|
Lu, Lv - local (u,v) coordinates
|
| 1440 |
|
|
.DE
|
| 1441 |
greg |
1.1 |
For BRDF types, the following variables are defined as well:
|
| 1442 |
|
|
.DS
|
| 1443 |
|
|
NxP, NyP, NzP - perturbed surface normal
|
| 1444 |
|
|
RdotP - perturbed dot product
|
| 1445 |
|
|
CrP, CgP, CbP - perturbed material color
|
| 1446 |
|
|
.DE
|
| 1447 |
|
|
A unique context is set up for each file so that the same variable
|
| 1448 |
|
|
may appear in different function files without conflict.
|
| 1449 |
|
|
The variables listed above and any others defined in
|
| 1450 |
|
|
rayinit.cal are available globally.
|
| 1451 |
|
|
If no file is needed by a given primitive because all the required
|
| 1452 |
|
|
variables are global, a period (`.') can be given in
|
| 1453 |
|
|
place of the file name.
|
| 1454 |
|
|
It is also possible to give an expression instead of a straight
|
| 1455 |
greg |
1.13 |
variable name in a scene file.
|
| 1456 |
greg |
1.14 |
Functions (requiring parameters)
|
| 1457 |
greg |
1.1 |
must be given as names and not as expressions.
|
| 1458 |
|
|
.PP
|
| 1459 |
|
|
Constant expressions are used as an optimization in function
|
| 1460 |
|
|
files.
|
| 1461 |
|
|
They are replaced wherever they occur in an expression by their
|
| 1462 |
|
|
value.
|
| 1463 |
|
|
Constant expressions are evaluated only once, so they must not
|
| 1464 |
|
|
contain any variables or values that can change, such as the ray
|
| 1465 |
|
|
variables Px and Ny or the primitive argument function arg().
|
| 1466 |
|
|
All the math library functions such as sqrt() and cos() have the
|
| 1467 |
|
|
constant attribute, so they will be replaced by immediate values
|
| 1468 |
|
|
whenever they are given constant arguments.
|
| 1469 |
|
|
Thus, the subexpression cos(PI*sqrt(2)) is immediately replaced
|
| 1470 |
|
|
by its value, -.266255342, and does not cause any additional overhead
|
| 1471 |
|
|
in the calculation.
|
| 1472 |
|
|
.PP
|
| 1473 |
|
|
It is generally a good idea to define constants and variables before
|
| 1474 |
|
|
they are referred to in a function file.
|
| 1475 |
|
|
Although evaluation does not take place until later, the interpreter
|
| 1476 |
|
|
does variable scoping and constant subexpression evaluation based on
|
| 1477 |
|
|
what it has compiled already.
|
| 1478 |
|
|
For example, a variable that is defined globally in rayinit.cal then
|
| 1479 |
|
|
referenced in the local context of a function file cannot
|
| 1480 |
|
|
subsequently be redefined in the same file because the compiler
|
| 1481 |
|
|
has already determined the scope of the referenced variable as global.
|
| 1482 |
|
|
To avoid such conflicts, one can state the scope of a variable explicitly
|
| 1483 |
|
|
by preceding the variable name with a context mark (a back-quote) for
|
| 1484 |
|
|
a local variable, or following the name with a context mark for a global
|
| 1485 |
|
|
variable.
|
| 1486 |
|
|
.NH 3
|
| 1487 |
|
|
Data Files
|
| 1488 |
|
|
.PP
|
| 1489 |
|
|
Data files contain n-dimensional arrays of real numbers used
|
| 1490 |
|
|
for interpolation.
|
| 1491 |
|
|
Typically, definitions in a function file determine how
|
| 1492 |
|
|
to index and use interpolated data values.
|
| 1493 |
|
|
The basic data file format is as follows:
|
| 1494 |
|
|
.DS
|
| 1495 |
|
|
N
|
| 1496 |
|
|
beg1 end1 m1
|
| 1497 |
|
|
0 0 m2 x2.1 x2.2 x2.3 x2.4 .. x2.m2
|
| 1498 |
|
|
...
|
| 1499 |
|
|
begN endN mN
|
| 1500 |
|
|
DATA, later dimensions changing faster.
|
| 1501 |
|
|
.DE
|
| 1502 |
|
|
N is the number of dimensions.
|
| 1503 |
|
|
For each dimension, the beginning and ending coordinate
|
| 1504 |
|
|
values and the dimension size is given.
|
| 1505 |
|
|
Alternatively, individual coordinate values can be given when
|
| 1506 |
|
|
the points are not evenly spaced.
|
| 1507 |
|
|
These values must either be increasing or decreasing monotonically.
|
| 1508 |
|
|
The data is m1*m2*...*mN real numbers in ASCII form.
|
| 1509 |
|
|
Comments may appear anywhere in the file, beginning with a pound
|
| 1510 |
|
|
sign ('#') and continuing to the end of line.
|
| 1511 |
|
|
.NH 3
|
| 1512 |
|
|
Font Files
|
| 1513 |
|
|
.PP
|
| 1514 |
|
|
A font file lists the polygons which make up a character set.
|
| 1515 |
|
|
Comments may appear anywhere in the file, beginning with a pound
|
| 1516 |
|
|
sign ('#') and continuing to the end of line.
|
| 1517 |
|
|
All numbers are decimal integers:
|
| 1518 |
|
|
.DS
|
| 1519 |
|
|
code n
|
| 1520 |
|
|
x0 y0
|
| 1521 |
|
|
x1 y1
|
| 1522 |
|
|
...
|
| 1523 |
|
|
xn yn
|
| 1524 |
|
|
...
|
| 1525 |
|
|
.DE
|
| 1526 |
|
|
The ASCII codes can appear in any order.
|
| 1527 |
|
|
N is the number of vertices, and the last is automatically
|
| 1528 |
|
|
connected to the first.
|
| 1529 |
|
|
Separate polygonal sections are joined by coincident sides.
|
| 1530 |
|
|
The character coordinate system is a square with lower left corner at
|
| 1531 |
|
|
(0,0), lower right at (255,0) and upper right at (255,255).
|
| 1532 |
|
|
.NH 2
|
| 1533 |
|
|
Generators
|
| 1534 |
|
|
.PP
|
| 1535 |
|
|
A generator is any program that produces a scene description
|
| 1536 |
|
|
as its output.
|
| 1537 |
|
|
They usually appear as commands in a scene description file.
|
| 1538 |
|
|
An example of a simple generator is
|
| 1539 |
|
|
.I genbox.
|
| 1540 |
|
|
.I Genbox
|
| 1541 |
|
|
takes the arguments of width, height and depth to produce
|
| 1542 |
|
|
a parallelepiped description.
|
| 1543 |
|
|
.I Genprism
|
| 1544 |
|
|
takes a list of 2-dimensional coordinates and extrudes them along a vector to
|
| 1545 |
|
|
produce a 3-dimensional prism.
|
| 1546 |
|
|
.I Genrev
|
| 1547 |
|
|
is a more sophisticated generator
|
| 1548 |
|
|
that produces an object of rotation from parametric functions
|
| 1549 |
|
|
for radius and axis position.
|
| 1550 |
|
|
.I Gensurf
|
| 1551 |
|
|
tessellates a surface defined by the
|
| 1552 |
|
|
parametric functions x(s,t), y(s,t), and z(s,t).
|
| 1553 |
|
|
.I Genworm
|
| 1554 |
|
|
links cylinders and spheres along a curve.
|
| 1555 |
|
|
.I Gensky
|
| 1556 |
|
|
produces a sun and sky distribution corresponding
|
| 1557 |
|
|
to a given time and date.
|
| 1558 |
|
|
.PP
|
| 1559 |
|
|
.I Xform
|
| 1560 |
|
|
is a program that transforms a scene description from one
|
| 1561 |
|
|
coordinate space to another.
|
| 1562 |
|
|
.I Xform
|
| 1563 |
|
|
does rotation, translation, scaling, and mirroring.
|
| 1564 |
|
|
.NH 1
|
| 1565 |
|
|
Image Generation
|
| 1566 |
|
|
.PP
|
| 1567 |
|
|
Once the scene has been described in three-dimensions, it
|
| 1568 |
|
|
is possible to generate a two-dimensional image from a
|
| 1569 |
|
|
given perspective.
|
| 1570 |
|
|
.PP
|
| 1571 |
|
|
The image generating programs use an
|
| 1572 |
|
|
.I octree
|
| 1573 |
|
|
to efficiently trace rays through the scene.
|
| 1574 |
|
|
An octree subdivides space into nested octants which
|
| 1575 |
|
|
contain sets of surfaces.
|
| 1576 |
|
|
In RADIANCE, an octree is created from a scene description by
|
| 1577 |
|
|
.I oconv.
|
| 1578 |
|
|
The details of this process are not important,
|
| 1579 |
|
|
but the octree will serve as input to the ray-tracing
|
| 1580 |
|
|
programs and directs the use of a scene description.
|
| 1581 |
|
|
.PP
|
| 1582 |
|
|
.I Rview
|
| 1583 |
|
|
is ray-tracing program for viewing a scene interactively.
|
| 1584 |
|
|
When the user specifies a new perspective,
|
| 1585 |
greg |
1.9 |
.I rview
|
| 1586 |
greg |
1.1 |
quickly displays a rough
|
| 1587 |
|
|
image on the terminal, then progressively
|
| 1588 |
|
|
increases the resolution as the user looks on.
|
| 1589 |
|
|
He can select a particular section of the image to improve,
|
| 1590 |
|
|
or move to a different view and start over.
|
| 1591 |
|
|
This mode of interaction is useful for debugging scenes
|
| 1592 |
|
|
as well as determining the best view for a final image.
|
| 1593 |
|
|
.PP
|
| 1594 |
|
|
.I Rpict
|
| 1595 |
|
|
produces a high-resolution picture of a scene from
|
| 1596 |
|
|
a particular perspective.
|
| 1597 |
|
|
This program features adaptive sampling, crash
|
| 1598 |
|
|
recovery and progress reporting, all of which are important
|
| 1599 |
|
|
for time-consuming images.
|
| 1600 |
|
|
.PP
|
| 1601 |
|
|
A number of filters are available for manipulating picture files.
|
| 1602 |
|
|
.I Pfilt
|
| 1603 |
|
|
sets the exposure and performs anti-aliasing.
|
| 1604 |
|
|
.I Pcompos
|
| 1605 |
|
|
composites (cuts and pastes) pictures.
|
| 1606 |
|
|
.I Pcond
|
| 1607 |
|
|
conditions a picture for a specific display device.
|
| 1608 |
|
|
.I Pcomb
|
| 1609 |
|
|
performs arbitrary math on one or more pictures.
|
| 1610 |
|
|
.I Protate
|
| 1611 |
|
|
rotates a picture 90 degrees clockwise.
|
| 1612 |
|
|
.I Pflip
|
| 1613 |
|
|
flips a picture horizontally, vertically, or both (180 degree rotation).
|
| 1614 |
|
|
.I Pvalue
|
| 1615 |
|
|
converts a picture to and from simpler formats.
|
| 1616 |
|
|
.PP
|
| 1617 |
|
|
Pictures may be displayed directly under X11 using the program
|
| 1618 |
|
|
.I ximage,
|
| 1619 |
|
|
or converted a standard image format.
|
| 1620 |
greg |
1.17 |
.I Ra_bmp
|
| 1621 |
|
|
converts to and from Microsoft Bitmap images.
|
| 1622 |
greg |
1.1 |
.I Ra_ppm
|
| 1623 |
|
|
converts to and from Poskanzer Portable Pixmap formats.
|
| 1624 |
|
|
.I Ra_ps
|
| 1625 |
|
|
converts to PostScript color and greyscale formats.
|
| 1626 |
|
|
.I Ra_rgbe
|
| 1627 |
|
|
converts to and from Radiance uncompressed picture format.
|
| 1628 |
|
|
.I Ra_t16
|
| 1629 |
|
|
converts to and from Targa 16 and 24-bit image formats.
|
| 1630 |
|
|
.I Ra_t8
|
| 1631 |
|
|
converts to and from Targa 8-bit image format.
|
| 1632 |
|
|
.I Ra_tiff
|
| 1633 |
|
|
converts to and from TIFF.
|
| 1634 |
|
|
.I Ra_xyze
|
| 1635 |
|
|
converts to and from Radiance CIE picture format.
|
| 1636 |
|
|
.NH 1
|
| 1637 |
|
|
License
|
| 1638 |
|
|
.PP
|
| 1639 |
greg |
1.4 |
.DS
|
| 1640 |
|
|
The Radiance Software License, Version 1.0
|
| 1641 |
|
|
|
| 1642 |
greg |
1.14 |
Copyright (c) 1990 - 2008 The Regents of the University of California,
|
| 1643 |
greg |
1.4 |
through Lawrence Berkeley National Laboratory. All rights reserved.
|
| 1644 |
|
|
|
| 1645 |
|
|
Redistribution and use in source and binary forms, with or without
|
| 1646 |
|
|
modification, are permitted provided that the following conditions
|
| 1647 |
|
|
are met:
|
| 1648 |
|
|
|
| 1649 |
|
|
1. Redistributions of source code must retain the above copyright
|
| 1650 |
|
|
notice, this list of conditions and the following disclaimer.
|
| 1651 |
|
|
|
| 1652 |
|
|
2. Redistributions in binary form must reproduce the above copyright
|
| 1653 |
|
|
notice, this list of conditions and the following disclaimer in
|
| 1654 |
|
|
the documentation and/or other materials provided with the
|
| 1655 |
|
|
distribution.
|
| 1656 |
|
|
|
| 1657 |
|
|
3. The end-user documentation included with the redistribution,
|
| 1658 |
|
|
if any, must include the following acknowledgment:
|
| 1659 |
|
|
"This product includes Radiance software
|
| 1660 |
|
|
(http://radsite.lbl.gov/)
|
| 1661 |
|
|
developed by the Lawrence Berkeley National Laboratory
|
| 1662 |
|
|
(http://www.lbl.gov/)."
|
| 1663 |
|
|
Alternately, this acknowledgment may appear in the software itself,
|
| 1664 |
|
|
if and wherever such third-party acknowledgments normally appear.
|
| 1665 |
|
|
|
| 1666 |
|
|
4. The names "Radiance," "Lawrence Berkeley National Laboratory"
|
| 1667 |
|
|
and "The Regents of the University of California" must
|
| 1668 |
|
|
not be used to endorse or promote products derived from this
|
| 1669 |
|
|
software without prior written permission. For written
|
| 1670 |
|
|
permission, please contact [email protected].
|
| 1671 |
|
|
|
| 1672 |
|
|
5. Products derived from this software may not be called "Radiance",
|
| 1673 |
|
|
nor may "Radiance" appear in their name, without prior written
|
| 1674 |
|
|
permission of Lawrence Berkeley National Laboratory.
|
| 1675 |
|
|
|
| 1676 |
|
|
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
|
| 1677 |
|
|
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
| 1678 |
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| 1679 |
|
|
DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
|
| 1680 |
|
|
ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| 1681 |
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| 1682 |
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
|
| 1683 |
|
|
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
| 1684 |
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
| 1685 |
|
|
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
| 1686 |
|
|
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
| 1687 |
|
|
SUCH DAMAGE.
|
| 1688 |
|
|
.DE
|
| 1689 |
greg |
1.1 |
.NH 1
|
| 1690 |
|
|
Acknowledgements
|
| 1691 |
|
|
.PP
|
| 1692 |
|
|
This work was supported by the Assistant Secretary of Conservation
|
| 1693 |
|
|
and Renewable Energy, Office of Building Energy Research and
|
| 1694 |
|
|
Development, Buildings Equipment Division of the U.S. Department of
|
| 1695 |
|
|
Energy under Contract No. DE-AC03-76SF00098.
|
| 1696 |
|
|
.PP
|
| 1697 |
|
|
Additional work was sponsored by the Swiss federal government
|
| 1698 |
|
|
under the Swiss LUMEN Project and was
|
| 1699 |
|
|
carried out in the Laboratoire d'Energie Solaire (LESO Group) at
|
| 1700 |
|
|
the Ecole Polytechnique Federale de Lausanne (EPFL University)
|
| 1701 |
|
|
in Lausanne, Switzerland.
|
| 1702 |
|
|
.NH 1
|
| 1703 |
|
|
References
|
| 1704 |
greg |
1.4 |
.LP
|
| 1705 |
greg |
1.40 |
Ward, Gregory J., Bruno Bueno, David Geisler-Moroder,
|
| 1706 |
|
|
Lars O. Grobe, Jacob C. Jonsson, Eleanor
|
| 1707 |
|
|
S. Lee, Taoning Wang, Helen Rose Wilson,
|
| 1708 |
|
|
``Daylight Simulation Workflows Incorporating
|
| 1709 |
|
|
Measured Bidirectional Scattering Distribution Functions,''
|
| 1710 |
|
|
.I "Energy & Buildings",
|
| 1711 |
|
|
Vol. 259, No. 111890, 2022.
|
| 1712 |
|
|
.LP
|
| 1713 |
greg |
1.36 |
Wang, Taoning, Gregory Ward, Eleanor Lee,
|
| 1714 |
|
|
``Efficient modeling of optically-complex, non-coplanar
|
| 1715 |
|
|
exterior shading: Validation of matrix algebraic methods,''
|
| 1716 |
|
|
.I "Energy & Buildings",
|
| 1717 |
|
|
vol. 174, pp. 464-83, Sept. 2018.
|
| 1718 |
|
|
.LP
|
| 1719 |
greg |
1.33 |
Lee, Eleanor S., David Geisler-Moroder, Gregory Ward,
|
| 1720 |
|
|
``Modeling the direct sun component in buildings using matrix
|
| 1721 |
|
|
algebraic approaches: Methods and validation,''
|
| 1722 |
|
|
.I Solar Energy,
|
| 1723 |
|
|
vol. 160, 15 January 2018, pp 380-395.
|
| 1724 |
|
|
.LP
|
| 1725 |
greg |
1.29 |
Ward, G., M. Kurt & N. Bonneel,
|
| 1726 |
|
|
``Reducing Anisotropic BSDF Measurement to Common Practice,''
|
| 1727 |
|
|
.I Workshop on Material Appearance Modeling,
|
| 1728 |
|
|
2014.
|
| 1729 |
|
|
.LP
|
| 1730 |
greg |
1.26 |
McNeil, A., C.J. Jonsson, D. Appelfeld, G. Ward, E.S. Lee,
|
| 1731 |
|
|
``A validation of a ray-tracing tool used to generate
|
| 1732 |
|
|
bi-directional scattering distribution functions for
|
| 1733 |
|
|
complex fenestration systems,''
|
| 1734 |
|
|
.I "Solar Energy",
|
| 1735 |
|
|
98, 404-14, November 2013.
|
| 1736 |
|
|
.LP
|
| 1737 |
greg |
1.22 |
Ward, G., R. Mistrick, E.S. Lee, A. McNeil, J. Jonsson,
|
| 1738 |
|
|
``Simulating the Daylight Performance of Complex Fenestration Systems
|
| 1739 |
greg |
1.23 |
Using Bidirectional Scattering Distribution Functions within Radiance,''
|
| 1740 |
greg |
1.24 |
.I "Leukos",
|
| 1741 |
|
|
7(4),
|
| 1742 |
greg |
1.22 |
April 2011.
|
| 1743 |
|
|
.LP
|
| 1744 |
greg |
1.10 |
Cater, K., A. Chalmers, G. Ward,
|
| 1745 |
|
|
``Detail to Attention: Exploiting Visual Tasks for Selective Rendering,''
|
| 1746 |
|
|
.I "Eurograhics Symposium on Rendering",
|
| 1747 |
|
|
June 2003.
|
| 1748 |
|
|
.LP
|
| 1749 |
greg |
1.4 |
Ward, G., Elena Eydelberg-Vileshin,
|
| 1750 |
|
|
``Picture Perfect RGB Rendering Using Spectral Prefiltering and
|
| 1751 |
|
|
Sharp Color Primaries,''
|
| 1752 |
|
|
13th Eurographics Workshop on Rendering, P. Debevec and
|
| 1753 |
|
|
S. Gibson (Editors), June 2002.
|
| 1754 |
|
|
.LP
|
| 1755 |
|
|
Ward, G. and M. Simmons,
|
| 1756 |
|
|
``The Holodeck Ray Cache: An Interactive Rendering System for Global
|
| 1757 |
|
|
Illumination in Nondiffuse Environments,''
|
| 1758 |
|
|
.I "ACM Transactions on Graphics,"
|
| 1759 |
|
|
18(4):361-98, October 1999.
|
| 1760 |
|
|
.LP
|
| 1761 |
|
|
Larson, G.W., H. Rushmeier, C. Piatko,
|
| 1762 |
|
|
``A Visibility Matching Tone Reproduction Operator for High Dynamic
|
| 1763 |
|
|
Range Scenes,''
|
| 1764 |
|
|
.I "IEEE Transactions on Visualization and Computer Graphics",
|
| 1765 |
|
|
3(4), 291-306, December 1997.
|
| 1766 |
|
|
.LP
|
| 1767 |
|
|
Ward, G.,
|
| 1768 |
|
|
``Making Global Illumination User Friendly,''
|
| 1769 |
|
|
.I "Sixth Eurographics Workshop on Rendering",
|
| 1770 |
|
|
proceedings to be published by Springer-Verlag,
|
| 1771 |
|
|
Dublin, Ireland, June 1995.
|
| 1772 |
|
|
.LP
|
| 1773 |
|
|
Rushmeier, H., G. Ward, C. Piatko, P. Sanders, B. Rust,
|
| 1774 |
|
|
``Comparing Real and Synthetic Images: Some Ideas about Metrics,''
|
| 1775 |
|
|
.I "Sixth Eurographics Workshop on Rendering",
|
| 1776 |
|
|
proceedings to be published by Springer-Verlag,
|
| 1777 |
|
|
Dublin, Ireland, June 1995.
|
| 1778 |
greg |
1.1 |
.LP
|
| 1779 |
|
|
Ward, G.,
|
| 1780 |
|
|
``The Radiance Lighting Simulation and Rendering System,''
|
| 1781 |
|
|
.I "Computer Graphics",
|
| 1782 |
|
|
Orlando, July 1994.
|
| 1783 |
|
|
.LP
|
| 1784 |
|
|
Rushmeier, H., G. Ward,
|
| 1785 |
|
|
``Energy-Preserving Non-Linear Filters,''
|
| 1786 |
|
|
.I "Computer Graphics",
|
| 1787 |
|
|
Orlando, July 1994.
|
| 1788 |
|
|
.LP
|
| 1789 |
|
|
Ward, G.,
|
| 1790 |
|
|
``A Contrast-Based Scalefactor for Luminance Display,''
|
| 1791 |
|
|
.I "Graphics Gems IV",
|
| 1792 |
|
|
Edited by Paul Heckbert,
|
| 1793 |
|
|
Academic Press 1994.
|
| 1794 |
|
|
.LP
|
| 1795 |
|
|
Ward, G.,
|
| 1796 |
|
|
``Measuring and Modeling Anisotropic Reflection,''
|
| 1797 |
|
|
.I "Computer Graphics",
|
| 1798 |
|
|
Chicago, July 1992.
|
| 1799 |
|
|
.LP
|
| 1800 |
|
|
Ward, G., P. Heckbert,
|
| 1801 |
|
|
``Irradiance Gradients,''
|
| 1802 |
|
|
.I "Third Annual Eurographics Workshop on Rendering",
|
| 1803 |
|
|
to be published by Springer-Verlag, held in Bristol, UK, May 1992.
|
| 1804 |
|
|
.LP
|
| 1805 |
|
|
Ward, G.,
|
| 1806 |
|
|
``Adaptive Shadow Testing for Ray Tracing,''
|
| 1807 |
|
|
.I "Second Annual Eurographics Workshop on Rendering",
|
| 1808 |
|
|
to be published by Springer-Verlag, held in Barcelona, SPAIN, May 1991.
|
| 1809 |
|
|
.LP
|
| 1810 |
|
|
Ward, G.,
|
| 1811 |
|
|
``Visualization,''
|
| 1812 |
|
|
.I "Lighting Design and Application",
|
| 1813 |
|
|
Vol. 20, No. 6, June 1990.
|
| 1814 |
|
|
.LP
|
| 1815 |
|
|
Ward, G., F. Rubinstein, R. Clear,
|
| 1816 |
|
|
``A Ray Tracing Solution for Diffuse Interreflection,''
|
| 1817 |
|
|
.I "Computer Graphics",
|
| 1818 |
|
|
Vol. 22, No. 4, August 1988.
|
| 1819 |
|
|
.LP
|
| 1820 |
|
|
Ward, G., F. Rubinstein,
|
| 1821 |
|
|
``A New Technique for Computer Simulation of Illuminated Spaces,''
|
| 1822 |
|
|
.I "Journal of the Illuminating Engineering Society",
|
| 1823 |
|
|
Vol. 17, No. 1, Winter 1988.
|