| 1 |
A SHORT EXPLANATION OF BSDF MATRIX DIRECTIONS
|
| 2 |
|
| 3 |
Radiance uses whichever transmission matrix is appropriate and
|
| 4 |
available for the direction of ray travel. If you are rendering
|
| 5 |
from the eye to the interior surface of a window, this typically
|
| 6 |
corresponds to the "backwards" light direction, which uses the
|
| 7 |
"Transmission Back" matrix from the XML file if present. This
|
| 8 |
naming is due to the unfortunate precedent WINDOW 6 uses of considering
|
| 9 |
the exterior of the window the "front" even though in Radiance
|
| 10 |
models, it corresponds to the opposite side from the window surface
|
| 11 |
normal.
|
| 12 |
|
| 13 |
If there is no "Transmission Back" matrix but there is a "Transmission
|
| 14 |
Front" (as might be generated by WINDOW or 'genBSDF +forward
|
| 15 |
-backward'), Radiance will interrogate the "Front" matrix in the
|
| 16 |
reverse direction, relying on reciprocity working properly. The
|
| 17 |
reverse logic applies if the eye starts from outside (looking at
|
| 18 |
the back side of the window surface), in which case the preference
|
| 19 |
is for the "Transmission Front", using reciprocity on the "Back"
|
| 20 |
matrix if it's not available.
|
| 21 |
|
| 22 |
Something similar happens using dctimestep or rmtxop, except that
|
| 23 |
in this case, the "Transmission Front" is *always* favored, and
|
| 24 |
reciprocity is used on "Transmission Back" if it isn't available.
|
| 25 |
The reason for this is two-fold. First, the "Transmission Front"
|
| 26 |
matrix is the right way around for the 3-phase method already.
|
| 27 |
Second, WINDOW 6 generally produces correct data for "Transmission
|
| 28 |
Front," but in some cases just has dummy values as a placeholder
|
| 29 |
for the "Transmission Back" matrix. (Someone correct me on this
|
| 30 |
if I am mistaken, but that's what I understood.)
|
| 31 |
|
| 32 |
The situation is a bit simpler in the case of reflection, since one
|
| 33 |
cannot construct the front reflection matrix from the rear or vice
|
| 34 |
versa. If one of the reflectance matrices is missing during
|
| 35 |
rendering, then the surface gets no reflected contributions from
|
| 36 |
that side. The 3-phase method does not make use of reflectance,
|
| 37 |
so it has no bearing on dctimestep or rmtxop.
|