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.\" RCSid "$Id"
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.TH OCONV 1 8/15/95 RADIANCE
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.SH NAME
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oconv - create an octree from a RADIANCE scene description
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.SH SYNOPSIS
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.B oconv
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[
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.B "\-i octree"
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.B "\-b xmin ymin zmin size
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][
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.B "\-n objlim"
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][
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.B "\-r maxres"
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][
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.B \-f
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][
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.B \-w
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][
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-
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]
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[
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.B "input .."
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]
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.SH DESCRIPTION
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.I Oconv
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adds each scene description
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.I input
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to
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.I octree
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and sends the result to the standard output.
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Each
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.I input
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can be either a file name, or a command (enclosed in quotes
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and preceded by a `!').
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Similarly, the octree input may be given as a command preceded
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by a `!'.
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If any of the surfaces will not fit in
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.I octree,
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an error message is printed and the program aborts.
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If no
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.I octree
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is given, a new one is created large enough for
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all of the surfaces.
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.PP
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The
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.I \-b
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option allows the user to give a bounding cube for the
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scene, starting at
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.I "xmin ymin zmin"
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and having a side length
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.I size.
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If the cube does not contain all of the surfaces, an error results.
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The
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.I \-b
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and
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.I \-i
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options are mutually exclusive.
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.PP
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The
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.I \-n
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option specifies the maximum surface set size for
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each voxel.
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Larger numbers result in quicker octree generation,
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but potentially slower rendering.
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Smaller values may or may not produce faster renderings,
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since the default number (5) is close to optimal for most scenes.
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.PP
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The
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.I \-r
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option specifies the maximum octree resolution.
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This should be greater than or equal to the ratio of the largest
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and smallest dimensions in the scene (ie. surface size or distance between
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surfaces).
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The default is 8192.
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.PP
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The
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.I \-f
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option produces a frozen octree containing all the scene information.
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Normally, only a reference to the scene files is stored in the
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octree, and changes to those files may invalidate the result.
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The freeze option is useful when the octree file's
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integrity and loading speed is more important than its size, or
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when the octree is to be relocated to another directory, and is
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especially useful for creating library objects for the "instance"
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primitive type.
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If the input octree is frozen, the output will be also.
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.PP
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The
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.I \-w
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option suppresses warnings.
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.PP
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A hyphen by itself ('-') tells
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.I oconv
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to read scene data from its standard input.
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This also implies the
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.I \-f
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option.
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.PP
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The only scene file changes that do not require octree regeneration are
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modifications to non-surface parameters.
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If the coordinates of a surface are changed, or any primitives are added
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or deleted, oconv must be run again.
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Programs will abort with a "stale octree" message
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if they detect any dangerous inconsistencies between
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the octree and the input files.
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.PP
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Although the octree file format is binary, it is meant to be portable
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between machines.
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The only limitation is that machines with radically different integer
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sizes will not work together.
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For the best results, the -f option should be used if an octree is
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to be used in different environments.
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.SH DIAGNOSTICS
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There are four basic error types reported by oconv:
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.IP
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warning - a non-fatal input-related error
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.IP
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fatal - an unrecoverable input-related error
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.IP
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system - a system-related error
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.IP
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internal - a fatal error related to program limitations
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.IP
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consistency - a program-caused error
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.PP
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Most errors are self-explanatory.
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However, the following internal errors should be mentioned:
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.IP "Too many scene files"
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Reduce the number of scene files by combining them or using calls
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to xform(1) within files to create a hierarchy.
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.IP "Set overflow in addobject (id)"
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This error occurs when too many surfaces are close together in a
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scene.
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Sometimes a dense scene can be accomodated by increasing
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the maximum resolution (by powers of two) using the
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.I \-r
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option, but usually this error indicates something is wrong.
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Either too many surfaces are lying right on top of each other,
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or the bounding cube is inflated from an oversized object
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or an improper
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.I \-b
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specification.
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Chances are, the surface "id" is near one of those causing the problem.
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.IP "Hash table overflow in fullnode"
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This error is caused by too many surfaces.
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If it is possible to create an octree for the scene at all,
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it will have to be done in stages using the
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.I \-i
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option.
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.SH EXAMPLE
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To add book1, book2 and a
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transformed book3 to the octree ``scene.oct'':
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.IP "" .2i
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oconv -i scene.oct book1 book2 '\\!xform -rz 30 book3' > newscene.oct
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.SH AUTHOR
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Greg Ward
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.SH NOTES
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In the octree, the names of the scene files are stored rather
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than the scene information.
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This means that a new octree must be generated whenever the
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scene files are changed or moved.
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Also, an octree that has been moved to a new directory will not be able to find
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scene files with relative pathnames.
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The freeze option avoids these problems.
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.I make(1)
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or
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.I rad(1)
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can be used to automate octree creation and maintenance.
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.SH "SEE ALSO"
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getbbox(1), getinfo(1), make(1), rad(1),
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rpict(1), rview(1), rtrace(1), xform(1)
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