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.\" RCSid "$Id"
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.TH OBJ2RAD 1 6/14/94 RADIANCE
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.SH NAME
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obj2rad - convert Wavefront .obj file to RADIANCE description
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.SH SYNOPSIS
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.B obj2rad
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[
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.B \-n
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][
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.B \-f
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][
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.B "\-m mapfile"
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][
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.B "\-o objname"
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]
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[
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.B input
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]
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.SH DESCRIPTION
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.I Obj2rad
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converts a Wavefront .obj file to a RADIANCE scene description.
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The material names for the surfaces will assigned based on the
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mapping rules file given in the
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.I \-m
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option.
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If no mapping file is given, the identifiers given by the "usemtl"
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statements will be used as the material names.
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If no "usemtl" statements are found, the group names (given by
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the "g" statement) will be used instead.
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Failing this, the default material "white" will be used.
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.PP
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A mapping file contains a list of materials followed by the conditions
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a surface must satisfy in order to have that material.
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For example, if we wanted all faces in the Group "thingy" with
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texture Map "pine" to use the material "wood",
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and all other surfaces to use the
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material "default", we would create the following mapping file:
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.nf
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default ;
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wood (Group "thingy") (Map "pine") ;
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.fi
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All faces would satisfy the first set of conditions (which is empty),
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but only the faces in the Group "thingy"
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with texture Map "pine" would satisfy the
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second set of conditions.
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.PP
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Each rule can have up to one condition per qualifier, and different
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translators use different qualifiers.
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In
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.I obj2rad,
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the valid qualifiers are
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.I "Material, Map, Group, Object"
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and
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.I Face.
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A condition is either a single value for a
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specific attribute, or an integer range of values.
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(Integer ranges are
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specified in brackets and separated by a colon, eg. [\-15:27], and are
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always inclusive.) A semicolon is used to indicate the end of a rule,
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which can extend over several lines if necessary.
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.PP
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The semantics of the rule are such that "and" is the implied conjunction
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between conditions.
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Thus, it makes no sense to have more than one
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condition in a rule for a given qualifier.
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If the user wants the same
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material to be used for surfaces that satisfy different conditions,
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they simply add more rules.
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For example, if the user also wanted faces between 50 and 175 in the
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Group "yohey" to use "wood",
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they would add the following rule to the end of the example above:
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.nf
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wood (Face [50:175]) (Group "yohey") ;
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.fi
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Note that the order of conditions in a rule is irrelevant.
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However,
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the order of rules is very important, since the last rule satisfied
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determines which material a surface is assigned.
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.PP
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By convention, the identifier "void" is used to delete unwanted
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surfaces.
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A surface is also deleted if it fails to match any rule.
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Void is used in a rule as any other material, but it has the
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effect of excluding all matching surfaces from the translator output.
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For example, the following mapping would delete all surfaces in the
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Object "junk" except those with the Group name "beige", to which it
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would assign the material "beige_cloth", and all other surfaces
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would be "tacky":
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.nf
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tacky ;
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void (Object "junk") ;
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beige_cloth (Object "junk") (Group "beige") ;
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.fi
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.PP
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The
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.I \-n
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option may be used to produce a list of qualifiers from which to construct
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a mapping for the given .obj file.
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This is also useful for determining which materials must be defined
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when no mapping is used.
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.PP
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The
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.I \-f
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option is used to flatten all faces, effectively ignoring vertex
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normal information.
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This is sometimes desirable when a smaller model or more robust
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rendering is desired, since interpolating vertex normals takes time
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and is not always reliable.
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.PP
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The
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.I \-o
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option may be used to specify the name of this object, though it
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will be overriden by any "o" statements in the input file.
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If this option is absent, and there are no "o" statements,
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.I obj2rad
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will attempt to name surfaces based on their group associations.
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.PP
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If no input files are given, the standard input is read.
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.SH DETAILS
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The following Wavefront statements are understood and translated by
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.I obj2rad.
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.TP 10n
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.BR #
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A comment.
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This statement is passed to the output verbatim.
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It has no effect.
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.TP
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.BR f
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A polygonal face.
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If the vertices have associated surface normals, the face
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will be broken into quadrilaterals and triangles with the
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appropriate Radiance textures to interpolate them.
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Likewise, if the face is non-planar, it will be broken
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into triangles.
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Each face in the input file is assigned a number, starting with 1,
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and this number may be used in the material mapping rules.
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.TP
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.BR g
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Group association.
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The following faces are associated with the named group(s).
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These may be used in the mapping rules, where a rule is matched
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if there is an association with the named Group.
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(I.e. since there may be multiple group associations, any match
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is considered valid.)
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If a mapping file is not used and no "usemtl" statement has been
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encountered, the main group is used for the surface material
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identifier.
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.TP
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.BR o
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Object name.
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This is used to name the following faces, and may be used
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in the mapping rules.
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.TP
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.BR usemap
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A texture map (i.e. Radiance pattern) name.
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The name may be used in the material mapping rules, but
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the indexing of Radiance patterns is not yet supported.
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.TP
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.BR usemtl
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A material name.
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The name may be used in mapping rules, or will be used
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as the Radiance material identifier if no mapping is given.
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.TP
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.BR v
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A vertex, given by its x, y and z coordinates.
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.TP
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.BR vn
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A vertex normal, given by its x, y and z direction components.
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This vector will be normalized by
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.I obj2rad,
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and an error will result if it has length zero.
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.TP
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.BR vt
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A vertex texture coordinate.
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Not currently used, but will be if we ever get around to
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supporting Wavefront textures.
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.PP
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All other statement types will be ignored on the input.
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A final comment at the end of the Radiance output file will give some
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indication of how successful the translation was, since
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it will mention the number of statements
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.I obj2rad
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did not recognize.
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.SH EXAMPLE
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To create a qualifier list for triceratops.obj:
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.IP "" .2i
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obj2rad -n triceratops.obj > triceratops.qual
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.PP
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To translate triceratops.obj into a RADIANCE file using the mapping
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triceratops.map:
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.IP "" .2i
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obj2rad -m triceratops.map triceratops.obj > triceratops.rad
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.SH NOTES
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Many good and useful Wavefront object files are available by
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anonymous ftp from "avalon.chinalake.navy.mil" in the
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/pub/objects/obj directory.
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.SH FILES
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tmesh.cal - used for triangle normal interpolation
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.br
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surf.cal - used for quadrilateral normal interpolation
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.SH AUTHOR
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Greg Ward
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.SH "SEE ALSO"
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greg |
1.2 |
arch2rad(1), ies2rad(1), obj2mesh(1), oconv(1), thf2rad(1), xform(1)
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