| 1 | greg | 1.10 | .\" RCSid "$Id: mkillum.1,v 1.9 2008/11/10 19:08:17 greg Exp $" | 
| 2 | greg | 1.1 | .TH MKILLUM 1 10/6/95 RADIANCE | 
| 3 |  |  | .SH NAME | 
| 4 |  |  | mkillum - compute illum sources for a RADIANCE scene | 
| 5 |  |  | .SH SYNOPSIS | 
| 6 |  |  | .B mkillum | 
| 7 |  |  | [ | 
| 8 | greg | 1.4 | .B "\-n nprocs" | 
| 9 |  |  | ][ | 
| 10 | greg | 1.1 | .B "rtrace options" | 
| 11 |  |  | ] | 
| 12 |  |  | .B octree | 
| 13 |  |  | .B "[ \< file .. ]" | 
| 14 |  |  | .br | 
| 15 |  |  | .B "mkillum [ rtrace options ] \-defaults" | 
| 16 |  |  | .SH DESCRIPTION | 
| 17 |  |  | .I Mkillum | 
| 18 |  |  | takes a prepared RADIANCE scene description and an octree and computes | 
| 19 |  |  | light source distributions for each surface, replacing them with | 
| 20 |  |  | secondary sources whose contributions can be computed more efficiently by | 
| 21 |  |  | .I rpict(1) | 
| 22 |  |  | and | 
| 23 | greg | 1.3 | .I rvu(1). | 
| 24 | greg | 1.1 | This type of optimization is most useful for windows and skylights which | 
| 25 |  |  | represent concentrated sources of indirect illumination. | 
| 26 |  |  | .I Mkillum | 
| 27 |  |  | is not appropriate for very large sources or sources with highly | 
| 28 |  |  | directional distributions. | 
| 29 |  |  | These are best handled respectively by the ambient calculation | 
| 30 |  |  | and the secondary source types in RADIANCE. | 
| 31 |  |  | .PP | 
| 32 | greg | 1.4 | If the | 
| 33 |  |  | .I \-n | 
| 34 |  |  | option is specified with a value greater than 1, multiple | 
| 35 | greg | 1.9 | ray tracing processes will be used to accelerate computation on a shared | 
| 36 | greg | 1.4 | memory machine. | 
| 37 |  |  | Note that there is no benefit to using more processes | 
| 38 |  |  | than there are local CPUs available to do the work. | 
| 39 |  |  | .PP | 
| 40 |  |  | Remaining arguments to | 
| 41 | greg | 1.1 | .I mkillum | 
| 42 | greg | 1.9 | are interpreted as rendering options for | 
| 43 | greg | 1.1 | .I rtrace(1), | 
| 44 | greg | 1.9 | to compute the light distributions for the input surfaces. | 
| 45 | greg | 1.1 | These surfaces can be any combination of polygons, spheres and rings. | 
| 46 |  |  | Other surfaces may be included, but | 
| 47 |  |  | .I mkillum | 
| 48 |  |  | cannot compute their distributions. | 
| 49 |  |  | .PP | 
| 50 |  |  | By default, | 
| 51 |  |  | .I mkillum | 
| 52 |  |  | reads from its standard input and writes to its standard output. | 
| 53 |  |  | It is possible to specify multiple input files in a somewhat | 
| 54 |  |  | unconventional fashion by placing a lesser-than symbol ('<') before | 
| 55 |  |  | the file names. | 
| 56 |  |  | (Note that this character must be escaped from most shells.) | 
| 57 |  |  | This is necessary so | 
| 58 |  |  | .I mkillum | 
| 59 | greg | 1.9 | can tell where the rendering arguments | 
| 60 | greg | 1.1 | end and its own input files begin. | 
| 61 |  |  | .SH VARIABLES | 
| 62 |  |  | .I Mkillum | 
| 63 |  |  | has a number of parameters that can be changed by | 
| 64 |  |  | comments in the input file of the form: | 
| 65 |  |  | .nf | 
| 66 |  |  |  | 
| 67 |  |  | #@mkillum variable=value option switch{+|-} .. | 
| 68 |  |  |  | 
| 69 |  |  | .fi | 
| 70 |  |  | String or integer variables are separated from their values by the | 
| 71 |  |  | equals sign ('='). | 
| 72 |  |  | Options appear by themselves. | 
| 73 |  |  | Switches are followed either by a | 
| 74 |  |  | plus sign to turn them on or a minus sign to turn them off. | 
| 75 |  |  | .PP | 
| 76 |  |  | Parameters are usually changed many times within the | 
| 77 |  |  | same input file to tailor the calculation, specify different | 
| 78 |  |  | labels and so on. | 
| 79 |  |  | The parameters and their meanings are described below. | 
| 80 |  |  | .TP 10n | 
| 81 |  |  | .BI o =string | 
| 82 |  |  | Set the output file to | 
| 83 |  |  | .I string. | 
| 84 |  |  | All subsequent scene data will be sent to this file. | 
| 85 |  |  | If this appears in the first comment in the input, nothing will be | 
| 86 |  |  | sent to the standard output. | 
| 87 |  |  | Note that this is not recommended when running | 
| 88 |  |  | .I mkillum | 
| 89 |  |  | from | 
| 90 |  |  | .I rad(1), | 
| 91 |  |  | which expects the output to be on the standard output. | 
| 92 |  |  | .TP | 
| 93 |  |  | .BI m =string | 
| 94 |  |  | Set the material identifier to | 
| 95 |  |  | .I string. | 
| 96 |  |  | This name will be used not only as the new surface modifier, but it | 
| 97 |  |  | will also be used to name the distribution pattern and the data files. | 
| 98 |  |  | The distribution name will be | 
| 99 |  |  | .I string | 
| 100 |  |  | plus the suffix ".dist". | 
| 101 |  |  | The data file will be named | 
| 102 |  |  | .I string | 
| 103 |  |  | plus possibly an integer plus a ".dat" suffix. | 
| 104 |  |  | The integer is used to avoid accidently writing over an existing | 
| 105 |  |  | file. | 
| 106 |  |  | If overwriting the file is desired, use the | 
| 107 |  |  | .I f | 
| 108 |  |  | variable below. | 
| 109 |  |  | .TP | 
| 110 |  |  | .BI f =string | 
| 111 |  |  | Set the data file name to | 
| 112 |  |  | .I string. | 
| 113 |  |  | The next data file will be given this name plus a ".dat" suffix. | 
| 114 |  |  | Subsequent files will be named | 
| 115 |  |  | .I string | 
| 116 |  |  | plus an integer plus the ".dat" suffix. | 
| 117 |  |  | An existing file with the same name will be clobbered. | 
| 118 |  |  | This variable may be unset by leaving off the value. | 
| 119 |  |  | (See also the | 
| 120 |  |  | .I m | 
| 121 |  |  | variable above.) | 
| 122 |  |  | .TP | 
| 123 |  |  | .BR a | 
| 124 |  |  | Produce secondary sources for all of the surfaces in the input. | 
| 125 |  |  | This is the default. | 
| 126 |  |  | .TP | 
| 127 |  |  | .BI e =string | 
| 128 |  |  | Produce secondary sources for all surfaces except those modified by | 
| 129 |  |  | .I string. | 
| 130 |  |  | Surfaces modified by | 
| 131 |  |  | .I string | 
| 132 |  |  | will be passed to the output unchanged. | 
| 133 |  |  | .TP | 
| 134 |  |  | .BI i =string | 
| 135 |  |  | Only produce secondary sources for surfaces modified by | 
| 136 |  |  | .I string. | 
| 137 |  |  | .TP | 
| 138 |  |  | .BR n | 
| 139 |  |  | Do not produce any secondary sources. | 
| 140 | greg | 1.7 | All input will be passed to the output unaffected, except any | 
| 141 |  |  | void surfaces will be removed. | 
| 142 | greg | 1.1 | .TP | 
| 143 |  |  | .BI b =real | 
| 144 |  |  | Do not produce a secondary source for a surface if its average | 
| 145 |  |  | brightness (radiance) is less than the value | 
| 146 |  |  | .I real. | 
| 147 |  |  | .TP | 
| 148 |  |  | .BI c ={d|a|n} | 
| 149 |  |  | Use color information according to the given character. | 
| 150 |  |  | If the character is | 
| 151 |  |  | .I d, | 
| 152 |  |  | then color information will be used in three separate data files and | 
| 153 |  |  | the distribution will be fully characterized in terms of color. | 
| 154 |  |  | If the character is | 
| 155 |  |  | .I a, | 
| 156 |  |  | then only the average color is computed and the distribution will | 
| 157 |  |  | not contain color information. | 
| 158 |  |  | If the character is | 
| 159 |  |  | .I n, | 
| 160 |  |  | even the average distribution color will be thrown away, | 
| 161 |  |  | producing secondary sources that are completely uncolored. | 
| 162 |  |  | This may be desirable from a color-balancing point of view. | 
| 163 |  |  | .TP | 
| 164 |  |  | .BI d =integer | 
| 165 |  |  | Set the number of direction samples per projected steradian to | 
| 166 |  |  | .I integer. | 
| 167 |  |  | The number of directions stored in the associated data file will be | 
| 168 |  |  | approximately this number multiplied by pi for polygons and rings, and | 
| 169 |  |  | by 4pi for spheres. | 
| 170 |  |  | If | 
| 171 |  |  | .I integer | 
| 172 |  |  | is zero, then a diffuse source is assumed and no distribution is | 
| 173 |  |  | created. | 
| 174 |  |  | .TP | 
| 175 | greg | 1.7 | .BI d =string | 
| 176 |  |  | Set the surface Bidirectional Scattering Distribution Function (BSDF) | 
| 177 |  |  | to the given file. | 
| 178 |  |  | The RADIANCE library path will be searched if the file does not begin | 
| 179 |  |  | with a '.' or '~' character. | 
| 180 |  |  | This file must contain an LBNL Window 6 XML specification of a valid | 
| 181 |  |  | BSDF for the given surface, and all rays will be interpreted through | 
| 182 | greg | 1.10 | this function, which may be produced by the Radiance | 
| 183 |  |  | .I genBSDF(1) | 
| 184 |  |  | program. | 
| 185 | greg | 1.7 | The orientation of the BSDF may be controlled with the | 
| 186 |  |  | .I u | 
| 187 |  |  | setting, described below. | 
| 188 |  |  | If this variable has no setting or an integer is specified, | 
| 189 |  |  | .I mkillum | 
| 190 |  |  | returns to the default behavior of computing the output distribution | 
| 191 |  |  | directly. | 
| 192 |  |  | .TP | 
| 193 | greg | 1.1 | .BI s =integer | 
| 194 |  |  | Set the number of ray samples per direction to | 
| 195 |  |  | .I integer. | 
| 196 |  |  | This variable affects the accuracy of the distribution value for | 
| 197 |  |  | each direction as well as the computation time for | 
| 198 |  |  | .I mkillum. | 
| 199 |  |  | .TP | 
| 200 |  |  | .BR l{+|-} | 
| 201 |  |  | Switch between light sources and illum sources. | 
| 202 |  |  | If this switch is enabled | 
| 203 |  |  | .I (l+), | 
| 204 |  |  | .I mkillum | 
| 205 |  |  | will use the material type "light" to represent surfaces. | 
| 206 |  |  | If disabled | 
| 207 |  |  | .I (l-), | 
| 208 |  |  | .I mkillum | 
| 209 |  |  | will use the material type "illum" with the input surface modifier | 
| 210 |  |  | as its alternate material. | 
| 211 |  |  | The default is | 
| 212 |  |  | .I l-. | 
| 213 | greg | 1.7 | .TP | 
| 214 |  |  | .BI u =[+|-]{X|Y|Z} | 
| 215 |  |  | The given axis will be considered "up" for the purposes of interpreting | 
| 216 |  |  | BSDF data specified with the | 
| 217 |  |  | .I d | 
| 218 |  |  | variable. | 
| 219 |  |  | The BSDF will be reoriented relative to the surface as necessary to keep | 
| 220 |  |  | the up vector in the vertical plane that contains this axis and the | 
| 221 | greg | 1.8 | surface normal, corresponding to an azimuth of 90 degrees. | 
| 222 |  |  | The default up vector is +Z. | 
| 223 | greg | 1.7 | .TP | 
| 224 |  |  | .BI t =real | 
| 225 |  |  | Set the surface thickness to | 
| 226 |  |  | .I real | 
| 227 |  |  | in world coordinates. | 
| 228 |  |  | This value is used for determining where to start rays that need to begin | 
| 229 | greg | 1.10 | on the opposite side of a fenestration system, specifically | 
| 230 |  |  | to compute the incoming distribution for a BSDF computation. | 
| 231 |  |  | If the thickness is set to 0 and a BSDF contains detailed geometry, | 
| 232 |  |  | it will be translated and output as part of the new description, provided the | 
| 233 |  |  | .I l- | 
| 234 |  |  | option is also in effect. | 
| 235 |  |  | (This currently works only for rectangular polygons.)\0 | 
| 236 |  |  | The default thickness is 0. | 
| 237 | greg | 1.5 | .SH EXAMPLES | 
| 238 |  |  | The following command generates illum's corresponding to geometry | 
| 239 |  |  | in the files "it1.rad" and "it2.rad": | 
| 240 |  |  | .IP "" .3i | 
| 241 | greg | 1.6 | mkillum \-ab 2 \-ad 1024 \-av .1 .1 .1 basic.oct "<" it1.rad it2.rad > illums.rad | 
| 242 | greg | 1.5 | .PP | 
| 243 |  |  | The output file "illums.rad" would then be combined with the original | 
| 244 |  |  | scene geometry to create a more easily rendered composite. | 
| 245 | greg | 1.7 | .SH ENVIRONMENT | 
| 246 |  |  | RAYPATH         the directories to check for auxiliary files. | 
| 247 | greg | 1.1 | .SH AUTHOR | 
| 248 |  |  | Greg Ward | 
| 249 |  |  | .SH ACKNOWLEDGEMENT | 
| 250 |  |  | Work on this program was initiated and sponsored by the LESO | 
| 251 |  |  | group at EPFL in Switzerland. | 
| 252 |  |  | .SH "SEE ALSO" | 
| 253 | greg | 1.10 | genBSDF(1), oconv(1), rad(1), rpict(1), rtrace(1), rvu(1) |