[Radiance-general] hidden surfaces
Rob Guglielmetti
rpg at rumblestrip.org
Thu Nov 26 09:08:16 PST 2009
There is a clever trick with vwrays that can do exactly that. John m
posted a tech note on this on his website. Google arbitrary cliping
planes and vwrays, I'll bet you find it. Not going to try it on this
stupid little iPhone keyboard...
--------------------
Rob Guglielmetti
On Nov 26, 2009, at 8:45 AM, Dave Bosworth <dboz66 at earthlink.net> wrote:
> Hello All -
>
> I'm wondering if anyone knows a clever way to allow surfaces to
> contribute to a rendering, but not appear in the final view. That
> is, instead of using a clipping plane, is there a means to "hide"
> specific surfaces? I need to pull off certain surfaces and look
> into the room, but the plan is sort of squiggley, and a simple
> cutting plane doesn't do a very good job.
>
> thank you,
>
> dave bosworth
>
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