[Radiance-general] hidden surfaces

Rob Guglielmetti rpg at rumblestrip.org
Thu Nov 26 09:08:16 PST 2009


There is a clever trick with vwrays that can do exactly that. John m  
posted a tech note on this on his website. Google arbitrary cliping  
planes and vwrays, I'll bet you find it. Not going to try it on this  
stupid little iPhone keyboard...

--------------------
Rob Guglielmetti


On Nov 26, 2009, at 8:45 AM, Dave Bosworth <dboz66 at earthlink.net> wrote:

> Hello All -
>
> I'm wondering if anyone knows a clever way to allow surfaces to  
> contribute to a rendering, but not appear in the final view.  That  
> is, instead of using a clipping plane, is there a means to "hide"  
> specific surfaces?  I need to pull off certain surfaces and look  
> into the room, but the plan is sort of squiggley, and a simple  
> cutting plane doesn't do a very good job.
>
> thank you,
>
> dave bosworth
>
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