[Radiance-dev] Mesh Rendering Performance

Marcus Jacobs marcdevon at hotmail.com
Tue Feb 28 01:54:01 CET 2006


Greg,

You mentioned that the Moller-Trumbore method required two divisions.  For 
the code that I implemented,  I only needed one division at the end to 
determine the ray length. Here is the page for various versions of the 
source code.

http://www.cs.lth.se/home/Tomas_Akenine_Moller/raytri/raytri.c


I used the one without early division. If I am correct, this code without 
early division supports two sided objects.



Regards,

Marcus





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