[Radiance-dev] Mesh Rendering Performance
Marcus Jacobs
marcdevon at hotmail.com
Tue Feb 28 01:54:01 CET 2006
Greg,
You mentioned that the Moller-Trumbore method required two divisions. For
the code that I implemented, I only needed one division at the end to
determine the ray length. Here is the page for various versions of the
source code.
http://www.cs.lth.se/home/Tomas_Akenine_Moller/raytri/raytri.c
I used the one without early division. If I am correct, this code without
early division supports two sided objects.
Regards,
Marcus
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