[Radiance-dev] Mesh normals in cal files
Mark Stock
mstock at umich.edu
Thu Jun 16 15:01:40 CEST 2005
I just noticed that the perturbed mesh normal is unavailable in
the .cal file language. Is that an oversight, or a major
difficulty?
When I use the following code, my mesh appears very triangulated,
but when I use "void plastic def" it appears smooth.
Mark
---------
{
brighten_normal.cal
make a surface brighter if the normal faces the viewer
}
br = Rdot*Rdot;
---------
void brightfunc surffunc
2 br brighten_normal.cal
0
0
surffunc plastic def
0
0
5 0.14 0.07 0.07 0.0 0.0
def mesh theblob
13 smoothed.msh -t 0 0 -1.75 -rx 180 -rz 45 -rx -35 -rz 30
0
0
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