[Radiance-dev] Errors in ambient calculation in 3R7P1?
Mark Stock
mstock at umich.edu
Sat Aug 20 07:15:10 CEST 2005
I am testing a new benchmark scene to replace the old "mirror
pyramid" scene, and I came across some strange behavior in the
3R7P1 release.
The benchmark scene and spase table is at:
http://mark.technolope.org/pages/rad_bench.html
The 3R7P1 image in question is:
http://mark.technolope.org/radmisc/bench4_02.png
The same commands, under 3R6P1, created this:
http://mark.technolope.org/radmisc/bench4_01.png
So, neither of the images are perfect, but the large black areas
in the 3R7P1 image worry me. I have tried very similar scenes
with nearly similar parameters, and every other time I run it,
those dark spots appear on the fractal object in the middle. I am
still running more tests on every Radiance install that I can
find.
Some notes about the benchmark scene: I tried to include a
greater variety of commonly-used Radiance objects and modifiers.
The majority of the time spent, though, is still in the ambient
calculation---the forte of our favorite software. But I included
a large colorpict/mixpict, an obj2mesh object (with normals),
plastic, interface, glass and metal, daylight and electric light,
and large and small features. The render takes long enough that
parallel machines of 2010 still won't be able to finish it in
less than a minute. The bench2 scene saw speed improvements of
nearly 100-fold over it's 5-year history. Any comments about the
benchmark scene are also welcome.
Thanks!
Mark
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