[HDRI] Scaling artifacts in Photoshop CS2 w/ Radiance files?
Mark Banas (lists)
listmail at mab3d.com
Fri Jun 16 23:02:48 CEST 2006
On Jun 15, 2006, at 2:39 PM, Gregory J. Ward wrote:
> Hi Mark,
>
> The Radiance RGBE format is not able to record negative pixel
> values, so such primary values should be clamped to zero.
> Apparently, Photoshop is not doing this. Photosphere (and the
> Radiance tools) check for and truncate negative primaries, writing
> them out as 0's. OpenEXR doesn't have this issue, as it can read
> and write negative primary values -- in fact, you are better off
> using OpenEXR for your intermediates also as it is a higher-
> precision format. It doesn't really make sense to use a lower-
> precision format like RGBE for intermediate results then write out
> your final as OpenEXR, as you've lost information along the way.
> It would make more sense the other way around
Hi Greg,
Aarrgh... right you are. A very long time ago I set up a workflow
that was all Radiance file based because: 1) my 3D software only
understood that file type, and 2) I read "somewhere" that Radiance
format could store a much greater range than OpenEXR. Despite reading
many other details about both formats, I stuck with my initial,
oversimplified understanding which was "Radiance holds more
brightness than EXR."
Basically, I should've read your HDR Image Encodings page even more
carefully - not only is the precision in OpenEXR much higher, but
most of the extra brightness latitude in RGBE is essentially unused,
even for my very-wide-range "light probe" panoramas. EXR is very
widely accepted now, and I think 10.7 orders of magnitude is enough
for my purposes... ;-)
Good thing I posted what I did... I doubt I'll forget it now.
-Mark
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